vdr/osd.c

983 lines
27 KiB
C

/*
* osd.c: Abstract On Screen Display layer
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: osd.c 1.75 2007/10/12 12:38:36 kls Exp $
*/
#include "osd.h"
#include <math.h>
#include <stdarg.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/unistd.h>
#include "tools.h"
// --- cPalette --------------------------------------------------------------
cPalette::cPalette(int Bpp)
{
SetBpp(Bpp);
SetAntiAliasGranularity(10, 10);
}
void cPalette::SetAntiAliasGranularity(uint FixedColors, uint BlendColors)
{
if (FixedColors >= MAXNUMCOLORS || BlendColors == 0)
antiAliasGranularity = MAXNUMCOLORS - 1;
else {
int ColorsForBlending = MAXNUMCOLORS - FixedColors;
int ColorsPerBlend = ColorsForBlending / BlendColors + 2; // +2 = the full foreground and background colors, which are amoung the fixed colors
antiAliasGranularity = double(MAXNUMCOLORS - 1) / (ColorsPerBlend - 1);
}
}
void cPalette::Reset(void)
{
numColors = 0;
modified = false;
}
int cPalette::Index(tColor Color)
{
// Check if color is already defined:
for (int i = 0; i < numColors; i++) {
if (color[i] == Color)
return i;
}
// No exact color, try a close one:
int i = ClosestColor(Color, 4);
if (i >= 0)
return i;
// No close one, try to define a new one:
if (numColors < maxColors) {
color[numColors++] = Color;
modified = true;
return numColors - 1;
}
// Out of colors, so any close color must do:
return ClosestColor(Color);
}
void cPalette::SetBpp(int Bpp)
{
bpp = Bpp;
maxColors = 1 << bpp;
Reset();
}
void cPalette::SetColor(int Index, tColor Color)
{
if (Index < maxColors) {
if (numColors <= Index) {
numColors = Index + 1;
modified = true;
}
else
modified |= color[Index] != Color;
color[Index] = Color;
}
}
const tColor *cPalette::Colors(int &NumColors) const
{
NumColors = numColors;
return numColors ? color : NULL;
}
void cPalette::Take(const cPalette &Palette, tIndexes *Indexes, tColor ColorFg, tColor ColorBg)
{
for (int i = 0; i < Palette.numColors; i++) {
tColor Color = Palette.color[i];
if (ColorFg || ColorBg) {
switch (i) {
case 0: Color = ColorBg; break;
case 1: Color = ColorFg; break;
}
}
int n = Index(Color);
if (Indexes)
(*Indexes)[i] = n;
}
}
void cPalette::Replace(const cPalette &Palette)
{
for (int i = 0; i < Palette.numColors; i++)
SetColor(i, Palette.color[i]);
numColors = Palette.numColors;
antiAliasGranularity = Palette.antiAliasGranularity;
}
tColor cPalette::Blend(tColor ColorFg, tColor ColorBg, uint8_t Level) const
{
if (antiAliasGranularity > 0)
Level = uint8_t(int(Level / antiAliasGranularity + 0.5) * antiAliasGranularity);
int Af = (ColorFg & 0xFF000000) >> 24;
int Rf = (ColorFg & 0x00FF0000) >> 16;
int Gf = (ColorFg & 0x0000FF00) >> 8;
int Bf = (ColorFg & 0x000000FF);
int Ab = (ColorBg & 0xFF000000) >> 24;
int Rb = (ColorBg & 0x00FF0000) >> 16;
int Gb = (ColorBg & 0x0000FF00) >> 8;
