/* * thread.h: A simple thread base class * * See the main source file 'vdr.c' for copyright information and * how to reach the author. * * $Id: thread.h 3.1 2013/04/11 08:47:31 kls Exp $ */ #ifndef __THREAD_H #define __THREAD_H #include #include #include class cCondWait { private: pthread_mutex_t mutex; pthread_cond_t cond; bool signaled; public: cCondWait(void); ~cCondWait(); static void SleepMs(int TimeoutMs); ///< Creates a cCondWait object and uses it to sleep for TimeoutMs ///< milliseconds, immediately giving up the calling thread's time ///< slice and thus avoiding a "busy wait". ///< In order to avoid a possible busy wait, TimeoutMs will be automatically ///< limited to values >2. bool Wait(int TimeoutMs = 0); ///< Waits at most TimeoutMs milliseconds for a call to Signal(), or ///< forever if TimeoutMs is 0. ///< Returns true if Signal() has been called, false it the given ///< timeout has expired. void Signal(void); ///< Signals a caller of Wait() that the condition it is waiting for is met. }; class cMutex; class cCondVar { private: pthread_cond_t cond; public: cCondVar(void); ~cCondVar(); void Wait(cMutex &Mutex); bool TimedWait(cMutex &Mutex, int TimeoutMs); void Broadcast(void); }; class cRwLock { private: pthread_rwlock_t rwlock; public: cRwLock(bool PreferWriter = false); ~cRwLock(); bool Lock(bool Write, int TimeoutMs = 0); void Unlock(void); }; class cMutex { friend class cCondVar; private: pthread_mutex_t mutex; int locked; public: cMutex(void); ~cMutex(); void Lock(void); void Unlock(void); }; typedef pid_t tThreadId; class cThread { friend class cThreadLock; private: bool active; bool running; pthread_t childTid; tThreadId childThreadId; cMutex mutex; char *description; bool lowPriority; static tThreadId mainThreadId; static void *StartThread(cThread *Thread); protected: void SetPriority(int Priority); void SetIOPriority(int Priority); void Lock(void) { mutex.Lock(); } void Unlock(void) { mutex.Unlock(); } virtual void Action(void) = 0; ///< A derived cThread class must implement the code it wants to ///< execute as a separate thread in this function. If this is ///< a loop, it must check Running() repeatedly to see whether ///< it's time to stop. bool Running(void) { return running; } ///< Returns false if a derived cThread object shall leave its Action() ///< function. void Cancel(int WaitSeconds = 0); ///< Cancels the thread by first setting 'running' to false, so that ///< the Action() loop can finish in an orderly fashion and then waiting ///< up to WaitSeconds seconds for the thread to actually end. If the ///< thread doesn't end by itself, it is killed. ///< If WaitSeconds is -1, only 'running' is set to false and Cancel() ///< returns immediately, without killing the thread. public: cThread(const char *Description = NULL, bool LowPriority = false); ///< Creates a new thread. ///< If Description is present, a log file entry will be made when ///< the thread starts and stops. The Start() function must be called ///< to actually start the thread. ///< LowPriority can be set to true to make this thread run at a lower ///< priority. virtual ~cThread(); void SetDescription(const char *Description, ...) __attribute__ ((format (printf, 2, 3))); bool Start(void); ///< Actually starts the thread. ///< If the thread is already running, nothing happens. bool Active(void); ///< Checks whether the thread is still alive. static tThreadId ThreadId(void); static tThreadId IsMainThread(void) { return ThreadId() == mainThreadId; } static void SetMainThreadId(void); }; // cMutexLock can be used to easily set a lock on mutex and make absolutely // sure that it will be unlocked when the block will be left. Several locks can // be stacked, so a function that makes many calls to another function which uses // cMutexLock may itself use a cMutexLock to make one longer lock instead of many // short ones. class cMutexLock { private: cMutex *mutex; bool locked; public: cMutexLock(cMutex *Mutex = NULL); ~cMutexLock(); bool Lock(cMutex *Mutex); }; // cThreadLock can be used to easily set a lock in a thread and make absolutely // sure that it will be unlocked when the block will be left. Several locks can // be stacked, so a function that makes many calls to another function which uses // cThreadLock may itself use a cThreadLock to make one longer lock instead of many // short ones. class cThreadLock { private: cThread *thread; bool locked; public: cThreadLock(cThread *Thread = NULL); ~cThreadLock(); bool Lock(cThread *Thread); }; #define LOCK_THREAD cThreadLock ThreadLock(this) class cIoThrottle { private: static cMutex mutex; static int count; bool active; public: cIoThrottle(void); ~cIoThrottle(); void Activate(void); ///< Activates the global I/O throttling mechanism. ///< This function may be called any number of times, but only ///< the first call after an inactive state will have an effect. void Release(void); ///< Releases the global I/O throttling mechanism. ///< This function may be called any number of times, but only ///< the first call after an active state will have an effect. bool Active(void) { return active; } ///< Returns true if this I/O throttling object is currently active. static bool Engaged(void); ///< Returns true if any I/O throttling object is currently active. }; // cPipe implements a pipe that closes all unnecessary file descriptors in // the child process. class cPipe { private: pid_t pid; FILE *f; public: cPipe(void); ~cPipe(); operator FILE* () { return f; } bool Open(const char *Command, const char *Mode); int Close(void); }; // SystemExec() implements a 'system()' call that closes all unnecessary file // descriptors in the child process. // With Detached=true, calls command in background and in a separate session, // with stdin connected to /dev/null. int SystemExec(const char *Command, bool Detached = false); #endif //__THREAD_H