/* * osddemo.c: A plugin for the Video Disk Recorder * * See the README file for copyright information and how to reach the author. * * $Id: osddemo.c 1.2 2002/12/13 15:02:01 kls Exp $ */ #include static const char *VERSION = "0.1.0"; static const char *DESCRIPTION = "Demo of arbitrary OSD setup"; static const char *MAINMENUENTRY = "Osd Demo"; // --- cLineGame ------------------------------------------------------------- class cLineGame : public cOsdObject { private: cOsdBase *osd; int x; int y; eDvbColor color; public: cLineGame(void); ~cLineGame(); virtual void Show(void); virtual eOSState ProcessKey(eKeys Key); }; cLineGame::cLineGame(void) { osd = NULL; x = y = 50; color = clrRed; } cLineGame::~cLineGame() { delete osd; } void cLineGame::Show(void) { osd = cOsd::OpenRaw(100, 50); if (osd) { osd->Create(0, 0, 100, 200, 4); osd->AddColor(clrBackground); osd->AddColor(clrRed); osd->AddColor(clrGreen); osd->AddColor(clrYellow); osd->AddColor(clrBlue); osd->Clear(); osd->Flush(); } } eOSState cLineGame::ProcessKey(eKeys Key) { eOSState state = cOsdObject::ProcessKey(Key); if (state == osUnknown) { switch (Key & ~k_Repeat) { case kUp: if (y > 0) y--; break; case kDown: if (y < 196) y++; break; case kLeft: if (x > 0) x--; break; case kRight: if (x < 96) x++; break; case kRed: color = clrRed; break; case kGreen: color = clrGreen; break; case kYellow: color = clrYellow; break; case kBlue: color = clrBlue; break; case kOk: return osEnd; default: return state; } osd->Fill(x, y, x + 3, y + 3, color); osd->Flush(); state = osContinue; } return state; } // --- cPluginOsddemo -------------------------------------------------------- class cPluginOsddemo : public cPlugin { private: // Add any member variables or functions you may need here. public: cPluginOsddemo(void); virtual ~cPluginOsddemo(); virtual const char *Version(void) { return VERSION; } virtual const char *Description(void) { return DESCRIPTION; } virtual const char *CommandLineHelp(void); virtual bool ProcessArgs(int argc, char *argv[]); virtual bool Start(void); virtual void Housekeeping(void); virtual const char *MainMenuEntry(void) { return MAINMENUENTRY; } virtual cOsdObject *MainMenuAction(void); virtual cMenuSetupPage *SetupMenu(void); virtual bool SetupParse(const char *Name, const char *Value); }; cPluginOsddemo::cPluginOsddemo(void) { // Initialize any member variables here. // DON'T DO ANYTHING ELSE THAT MAY HAVE SIDE EFFECTS, REQUIRE GLOBAL // VDR OBJECTS TO EXIST OR PRODUCE ANY OUTPUT! } cPluginOsddemo::~cPluginOsddemo() { // Clean up after yourself! } const char *cPluginOsddemo::CommandLineHelp(void) { // Return a string that describes all known command line options. return NULL; } bool cPluginOsddemo::ProcessArgs(int argc, char *argv[]) { // Implement command line argument processing here if applicable. return true; } bool cPluginOsddemo::Start(void) { // Start any background activities the plugin shall perform. return true; } void cPluginOsddemo::Housekeeping(void) { // Perform any cleanup or other regular tasks. } cOsdObject *cPluginOsddemo::MainMenuAction(void) { // Perform the action when selected from the main VDR menu. return new cLineGame; } cMenuSetupPage *cPluginOsddemo::SetupMenu(void) { // Return a setup menu in case the plugin supports one. return NULL; } bool cPluginOsddemo::SetupParse(const char *Name, const char *Value) { // Parse your own setup parameters and store their values. return false; } VDRPLUGINCREATOR(cPluginOsddemo); // Don't touch this!