int Bb = (ColorBg & 0x000000FF);
int A = (Ab + (Af - Ab) * Level / 0xFF) & 0xFF;
int R = (Rb + (Rf - Rb) * Level / 0xFF) & 0xFF;
int G = (Gb + (Gf - Gb) * Level / 0xFF) & 0xFF;
int B = (Bb + (Bf - Bb) * Level / 0xFF) & 0xFF;
return (A << 24) | (R << 16) | (G << 8) | B;
}
int cPalette::ClosestColor(tColor Color, int MaxDiff) const
{
int n = 0;
int d = INT_MAX;
int A1 = (Color & 0xFF000000) >> 24;
int R1 = (Color & 0x00FF0000) >> 16;
int G1 = (Color & 0x0000FF00) >> 8;
int B1 = (Color & 0x000000FF);
for (int i = 0; i < numColors; i++) {
int A2 = (color[i] & 0xFF000000) >> 24;
int R2 = (color[i] & 0x00FF0000) >> 16;
int G2 = (color[i] & 0x0000FF00) >> 8;
int B2 = (color[i] & 0x000000FF);
int diff = (abs(A1 - A2) << 1) + (abs(R1 - R2) << 1) + (abs(G1 - G2) << 1) + (abs(B1 - B2) << 1);
if (diff < d) {
d = diff;
n = i;
}
}
return d <= MaxDiff ? n : -1;
}
// --- cBitmap ---------------------------------------------------------------
cBitmap::cBitmap(int Width, int Height, int Bpp, int X0, int Y0)
:cPalette(Bpp)
{
bitmap = NULL;
x0 = X0;
y0 = Y0;
SetSize(Width, Height);
}
cBitmap::cBitmap(const char *FileName)
{
bitmap = NULL;
x0 = 0;
y0 = 0;
LoadXpm(FileName);
}
cBitmap::cBitmap(const char *const Xpm[])
{
bitmap = NULL;
x0 = 0;
y0 = 0;
SetXpm(Xpm);
}
cBitmap::~cBitmap()
{
free(bitmap);
}
void cBitmap::SetSize(int Width, int Height)
{
if (bitmap && Width == width && Height == height)
return;
width = Width;
height = Height;
free(bitmap);
bitmap = NULL;
dirtyX1 = 0;
dirtyY1 = 0;
dirtyX2 = width - 1;
dirtyY2 = height - 1;
if (width > 0 && height > 0) {
bitmap = MALLOC(tIndex, width * height);
if (bitmap)
memset(bitmap, 0x00, width * height);
else
esyslog("ERROR: can't allocate bitmap!");
}
else
esyslog("ERROR: invalid bitmap parameters (%d, %d)!", width, height);
}
bool cBitmap::Contains(int x, int y) const
{
x -= x0;
y -= y0;
return 0 <= x && x < width && 0 <= y && y < height;
}
bool cBitmap::Covers(int x1, int y1, int x2, int y2) const
{
x1 -= x0;
y1 -= y0;
x2 -= x0;
y2 -= y0;
return x1 <= 0 && y1 <= 0 && x2 >= width - 1 && y2 >= height - 1;
}
bool cBitmap::Intersects(int x1, int y1, int x2, int y2) const
{
x1 -= x0;
y1 -= y0;
x2 -= x0;
y2 -= y0;
return !(x2 < 0 || x1 >= width || y2 < 0 || y1 >= height);
}
bool cBitmap::Dirty(int &x1, int &y1, int &x2, int &y2)
{
if (dirtyX2 >= 0) {
x1 = dirtyX1;
y1 = dirtyY1;
x2 = dirtyX2;
y2 = dirtyY2;
return true;
}
return false;
}
void cBitmap::Clean(void)
{
dirtyX1 = width;
dirtyY1 = height;
dirtyX2 = -1;
dirtyY2 = -1;
}
bool cBitmap::LoadXpm(const char *FileName)
{
bool Result = false;
FILE *f = fopen(FileName, "r");
if (f) {
char **Xpm = NULL;
bool isXpm = false;
int lines = 0;
int index = 0;
char *s;
cReadLine ReadLine;
while ((s = ReadLine.Read(f)) != NULL) {
s = skipspace(s);
if (!isXpm) {
if (strcmp(s, "/* XPM */") != 0) {
esyslog("ERROR: invalid header in XPM file '%s'", FileName);
