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To avoid problems with very short events, non-VPS pattern timers now spawn timers for all matching events that would start while the first one is still recording
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2
HISTORY
2
HISTORY
@ -9652,3 +9652,5 @@ Video Disk Recorder Revision History
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was "remote").
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- Now adjusting spawned timers before setting events to timers.
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- Fixed dropping outdated events.
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- To avoid problems with very short events, non-VPS pattern timers now spawn timers for all
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matching events that would start while the first one is still recording.
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6
MANUAL
6
MANUAL
@ -540,9 +540,9 @@ The following rules apply to pattern timers:
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with the given start/stop time. Overlapping events are recorded in full,
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even if they extend outside the given start/stop interval.
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- In order to actually record an event, a pattern timer "spawns" a separate timer
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that does the recording. At most two timers are spawned from a pattern timer at
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any given time, one for the next upcoming matching event, and one for
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the event immediately following that one, in case it also matches.
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that does the recording. If there are matching events that would start while
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the first spawned timer is still recording (due to the start/stop margins), timers
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for those events are also spawned.
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- Spawned timers are marked with the flag tfSpawned.
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- Spawned timers take the Priority, Lifetime and VPS settings from the pattern timer.
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- The special pattern "*" matches every event. So a timer with
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41
timers.c
41
timers.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: timers.c 5.11 2021/04/10 11:32:50 kls Exp $
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* $Id: timers.c 5.12 2021/04/13 13:54:00 kls Exp $
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*/
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#include "timers.h"
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@ -708,7 +708,7 @@ void cTimer::SetId(int Id)
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id = Id;
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}
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void cTimer::SpawnPatternTimer(const cEvent *Event, cTimers *Timers)
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cTimer *cTimer::SpawnPatternTimer(const cEvent *Event, cTimers *Timers)
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{
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cString FileName = MakePatternFileName(Pattern(), Event->Title(), Event->ShortText(), File());
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isyslog("spawning timer %s for event %s", *ToDescr(), *Event->ToDescr());
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@ -718,6 +718,7 @@ void cTimer::SpawnPatternTimer(const cEvent *Event, cTimers *Timers)
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t->SetFlags(tfAvoid);
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Timers->Add(t);
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HandleRemoteTimerModifications(t);
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return t;
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}
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bool cTimer::SpawnPatternTimers(const cSchedules *Schedules, cTimers *Timers)
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@ -727,34 +728,40 @@ bool cTimer::SpawnPatternTimers(const cSchedules *Schedules, cTimers *Timers)
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if (Schedule && Schedule->Events()->First()) {
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if (Schedule->Modified(scheduleStateSpawn)) {
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time_t Now = time(NULL);
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// Find the first event that matches this pattern timer and either already has a spawned
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// timer, or has not yet ended:
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for (const cEvent *e = Schedule->Events()->First(); e; e = Schedule->Events()->Next(e)) {
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if (Matches(e) != tmNone) {
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bool CheckThis = false;
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bool CheckNext = false;
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if (Timers->GetTimerForEvent(e, tfSpawned)) // a matching event that already has a spawned timer
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CheckNext = true;
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else if (e->EndTime() > Now) { // only look at events that have not yet ended
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CheckThis = true;
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CheckNext = true;
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const cTimer *Timer = Timers->GetTimerForEvent(e, tfSpawned); // a matching event that already has a spawned timer
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if (!Timer && e->EndTime() > Now) { // only look at events that have not yet ended
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Timer = SpawnPatternTimer(e, Timers);
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TimersSpawned = true;
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}
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if (CheckThis) {
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if (Timer) {
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// Check all following matching events that would start while the first timer
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// is still recording:
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bool UseVps = Timer->HasFlags(tfVps);
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time_t Limit = Timer->StopTime() + EXPIRELATENCY;
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if (!UseVps)
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Limit += Setup.MarginStart * 60;
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for (e = Schedule->Events()->Next(e); e; e = Schedule->Events()->Next(e)) {
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if (e->StartTime() <= Limit) {
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if (!Timers->GetTimerForEvent(e, tfSpawned) && Matches(e) != tmNone) {
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SpawnPatternTimer(e, Timers);
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TimersSpawned = true;
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}
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if (CheckNext) {
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// We also check the event immediately following this one:
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e = Schedule->Events()->Next(e);
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if (e && !Timers->GetTimerForEvent(e, tfSpawned) && Matches(e) != tmNone) {
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SpawnPatternTimer(e, Timers);
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TimersSpawned = true;
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if (UseVps)
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break; // with VPS we only need to check the event immediately following the first one
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}
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else
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break; // no need to check events that are too far in the future
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}
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if (CheckThis || CheckNext)
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break;
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}
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}
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}
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}
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}
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return TimersSpawned;
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}
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4
timers.h
4
timers.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: timers.h 5.5 2021/04/10 10:09:50 kls Exp $
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* $Id: timers.h 5.6 2021/04/13 13:54:00 kls Exp $
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*/
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#ifndef __TIMERS_H
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@ -99,7 +99,7 @@ public:
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time_t StartTime(void) const;
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time_t StopTime(void) const;
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void SetId(int Id);
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void SpawnPatternTimer(const cEvent *Event, cTimers *Timers);
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cTimer *SpawnPatternTimer(const cEvent *Event, cTimers *Timers);
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bool SpawnPatternTimers(const cSchedules *Schedules, cTimers *Timers);
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bool AdjustSpawnedTimer(void);
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void TriggerRespawn(void);
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