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https://github.com/VDR4Arch/vdr.git
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Only waiting for data if there actually is a DPid
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parent
05bd062f79
commit
cb696731e6
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: transfer.c 1.20 2004/12/27 11:08:34 kls Exp $
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* $Id: transfer.c 1.21 2005/01/06 16:23:11 kls Exp $
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*/
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*/
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#include "transfer.h"
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#include "transfer.h"
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@ -20,6 +20,7 @@ cTransfer::cTransfer(int VPid, int APid1, int APid2, int DPid1, int DPid2)
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{
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{
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ringBuffer = new cRingBufferLinear(TRANSFERBUFSIZE, TS_SIZE * 2, true, "Transfer");
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ringBuffer = new cRingBufferLinear(TRANSFERBUFSIZE, TS_SIZE * 2, true, "Transfer");
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remux = new cRemux(VPid, APid1, APid2, DPid1, DPid2);
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remux = new cRemux(VPid, APid1, APid2, DPid1, DPid2);
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hasDolby = VPid != 0 && DPid1 != 0;
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active = false;
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active = false;
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}
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}
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@ -66,8 +67,7 @@ void cTransfer::Action(void)
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active = true;
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active = true;
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while (active) {
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while (active) {
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#ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3
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#ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3
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#define HasDolby true
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if (hasDolby) {
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if (HasDolby) {
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if (IsAttached() && !Cleared) {
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if (IsAttached() && !Cleared) {
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PlayPes(NULL, 0);
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PlayPes(NULL, 0);
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Cleared = true;
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Cleared = true;
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@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: transfer.h 1.6 2004/11/28 11:51:37 kls Exp $
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* $Id: transfer.h 1.7 2005/01/06 16:23:00 kls Exp $
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*/
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*/
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#ifndef __TRANSFER_H
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#ifndef __TRANSFER_H
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@ -20,6 +20,7 @@ class cTransfer : public cReceiver, public cPlayer, public cThread {
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private:
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private:
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cRingBufferLinear *ringBuffer;
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cRingBufferLinear *ringBuffer;
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cRemux *remux;
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cRemux *remux;
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bool hasDolby;
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bool active;
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bool active;
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protected:
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protected:
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virtual void Activate(bool On);
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virtual void Activate(bool On);
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