Fixed a high CPU load during replay with active progress display

This commit is contained in:
Klaus Schmidinger
2018-04-14 10:24:41 +02:00
parent fb03134411
commit c057e057f9
4 changed files with 10 additions and 2 deletions

3
menu.h
View File

@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: menu.h 4.7 2018/04/02 13:41:49 kls Exp $
* $Id: menu.h 4.8 2018/04/14 10:24:41 kls Exp $
*/
#ifndef __MENU_H
@@ -300,6 +300,7 @@ private:
bool lastPlay, lastForward;
int lastSpeed;
time_t timeoutShow;
cTimeMs updateTimer;
bool timeSearchActive, timeSearchHide;
int timeSearchTime, timeSearchPos;
void TimeSearchDisplay(void);