/* * player.h: The basic player interface * * See the main source file 'vdr.c' for copyright information and * how to reach the author. * * $Id: player.h 1.4 2002/06/23 12:56:38 kls Exp $ */ #ifndef __PLAYER_H #define __PLAYER_H #include "device.h" #include "osd.h" class cPlayer { friend class cDevice; private: cDevice *device; int deviceFileHandle; protected: int DeviceFileHandle(void) { return deviceFileHandle; } //XXX+ needed for polling void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); } void DeviceClear(void) { if (device) device->Clear(); } void DevicePlay(void) { if (device) device->Play(); } void DeviceFreeze(void) { if (device) device->Freeze(); } void DeviceMute(void) { if (device) device->Mute(); } void DeviceStillPicture(const uchar *Data, int Length) { if (device) device->StillPicture(Data, Length); } void Detach(void); virtual void Activate(bool On) {} // This function is called right after the cPlayer has been attached to // (On == true) or before it gets detached from (On == false) a cDevice. // It can be used to do things like starting/stopping a thread. int PlayVideo(const uchar *Data, int Length); // Sends the given Data to the video device and returns the number of // bytes that have actually been accepted by the video device (or a // negative value in case of an error). int PlayAudio(const uchar *Data, int Length); // XXX+ TODO public: cPlayer(void); virtual ~cPlayer(); bool IsAttached(void) { return device != NULL; } }; class cControl : public cOsdObject { private: static cControl *control; bool attached; bool hidden; protected: cPlayer *player; public: cControl(cPlayer *Player, bool Hidden = false); virtual ~cControl(); virtual void Hide(void) = 0; static void Launch(cControl *Control); static void Attach(void); static void Shutdown(void); static cControl *Control(void); }; #endif //__PLAYER_H