/* * skins.h: The optical appearance of the OSD * * See the main source file 'vdr.c' for copyright information and * how to reach the author. * * $Id: skins.h 1.5 2005/01/02 14:36:19 kls Exp $ */ #ifndef __SKINS_H #define __SKINS_H #include "channels.h" #include "epg.h" #include "keys.h" #include "osd.h" #include "recording.h" #include "themes.h" #include "tools.h" enum eMessageType { mtStatus = 0, mtInfo, mtWarning, mtError }; // will be used to calculate color offsets! class cSkinDisplay { private: static cSkinDisplay *current; int editableWidth; //XXX this is not nice, but how else could we know this value? public: cSkinDisplay(void); virtual ~cSkinDisplay(); int EditableWidth(void) { return editableWidth; } void SetEditableWidth(int Width) { editableWidth = Width; } ///< If an item is set through a call to cSkinDisplayMenu::SetItem(), this ///< function shall be called to set the width of the rightmost tab separated ///< field. This information will be used for editable items. virtual void SetButtons(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL) {} ///< Sets the color buttons to the given strings, provided this cSkinDisplay ///< actually has a color button display. virtual void SetMessage(eMessageType Type, const char *Text) {} ///< Sets a one line message Text, with the given Type. Type can be used ///< to determine, e.g., the colors for displaying the Text. virtual void Flush(void) {} ///< Actually draws the OSD display to the output device. static cSkinDisplay *Current(void) { return current; } ///< Returns the currently active cSkinDisplay. }; class cSkinDisplayChannel : public cSkinDisplay { ///< This class is used to display the current channel, together with ///< the present and following EPG even. How and to what extent this ///< is done is totally up to the derived class. public: virtual void SetChannel(const cChannel *Channel, int Number) = 0; ///< Sets the current channel to Channel. If Number is not 0, the ///< user is in the process of entering a channel number, which must ///< be displayed accordingly. virtual void SetEvents(const cEvent *Present, const cEvent *Following) = 0; ///< Sets the Present and Following EPG events. It either of these ///< is not available, NULL will be given. virtual void SetMessage(eMessageType Type, const char *Text) = 0; ///< Sets a one line message Text, with the given Type. Type can be used ///< to determine, e.g., the colors for displaying the Text. ///< If Text is NULL, any previously displayed message must be removed, and ///< any previous contents overwritten by the message must be restored. /*TODO SetButtons Red = Video options Green = Info now Yellow = Info next VideoOptions */ }; class cSkinDisplayMenu : public cSkinDisplay { ///< This class implements the general purpose menu display, which is ///< used throughout the program to display information and let the ///< user interact with items. ///< A menu consists of the following fields, each of which is explicitly ///< set by calls to the member functions below: ///< - Title: a single line of text, indicating what this menu displays ///< - Color buttons: the red, green, yellow and blue buttons, used for ///< various functions ///< - Message: a one line message, indicating a Status, Info, Warning, ///< or Error condition ///< - Central area: the main central area of the menu, used to display ///< one of the following: ///< - Items: a list of single line items, of which the user may be ///< able to select one ///< - Event: the full information about one EPG event ///< - Text: a multi line, scrollable text public: enum { MaxTabs = 6 }; private: int tabs[MaxTabs]; protected: cTextScroller textScroller; int Tab(int n) { return (n >= 0 && n < MaxTabs) ? tabs[n] : 0; } ///< Returns the offset of the given tab from the left border of the ///< item display area. The value returned is in pixel.//XXX ncurses??? const char *GetTabbedText(const char *s, int Tab); ///< Returns the part of the given string that follows the given ///< Tab (where 0 indicates the beginning of the string). If no such ///< part can be found, NULL will be returned. public: cSkinDisplayMenu(void); virtual void SetTabs(int Tab1, int Tab2 = 0, int Tab3 = 0, int Tab4 = 0, int Tab5 = 0); ///< Sets the tab columns to the given values, which are the number of ///< characters in each column.