mirror of
https://github.com/vdr-projects/vdr.git
synced 2025-03-01 10:50:46 +00:00
Added cDevice::NewOsd() to allow a derived cDevice class to implement its own OSD capabilities
This commit is contained in:
43
PLUGINS.html
43
PLUGINS.html
@@ -21,18 +21,18 @@ VDR program and present itself to the user.
|
||||
The <i>inside</i> interface provides the plugin code access to VDR's internal data
|
||||
structures and allows it to hook itself into specific areas to perform special actions.
|
||||
<p>
|
||||
<!--X1.1.4--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
Important modifications introduced in version 1.1.4 are marked like this.
|
||||
<!--X1.1.4--></td></tr></table>
|
||||
<!--X1.1.5--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
<!--X1.1.5--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
Important modifications introduced in version 1.1.5 are marked like this.
|
||||
<!--X1.1.5--></td></tr></table>
|
||||
<!--X1.1.6--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
<!--X1.1.6--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
Important modifications introduced in version 1.1.6 are marked like this.
|
||||
<!--X1.1.6--></td></tr></table>
|
||||
<!--X1.1.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
<!--X1.1.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
Important modifications introduced in version 1.1.7 are marked like this.
|
||||
<!--X1.1.7--></td></tr></table>
|
||||
<!--X1.1.8--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
Important modifications introduced in version 1.1.8 are marked like this.
|
||||
<!--X1.1.8--></td></tr></table>
|
||||
|
||||
<a name="Part I - The Outside Interface"><hr><center><h1>Part I - The Outside Interface</h1></center>
|
||||
|
||||
@@ -907,7 +907,6 @@ See the file <tt>status.h</tt> for detailed information on which status monitor
|
||||
member functions are available in <tt>cStatus</tt>. You only need to implement
|
||||
the functions you actually want to use.
|
||||
|
||||
<!--X1.1.4--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
<hr><h2>Players</h2>
|
||||
|
||||
<center><i><b>Play it again, Sam!</b></i></center><p>
|
||||
@@ -958,7 +957,7 @@ stream. There are no prerequisites regarding the length or alignment of an
|
||||
individual block of data. The sum of all blocks must simply result in the
|
||||
desired video data stream, and it must be delivered fast enough so that the
|
||||
DVB device doesn't run out of data.
|
||||
<!--X1.1.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
<!--X1.1.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
To avoid busy loops the player should call its member function
|
||||
|
||||
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
|
||||
@@ -1065,9 +1064,8 @@ Of course, these are only suggestions which should make it easier for VDR users
|
||||
enjoy additional players, since they will be able to control them with actions
|
||||
that they already know. If you absolutely want to do things differently, just go
|
||||
ahead - it's your show...
|
||||
<!--X1.1.4--></td></tr></table>
|
||||
|
||||
<!--X1.1.6--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
<!--X1.1.6--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
<hr><h2>Receivers</h2>
|
||||
|
||||
<center><i><b>Tapping into the stream...</b></i></center><p>
|
||||
@@ -1123,7 +1121,7 @@ If the <tt>cReceiver</tt> isn't needed any more, it may simply be <i>deleted</i>
|
||||
and will automatically detach itself from the <tt>cDevice</tt>.
|
||||
<!--X1.1.6--></td></tr></table>
|
||||
|
||||
<!--X1.1.5--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
<!--X1.1.5--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
|
||||
<hr><h2>The On Screen Display</h2>
|
||||
|
||||
<center><i><b>Express yourself</b></i></center><p>
|
||||
@@ -1155,7 +1153,7 @@ of these functions, and VDR/osd.c to see how VDR opens the OSD and sets up
|
||||
its windows and color depths).
|
||||
<!--X1.1.5--></td></tr></table>
|
||||
|
||||
<!--X1.1.6--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
<!--X1.1.6--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
|
||||
<hr><h2>Devices</h2>
|
||||
|
||||
<center><i><b>Expanding the possibilities</b></i></center><p>
|
||||
@@ -1228,7 +1226,7 @@ to indicate this to VDR.
|
||||
<p>
|
||||
The functions to implement replaying capabilites are
|
||||
|
||||
<!--X1.1.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
<!--X1.1.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
|
||||
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
|
||||
virtual bool HasDecoder(void) const;
|
||||
virtual bool SetPlayMode(ePlayMode PlayMode);
|
||||
@@ -1252,6 +1250,25 @@ virtual void SetVideoFormat(bool VideoFormat16_9);
|
||||
virtual void SetVolumeDevice(int Volume);
|
||||
</pre></td></tr></table><p>
|
||||
|
||||
<!--X1.1.8--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
|
||||
<p>
|
||||
<b>On Screen Display</b>
|
||||
<p>
|
||||
If your device provides On Screen Display (OSD) capabilities (which every device
|
||||
that is supposed to be used as a primary device should do), it can implement
|
||||
the function
|
||||
|
||||
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
|
||||
virtual cOsdBase *NewOsd(int x, int y);
|
||||
</pre></td></tr></table><p>
|
||||
|
||||
which must return a newly created object of a derived cOsdBase class that
|
||||
implements the functions necessary to display OSD information on your device.
|
||||
The caller of this function will delete the object as soon as it is no longer
|
||||
needed.
|
||||
<!--X1.1.8--></td></tr></table>
|
||||
|
||||
<p>
|
||||
<b>Initializing new devices</b>
|
||||
<p>
|
||||
A derived cDevice class shall implement a static function
|
||||
|
Reference in New Issue
Block a user