Version 1.1.7

- Adapted VDR to the NEWSTRUCT driver. To use the new driver, compile VDR with
  'make NEWSTRUCT=1' (thanks to Holger Wächtler for some valuable advice).
  By default it currently still uses the old driver.
- Added some missing #includes (thanks to Martin Hammerschmid).
- Changed the log error message "can't record MPEG1!" to "error in data stream!",
  since the mentioning of MPEG1 has irritated many people.
- Consistently using malloc/free and new/delete (thanks to Andreas Schultz).
- Temporarily made cDevice::ProvidesCa() virtual (Andreas Schultz needs this
  in his DXR3 plugin).
- cDevice no longer exposes a file handle to cPlayer. A derived cPlayer class
  can now call DevicePoll() to see whether the replay device is ready for
  further data. A derived cDevice class must implement Poll() and shall
  check if any of its file handles is ready for data.
- Implemented several replay modes to allow players that play only audio (thanks
  to Stefan Huelswitt).
- Improved cCondVar::Wait() and implemented cCondVar::TimedWait() (thanks to
  Stefan Huelswitt).
- VDR no longer gives up if there is no DVB device. It continues to work if
  there is at least one device, either a DVB device found by the core VDR code
  itself, or a device implemented by a plugin.
This commit is contained in:
Klaus Schmidinger
2002-08-16 18:00:00 +02:00
parent 527748826c
commit ed643353b1
35 changed files with 702 additions and 397 deletions

