Improved handling frame numbers to have a smoother progress display during replay of recordings with B-frames

This commit is contained in:
Klaus Schmidinger
2016-12-22 11:33:12 +01:00
parent fd85701a84
commit be4cdcf170
9 changed files with 120 additions and 44 deletions

View File

@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: dvbplayer.c 4.2 2016/12/22 09:40:30 kls Exp $
* $Id: dvbplayer.c 4.3 2016/12/22 10:43:10 kls Exp $
*/
#include "dvbplayer.h"
@@ -17,13 +17,14 @@
// --- cPtsIndex -------------------------------------------------------------
#define PTSINDEX_ENTRIES 500
#define PTSINDEX_ENTRIES 1024
class cPtsIndex {
private:
struct tPtsIndex {
uint32_t pts; // no need for 33 bit - some devices don't even supply the msb
int index;
bool independent;
};
tPtsIndex pi[PTSINDEX_ENTRIES];
int w, r;
@@ -33,8 +34,9 @@ public:
cPtsIndex(void);
void Clear(void);
bool IsEmpty(void);
void Put(uint32_t Pts, int Index);
void Put(uint32_t Pts, int Index, bool Independent);
int FindIndex(uint32_t Pts);
int FindFrameNumber(uint32_t Pts);
};
cPtsIndex::cPtsIndex(void)
@@ -55,10 +57,11 @@ bool cPtsIndex::IsEmpty(void)
return w == r;
}
void cPtsIndex::Put(uint32_t Pts, int Index)
void cPtsIndex::Put(uint32_t Pts, int Index, bool Independent)
{
cMutexLock MutexLock(&mutex);
pi[w].pts = Pts;
pi[w].independent = Independent;
pi[w].index = Index;
w = (w + 1) % PTSINDEX_ENTRIES;
if (w == r)
@@ -87,6 +90,36 @@ int cPtsIndex::FindIndex(uint32_t Pts)
return Index;
}
int cPtsIndex::FindFrameNumber(uint32_t Pts)
{
cMutexLock MutexLock(&mutex);
if (w == r)
return lastFound; // replay always starts at an I frame
bool Valid = false;
int d;
int FrameNumber = 0;
int UnplayedIFrame = 2; // GOPs may intersect, so we're looping until we found two unplayed I frames
for (int i = r; i != w && UnplayedIFrame; ) {
d = Pts - pi[i].pts;
if (d > 0x7FFFFFFF)
d = 0xFFFFFFFF - d; // handle rollover
if (d > 0) {
if (pi[i].independent) {
FrameNumber = pi[i].index; // an I frame's index represents its frame number
Valid = true;
}
else
FrameNumber++; // for every played non-I frame, increase frame number
}
else
if (pi[i].independent)
--UnplayedIFrame;
if (++i >= PTSINDEX_ENTRIES)
i = 0;
}
return Valid ? FrameNumber : FindIndex(Pts); // fall back during trick speeds
}
// --- cNonBlockingFileReader ------------------------------------------------
class cNonBlockingFileReader : public cThread {
@@ -251,6 +284,7 @@ public:
virtual double FramesPerSecond(void) { return framesPerSecond; }
virtual void SetAudioTrack(eTrackType Type, const tTrackId *TrackId);
virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false);
virtual bool GetFrameNumber(int &Current, int &Total);
virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed);
};
@@ -606,7 +640,7 @@ void cDvbPlayer::Action(void)
pc = playFrame->Count();
if (p) {
if (playFrame->Index() >= 0 && playFrame->Pts() != 0)
ptsIndex.Put(playFrame->Pts(), playFrame->Index());
ptsIndex.Put(playFrame->Pts(), playFrame->Index(), playFrame->Independent());
if (firstPacket) {
if (isPesRecording) {
PlayPes(NULL, 0);
@@ -880,7 +914,7 @@ void cDvbPlayer::Goto(int Index, bool Still)
if (playMode == pmPause)
DevicePlay();
DeviceStillPicture(b, r);
ptsIndex.Put(isPesRecording ? PesGetPts(b) : TsGetPts(b, r), Index);
ptsIndex.Put(isPesRecording ? PesGetPts(b) : TsGetPts(b, r), Index, true);
}
playMode = pmStill;
readIndex = Index;
@@ -925,6 +959,17 @@ bool cDvbPlayer::GetIndex(int &Current, int &Total, bool SnapToIFrame)
return false;
}
bool cDvbPlayer::GetFrameNumber(int &Current, int &Total)
{
if (index) {
Current = ptsIndex.FindFrameNumber(DeviceGetSTC());
Total = index->Last();
return true;
}
Current = Total = -1;
return false;
}
bool cDvbPlayer::GetReplayMode(bool &Play, bool &Forward, int &Speed)
{
Play = (playMode == pmPlay || playMode == pmFast);
@@ -1011,6 +1056,15 @@ bool cDvbPlayerControl::GetIndex(int &Current, int &Total, bool SnapToIFrame)
return false;
}
bool cDvbPlayerControl::GetFrameNumber(int &Current, int &Total)
{
if (player) {
player->GetFrameNumber(Current, Total);
return true;
}
return false;
}
bool cDvbPlayerControl::GetReplayMode(bool &Play, bool &Forward, int &Speed)
{
return player && player->GetReplayMode(Play, Forward, Speed);