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Fixed a high CPU load during replay with active progress display
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3
menu.h
3
menu.h
@@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: menu.h 4.7 2018/04/02 13:41:49 kls Exp $
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* $Id: menu.h 4.8 2018/04/14 10:24:41 kls Exp $
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*/
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#ifndef __MENU_H
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@@ -300,6 +300,7 @@ private:
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bool lastPlay, lastForward;
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int lastSpeed;
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time_t timeoutShow;
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cTimeMs updateTimer;
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bool timeSearchActive, timeSearchHide;
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int timeSearchTime, timeSearchPos;
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void TimeSearchDisplay(void);
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