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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Changed ##Lock to ##_Lock in the DEF_LIST_LOCK and USE_LIST_LOCK macros defined in tools.h

This commit is contained in:
Klaus Schmidinger 2017-06-11 09:01:47 +02:00
parent a4a3c63779
commit c70d62aeb4
3 changed files with 16 additions and 9 deletions

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@ -2835,6 +2835,8 @@ Johann Friedrichs <johann.friedrichs@web.de>
respective recording did not exist
for fixing a double deletion of a cTimer in case HandleRemoteModifications() returned
false
for reporting an invalid lock sequence in the epgsearch plugin, which turned out to
be an abandoned member of class cSchedulesLock
Timo Helkio <timolavi@mbnet.fi>
for reporting a hangup when replaying a TS recording with subtitles activated

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@ -9103,7 +9103,7 @@ Video Disk Recorder Revision History
- Fixed the locking sequence when switching between 'Now', 'Next' and 'Schedule'
in the Schedules menu.
2017-06-10: Version 2.3.7
2017-06-11: Version 2.3.7
- Fixed false positives when checking the locking sequence, in case of nested locks
within the same thread.
@ -9121,3 +9121,8 @@ Video Disk Recorder Revision History
Martin Wache).
- The "Channels" menu now indicates whether a channel is encrypted ('X') or a radio
channel ('R') (thanks to Martin Wache).
- Changed ##Lock to ##_Lock in the DEF_LIST_LOCK and USE_LIST_LOCK macros defined
in tools.h, so that there is no cSchedulesLock any more. The epgsearch plugin still
had an abandoned member of class cSchedulesLock, which, as a side effect, caused an
invalid lock sequence to be flagged (reported by Johann Friedrichs). In order to
have the compiler report such things, these macros have been changed.

16
tools.h
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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: tools.h 4.10 2017/05/22 20:21:08 kls Exp $
* $Id: tools.h 4.11 2017/06/11 08:52:06 kls Exp $
*/
#ifndef __TOOLS_H
@ -614,19 +614,19 @@ public:
// is left:
#define DEF_LIST_LOCK2(Class, Name) \
class c##Name##Lock { \
class c##Name##_Lock { \
private: \
cStateKey stateKey; \
const c##Class *list; \
public: \
c##Name##Lock(bool Write = false) \
c##Name##_Lock(bool Write = false) \
{ \
if (Write) \
list = c##Class::Get##Name##Write(stateKey); \
else \
list = c##Class::Get##Name##Read(stateKey); \
} \
~c##Name##Lock() { if (list) stateKey.Remove(); } \
~c##Name##_Lock() { if (list) stateKey.Remove(); } \
const c##Class *Name(void) const { return list; } \
c##Class *Name(void) { return const_cast<c##Class *>(list); } \
}
@ -636,13 +636,13 @@ public: \
// a suitable DEF_LIST_LOCK, and also a pointer to the provided list:
#define USE_LIST_LOCK_READ2(Class, Name) \
c##Name##Lock Name##Lock(false); \
const c##Class *Name __attribute__((unused)) = Name##Lock.Name();
c##Name##_Lock Name##_Lock(false); \
const c##Class *Name __attribute__((unused)) = Name##_Lock.Name();
#define USE_LIST_LOCK_READ(Class) USE_LIST_LOCK_READ2(Class, Class)
#define USE_LIST_LOCK_WRITE2(Class, Name) \
c##Name##Lock Name##Lock(true); \
c##Class *Name __attribute__((unused)) = Name##Lock.Name();
c##Name##_Lock Name##_Lock(true); \
c##Class *Name __attribute__((unused)) = Name##_Lock.Name();
#define USE_LIST_LOCK_WRITE(Class) USE_LIST_LOCK_WRITE2(Class, Class)
template<class T> class cVector {