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Explicitly setting timer's 'active' field to '1' after user changes
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4
menu.c
4
menu.c
@@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: menu.c 1.67 2001/02/24 14:03:39 kls Exp $
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* $Id: menu.c 1.68 2001/02/24 14:53:40 kls Exp $
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*/
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#include "menu.h"
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@@ -925,6 +925,8 @@ eOSState cMenuEditTimer::ProcessKey(eKeys Key)
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strcpy(data.file, Channels.GetChannelNameByNumber(data.channel));
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if (timer && memcmp(timer, &data, sizeof(data)) != 0) {
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*timer = data;
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if (timer->active)
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timer->active = 1; // allows external programs to mark active timers with values > 1 and recognize if the user has modified them
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Timers.Save();
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isyslog(LOG_INFO, "timer %d modified (%s)", timer->Index() + 1, timer->active ? "active" : "inactive");
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}
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