//XXX ncurses??? virtual void Scroll(bool Up, bool Page); ///< If this menu contains a text area that can be scrolled, this function ///< will be called to actually scroll the text. Up indicates whether the ///< text shall be scrolled up or down, and Page is true if it shall be ///< scrolled by a full page, rather than a single line. An object of the ///< cTextScroller class can be used to implement the scrolling text area. virtual int MaxItems(void) = 0; ///< Returns the maximum number of items the menu can display. virtual void Clear(void) = 0; ///< Clears the entire central area of the menu. virtual void SetTitle(const char *Title) = 0; ///< Sets the title of this menu to Title. virtual void SetButtons(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL) = 0; ///< Sets the color buttons to the given strings. If any of the values is ///< NULL, any previous text must be removed from the related button. virtual void SetMessage(eMessageType Type, const char *Text) = 0; ///< Sets a one line message Text, with the given Type. Type can be used ///< to determine, e.g., the colors for displaying the Text. ///< If Text is NULL, any previously displayed message must be removed, and ///< any previous contents overwritten by the message must be restored. virtual void SetItem(const char *Text, int Index, bool Current, bool Selectable) = 0; ///< Sets the item at the given Index to Text. Index is between 0 and the ///< value returned by MaxItems(), minus one. Text may contain tab characters ('\t'), ///< which shall be used to separate the text into several columns, according to the ///< values set by a prior call to SetTabs(). If Current is true, this item shall ///< be drawn in a way indicating to the user that it is the currently selected ///< one. Selectable can be used to display items differently that can't be ///< selected by the user. ///< Whenever the current status is moved from one item to another, ///< this function will be first called for the old current item ///< with Current set to false, and then for the new current item ///< with Current set to true. /*TODO virtual void SetItem(const cEvent *Event, int Index, bool Current, bool Selectable, bool NowNext???, bool Schedule???); virtual void SetItem(const cTimer *Timer, int Index, bool Current, bool Selectable); virtual void SetItem(const cChannel *Channel, int Index, bool Current, bool Selectable); virtual void SetItem(const cRecording *Recording, int Index, bool Current, bool Selectable); --> false: call SetItem(text) */ virtual void SetEvent(const cEvent *Event) = 0; ///< Sets the Event that shall be displayed, using the entire central area ///< of the menu. The Event's 'description' shall be displayed using a ///< cTextScroller, and the Scroll() function will be called to drive scrolling ///< that text if necessary. virtual void SetRecording(const cRecording *Recording) = 0; ///< Sets the Recording that shall be displayed, using the entire central area ///< of the menu. The Recording's 'summary' shall be displayed using a ///< cTextScroller, and the Scroll() function will be called to drive scrolling ///< that text if necessary. virtual void SetText(const char *Text, bool FixedFont) = 0; ///< Sets the Text that shall be displayed, using the entire central area ///< of the menu. The Text shall be displayed using a cTextScroller, and ///< the Scroll() function will be called to drive scrolling that text if ///< necessary. //XXX ??? virtual void SetHelp(const char *Help) = 0; }; class cSkinDisplayReplay : public cSkinDisplay { ///< This class implements the progress display used during replay of ///< a recording. protected: const cMarks *marks; class cProgressBar : public cBitmap { protected: int total; int Pos(int p) { return p * Width() / total; } void Mark(int x, bool Start, bool Current, tColor ColorMark, tColor ColorCurrent); public: cProgressBar(int Width, int Height, int Current, int Total, const cMarks *Marks, tColor ColorSeen, tColor ColorRest, tColor ColorSelected, tColor ColorMark, tColor ColorCurrent); }; public: cSkinDisplayReplay(void); virtual void SetMarks(const cMarks *Marks); ///< Sets the editing marks to Marks, which shall be used to display the ///< progress bar through a cProgressBar object. virtual void SetTitle(const char *Title) = 0; ///< Sets the title of the recording. virtual void SetMode(bool Play, bool Forward, int Speed) = 0; ///< Sets the current replay mode, which can be used to display some ///< indicator, showing the user whether we are currently in normal ///< play mode, fast forward etc. virtual void SetProgress(int Current, int Total) = 0; ///< This function will be called whenever the position in or the total ///< length of the recording has changed. A cProgressBar shall then be ///< used to display a progress indicator. virtual void SetCurrent(const char *Current) = 0; ///< Sets the current position within the recording, as a user readable ///< string if the form "h:mm:ss.ff". The ".ff" part, indicating the ///< frame number, is optional and the actual implementation needs to ///< take care that it is erased from the display when a Current string ///< _with_ ".ff" is followed by one without it. virtual void SetTotal(const char *Total) = 0; ///< Sets the total length of the recording, as a user readable ///< string if the form "h:mm:ss". virtual void SetJump(const char *Jump) = 0; ///< Sets the prompt that allows the user to enter a jump point. ///< Jump is a string of the form "Jump: mm:ss". The actual implementation ///< needs to be able to handle variations in the length of this ///< string, which will occur