View File

@@ -4,14 +4,15 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: dvbplayer.c 1.8 2002/07/27 11:57:48 kls Exp $
* $Id: dvbplayer.c 1.11 2002/08/16 09:16:38 kls Exp $
*/
#include "dvbplayer.h"
#include <poll.h>
#include <stdlib.h>
#include "recording.h"
#include "ringbuffer.h"
#include "thread.h"
#include "tools.h"
// --- cBackTrace ----------------------------------------------------------
@@ -63,7 +64,7 @@ int cBackTrace::Get(bool Forward)
p = BACKTRACE_ENTRIES - 1;
i = index[p] - 1;
l -= length[p];
n--;
n--;
}
return i;
}
@@ -301,121 +302,111 @@ void cDvbPlayer::Action(void)
const uchar *p = NULL;
int pc = 0;
pollfd pfd[2];
pfd[0].fd = DeviceFileHandle();
pfd[0].events = pfd[0].revents = POLLOUT;
pfd[1].fd = replayFile;
pfd[1].events = pfd[1].revents = POLLIN;
readIndex = Resume();
if (readIndex >= 0)
isyslog("resuming replay at index %d (%s)", readIndex, IndexToHMSF(readIndex, true));
running = true;
while (running && NextFile()) {
pfd[1].fd = replayFile; // NextFile() may have returned a new file handle!
{
LOCK_THREAD;
cPoller Poller;
if (!readFrame)
Poller.Add(replayFile, false);
if (DevicePoll(Poller, 100)) {
// Read the next frame from the file:
LOCK_THREAD;
if (!readFrame && (pfd[1].revents & POLLIN)) {
if (playMode != pmStill) {
int r = 0;
if (playMode == pmFast || (playMode == pmSlow && playDir == pdBackward)) {
uchar FileNumber;
int FileOffset, Length;
int Index = index->GetNextIFrame(readIndex, playDir == pdForward, &FileNumber, &FileOffset, &Length, true);
if (Index >= 0) {
if (!NextFile(FileNumber, FileOffset))
break;
}
else {
// can't call Play() here, because those functions may only be
// called from the foreground thread - and we also don't need
// to empty the buffer here
DevicePlay();
playMode = pmPlay;
playDir = pdForward;
continue;
}
readIndex = Index;
r = ReadFrame(replayFile, b, Length, sizeof(b));
// must call StripAudioPackets() here because the buffer is not emptied
// when falling back from "fast forward" to "play" (see above)
StripAudioPackets(b, r);
}
else if (index) {
uchar FileNumber;
int FileOffset, Length;
readIndex++;
if (!(index->Get(readIndex, &FileNumber, &FileOffset, NULL, &Length) && NextFile(FileNumber, FileOffset)))
break;
r = ReadFrame(replayFile, b, Length, sizeof(b));
}
else // allows replay even if the index file is missing
r = read(replayFile, b, sizeof(b));
if (r > 0)
readFrame = new cFrame(b, r, ftUnknown, readIndex);
else if (r == 0)
eof = true;
else if (r < 0 && FATALERRNO) {
LOG_ERROR;
break;
}
}
else//XXX
usleep(1); // this keeps the CPU load low
}
// Read the next frame from the file:
// Store the frame in the buffer:
if (!readFrame) {
if (playMode != pmStill) {
int r = 0;
if (playMode == pmFast || (playMode == pmSlow && playDir == pdBackward)) {
uchar FileNumber;
int FileOffset, Length;
int Index = index->GetNextIFrame(readIndex, playDir == pdForward, &FileNumber, &FileOffset, &Length, true);
if (Index >= 0) {
if (!NextFile(FileNumber, FileOffset))
break;
}
else {
// can't call Play() here, because those functions may only be
// called from the foreground thread - and we also don't need
// to empty the buffer here
DevicePlay();
playMode = pmPlay;
playDir = pdForward;
continue;
}
readIndex = Index;
r = ReadFrame(replayFile, b, Length, sizeof(b));
// must call StripAudioPackets() here because the buffer is not emptied
// when falling back from "fast forward" to "play" (see above)
StripAudioPackets(b, r);
}
else if (index) {
uchar FileNumber;
int FileOffset, Length;
readIndex++;
if (!(index->Get(readIndex, &FileNumber, &FileOffset, NULL, &Length) && NextFile(FileNumber, FileOffset)))
break;
r = ReadFrame(replayFile, b, Length, sizeof(b));
}
else // allows replay even if the index file is missing
r = read(replayFile, b, sizeof(b));
if (r > 0)
readFrame = new cFrame(b, r, ftUnknown, readIndex);
else if (r == 0)
eof = true;
else if (r < 0 && FATALERRNO) {
LOG_ERROR;
break;
}
}
else//XXX
usleep(1); // this keeps the CPU load low
}
if (readFrame) {
if (ringBuffer->Put(readFrame))
readFrame = NULL;
}
// Store the frame in the buffer:
// Get the next frame from the buffer:
if (!playFrame) {
playFrame = ringBuffer->Get();
p = NULL;
pc = 0;
}
if (readFrame) {
if (ringBuffer->Put(readFrame))
readFrame = NULL;
}
// Play the frame:
// Get the next frame from the buffer:
if (playFrame && (pfd[0].revents & POLLOUT)) {
if (!p) {
p = playFrame->Data();
pc = playFrame->Count();
}
if (p) {
int w = PlayVideo(p, pc);
if (w > 0) {
p += w;
pc -= w;
}
else if (w < 0 && FATALERRNO) {
LOG_ERROR;
break;
}
}
if (pc == 0) {
writeIndex = playFrame->Index();
backTrace->Add(playFrame->Index(), playFrame->Count());
ringBuffer->Drop(playFrame);
playFrame = NULL;
p = 0;
}
}
}
if (!playFrame) {
playFrame = ringBuffer->Get();
p = NULL;
pc = 0;
}
// Wait for input or output to become ready:
// Play the frame:
if (poll(pfd, readFrame ? 1 : 2, 10) < 0 && FATALERRNO) {
LOG_ERROR;
break;
if (playFrame) {
if (!p) {
p = playFrame->Data();
pc = playFrame->Count();
}
if (p) {
int w = PlayVideo(p, pc);
if (w > 0) {
p += w;
pc -= w;
}
else if (w < 0 && FATALERRNO) {
LOG_ERROR;
break;
}
}
if (pc == 0) {
writeIndex = playFrame->Index();
backTrace->Add(playFrame->Index(), playFrame->Count());
ringBuffer->Drop(playFrame);
playFrame = NULL;
p = 0;
}
}
}
}
active = running = false;