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Added cThread::SetPriority() and using it in cSectionHandler::Action() to reduce the priority of the section handler threads
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@ -1366,3 +1366,4 @@ Georg Acher <acher@baycom.de>
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for a patch that was used to implement hash tables to speed up cSchedule::GetEvent()
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for avoiding unnecessary calls to getLength() in libsi/si.c, and avoiding the
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'& 0xff' in CRC32::crc32() of libsi/util.c
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for suggesting to reduce the priority of the section handler threads
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2
HISTORY
2
HISTORY
@ -3575,3 +3575,5 @@ Video Disk Recorder Revision History
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- Speeded up deleting duplicate channels.
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- Fixed listing recordings with empty episode names in the LSTR command (thanks
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to Stefan Huelswitt for pointing this out).
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- Added cThread::SetPriority() and using it in cSectionHandler::Action() to
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reduce the priority of the section handler threads (as suggested by Georg Acher).
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@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: sections.c 1.10 2004/10/24 11:05:12 kls Exp $
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* $Id: sections.c 1.11 2005/05/29 11:43:17 kls Exp $
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*/
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#include "sections.h"
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@ -167,6 +167,7 @@ void cSectionHandler::SetStatus(bool On)
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void cSectionHandler::Action(void)
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{
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active = true;
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SetPriority(19);
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while (active) {
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Lock();
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8
thread.c
8
thread.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: thread.c 1.42 2005/05/06 14:39:15 kls Exp $
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* $Id: thread.c 1.43 2005/05/29 11:40:30 kls Exp $
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*/
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#include "thread.h"
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@ -208,6 +208,12 @@ cThread::~cThread()
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free(description);
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}
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void cThread::SetPriority(int Priority)
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{
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if (setpriority(PRIO_PROCESS, 0, Priority) < 0)
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LOG_ERROR;
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}
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void cThread::SetDescription(const char *Description, ...)
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{
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free(description);
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3
thread.h
3
thread.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: thread.h 1.27 2005/01/14 14:02:14 kls Exp $
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* $Id: thread.h 1.28 2005/05/29 11:31:24 kls Exp $
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*/
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#ifndef __THREAD_H
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@ -82,6 +82,7 @@ private:
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static bool emergencyExitRequested;
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static void *StartThread(cThread *Thread);
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protected:
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void SetPriority(int Priority);
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void Lock(void) { mutex.Lock(); }
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void Unlock(void) { mutex.Unlock(); }
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virtual void Action(void) = 0;
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