break;
}
isXpm = true;
}
else if (*s++ == '"') {
if (!lines) {
int w, h, n, c;
if (4 != sscanf(s, "%d %d %d %d", &w, &h, &n, &c)) {
esyslog("ERROR: faulty 'values' line in XPM file '%s'", FileName);
isXpm = false;
break;
}
lines = h + n + 1;
Xpm = MALLOC(char *, lines);
memset(Xpm, 0, lines * sizeof(char*));
}
char *q = strchr(s, '"');
if (!q) {
esyslog("ERROR: missing quotes in XPM file '%s'", FileName);
isXpm = false;
break;
}
*q = 0;
if (index < lines)
Xpm[index++] = strdup(s);
else {
esyslog("ERROR: too many lines in XPM file '%s'", FileName);
isXpm = false;
break;
}
}
}
if (isXpm) {
if (index == lines)
Result = SetXpm(Xpm);
else
esyslog("ERROR: too few lines in XPM file '%s'", FileName);
}
if (Xpm) {
for (int i = 0; i < index; i++)
free(Xpm[i]);
}
free(Xpm);
fclose(f);
}
else
esyslog("ERROR: can't open XPM file '%s'", FileName);
return Result;
}
bool cBitmap::SetXpm(const char *const Xpm[], bool IgnoreNone)
{
if (!Xpm)
return false;
const char *const *p = Xpm;
int w, h, n, c;
if (4 != sscanf(*p, "%d %d %d %d", &w, &h, &n, &c)) {
esyslog("ERROR: faulty 'values' line in XPM: '%s'", *p);
return false;
}
if (n > MAXNUMCOLORS) {
esyslog("ERROR: too many colors in XPM: %d", n);
return false;
}
int b = 0;
while (1 << (1 << b) < (IgnoreNone ? n - 1 : n))
b++;
SetBpp(1 << b);
SetSize(w, h);
int NoneColorIndex = MAXNUMCOLORS;
for (int i = 0; i < n; i++) {
const char *s = *++p;
if (int(strlen(s)) < c) {
esyslog("ERROR: faulty 'colors' line in XPM: '%s'", s);
return false;
}
s = skipspace(s + c);
if (*s != 'c') {
esyslog("ERROR: unknown color key in XPM: '%c'", *s);
return false;
}
s = skipspace(s + 1);
if (strcasecmp(s, "none") == 0) {
s = "#00000000";
NoneColorIndex = i;
if (IgnoreNone)
continue;
}
if (*s != '#') {
esyslog("ERROR: unknown color code in XPM: '%c'", *s);
return false;
}
tColor color = strtoul(++s, NULL, 16) | 0xFF000000;
SetColor((IgnoreNone && i > NoneColorIndex) ? i - 1 : i, color);
}
for (int y = 0; y < h; y++) {
const char *s = *++p;
if (int(strlen(s)) != w * c) {
esyslog("ERROR: faulty pixel line in XPM: %d '%s'", y, s);
return false;
}
for (int x = 0; x < w; x++) {
for (int i = 0; i <= n; i++) {
if (i == n) {
esyslog("ERROR: undefined pixel color in XPM: %d %d '%s'", x, y, s);
return false;
}
if (strncmp(Xpm[i + 1], s, c) == 0) {
if (i == NoneColorIndex)
NoneColorIndex = MAXNUMCOLORS;
SetIndex(x, y, (IgnoreNone && i > NoneColorIndex) ? i - 1 : i);
break;
}
}
s += c;
}
}
if (NoneColorIndex < MAXNUMCOLORS && !IgnoreNone)
return SetXpm(Xpm, true);
return true;
}
void cBitmap::SetIndex(int x, int y, tIndex Index)
{
if (bitmap) {
if (0 <= x && x < width && 0 <= y && y < height) {
if (bitmap[width * y + x] != Index) {
bitmap[width * y + x] = Index;
if (dirtyX1 > x) dirtyX1 = x;
if (dirtyY1 > y) dirtyY1 = y;
if (dirtyX2 < x) dirtyX2 = x;
if (dirtyY2 < y) dirtyY2 = y;
}
}
}
}
