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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Fixed a typo

This commit is contained in:
Klaus Schmidinger 2009-03-28 21:53:26 +01:00
parent d0a42e9c81
commit b3931e646f

View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: device.h 2.7 2009/03/01 11:20:34 kls Exp $ * $Id: device.h 2.8 2009/03/28 21:53:26 kls Exp $
*/ */
#ifndef __DEVICE_H #ifndef __DEVICE_H
@ -595,7 +595,7 @@ public:
///< data which was bufferd so far has been processed. ///< data which was bufferd so far has been processed.
///< If TimeoutMs is not zero, the device will wait up to the given ///< If TimeoutMs is not zero, the device will wait up to the given
///< number of milliseconds before returning in case there is still ///< number of milliseconds before returning in case there is still
///< data in the buffers.. ///< data in the buffers.
virtual int PlayPes(const uchar *Data, int Length, bool VideoOnly = false); virtual int PlayPes(const uchar *Data, int Length, bool VideoOnly = false);
///< Plays all valid PES packets in Data with the given Length. ///< Plays all valid PES packets in Data with the given Length.
///< If Data is NULL any leftover data from a previous call will be ///< If Data is NULL any leftover data from a previous call will be