/* * receiver.h: The basic receiver interface * * See the main source file 'vdr.c' for copyright information and * how to reach the author. * * $Id: receiver.h 4.3 2017/05/01 08:48:34 kls Exp $ */ #ifndef __RECEIVER_H #define __RECEIVER_H #include "device.h" #define MAXRECEIVEPIDS 64 // the maximum number of PIDs per receiver class cReceiver { friend class cDevice; private: cDevice *device; tChannelID channelID; int priority; int pids[MAXRECEIVEPIDS]; int numPids; time_t lastScrambledPacket; time_t startScrambleDetection; int scramblingTimeout; time_t startEitInjection; time_t lastEitInjection; bool WantsPid(int Pid); protected: cDevice *Device(void) { return device; } void Detach(void); virtual void Activate(bool On) {} ///< This function is called just before the cReceiver gets attached to ///< (On == true) and right after it gets detached from (On == false) a cDevice. It can be used ///< to do things like starting/stopping a thread. ///< It is guaranteed that Receive() will not be called before Activate(true). virtual void Receive(const uchar *Data, int Length) = 0; ///< This function is called from the cDevice we are attached to, and ///< delivers one TS packet from the set of PIDs the cReceiver has requested. ///< The data packet must be accepted immediately, and the call must return ///< as soon as possible, without any unnecessary delay. Each TS packet ///< will be delivered only ONCE, so the cReceiver must make sure that ///< it will be able to buffer the data if necessary. public: cReceiver(const cChannel *Channel = NULL, int Priority = MINPRIORITY); ///< Creates a new receiver for the given Channel with the given Priority. ///< If Channel is not NULL, its pids are set by a call to SetPids(). ///< Otherwise pids can be added to the receiver by separate calls to the AddPid[s] ///< functions. ///< The total number of PIDs added to a receiver must not exceed MAXRECEIVEPIDS. ///< Priority may be any value in the range MINPRIORITY...MAXPRIORITY. Negative values indicate ///< that this cReceiver may be detached at any time in favor of a timer recording ///< or live viewing (without blocking the cDevice it is attached to). virtual ~cReceiver(); int Priority(void) { return priority; } void SetPriority(int Priority); bool AddPid(int Pid); ///< Adds the given Pid to the list of PIDs of this receiver. bool AddPids(const int *Pids); ///< Adds the given zero terminated list of Pids to the list of PIDs of this ///< receiver. bool AddPids(int Pid1, int Pid2, int Pid3 = 0, int Pid4 = 0, int Pid5 = 0, int Pid6 = 0, int Pid7 = 0, int Pid8 = 0, int Pid9 = 0); ///< Adds the given Pids to the list of PIDs of this receiver. bool SetPids(const cChannel *Channel); ///< Sets the PIDs of this receiver to those of the given Channel, ///< replacing any previously stored PIDs. If Channel is NULL, all ///< PIDs will be cleared. Parameters in the Setup may control whether ///< certain types of PIDs (like Dolby Digital, for instance) are ///< actually set. The Channel's ID is stored and can later be retrieved ///< through ChannelID(). The ChannelID is necessary to allow the device ///< that will be used for this receiver to detect and store whether the ///< channel can be decrypted in case this is an encrypted channel. void DelPid(int Pid); ///< Deletes the given Pid from the list of PIDs of this receiver. void DelPids(const int *Pids); ///< Deletes the given zero terminated list of Pids from the list of PIDs of this ///< receiver. tChannelID ChannelID(void) { return channelID; } int NumPids(void) const { return numPids; } bool IsAttached(void) { return device != NULL; } ///< Returns true if this receiver is (still) attached to a device. ///< A receiver may be automatically detached from its device in ///< case the device is needed otherwise, so code that uses a cReceiver ///< should repeatedly check whether it is still attached, and if ///< it isn't, delete it (or take any other appropriate measures). }; #endif //__RECEIVER_H