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cAudio::Play() now also gets the 0xC0...0xDF audio
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@@ -81,7 +81,9 @@ structures and allows it to hook itself into specific areas to perform special a
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<li><a href="#Skins">Skins</a>
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<li><a href="#Themes">Themes</a>
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<li><a href="#Devices">Devices</a>
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<li><a href="#Dolby Digital">Dolby Digital</a>
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<!--X1.3.21--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<li><a href="#Audio">Audio</a>
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<!--X1.3.21--></td></tr></table>
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<li><a href="#Remote Control">Remote Control</a>
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</ul>
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</ul>
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@@ -1656,7 +1658,7 @@ shut down (delete) all devices when the program terminates. It is therefore
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important that the devices are created on the heap, using the <tt>new</tt>
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operator!
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<a name="Dolby Digital"><hr><h2>Dolby Digital</h2>
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<a name="Audio"><hr><h2>Audio</h2>
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<center><i><b>"The stereo effect may only be experienced if stereo equipment is used!"</b></i></center><p>
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