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Fixed locking the Channels list in cDisplayChannel, where the lock was still held when Flush() was called
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@ -3316,6 +3316,8 @@ Matthias Senzel <matthias.senzel@t-online.de>
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after starting the editing process
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after starting the editing process
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for reporting a problem with setting the initial offset of the cursor in a list menu
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for reporting a problem with setting the initial offset of the cursor in a list menu
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for reporting a high CPU load during replay with active progress display
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for reporting a high CPU load during replay with active progress display
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for reporting that the lock on the Channels list in cDisplayChannel was still held
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when Flush() was called
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Marek Nazarko <mnazarko@gmail.com>
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Marek Nazarko <mnazarko@gmail.com>
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for translating OSD texts to the Polish language
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for translating OSD texts to the Polish language
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4
HISTORY
4
HISTORY
@ -9348,7 +9348,7 @@ Video Disk Recorder Revision History
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Senzel).
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Senzel).
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- Official release.
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- Official release.
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2018-04-28: Version 2.4.1
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2018-05-06: Version 2.4.1
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- Fixed handling the tfRecording flag in the SVDRP commands MODT and UPDT (reported
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- Fixed handling the tfRecording flag in the SVDRP commands MODT and UPDT (reported
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by Johann Friedrichs).
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by Johann Friedrichs).
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@ -9359,3 +9359,5 @@ Video Disk Recorder Revision History
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been changed to Skins.QueueMessage(), and cSkins::ProcessQueuedMessages() is now called
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been changed to Skins.QueueMessage(), and cSkins::ProcessQueuedMessages() is now called
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unconditionally in the main loop, and checks whether the current cSkinDisplay object
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unconditionally in the main loop, and checks whether the current cSkinDisplay object
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(if any) implements SetMessage().
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(if any) implements SetMessage().
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- Fixed locking the Channels list in cDisplayChannel, where the lock was still held
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when Flush() was called (reported by Matthias Senzel).
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71
menu.c
71
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: menu.c 4.75 2018/04/28 12:09:45 kls Exp $
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* $Id: menu.c 4.76 2018/05/06 09:30:11 kls Exp $
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*/
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*/
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#include "menu.h"
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#include "menu.h"
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@ -4626,14 +4626,17 @@ cDisplayChannel::cDisplayChannel(int Number, bool Switched)
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cOsdProvider::OsdSizeChanged(osdState); // just to get the current state
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cOsdProvider::OsdSizeChanged(osdState); // just to get the current state
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positioner = NULL;
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positioner = NULL;
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channel = NULL;
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channel = NULL;
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LOCK_CHANNELS_READ;
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{
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channel = Channels->GetByNumber(Number);
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LOCK_CHANNELS_READ;
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lastPresent = lastFollowing = NULL;
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channel = Channels->GetByNumber(Number);
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if (channel) {
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lastPresent = lastFollowing = NULL;
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DisplayChannel();
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if (channel) {
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DisplayInfo();
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DisplayChannel();
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DisplayInfo();
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}
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}
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if (channel)
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displayChannel->Flush();
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displayChannel->Flush();
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}
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lastTime.Set();
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lastTime.Set();
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}
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}
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@ -4868,31 +4871,33 @@ eOSState cDisplayChannel::ProcessKey(eKeys Key)
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}
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}
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};
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};
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if (positioner || !timeout || lastTime.Elapsed() < (uint64_t)(Setup.ChannelInfoTime * 1000)) {
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if (positioner || !timeout || lastTime.Elapsed() < (uint64_t)(Setup.ChannelInfoTime * 1000)) {
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LOCK_CHANNELS_READ;
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{
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if (Key == kNone && !number && group < 0 && !NewChannel && channel && channel->Number() != cDevice::CurrentChannel()) {
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LOCK_CHANNELS_READ;
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// makes sure a channel switch through the SVDRP CHAN command is displayed
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if (Key == kNone && !number && group < 0 && !NewChannel && channel && channel->Number() != cDevice::CurrentChannel()) {
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channel = Channels->GetByNumber(cDevice::CurrentChannel());
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// makes sure a channel switch through the SVDRP CHAN command is displayed
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Refresh();
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channel = Channels->GetByNumber(cDevice::CurrentChannel());
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lastTime.Set();
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Refresh();
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}
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lastTime.Set();
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DisplayInfo();
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}
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if (NewChannel) {
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DisplayInfo();
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SetTrackDescriptions(NewChannel->Number()); // to make them immediately visible in the channel display
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if (NewChannel) {
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Channels->SwitchTo(NewChannel->Number());
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SetTrackDescriptions(NewChannel->Number()); // to make them immediately visible in the channel display
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SetTrackDescriptions(NewChannel->Number()); // switching the channel has cleared them
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Channels->SwitchTo(NewChannel->Number());
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channel = NewChannel;
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SetTrackDescriptions(NewChannel->Number()); // switching the channel has cleared them
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}
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channel = NewChannel;
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const cPositioner *Positioner = cDevice::ActualDevice()->Positioner();
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}
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bool PositionerMoving = Positioner && Positioner->IsMoving();
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const cPositioner *Positioner = cDevice::ActualDevice()->Positioner();
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SetNeedsFastResponse(PositionerMoving);
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bool PositionerMoving = Positioner && Positioner->IsMoving();
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if (!PositionerMoving) {
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SetNeedsFastResponse(PositionerMoving);
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if (positioner)
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if (!PositionerMoving) {
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lastTime.Set(); // to keep the channel display up a few seconds after the target position has been reached
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if (positioner)
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Positioner = NULL;
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lastTime.Set(); // to keep the channel display up a few seconds after the target position has been reached
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}
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Positioner = NULL;
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if (Positioner || positioner) // making sure we call SetPositioner(NULL) if there is a switch from "with" to "without" positioner
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}
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displayChannel->SetPositioner(Positioner);
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if (Positioner || positioner) // making sure we call SetPositioner(NULL) if there is a switch from "with" to "without" positioner
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positioner = Positioner;
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displayChannel->SetPositioner(Positioner);
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positioner = Positioner;
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}
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displayChannel->Flush();
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displayChannel->Flush();
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return osContinue;
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return osContinue;
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}
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}
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