/* * rematrix.c * * Copyright (C) Aaron Holtzman - July 1999 * * This file is part of ac3dec, a free Dolby AC-3 stream decoder. * * ac3dec is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * ac3dec is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * * */ #include #include #include "ac3.h" #include "ac3_internal.h" #include "decode.h" #include "rematrix.h" struct rematrix_band_s { uint_32 start; uint_32 end; }; struct rematrix_band_s rematrix_band[] = { {13,24}, {25,36}, {37 ,60}, {61,252}}; static inline uint_32 min(uint_32 a,uint_32 b); static inline uint_32 min(uint_32 a,uint_32 b) { return (a < b ? a : b); } /* This routine simply does stereo rematixing for the 2 channel * stereo mode */ void rematrix(audblk_t *audblk, stream_samples_t samples) { uint_32 num_bands; uint_32 start; uint_32 end; uint_32 i,j; float left,right; if(!audblk->cplinu || audblk->cplbegf > 2) num_bands = 4; else if (audblk->cplbegf > 0) num_bands = 3; else num_bands = 2; for(i=0;i < num_bands; i++) { if(!audblk->rematflg[i]) continue; start = rematrix_band[i].start; end = min(rematrix_band[i].end ,12 * audblk->cplbegf + 36); for(j=start;j < end; j++) { left = samples[0][j] + samples[1][j]; right = samples[0][j] - samples[1][j]; samples[0][j] = left; samples[1][j] = right; } } }