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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Added cDevice::NewOsd() to allow a derived cDevice class to implement its own OSD capabilities

This commit is contained in:
Klaus Schmidinger 2002-08-25 09:36:09 +02:00
parent df5be87dc3
commit c6ed4da7a0
8 changed files with 67 additions and 21 deletions

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@ -161,6 +161,8 @@ Andreas Schultz <aschultz@warp10.net>
for adding direct access to the index data of cPalette (needed for displaying SPUs) for adding direct access to the index data of cPalette (needed for displaying SPUs)
for pointing out a possible race condition in the cDvbPlayer for pointing out a possible race condition in the cDvbPlayer
for making the use of malloc/free and new/delete consistent for making the use of malloc/free and new/delete consistent
for adding cDevice::NewOsd() to allow a derived cDevice class to implement its own
OSD capabilities
Aaron Holtzman Aaron Holtzman
for writing 'ac3dec' for writing 'ac3dec'

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@ -1416,8 +1416,10 @@ Video Disk Recorder Revision History
there is at least one device, either a DVB device found by the core VDR code there is at least one device, either a DVB device found by the core VDR code
itself, or a device implemented by a plugin. itself, or a device implemented by a plugin.
2002-08-24: Version 1.1.8 2002-08-25: Version 1.1.8
- Fixed replaying the last few seconds of a recording. - Fixed replaying the last few seconds of a recording.
- Added some missing #includes to files in libdtv for gcc 3.2 (thanks to Jürgen - Added some missing #includes to files in libdtv for gcc 3.2 (thanks to Jürgen
Zimmermann). Zimmermann).
- Added cDevice::NewOsd() to allow a derived cDevice class to implement its own
OSD capabilities (thanks to Andreas Schultz).

