/* * tools.h: Various tools * * See the main source file 'vdr.c' for copyright information and * how to reach the author. * * $Id: tools.h 1.59 2004/12/19 14:49:48 kls Exp $ */ #ifndef __TOOLS_H #define __TOOLS_H #include #include #include #include #include #include #include #include #include #include typedef unsigned char uchar; typedef unsigned long long int uint64; extern int SysLogLevel; #define esyslog(a...) void( (SysLogLevel > 0) ? syslog(LOG_ERR, a) : void() ) #define isyslog(a...) void( (SysLogLevel > 1) ? syslog(LOG_INFO, a) : void() ) #define dsyslog(a...) void( (SysLogLevel > 2) ? syslog(LOG_DEBUG, a) : void() ) #define LOG_ERROR esyslog("ERROR (%s,%d): %m", __FILE__, __LINE__) #define LOG_ERROR_STR(s) esyslog("ERROR: %s: %m", s) #define SECSINDAY 86400 #define KILOBYTE(n) ((n) * 1024) #define MEGABYTE(n) ((n) * 1024 * 1024) #define MAXPARSEBUFFER KILOBYTE(10) #define MALLOC(type, size) (type *)malloc(sizeof(type) * (size)) #define DELETENULL(p) (delete (p), p = NULL) #define CHECK(s) { if ((s) < 0) LOG_ERROR; } // used for 'ioctl()' calls #define FATALERRNO (errno != EAGAIN && errno != EINTR) #ifndef __STL_CONFIG_H // in case some plugin needs to use the STL template inline T min(T a, T b) { return a <= b ? a : b; } template inline T max(T a, T b) { return a >= b ? a : b; } template inline int sgn(T a) { return a < 0 ? -1 : a > 0 ? 1 : 0; } template inline void swap(T &a, T &b) { T t = a; a = b; b = t; } #endif #define BCDCHARTOINT(x) (10 * ((x & 0xF0) >> 4) + (x & 0xF)) int BCD2INT(int x); ssize_t safe_read(int filedes, void *buffer, size_t size); ssize_t safe_write(int filedes, const void *buffer, size_t size); void writechar(int filedes, char c); char *strcpyrealloc(char *dest, const char *src); char *strn0cpy(char *dest, const char *src, size_t n); char *strreplace(char *s, char c1, char c2); char *strreplace(char *s, const char *s1, const char *s2); ///< re-allocates 's' and deletes the original string if necessary! char *skipspace(const char *s); char *stripspace(char *s); char *compactspace(char *s); bool startswith(const char *s, const char *p); bool endswith(const char *s, const char *p); bool isempty(const char *s); int numdigits(int n); int time_ms(void); void delay_ms(int ms); bool isnumber(const char *s); int FreeDiskSpaceMB(const char *Directory, int *UsedMB = NULL); bool DirectoryOk(const char *DirName, bool LogErrors = false); bool MakeDirs(const char *FileName, bool IsDirectory = false); bool RemoveFileOrDir(const char *FileName, bool FollowSymlinks = false); bool RemoveEmptyDirectories(const char *DirName, bool RemoveThis = false); char *ReadLink(const char *FileName); bool SpinUpDisk(const char *FileName); time_t LastModifiedTime(const char *FileName); class cBufferedStringFunction { protected: char *buffer; const char *result; public: cBufferedStringFunction(void); virtual ~cBufferedStringFunction(); const char * operator * () { return result; } }; template class cBufferedStringFunctionFix : public cBufferedStringFunction { protected: char buffer[size]; const char *result; public: cBufferedStringFunctionFix(void) { result = ""; } // makes sure dereferencing it doesn't hurt const char * operator * () { return result; } }; class cAddDirectory : public cBufferedStringFunction { public: cAddDirectory(const char *DirName, const char *FileName); }; class cStrEscape : public cBufferedStringFunction { public: cStrEscape(const char *s, const char *chars); }; class cCtime : public cBufferedStringFunctionFix<32> { public: cCtime(time_t Time); }; class cItoa : public cBufferedStringFunctionFix<16> { public: cItoa(int n); }; class cWeekDayName : public cBufferedStringFunctionFix<4> { private: void WeekDayName(int WeekDay); public: cWeekDayName(int WeekDay); cWeekDayName(time_t t); }; class cDayDateTime : public cBufferedStringFunctionFix<32> { public: cDayDateTime(time_t t = 0); }; class cReadLine { private: char buffer[MAXPARSEBUFFER]; public: char *Read(FILE *f); }; class cPoller { private: enum { MaxPollFiles = 16 }; pollfd pfd[MaxPollFiles]; int numFileHandles; public: cPoller(int FileHandle = -1, bool Out = false); bool Add(int FileHandle, bool Out); bool Poll(int TimeoutMs = 0); }; class cReadDir { private: DIR *directory; struct dirent *result; union { // according to "The GNU C Library Reference Manual" struct dirent d; char b[offsetof(struct dirent, d_name) + NAME_MAX + 1]; } u; public: cReadDir(const char *Directory); ~cReadDir(); bool Ok(void) { return directory != NULL; } struct dirent *Next(void); }; class cFile { private: static bool files[]; static int maxFiles; int f; public: cFile(void); ~cFile(); operator int () { return f; } bool Open(const char *FileName, int Flags, mode_t Mode = S_IRUSR | S_IWUSR | S_IRGRP); bool Open(int FileDes); void Close(void); bool IsOpen(void) { return f >= 0; } bool Ready(bool Wait = true); static bool AnyFileReady(int FileDes = -1, int TimeoutMs = 1000); static bool FileReady(int FileDes, int TimeoutMs = 1000); static bool FileReadyForWriting(int FileDes, int TimeoutMs = 1000); }; class cSafeFile { private: FILE *f; char *fileName; char *tempName; public: cSafeFile(const char *FileName); ~cSafeFile(); operator FILE* () { return f; } bool Open(void); bool Close(void); }; class cLockFile { private: char *fileName; int f; public: cLockFile(const char *Directory); ~cLockFile(); bool Lock(int WaitSeconds = 0); void Unlock(void); }; class cListObject { private: cListObject *prev, *next; public: cListObject(void); virtual ~cListObject(); virtual int Compare(const cListObject &ListObject) const { return 0; } ///< Must return 0 if this object is equal to ListObject, a positive value ///< if it is "greater", and a negative value if it is "smaller". void Append(cListObject *Object); void Insert(cListObject *Object); void Unlink(void); int Index(void); cListObject *Prev(void) const { return prev; } cListObject *Next(void) const { return next; } }; class cListBase { protected: cListObject *objects, *lastObject; cListBase(void); public: virtual ~cListBase(); void Add(cListObject *Object, cListObject *After = NULL); void Ins(cListObject *Object, cListObject *Before = NULL); void Del(cListObject *Object, bool DeleteObject = true); virtual void Move(int From, int To); void Move(cListObject *From, cListObject *To); virtual void Clear(void); cListObject *Get(int Index) const; int Count(void) const; void Sort(void); }; template class cList : public cListBase { public: T *Get(int Index) const { return (T *)cListBase::Get(Index); } T *First(void) const { return (T *)objects; } T *Last(void) const { return (T *)lastObject; } T *Prev(const T *object) const { return (T *)object->cListObject::Prev(); } // need to call cListObject's members to T *Next(const T *object) const { return (T *)object->cListObject::Next(); } // avoid ambiguities in case of a "list of lists" }; #endif //__TOOLS_H