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Fixed checking the last area for misalignment in cOsd::CanHandleAreas()
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@ -859,6 +859,7 @@ Reinhard Nissl <rnissl@gmx.de>
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channels.conf
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channels.conf
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for adding cDevice::Flush() to make sure that all data in the video card's buffers
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for adding cDevice::Flush() to make sure that all data in the video card's buffers
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has been processed
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has been processed
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for reporting a bug in checking the last area for misalignment in cOsd::CanHandleAreas()
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Richard Robson <richard_robson@beeb.net>
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Richard Robson <richard_robson@beeb.net>
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for reporting freezing replay if a timer starts while in Transfer Mode from the
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for reporting freezing replay if a timer starts while in Transfer Mode from the
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2
HISTORY
2
HISTORY
@ -2945,3 +2945,5 @@ Video Disk Recorder Revision History
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input.
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input.
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- Fixed handling menu status messages when the list contents is scrolled (thanks
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- Fixed handling menu status messages when the list contents is scrolled (thanks
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Alfred Zastrow for reporting this one).
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Alfred Zastrow for reporting this one).
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- Fixed checking the last area for misalignment in cOsd::CanHandleAreas() (thanks
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to Reinhard Nissl for reporting this one).
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6
osd.c
6
osd.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: osd.c 1.55 2004/06/15 20:29:42 kls Exp $
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* $Id: osd.c 1.56 2004/07/17 13:39:30 kls Exp $
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*/
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*/
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#include "osd.h"
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#include "osd.h"
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@ -603,11 +603,11 @@ cBitmap *cOsd::GetBitmap(int Area)
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eOsdError cOsd::CanHandleAreas(const tArea *Areas, int NumAreas)
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eOsdError cOsd::CanHandleAreas(const tArea *Areas, int NumAreas)
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{
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{
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for (int i = 0; i < NumAreas; i++) {
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for (int i = 0; i < NumAreas; i++) {
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if (Areas[i].x1 > Areas[i].x2 || Areas[i].y1 > Areas[i].y2 || Areas[i].x1 < 0 || Areas[i].y1 < 0)
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return oeWrongAlignment;
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for (int j = i + 1; j < NumAreas; j++) {
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for (int j = i + 1; j < NumAreas; j++) {
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if (Areas[i].Intersects(Areas[j]))
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if (Areas[i].Intersects(Areas[j]))
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return oeAreasOverlap;
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return oeAreasOverlap;
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if (Areas[i].x1 > Areas[i].x2 || Areas[i].y1 > Areas[i].y2 || Areas[i].x1 < 0 || Areas[i].y1 < 0)
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return oeWrongAlignment;
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}
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}
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}
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}
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return oeOk;
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return oeOk;
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