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@ -21,18 +21,18 @@ VDR program and present itself to the user.
The <i>inside</i> interface provides the plugin code access to VDR's internal data The <i>inside</i> interface provides the plugin code access to VDR's internal data
structures and allows it to hook itself into specific areas to perform special actions. structures and allows it to hook itself into specific areas to perform special actions.
<p> <p>
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Important modifications introduced in version 1.1.4 are marked like this.
<!--X1.1.4--></td></tr></table>
<!--X1.1.5--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.5 are marked like this. Important modifications introduced in version 1.1.5 are marked like this.
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Important modifications introduced in version 1.1.6 are marked like this. Important modifications introduced in version 1.1.6 are marked like this.
<!--X1.1.6--></td></tr></table> <!--X1.1.6--></td></tr></table>
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Important modifications introduced in version 1.1.7 are marked like this. Important modifications introduced in version 1.1.7 are marked like this.
<!--X1.1.7--></td></tr></table> <!--X1.1.7--></td></tr></table>
<!--X1.1.8--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.8 are marked like this.
<!--X1.1.8--></td></tr></table>
<a name="Part I - The Outside Interface"><hr><center><h1>Part I - The Outside Interface</h1></center> <a name="Part I - The Outside Interface"><hr><center><h1>Part I - The Outside Interface</h1></center>
@ -907,7 +907,6 @@ See the file <tt>status.h</tt> for detailed information on which status monitor
member functions are available in <tt>cStatus</tt>. You only need to implement member functions are available in <tt>cStatus</tt>. You only need to implement
the functions you actually want to use. the functions you actually want to use.
<!--X1.1.4--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
<hr><h2>Players</h2> <hr><h2>Players</h2>
<center><i><b>Play it again, Sam!</b></i></center><p> <center><i><b>Play it again, Sam!</b></i></center><p>
@ -958,7 +957,7 @@ stream. There are no prerequisites regarding the length or alignment of an
individual block of data. The sum of all blocks must simply result in the individual block of data. The sum of all blocks must simply result in the
desired video data stream, and it must be delivered fast enough so that the desired video data stream, and it must be delivered fast enough so that the
DVB device doesn't run out of data. DVB device doesn't run out of data.
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To avoid busy loops the player should call its member function To avoid busy loops the player should call its member function
<p><table><tr><td bgcolor=#F0F0F0><pre><br> <p><table><tr><td bgcolor=#F0F0F0><pre><br>
@ -1065,9 +1064,8 @@ Of course, these are only suggestions which should make it easier for VDR users
enjoy additional players, since they will be able to control them with actions enjoy additional players, since they will be able to control them with actions
that they already know. If you absolutely want to do things differently, just go that they already know. If you absolutely want to do things differently, just go
ahead - it's your show... ahead - it's your show...
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<hr><h2>Receivers</h2> <hr><h2>Receivers</h2>
<center><i><b>Tapping into the stream...</b></i></center><p> <center><i><b>Tapping into the stream...</b></i></center><p>
@ -1123,7 +1121,7 @@ If the <tt>cReceiver</tt> isn't needed any more, it may simply be <i>deleted</i>
and will automatically detach itself from the <tt>cDevice</tt>. and will automatically detach itself from the <tt>cDevice</tt>.
<!--X1.1.6--></td></tr></table> <!--X1.1.6--></td></tr></table>
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<hr><h2>The On Screen Display</h2> <hr><h2>The On Screen Display</h2>
<center><i><b>Express yourself</b></i></center><p> <center><i><b>Express yourself</b></i></center><p>
@ -1155,7 +1153,7 @@ of these functions, and VDR/osd.c to see how VDR opens the OSD and sets up
its windows and color depths). its windows and color depths).
<!--X1.1.5--></td></tr></table> <!--X1.1.5--></td></tr></table>
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<hr><h2>Devices</h2> <hr><h2>Devices</h2>
<center><i><b>Expanding the possibilities</b></i></center><p> <center><i><b>Expanding the possibilities</b></i></center><p>
@ -1228,7 +1226,7 @@ to indicate this to VDR.
<p> <p>
The functions to implement replaying capabilites are The functions to implement replaying capabilites are
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<p><table><tr><td bgcolor=#F0F0F0><pre><br> <p><table><tr><td bgcolor=#F0F0F0><pre><br>
virtual bool HasDecoder(void) const; virtual bool HasDecoder(void) const;
virtual bool SetPlayMode(ePlayMode PlayMode); virtual bool SetPlayMode(ePlayMode PlayMode);
@ -1252,6 +1250,25 @@ virtual void SetVideoFormat(bool VideoFormat16_9);
virtual void SetVolumeDevice(int Volume); virtual void SetVolumeDevice(int Volume);
</pre></td></tr></table><p> </pre></td></tr></table><p>
<!--X1.1.8--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
<p>
<b>On Screen Display</b>
<p>
If your device provides On Screen Display (OSD) capabilities (which every device
that is supposed to be used as a primary device should do), it can implement
the function
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
virtual cOsdBase *NewOsd(int x, int y);
</pre></td></tr></table><p>
which must return a newly created object of a derived cOsdBase class that
implements the functions necessary to display OSD information on your device.
The caller of this function will delete the object as soon as it is no longer
needed.
<!--X1.1.8--></td></tr></table>
<p>
<b>Initializing new devices</b> <b>Initializing new devices</b>
<p> <p>
A derived cDevice class shall implement a static function A derived cDevice class shall implement a static function

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: device.c 1.12 2002/08/16 09:50:43 kls Exp $ * $Id: device.c 1.13 2002/08/25 09:16:51 kls Exp $
*/ */
#include "device.h" #include "device.h"
@ -111,6 +111,11 @@ bool cDevice::HasDecoder(void) const
return false; return false;
} }
cOsdBase *cDevice::NewOsd(int x, int y)
{
return NULL;
}
cDevice *cDevice::GetDevice(int Ca, int Priority, int Frequency, int Vpid, bool *ReUse) cDevice *cDevice::GetDevice(int Ca, int Priority, int Frequency, int Vpid, bool *ReUse)
{ {
if (ReUse) if (ReUse)

