mirror of
https://github.com/VDR4Arch/vdr.git
synced 2023-10-10 13:36:52 +02:00
Fixed locking the Channels list in cDisplayChannel, where the lock was still held when Flush() was called
This commit is contained in:
parent
820a0ddb8a
commit
d380b57d28
@ -3316,6 +3316,8 @@ Matthias Senzel <matthias.senzel@t-online.de>
|
||||
after starting the editing process
|
||||
for reporting a problem with setting the initial offset of the cursor in a list menu
|
||||
for reporting a high CPU load during replay with active progress display
|
||||
for reporting that the lock on the Channels list in cDisplayChannel was still held
|
||||
when Flush() was called
|
||||
|
||||
Marek Nazarko <mnazarko@gmail.com>
|
||||
for translating OSD texts to the Polish language
|
||||
|
4
HISTORY
4
HISTORY
@ -9348,7 +9348,7 @@ Video Disk Recorder Revision History
|
||||
Senzel).
|
||||
- Official release.
|
||||
|
||||
2018-04-28: Version 2.4.1
|
||||
2018-05-06: Version 2.4.1
|
||||
|
||||
- Fixed handling the tfRecording flag in the SVDRP commands MODT and UPDT (reported
|
||||
by Johann Friedrichs).
|
||||
@ -9359,3 +9359,5 @@ Video Disk Recorder Revision History
|
||||
been changed to Skins.QueueMessage(), and cSkins::ProcessQueuedMessages() is now called
|
||||
unconditionally in the main loop, and checks whether the current cSkinDisplay object
|
||||
(if any) implements SetMessage().
|
||||
- Fixed locking the Channels list in cDisplayChannel, where the lock was still held
|
||||
when Flush() was called (reported by Matthias Senzel).
|
||||
|
71
menu.c
71
menu.c
@ -4,7 +4,7 @@
|
||||
* See the main source file 'vdr.c' for copyright information and
|
||||
* how to reach the author.
|
||||
*
|
||||
* $Id: menu.c 4.75 2018/04/28 12:09:45 kls Exp $
|
||||
* $Id: menu.c 4.76 2018/05/06 09:30:11 kls Exp $
|
||||
*/
|
||||
|
||||
#include "menu.h"
|
||||
@ -4626,14 +4626,17 @@ cDisplayChannel::cDisplayChannel(int Number, bool Switched)
|
||||
cOsdProvider::OsdSizeChanged(osdState); // just to get the current state
|
||||
positioner = NULL;
|
||||
channel = NULL;
|
||||
LOCK_CHANNELS_READ;
|
||||
channel = Channels->GetByNumber(Number);
|
||||
lastPresent = lastFollowing = NULL;
|
||||
if (channel) {
|
||||
DisplayChannel();
|
||||
DisplayInfo();
|
||||
{
|
||||
LOCK_CHANNELS_READ;
|
||||
channel = Channels->GetByNumber(Number);
|
||||
lastPresent = lastFollowing = NULL;
|
||||
if (channel) {
|
||||
DisplayChannel();
|
||||
DisplayInfo();
|
||||
}
|
||||
}
|
||||
if (channel)
|
||||
displayChannel->Flush();
|
||||
}
|
||||
lastTime.Set();
|
||||
}
|
||||
|
||||
@ -4868,31 +4871,33 @@ eOSState cDisplayChannel::ProcessKey(eKeys Key)
|
||||
}
|
||||
};
|
||||
if (positioner || !timeout || lastTime.Elapsed() < (uint64_t)(Setup.ChannelInfoTime * 1000)) {
|
||||
LOCK_CHANNELS_READ;
|
||||
if (Key == kNone && !number && group < 0 && !NewChannel && channel && channel->Number() != cDevice::CurrentChannel()) {
|
||||
// makes sure a channel switch through the SVDRP CHAN command is displayed
|
||||
channel = Channels->GetByNumber(cDevice::CurrentChannel());
|
||||
Refresh();
|
||||
lastTime.Set();
|
||||
}
|
||||
DisplayInfo();
|
||||
if (NewChannel) {
|
||||
SetTrackDescriptions(NewChannel->Number()); // to make them immediately visible in the channel display
|
||||
Channels->SwitchTo(NewChannel->Number());
|
||||
SetTrackDescriptions(NewChannel->Number()); // switching the channel has cleared them
|
||||
channel = NewChannel;
|
||||
}
|
||||
const cPositioner *Positioner = cDevice::ActualDevice()->Positioner();
|
||||
bool PositionerMoving = Positioner && Positioner->IsMoving();
|
||||
SetNeedsFastResponse(PositionerMoving);
|
||||
if (!PositionerMoving) {
|
||||
if (positioner)
|
||||
lastTime.Set(); // to keep the channel display up a few seconds after the target position has been reached
|
||||
Positioner = NULL;
|
||||
}
|
||||
if (Positioner || positioner) // making sure we call SetPositioner(NULL) if there is a switch from "with" to "without" positioner
|
||||
displayChannel->SetPositioner(Positioner);
|
||||
positioner = Positioner;
|
||||
{
|
||||
LOCK_CHANNELS_READ;
|
||||
if (Key == kNone && !number && group < 0 && !NewChannel && channel && channel->Number() != cDevice::CurrentChannel()) {
|
||||
// makes sure a channel switch through the SVDRP CHAN command is displayed
|
||||
channel = Channels->GetByNumber(cDevice::CurrentChannel());
|
||||
Refresh();
|
||||
lastTime.Set();
|
||||
}
|
||||
DisplayInfo();
|
||||
if (NewChannel) {
|
||||
SetTrackDescriptions(NewChannel->Number()); // to make them immediately visible in the channel display
|
||||
Channels->SwitchTo(NewChannel->Number());
|
||||
SetTrackDescriptions(NewChannel->Number()); // switching the channel has cleared them
|
||||
channel = NewChannel;
|
||||
}
|
||||
const cPositioner *Positioner = cDevice::ActualDevice()->Positioner();
|
||||
bool PositionerMoving = Positioner && Positioner->IsMoving();
|
||||
SetNeedsFastResponse(PositionerMoving);
|
||||
if (!PositionerMoving) {
|
||||
if (positioner)
|
||||
lastTime.Set(); // to keep the channel display up a few seconds after the target position has been reached
|
||||
Positioner = NULL;
|
||||
}
|
||||
if (Positioner || positioner) // making sure we call SetPositioner(NULL) if there is a switch from "with" to "without" positioner
|
||||
displayChannel->SetPositioner(Positioner);
|
||||
positioner = Positioner;
|
||||
}
|
||||
displayChannel->Flush();
|
||||
return osContinue;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user