/* * recording.h: Recording file handling * * See the main source file 'vdr.c' for copyright information and * how to reach the author. * * $Id: recording.h 1.34 2005/01/16 15:11:31 kls Exp $ */ #ifndef __RECORDING_H #define __RECORDING_H #include #include "config.h" #include "thread.h" #include "timers.h" #include "tools.h" void RemoveDeletedRecordings(void); void AssertFreeDiskSpace(int Priority = 0); ///< The special Priority value -1 means that we shall get rid of any ///< deleted recordings faster than normal (because we're cutting). class cResumeFile { private: char *fileName; public: cResumeFile(const char *FileName); ~cResumeFile(); int Read(void); bool Save(int Index); void Delete(void); }; class cRecording : public cListObject { private: mutable int resume; mutable char *titleBuffer; mutable char *sortBuffer; mutable char *fileName; mutable char *name; char *summary; static char *StripEpisodeName(char *s); char *SortName(void) const; int GetResume(void) const; public: time_t start; int priority; int lifetime; cRecording(cTimer *Timer, const char *Title, const char *Subtitle, const char *Summary); cRecording(const char *FileName); ~cRecording(); virtual int Compare(const cListObject &ListObject) const; const char *Name(void) const { return name; } const char *FileName(void) const; const char *Title(char Delimiter = ' ', bool NewIndicator = false, int Level = -1) const; const char *Summary(void) const { return summary; } const char *PrefixFileName(char Prefix); int HierarchyLevels(void) const; bool IsNew(void) const { return GetResume() <= 0; } bool IsEdited(void) const; bool WriteSummary(void); bool Delete(void); // Changes the file name so that it will no longer be visible in the "Recordings" menu // Returns false in case of error bool Remove(void); // Actually removes the file from the disk // Returns false in case of error }; class cRecordings : public cList { private: bool deleted; time_t lastUpdate; void ScanVideoDir(const char *DirName); public: cRecordings(bool Deleted = false); bool Load(void); void TriggerUpdate(void) { lastUpdate = 0; } bool NeedsUpdate(void); cRecording *GetByName(const char *FileName); void AddByName(const char *FileName); void DelByName(const char *FileName); }; extern cRecordings Recordings; class cMark : public cListObject { public: int position; char *comment; cMark(int Position = 0, const char *Comment = NULL); ~cMark(); cString ToText(void); bool Parse(const char *s); bool Save(FILE *f); }; class cMarks : public cConfig { public: bool Load(const char *RecordingFileName); void Sort(void); cMark *Add(int Position); cMark *Get(int Position); cMark *GetPrev(int Position); cMark *GetNext(int Position); }; #define RUC_BEFORERECORDING "before" #define RUC_AFTERRECORDING "after" #define RUC_EDITEDRECORDING "edited" class cRecordingUserCommand { private: static const char *command; public: static void SetCommand(const char *Command) { command = Command; } static void InvokeCommand(const char *State, const char *RecordingFileName); }; //XXX+ #define FRAMESPERSEC 25 // The maximum size of a single frame (up to HDTV 1920x1080): #define MAXFRAMESIZE KILOBYTE(512) // The maximum file size is limited by the range that can be covered // with 'int'. 4GB might be possible (if the range is considered // 'unsigned'), 2GB should be possible (even if the range is considered // 'signed'), so let's use 2000MB for absolute safety (the actual file size // may be slightly higher because we stop recording only before the next // 'I' frame, to have a complete Group Of Pictures): #define MAXVIDEOFILESIZE 2000 // MB #define MINVIDEOFILESIZE 100 // MB class cIndexFile { private: struct tIndex { int offset; uchar type; uchar number; short reserved; }; int f; char *fileName; int size, last; tIndex *index; cResumeFile resumeFile; cMutex mutex; bool CatchUp(int Index = -1); public: cIndexFile(const char *FileName, bool Record); ~cIndexFile(); bool Ok(void) { return index != NULL; } bool Write(uchar PictureType, uchar FileNumber, int FileOffset); bool Get(int Index, uchar *FileNumber, int *FileOffset, uchar *PictureType = NULL, int *Length = NULL); int GetNextIFrame(int Index, bool Forward, uchar *FileNumber = NULL, int *FileOffset = NULL, int *Length = NULL, bool StayOffEnd = false); int Get(uchar FileNumber, int FileOffset); int Last(void) { CatchUp(); return last; } int GetResume(void) { return resumeFile.Read(); } bool StoreResume(int Index) { return resumeFile.Save(Index); } }; class cFileName { private: int file; int fileNumber; char *fileName, *pFileNumber; bool record; bool blocking; public: cFileName(const char *FileName, bool Record, bool Blocking = false); ~cFileName(); const char *Name(void) { return fileName; } int Number(void) { return fileNumber; } int Open(void); void Close(void); int SetOffset(int Number, int Offset = 0); int NextFile(void); }; cString IndexToHMSF(int Index, bool WithFrame = false); // Converts the given index to a string, optionally containing the frame number. int HMSFToIndex(const char *HMSF); // Converts the given string (format: "hh:mm:ss.ff") to an index. int SecondsToFrames(int Seconds); //XXX+ ->player??? // Returns the number of frames corresponding to the given number of seconds. int ReadFrame(int f, uchar *b, int Length, int Max); #endif //__RECORDING_H