cAudio::Play() now also gets the 0xC0...0xDF audio

This commit is contained in:
Klaus Schmidinger
2005-02-13 09:54:51 +01:00
parent 78598e1a0a
commit e972c0464a
3 changed files with 12 additions and 6 deletions

View File

@@ -81,7 +81,9 @@ structures and allows it to hook itself into specific areas to perform special a
<li><a href="#Skins">Skins</a>
<li><a href="#Themes">Themes</a>
<li><a href="#Devices">Devices</a>
<li><a href="#Dolby Digital">Dolby Digital</a>
<!--X1.3.21--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
<li><a href="#Audio">Audio</a>
<!--X1.3.21--></td></tr></table>
<li><a href="#Remote Control">Remote Control</a>
</ul>
</ul>
@@ -1656,7 +1658,7 @@ shut down (delete) all devices when the program terminates. It is therefore
important that the devices are created on the heap, using the <tt>new</tt>
operator!
<a name="Dolby Digital"><hr><h2>Dolby Digital</h2>
<a name="Audio"><hr><h2>Audio</h2>
<center><i><b>"The stereo effect may only be experienced if stereo equipment is used!"</b></i></center><p>