void cBitmap::DrawPixel(int x, int y, tColor Color)
{
x -= x0;
y -= y0;
if (0 <= x && x < width && 0 <= y && y < height)
SetIndex(x, y, Index(Color));
}
void cBitmap::DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg, tColor ColorBg, bool ReplacePalette, bool Overlay)
{
if (bitmap && Bitmap.bitmap && Intersects(x, y, x + Bitmap.Width() - 1, y + Bitmap.Height() - 1)) {
if (Covers(x, y, x + Bitmap.Width() - 1, y + Bitmap.Height() - 1))
Reset();
x -= x0;
y -= y0;
if (ReplacePalette && Covers(x + x0, y + y0, x + x0 + Bitmap.Width() - 1, y + y0 + Bitmap.Height() - 1)) {
Replace(Bitmap);
for (int ix = 0; ix < Bitmap.width; ix++) {
for (int iy = 0; iy < Bitmap.height; iy++) {
if (!Overlay || Bitmap.bitmap[Bitmap.width * iy + ix] != 0)
SetIndex(x + ix, y + iy, Bitmap.bitmap[Bitmap.width * iy + ix]);
}
}
}
else {
tIndexes Indexes;
Take(Bitmap, &Indexes, ColorFg, ColorBg);
for (int ix = 0; ix < Bitmap.width; ix++) {
for (int iy = 0; iy < Bitmap.height; iy++) {
if (!Overlay || Bitmap.bitmap[Bitmap.width * iy + ix] != 0)
SetIndex(x + ix, y + iy, Indexes[int(Bitmap.bitmap[Bitmap.width * iy + ix])]);
}
}
}
}
}
void cBitmap::DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width, int Height, int Alignment)
{
if (bitmap) {
int w = Font->Width(s);
int h = Font->Height();
int limit = 0;
int cw = Width ? Width : w;
int ch = Height ? Height : h;
if (!Intersects(x, y, x + cw - 1, y + ch - 1))
return;
if (ColorBg != clrTransparent)
DrawRectangle(x, y, x + cw - 1, y + ch - 1, ColorBg);
if (Width || Height) {
limit = x + cw - x0;
if (Width) {
if ((Alignment & taLeft) != 0)
;
else if ((Alignment & taRight) != 0) {
if (w < Width)
x += Width - w;
}
else { // taCentered
if (w < Width)
x += (Width - w) / 2;
}
}
if (Height) {
if ((Alignment & taTop) != 0)
;
else if ((Alignment & taBottom) != 0) {
if (h < Height)
y += Height - h;
}
else { // taCentered
if (h < Height)
y += (Height - h) / 2;
}
}
}
x -= x0;
y -= y0;
Font->DrawText(this, x, y, s, ColorFg, ColorBg, limit);
}
}
void cBitmap::DrawRectangle(int x1, int y1, int x2, int y2, tColor Color)
{
if (bitmap && Intersects(x1, y1, x2, y2)) {
if (Covers(x1, y1, x2, y2))
Reset();
x1 -= x0;
y1 -= y0;
x2 -= x0;
y2 -= y0;
x1 = max(x1, 0);
y1 = max(y1, 0);
x2 = min(x2, width - 1);
y2 = min(y2, height - 1);
tIndex c = Index(Color);
for (int y = y1; y <= y2; y++)
for (int x = x1; x <= x2; x++)
SetIndex(x, y, c);
}
}
void cBitmap::DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants)
{
if (!Intersects(x1, y1, x2, y2))
return;
// Algorithm based on http://homepage.smc.edu/kennedy_john/BELIPSE.PDF
int rx = x2 - x1;
int ry = y2 - y1;
int cx = (x1 + x2) / 2;
int cy = (y1 + y2) / 2;
switch (abs(Quadrants)) {
case 0: rx /= 2; ry /= 2; break;
case 1: cx = x1; cy = y2; break;
case 2: cx = x2; cy = y2; break;
case 3: cx = x2; cy = y1; break;
case 4: cx = x1; cy = y1; break;
case 5: cx = x1; ry /= 2; break;