when the user enters an actual value. ///< If Jump is NULL, the jump prompt shall be removed from the display. virtual void SetMessage(eMessageType Type, const char *Text) = 0; ///< Sets a one line message Text, with the given Type. Type can be used ///< to determine, e.g., the colors for displaying the Text. ///< If Text is NULL, any previously displayed message must be removed, and ///< any previous contents overwritten by the message must be restored. }; class cSkinDisplayVolume : public cSkinDisplay { ///< This class implements the volume/mute display. public: virtual void SetVolume(int Current, int Total, bool Mute) = 0; ///< Sets the volume to the given Current value, which is in the range ///< 0...Total. If Mute is true, audio is currently muted and a "mute" ///< indicator shall be displayed. }; class cSkinDisplayTracks : public cSkinDisplay { ///< This class implements the track display. public: virtual void SetTrack(int Index, const char * const *Tracks) = 0; ///< Sets the current track to the one given by Index, which ///< points into the Tracks array of strings. }; class cSkinDisplayMessage : public cSkinDisplay { ///< This class implements a simple message display. public: virtual void SetMessage(eMessageType Type, const char *Text) = 0; ///< Sets the message to Text. Type can be used to decide how to display ///< the message, for instance in which colors. }; class cSkin : public cListObject { private: char *name; cTheme *theme; public: cSkin(const char *Name, cTheme *Theme = NULL); ///< Creates a new skin class, with the given Name and Theme. ///< Name will be used to identify this skin in the 'setup.conf' ///< file, and is normally not seen by the user. It should ///< consist of only lowercase letters and digits. ///< Theme must be a static object that survives the entire lifetime ///< of this skin. ///< The constructor of a derived class shall not set up any data ///< structures yet, because whether or not this skin will actually ///< be used is not yet known at this point. All actual work shall ///< be done in the pure functions below. ///< A cSkin object must be created on the heap and shall not be ///< explicitly deleted. virtual ~cSkin(); const char *Name(void) { return name; } cTheme *Theme(void) { return theme; } virtual const char *Description(void) = 0; ///< Returns a user visible, single line description of this skin, ///< which may consist of arbitrary text and can, if the skin ///< implementation wishes to do so, be internationalized. ///< The actual text shouldn't be too long, so that it can be ///< fully displayed in the Setup/OSD menu. virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo) = 0; ///< Creates and returns a new object for displaying the current ///< channel. WithInfo indicates whether it shall display only ///< the basic channel data, or also information about the present ///< and following EPG event. ///< The caller must delete the object after use. virtual cSkinDisplayMenu *DisplayMenu(void) = 0; ///< Creates and returns a new object for displaying a menu. ///< The caller must delete the object after use. virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly) = 0; ///< Creates and returns a new object for displaying replay progress. ///< ModeOnly indicates whether this should be a full featured replay ///< display, or just a replay mode indicator. ///< The caller must delete the object after use. virtual cSkinDisplayVolume *DisplayVolume(void) = 0; ///< Creates and returns a new object for displaying the current volume. ///< The caller must delete the object after use. virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks) = 0; ///< Creates and returns a new object for displaying the available tracks. ///< NumTracks indicates how many entries in Tracks are available. ///< Tracks will be valid throughout the entire lifetime of the returned ///< cSkinDisplayTrack object. ///< The caller must delete the object after use. virtual cSkinDisplayMessage *DisplayMessage(void) = 0; ///< Creates and returns a new object for displaying a message. ///< The caller must delete the object after use. }; class cSkins : public cList { private: cSkin *current; cSkinDisplayMessage *displayMessage; public: cSkins(void); ~cSkins(); bool SetCurrent(const char *Name = NULL); ///< Sets the current skin to the one indicated by name. ///< If no such skin can be found, the first one will be used. cSkin *Current(void) { return current; } ///< Returns a pointer to the current skin. bool IsOpen(void) { return cSkinDisplay::Current(); } ///< Returns true if there is currently a skin display object active. eKeys Message(eMessageType Type, const char *s, int Seconds = 0); ///< Displays the given message, either through a currently visible ///< display object that is capable of doing so, or by creating a ///< temporary cSkinDisplayMessage object. void Flush(void); ///< Flushes the currently active cSkinDisplay, if any. }; extern cSkins Skins; #endif //__SKINS_H