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Fixed generating the index file of an existing recording
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8
HISTORY
8
HISTORY
@ -8384,3 +8384,11 @@ Video Disk Recorder Revision History
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- Now returning from removing deleted recordings after at most 10 seconds, or if the
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user presses a remote control key, to keep the system from getting unresponsive
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when removing a huge number of files (reported by Dieter Ferdinand).
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- Fixed generating the index file of an existing recording in case at the of a TS file
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there is less data in the buffer than needed by the frame detector. In such a case
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it was possible that frames were missed, and there was most likely a distortion
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when replaying that part of a recording. This is mostly a problem for recordings that
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consist of more than one *.ts file. Single file recordings could only lose some
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frames at their very end, which probably doesn't matter. At any rate, if you have
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generated an index file with VDR version 2.0.6, 2.1.5 or 2.1.6, you may want to
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do so again with this version to make sure the index is OK.
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26
recording.c
26
recording.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: recording.c 3.19 2015/01/17 10:49:03 kls Exp $
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* $Id: recording.c 3.20 2015/01/17 13:47:33 kls Exp $
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*/
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#include "recording.h"
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@ -2275,6 +2275,7 @@ void cIndexFileGenerator::Action(void)
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off_t FileSize = 0;
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off_t FrameOffset = -1;
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Skins.QueueMessage(mtInfo, tr("Regenerating index file"));
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bool Stuffed = false;
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while (Running()) {
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// Rewind input file:
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if (Rewind) {
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@ -2338,10 +2339,25 @@ void cIndexFileGenerator::Action(void)
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else if (ReplayFile) {
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int Result = Buffer.Read(ReplayFile, BufferChunks);
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if (Result == 0) { // EOF
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ReplayFile = FileName.NextFile();
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FileSize = 0;
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FrameOffset = -1;
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Buffer.Clear();
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if (Buffer.Available() > 0 && !Stuffed) {
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// So the last call to Buffer.Get() returned NULL, but there is still
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// data in the buffer, and we're at the end of the current TS file.
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// The remaining data in the buffer is less than what's needed for the
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// frame detector to analyze frames, so we need to put some stuffing
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// packets into the buffer to flush out the rest of the data (otherwise
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// any frames within the remaining data would not be seen here):
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uchar StuffingPacket[TS_SIZE] = { TS_SYNC_BYTE, 0xFF };
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for (int i = 0; i <= MIN_TS_PACKETS_FOR_FRAME_DETECTOR; i++)
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Buffer.Put(StuffingPacket, sizeof(StuffingPacket));
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Stuffed = true;
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}
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else {
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ReplayFile = FileName.NextFile();
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FileSize = 0;
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FrameOffset = -1;
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Buffer.Clear();
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Stuffed = false;
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}
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}
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}
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// Recording has been processed:
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