case 6: cy = y2; rx /= 2; break;
case 7: cx = x2; ry /= 2; break;
case 8: cy = y1; rx /= 2; break;
}
int TwoASquare = 2 * rx * rx;
int TwoBSquare = 2 * ry * ry;
int x = rx;
int y = 0;
int XChange = ry * ry * (1 - 2 * rx);
int YChange = rx * rx;
int EllipseError = 0;
int StoppingX = TwoBSquare * rx;
int StoppingY = 0;
while (StoppingX >= StoppingY) {
switch (Quadrants) {
case 5: DrawRectangle(cx, cy + y, cx + x, cy + y, Color); // no break
case 1: DrawRectangle(cx, cy - y, cx + x, cy - y, Color); break;
case 7: DrawRectangle(cx - x, cy + y, cx, cy + y, Color); // no break
case 2: DrawRectangle(cx - x, cy - y, cx, cy - y, Color); break;
case 3: DrawRectangle(cx - x, cy + y, cx, cy + y, Color); break;
case 4: DrawRectangle(cx, cy + y, cx + x, cy + y, Color); break;
case 0:
case 6: DrawRectangle(cx - x, cy - y, cx + x, cy - y, Color); if (Quadrants == 6) break;
case 8: DrawRectangle(cx - x, cy + y, cx + x, cy + y, Color); break;
case -1: DrawRectangle(cx + x, cy - y, x2, cy - y, Color); break;
case -2: DrawRectangle(x1, cy - y, cx - x, cy - y, Color); break;
case -3: DrawRectangle(x1, cy + y, cx - x, cy + y, Color); break;
case -4: DrawRectangle(cx + x, cy + y, x2, cy + y, Color); break;
}
y++;
StoppingY += TwoASquare;
EllipseError += YChange;
YChange += TwoASquare;
if (2 * EllipseError + XChange > 0) {
x--;
StoppingX -= TwoBSquare;
EllipseError += XChange;
XChange += TwoBSquare;
}
}
x = 0;
y = ry;
XChange = ry * ry;
YChange = rx * rx * (1 - 2 * ry);
EllipseError = 0;
StoppingX = 0;
StoppingY = TwoASquare * ry;
while (StoppingX <= StoppingY) {
switch (Quadrants) {
case 5: DrawRectangle(cx, cy + y, cx + x, cy + y, Color); // no break
case 1: DrawRectangle(cx, cy - y, cx + x, cy - y, Color); break;
case 7: DrawRectangle(cx - x, cy + y, cx, cy + y, Color); // no break
case 2: DrawRectangle(cx - x, cy - y, cx, cy - y, Color); break;
case 3: DrawRectangle(cx - x, cy + y, cx, cy + y, Color); break;
case 4: DrawRectangle(cx, cy + y, cx + x, cy + y, Color); break;
case 0:
case 6: DrawRectangle(cx - x, cy - y, cx + x, cy - y, Color); if (Quadrants == 6) break;
case 8: DrawRectangle(cx - x, cy + y, cx + x, cy + y, Color); break;
case -1: DrawRectangle(cx + x, cy - y, x2, cy - y, Color); break;
case -2: DrawRectangle(x1, cy - y, cx - x, cy - y, Color); break;
case -3: DrawRectangle(x1, cy + y, cx - x, cy + y, Color); break;
case -4: DrawRectangle(cx + x, cy + y, x2, cy + y, Color); break;
}
x++;
StoppingX += TwoBSquare;
EllipseError += XChange;
XChange += TwoBSquare;
if (2 * EllipseError + YChange > 0) {
y--;
StoppingY -= TwoASquare;
EllipseError += YChange;
YChange += TwoASquare;
}
}
}
void cBitmap::DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type)
{
// TODO This is just a quick and dirty implementation of a slope drawing
// machanism. If somebody can come up with a better solution, let's have it!
