/* * transfer.c: Transfer mode * * See the main source file 'vdr.c' for copyright information and * how to reach the author. * * $Id: transfer.c 1.19 2004/11/28 11:51:00 kls Exp $ */ #include "transfer.h" #define TRANSFERBUFSIZE MEGABYTE(2) #define POLLTIMEOUTS_BEFORE_DEVICECLEAR 3 // --- cTransfer ------------------------------------------------------------- cTransfer::cTransfer(int VPid, int APid1, int APid2, int DPid1, int DPid2) :cReceiver(0, -1, 5, VPid, APid1, APid2, DPid1, DPid2) ,cThread("transfer") { ringBuffer = new cRingBufferLinear(TRANSFERBUFSIZE, TS_SIZE * 2, true, "Transfer"); remux = new cRemux(VPid, APid1, APid2, DPid1, DPid2); active = false; } cTransfer::~cTransfer() { cReceiver::Detach(); cPlayer::Detach(); delete remux; delete ringBuffer; } void cTransfer::Activate(bool On) { if (On) { if (!active) Start(); } else if (active) { active = false; Cancel(3); } } void cTransfer::Receive(uchar *Data, int Length) { if (IsAttached() && active) { int p = ringBuffer->Put(Data, Length); if (p != Length && active) ringBuffer->ReportOverflow(Length - p); return; } } void cTransfer::Action(void) { int PollTimeouts = 0; uchar *p = NULL; int Result = 0; // XXX Apparently this isn't necessary with the new PES data handling that // XXX was intorduced in VDR 1.3.18. If you do need this, enable the following // XXX line and send an email to kls@cadsoft.de. If nobody requires this, it // XXX will be removed later. kls 2004-12-27 //#define FW_NEEDS_BUFFER_RESERVE_FOR_AC3 #ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3 bool Cleared = false; bool GotBufferReserve = false; #endif active = true; while (active) { #ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3 #define HasDolby true if (HasDolby) { if (IsAttached() && !Cleared) { PlayPes(NULL, 0); Cleared = true; } //XXX For dolby we've to fill the buffer because the firmware does //XXX not decode dolby but use a PCM stream for transport, therefore //XXX the firmware has not enough buffer for noiseless skipping early //XXX PCM samples (each dolby frame requires 6144 bytes in PCM and //XXX audio is mostly to early in comparison to video). //XXX To resolve this, the remuxer or PlayPes() should synchronize //XXX audio with the video frames. 2004/09/09 Werner if (!GotBufferReserve) { if (ringBuffer->Available() < 3 * MAXFRAMESIZE / 2) { cCondWait::SleepMs(20); // allow the buffer to collect some reserve continue; } else GotBufferReserve = true; } } #endif int Count; uchar *b = ringBuffer->Get(Count); if (b) { if (ringBuffer->Available() > TRANSFERBUFSIZE * 9 / 10) { // If the buffer runs full, we have no chance of ever catching up // since the data comes in at the same rate as it goes out (it's "live"). // So let's clear the buffer instead of suffering from permanent // overflows. dsyslog("clearing transfer buffer to avoid overflows"); ringBuffer->Clear(); remux->Clear(); p = NULL; continue; } Count = remux->Put(b, Count); if (Count) ringBuffer->Del(Count); } if (!p) p = remux->Get(Result); if (p) { cPoller Poller; if (DevicePoll(Poller, 100)) { PollTimeouts = 0; int w = PlayPes(p, Result); if (w > 0) { p += w; Result -= w; remux->Del(w); if (Result <= 0) p = NULL; } else if (w < 0 && FATALERRNO) LOG_ERROR; } else { PollTimeouts++; if (PollTimeouts == POLLTIMEOUTS_BEFORE_DEVICECLEAR) { dsyslog("clearing device because of consecutive poll timeouts"); DeviceClear(); ringBuffer->Clear(); remux->Clear(); p = NULL; } } } } active = false; } // --- cTransferControl ------------------------------------------------------ cDevice *cTransferControl::receiverDevice = NULL; cTransferControl::cTransferControl(cDevice *ReceiverDevice, int VPid, int APid1, int APid2, int DPid1, int DPid2) :cControl(transfer = new cTransfer(VPid, APid1, APid2, DPid1, DPid2), true) { ReceiverDevice->AttachReceiver(transfer); receiverDevice = ReceiverDevice; } cTransferControl::~cTransferControl() { receiverDevice = NULL; delete transfer; }