From d8264ee1b2c6331bbf5979e6e8dff1e2c00d95bf Mon Sep 17 00:00:00 2001 From: Klaus Schmidinger Date: Mon, 30 Apr 2007 09:53:34 +0200 Subject: [PATCH] Fixed handling ChannelUp/Down keys if there is currently a replay running --- CONTRIBUTORS | 1 + HISTORY | 6 +++++- vdr.c | 4 ++-- 3 files changed, 8 insertions(+), 3 deletions(-) diff --git a/CONTRIBUTORS b/CONTRIBUTORS index a232f790..b2aaa52e 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -1396,6 +1396,7 @@ Marco Schl speed mode" for removing 'assert(0)' from cDvbSpuDecoder::setTime() for adapting 'libsi' to DVB-S2 + for fixing handling ChannelUp/Down keys if there is currently a replay running Jürgen Schmitz for reporting a bug in displaying the current channel when switching via the SVDRP diff --git a/HISTORY b/HISTORY index f6b21d36..fb3ed56d 100644 --- a/HISTORY +++ b/HISTORY @@ -5166,11 +5166,13 @@ Video Disk Recorder Revision History wrongly encoded, but apparently on the new transponder they started broadcasting on this month, they got it right. -2007-04-28: Version 1.4.6-1 +2007-04-30: Version 1.4.6-1 - Fixed a busy loop in fast forward if the next video data file is missing (thanks to Reinhard Nissl). - Fixed handling frequencies in NitFilter::Process() (thanks to Anssi Hannula). +- Fixed handling ChannelUp/Down keys if there is currently a replay running + (thanks to Marco Schlüßler). 2007-04-30: Version 1.5.3 @@ -5182,3 +5184,5 @@ Video Disk Recorder Revision History Richter). - Non-primary devices in Transfer mode are now also used for recording (thanks to Anssi Hannula). +- Fixed handling ChannelUp/Down keys if there is currently a replay running + (thanks to Marco Schlüßler). diff --git a/vdr.c b/vdr.c index c01588fa..a76809cd 100644 --- a/vdr.c +++ b/vdr.c @@ -22,7 +22,7 @@ * * The project's page is at http://www.cadsoft.de/vdr * - * $Id: vdr.c 1.288 2007/04/30 09:22:27 kls Exp $ + * $Id: vdr.c 1.289 2007/04/30 09:52:51 kls Exp $ */ #include @@ -952,7 +952,7 @@ int main(int argc, char *argv[]) case kChanDn: if (!Interact) Menu = new cDisplayChannel(NORMALKEY(key)); - else if (cDisplayChannel::IsOpen()) { + else if (cDisplayChannel::IsOpen() || cControl::Control()) { Interact->ProcessKey(key); continue; }