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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Added clearing the TS buffers in cDevice::Detach()

This commit is contained in:
Klaus Schmidinger 2009-01-16 15:20:29 +01:00
parent 70ec0dfa1b
commit d500f17d50
3 changed files with 4 additions and 1 deletions

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@ -1488,6 +1488,7 @@ Marco Schl
to avoid unnecessary OSD access to avoid unnecessary OSD access
for changing cDvbDevice::GrabImage() to use V4L2 for changing cDvbDevice::GrabImage() to use V4L2
for adding a missing Detach() in cTransfer::Activate() for adding a missing Detach() in cTransfer::Activate()
for adding clearing the TS buffers in cDevice::Detach()
Jürgen Schmitz <j.schmitz@web.de> Jürgen Schmitz <j.schmitz@web.de>
for reporting a bug in displaying the current channel when switching via the SVDRP for reporting a bug in displaying the current channel when switching via the SVDRP

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@ -5928,3 +5928,4 @@ Video Disk Recorder Revision History
- Fixed returning complete PES packets in cTsToPes::GetPes() (thanks to Reinhard - Fixed returning complete PES packets in cTsToPes::GetPes() (thanks to Reinhard
Nissl). Nissl).
- Added a missing Detach() in cTransfer::Activate() (thanks to Marco Schlüßler). - Added a missing Detach() in cTransfer::Activate() (thanks to Marco Schlüßler).
- Added clearing the TS buffers in cDevice::Detach() (thanks to Marco Schlüßler).

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: device.c 2.5 2009/01/06 09:55:13 kls Exp $ * $Id: device.c 2.6 2009/01/16 15:20:21 kls Exp $
*/ */
#include "device.h" #include "device.h"
@ -1098,6 +1098,7 @@ void cDevice::Detach(cPlayer *Player)
dvbSubtitleConverter = NULL; dvbSubtitleConverter = NULL;
SetPlayMode(pmNone); SetPlayMode(pmNone);
SetVideoDisplayFormat(eVideoDisplayFormat(Setup.VideoDisplayFormat)); SetVideoDisplayFormat(eVideoDisplayFormat(Setup.VideoDisplayFormat));
PlayTs(NULL, 0);
Audios.ClearAudio(); Audios.ClearAudio();
} }
} }