if (!Intersects(x1, y1, x2, y2))
return;
bool upper = Type & 0x01;
bool falling = Type & 0x02;
bool vertical = Type & 0x04;
if (vertical) {
for (int y = y1; y <= y2; y++) {
double c = cos((y - y1) * M_PI / (y2 - y1 + 1));
if (falling)
c = -c;
int x = int((x2 - x1 + 1) * c / 2);
if (upper && !falling || !upper && falling)
DrawRectangle(x1, y, (x1 + x2) / 2 + x, y, Color);
else
DrawRectangle((x1 + x2) / 2 + x, y, x2, y, Color);
}
}
else {
for (int x = x1; x <= x2; x++) {
double c = cos((x - x1) * M_PI / (x2 - x1 + 1));
if (falling)
c = -c;
int y = int((y2 - y1 + 1) * c / 2);
if (upper)
DrawRectangle(x, y1, x, (y1 + y2) / 2 + y, Color);
else
DrawRectangle(x, (y1 + y2) / 2 + y, x, y2, Color);
}
}
}
const tIndex *cBitmap::Data(int x, int y)
{
return &bitmap[y * width + x];
}
void cBitmap::ReduceBpp(const cPalette &Palette)
{
int NewBpp = Palette.Bpp();
if (Bpp() == 4 && NewBpp == 2) {
for (int i = width * height; i--; ) {
tIndex p = bitmap[i];
bitmap[i] = (p >> 2) | ((p & 0x03) != 0);
}
}
else if (Bpp() == 8) {
if (NewBpp == 2) {
for (int i = width * height; i--; ) {
tIndex p = bitmap[i];
bitmap[i] = (p >> 6) | ((p & 0x30) != 0);
}
}
else if (NewBpp == 4) {
for (int i = width * height; i--; ) {
tIndex p = bitmap[i];
bitmap[i] = p >> 4;
}
}
else
return;
}
else
return;
SetBpp(NewBpp);
Replace(Palette);
}
void cBitmap::ShrinkBpp(int NewBpp)
{
int NumOldColors;
const tColor *Colors = this->Colors(NumOldColors);
if (Colors) {
// Find the most frequently used colors and create a map table:
int Used[MAXNUMCOLORS] = { 0 };
int Map[MAXNUMCOLORS] = { 0 };
for (int i = width * height; i--; )
Used[bitmap[i]]++;
int MaxNewColors = (NewBpp == 4) ? 16 : 4;
cPalette NewPalette(NewBpp);
for (int i = 0; i < MaxNewColors; i++) {
int Max = 0;
int Index = -1;
for (int n = 0; n < NumOldColors; n++) {
if (Used[n] > Max) {
Max = Used[n];
Index = n;
}
}
if (Index >= 0) {
Used[Index] = 0;
Map[Index] = i;
NewPalette.SetColor(i, Colors[Index]);
}
else
break;
}
// Complete the map table for all other colors (will be set to closest match):
for (int n = 0; n < NumOldColors; n++) {
if (Used[n])
Map[n] = NewPalette.Index(Colors[n]);
}
// Do the actual index mapping:
for (int i = width * height; i--; )
bitmap[i] = Map[bitmap[i]];
SetBpp(NewBpp);
Replace(NewPalette);
}
}
// --- cOsd ------------------------------------------------------------------
int cOsd::osdLeft = 0;
int cOsd::osdTop = 0;
int cOsd::osdWidth = 0;
int cOsd::osdHeight = 0;
cVector<cOsd *> cOsd::Osds;
cOsd::cOsd(int Left, int Top, uint Level)
{
savedRegion = NULL;
numBitmaps = 0;
left = Left;
top = Top;
width = height = 0;
level = Level;
active = false;
for (int i = 0; i < Osds.Size(); i++) {
if (Osds[i]->level > level) {
Osds.Insert(this, i);
return;
}
}
Osds.Append(this);
