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The status markers in the "Schedule" menu are now only updated if a submenu is closed in which a timer has been modified
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2
HISTORY
2
HISTORY
@ -4181,3 +4181,5 @@ Video Disk Recorder Revision History
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This can be used to find reruns of a given show, or the episodes of a series.
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Note that if there are many channels in your channels.conf, displaying the
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"All events on all channels" page may take a while.
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- The status markers in the "Schedule" menu are now only updated if a submenu is
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closed in which a timer has been modified, which speeds up closing submenus.
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28
menu.c
28
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: menu.c 1.394 2006/01/15 12:46:07 kls Exp $
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* $Id: menu.c 1.395 2006/01/15 13:35:05 kls Exp $
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*/
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#include "menu.h"
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@ -1030,6 +1030,7 @@ class cMenuWhatsOn : public cOsdMenu {
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private:
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bool now;
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int helpKeys;
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int timerState;
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eOSState Record(void);
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eOSState Switch(void);
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static int currentChannel;
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@ -1052,6 +1053,8 @@ cMenuWhatsOn::cMenuWhatsOn(const cSchedules *Schedules, bool Now, int CurrentCha
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{
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now = Now;
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helpKeys = -1;
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timerState = 0;
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Timers.Modified(timerState);
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for (cChannel *Channel = Channels.First(); Channel; Channel = Channels.Next(Channel)) {
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if (!Channel->GroupSep()) {
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const cSchedule *Schedule = Schedules->GetSchedule(Channel);
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@ -1069,10 +1072,12 @@ cMenuWhatsOn::cMenuWhatsOn(const cSchedules *Schedules, bool Now, int CurrentCha
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bool cMenuWhatsOn::Update(void)
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{
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bool result = false;
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for (cOsdItem *item = First(); item; item = Next(item)) {
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if (((cMenuScheduleItem *)item)->Update())
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result = true;
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}
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if (Timers.Modified(timerState)) {
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for (cOsdItem *item = First(); item; item = Next(item)) {
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if (((cMenuScheduleItem *)item)->Update())
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result = true;
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}
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}
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return result;
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}
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@ -1188,6 +1193,7 @@ private:
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bool now, next;
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int otherChannel;
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int helpKeys;
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int timerState;
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eOSState Number(void);
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eOSState Record(void);
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eOSState Switch(void);
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@ -1209,6 +1215,8 @@ cMenuSchedule::cMenuSchedule(void)
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now = next = false;
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otherChannel = 0;
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helpKeys = -1;
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timerState = 0;
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Timers.Modified(timerState);
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cMenuScheduleItem::SetSortMode(cMenuScheduleItem::ssmAllThis);
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cChannel *channel = Channels.GetByNumber(cDevice::CurrentChannel());
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if (channel) {
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@ -1306,10 +1314,12 @@ void cMenuSchedule::PrepareScheduleAllAll(const cEvent *Event, const cChannel *C
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bool cMenuSchedule::Update(void)
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{
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bool result = false;
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for (cOsdItem *item = First(); item; item = Next(item)) {
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if (((cMenuScheduleItem *)item)->Update())
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result = true;
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}
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if (Timers.Modified(timerState)) {
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for (cOsdItem *item = First(); item; item = Next(item)) {
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if (((cMenuScheduleItem *)item)->Update())
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result = true;
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}
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}
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return result;
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}
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12
timers.c
12
timers.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: timers.c 1.42 2006/01/14 14:56:11 kls Exp $
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* $Id: timers.c 1.43 2006/01/15 13:31:11 kls Exp $
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*/
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#include "timers.h"
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@ -515,7 +515,7 @@ cTimers Timers;
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cTimers::cTimers(void)
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{
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modified = false;
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state = 0;
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beingEdited = 0;;
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lastSetEvents = 0;
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}
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@ -574,13 +574,13 @@ cTimer *cTimers::GetNextActiveTimer(void)
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void cTimers::SetModified(void)
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{
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modified = true;
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state++;
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}
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bool cTimers::Modified(void)
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bool cTimers::Modified(int &State)
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{
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bool Result = modified;
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modified = false;
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bool Result = state != State;
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State = state;
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return Result;
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}
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11
timers.h
11
timers.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: timers.h 1.23 2006/01/06 14:13:17 kls Exp $
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* $Id: timers.h 1.24 2006/01/15 13:29:44 kls Exp $
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*/
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#ifndef __TIMERS_H
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@ -96,7 +96,7 @@ public:
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class cTimers : public cConfig<cTimer> {
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private:
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bool modified;
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int state;
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int beingEdited;
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time_t lastSetEvents;
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public:
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@ -109,9 +109,10 @@ public:
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void IncBeingEdited(void) { beingEdited++; }
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void DecBeingEdited(void) { if (!--beingEdited) lastSetEvents = 0; }
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void SetModified(void);
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bool Modified(void);
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///< Returns true if any of the timers have been modified.
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///< Calling this function resets the 'modified' flag to false.
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bool Modified(int &State);
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///< Returns true if any of the timers have been modified, which
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///< is detected by State being different than the internal state.
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///< Upon return the internal state will be stored in State.
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void SetEvents(void);
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void DeleteExpired(void);
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};
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5
vdr.c
5
vdr.c
@ -22,7 +22,7 @@
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*
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* The project's page is at http://www.cadsoft.de/vdr
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*
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* $Id: vdr.c 1.237 2006/01/14 10:20:50 kls Exp $
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* $Id: vdr.c 1.238 2006/01/15 13:31:57 kls Exp $
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*/
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#include <getopt.h>
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@ -690,9 +690,10 @@ int main(int argc, char *argv[])
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if (!Channels.BeingEdited() && !Timers.BeingEdited()) {
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int modified = Channels.Modified();
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static time_t ChannelSaveTimeout = 0;
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static int TimerState = 0;
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// Channels and timers need to be stored in a consistent manner,
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// therefore if one of them is changed, we save both.
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if (modified == CHANNELSMOD_USER || Timers.Modified())
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if (modified == CHANNELSMOD_USER || Timers.Modified(TimerState))
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ChannelSaveTimeout = 1; // triggers an immediate save
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else if (modified && !ChannelSaveTimeout)
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ChannelSaveTimeout = time(NULL) + CHANNELSAVEDELTA;
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