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: device.h 1.9 2002/08/16 08:52:27 kls Exp $ * $Id: device.h 1.10 2002/08/25 09:16:34 kls Exp $
*/ */
#ifndef __DEVICE_H #ifndef __DEVICE_H
@ -43,6 +43,7 @@ enum ePlayMode { pmNone, // audio/video from decoder
// KNOWN TO YOUR PLAYER. // KNOWN TO YOUR PLAYER.
}; };
class cOsdBase;
class cChannel; class cChannel;
class cPlayer; class cPlayer;
class cReceiver; class cReceiver;
@ -129,6 +130,16 @@ public:
virtual bool HasDecoder(void) const; virtual bool HasDecoder(void) const;
// Tells whether this device has an MPEG decoder. // Tells whether this device has an MPEG decoder.
// OSD facilities
public:
virtual cOsdBase *NewOsd(int x, int y);
// Creates a new cOsdBase object that can be used by the cOsd class
// to display information on the screen, with the upper left corner
// of the OSD at the given coordinates. If a derived cDevice doesn't
// implement this function, NULL will be returned by default (which
// means the device has no OSD capabilities).
// Channel facilities // Channel facilities
protected: protected:

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: dvbdevice.c 1.7 2002/08/16 09:27:53 kls Exp $ * $Id: dvbdevice.c 1.8 2002/08/25 09:20:53 kls Exp $
*/ */
#include "dvbdevice.h" #include "dvbdevice.h"
@ -193,6 +193,11 @@ bool cDvbDevice::HasDecoder(void) const
return fd_video >= 0 && fd_audio >= 0; return fd_video >= 0 && fd_audio >= 0;
} }
cOsdBase *cDvbDevice::NewOsd(int x, int y)
{
return new cDvbOsd(x, y);
}
bool cDvbDevice::GrabImage(const char *FileName, bool Jpeg, int Quality, int SizeX, int SizeY) bool cDvbDevice::GrabImage(const char *FileName, bool Jpeg, int Quality, int SizeX, int SizeY)
{ {
int videoDev = DvbOpen(DEV_VIDEO, CardIndex(), O_RDWR, true); int videoDev = DvbOpen(DEV_VIDEO, CardIndex(), O_RDWR, true);

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: dvbdevice.h 1.5 2002/08/16 08:53:30 kls Exp $ * $Id: dvbdevice.h 1.6 2002/08/25 09:19:34 kls Exp $
*/ */
#ifndef __DVBDEVICE_H #ifndef __DVBDEVICE_H
@ -48,6 +48,11 @@ public:
virtual bool CanBeReUsed(int Frequency, int Vpid); virtual bool CanBeReUsed(int Frequency, int Vpid);
virtual bool HasDecoder(void) const; virtual bool HasDecoder(void) const;
// OSD facilities
public:
cOsdBase *NewOsd(int x, int y);
// Channel facilities // Channel facilities
private: private:

5
osd.c
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@ -4,13 +4,12 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: osd.c 1.34 2002/08/15 11:20:44 kls Exp $ * $Id: osd.c 1.35 2002/08/25 09:18:31 kls Exp $
*/ */
#include "osd.h" #include "osd.h"
#include <string.h> #include <string.h>
#include "device.h" #include "device.h"
#include "dvbosd.h"
#include "i18n.h" #include "i18n.h"
#include "status.h" #include "status.h"
@ -73,7 +72,7 @@ cOsdBase *cOsd::OpenRaw(int x, int y)
#ifdef DEBUG_OSD #ifdef DEBUG_OSD
return NULL; return NULL;
#else #else
return osd ? NULL : new cDvbOsd(x, y); return osd ? NULL : cDevice::PrimaryDevice()->NewOsd(x, y);
#endif #endif
} }