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Calling pesAssembler->Reset() in cDevice::AttachPlayer() to avoid problems with residual data in replay and Transfer Mode
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@ -269,6 +269,8 @@ Werner Fink <werner@suse.de>
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for pointing out an error in masking SubStreamType in cDevice::PlayPesPacket()
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for pointing out an error in masking SubStreamType in cDevice::PlayPesPacket()
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for pointing out that the "pre 1.3.19" compatibility mode for old Dolby Digital
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for pointing out that the "pre 1.3.19" compatibility mode for old Dolby Digital
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recordings can be triggered in the default branch
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recordings can be triggered in the default branch
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for pointing out that pesAssembler->Reset() needs to be called between subsequent
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Transfer Modes
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Rolf Hakenes <hakenes@hippomi.de>
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Rolf Hakenes <hakenes@hippomi.de>
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for providing 'libdtv' and adapting the EIT mechanisms to it
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for providing 'libdtv' and adapting the EIT mechanisms to it
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3
HISTORY
3
HISTORY
@ -3369,3 +3369,6 @@ Video Disk Recorder Revision History
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- Making sure the "Mute" and "Volume+/-" keys don't interfere with digital audio.
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- Making sure the "Mute" and "Volume+/-" keys don't interfere with digital audio.
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- Fixed the "pre 1.3.19" compatibility mode for old Dolby Digital recordings (thanks
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- Fixed the "pre 1.3.19" compatibility mode for old Dolby Digital recordings (thanks
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to Werner Fink for pointing out that this can be triggered in the default branch).
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to Werner Fink for pointing out that this can be triggered in the default branch).
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- Calling pesAssembler->Reset() in cDevice::AttachPlayer() to avoid problems with
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residual data in replay and Transfer Mode (thanks to Werner Fink for pointing this
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out).
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3
device.c
3
device.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: device.c 1.85 2005/02/06 13:13:31 kls Exp $
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* $Id: device.c 1.86 2005/02/06 13:42:54 kls Exp $
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*/
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*/
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#include "device.h"
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#include "device.h"
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@ -783,6 +783,7 @@ bool cDevice::AttachPlayer(cPlayer *Player)
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if (player)
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if (player)
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Detach(player);
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Detach(player);
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ClrAvailableTracks();
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ClrAvailableTracks();
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pesAssembler->Reset();
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player = Player;
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player = Player;
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SetPlayMode(player->playMode);
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SetPlayMode(player->playMode);
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player->device = this;
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player->device = this;
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