/* * transfer.h: Transfer mode * * See the main source file 'vdr.c' for copyright information and * how to reach the author. * * $Id: transfer.h 2.1 2008/05/25 12:44:49 kls Exp $ */ #ifndef __TRANSFER_H #define __TRANSFER_H #include "player.h" #include "receiver.h" #include "remux.h" class cTransfer : public cReceiver, public cPlayer { private: cPatPmtGenerator patPmtGenerator; protected: virtual void Activate(bool On); virtual void Receive(uchar *Data, int Length); public: cTransfer(tChannelID ChannelID, int VPid, const int *APids, const int *DPids, const int *SPids); virtual ~cTransfer(); }; class cTransferControl : public cControl { private: cTransfer *transfer; static cDevice *receiverDevice; public: cTransferControl(cDevice *ReceiverDevice, tChannelID ChannelID, int VPid, const int *APids, const int *DPids, const int *SPids); ~cTransferControl(); virtual void Hide(void) {} static cDevice *ReceiverDevice(void) { return receiverDevice; } }; #endif //__TRANSFER_H