}
cOsd::~cOsd()
{
for (int i = 0; i < numBitmaps; i++)
delete bitmaps[i];
delete savedRegion;
for (int i = 0; i < Osds.Size(); i++) {
if (Osds[i] == this) {
Osds.Remove(i);
if (Osds.Size())
Osds[0]->SetActive(true);
break;
}
}
}
void cOsd::SetOsdPosition(int Left, int Top, int Width, int Height)
{
osdLeft = Left;
osdTop = Top;
osdWidth = min(max(Width, MINOSDWIDTH), MAXOSDWIDTH);
osdHeight = min(max(Height, MINOSDHEIGHT), MAXOSDHEIGHT);
}
void cOsd::SetAntiAliasGranularity(uint FixedColors, uint BlendColors)
{
for (int i = 0; i < numBitmaps; i++)
bitmaps[i]->SetAntiAliasGranularity(FixedColors, BlendColors);
}
cBitmap *cOsd::GetBitmap(int Area)
{
return Area < numBitmaps ? bitmaps[Area] : NULL;
}
eOsdError cOsd::CanHandleAreas(const tArea *Areas, int NumAreas)
{
if (NumAreas > MAXOSDAREAS)
return oeTooManyAreas;
eOsdError Result = oeOk;
for (int i = 0; i < NumAreas; i++) {
if (Areas[i].x1 > Areas[i].x2 || Areas[i].y1 > Areas[i].y2 || Areas[i].x1 < 0 || Areas[i].y1 < 0)
return oeWrongAlignment;
for (int j = i + 1; j < NumAreas; j++) {
if (Areas[i].Intersects(Areas[j])) {
Result = oeAreasOverlap;
break;
}
}
}
return Result;
}
eOsdError cOsd::SetAreas(const tArea *Areas, int NumAreas)
{
eOsdError Result = CanHandleAreas(Areas, NumAreas);
if (Result == oeOk) {
while (numBitmaps)
delete bitmaps[--numBitmaps];
width = height = 0;
for (int i = 0; i < NumAreas; i++) {
bitmaps[numBitmaps++] = new cBitmap(Areas[i].Width(), Areas[i].Height(), Areas[i].bpp, Areas[i].x1, Areas[i].y1);
width = max(width, Areas[i].x2 + 1);
height = max(height, Areas[i].y2 + 1);
}
}
else
esyslog("ERROR: cOsd::SetAreas returned %d", Result);
return Result;
}
void cOsd::SaveRegion(int x1, int y1, int x2, int y2)
{
delete savedRegion;
savedRegion = new cBitmap(x2 - x1 + 1, y2 - y1 + 1, 8, x1, y1);
for (int i = 0; i < numBitmaps; i++)
savedRegion->DrawBitmap(bitmaps[i]->X0(), bitmaps[i]->Y0(), *bitmaps[i]);
}
void cOsd::RestoreRegion(void)
{
if (savedRegion) {
DrawBitmap(savedRegion->X0(), savedRegion->Y0(), *savedRegion);
delete savedRegion;
savedRegion = NULL;
}
}
eOsdError cOsd::SetPalette(const cPalette &Palette, int Area)
{
if (Area < numBitmaps)
bitmaps[Area]->Take(Palette);
return oeUnknown;
}
void cOsd::DrawPixel(int x, int y, tColor Color)
{
for (int i = 0; i < numBitmaps; i++)
bitmaps[i]->DrawPixel(x, y, Color);
}
void cOsd::DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg, tColor ColorBg, bool ReplacePalette, bool Overlay)
{
for (int i = 0; i < numBitmaps; i++)
bitmaps[i]->DrawBitmap(x, y, Bitmap, ColorFg, ColorBg, ReplacePalette, Overlay);
}
void cOsd::DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width, int Height, int Alignment)
{
for (int i = 0; i < numBitmaps; i++)
bitmaps[i]->DrawText(x, y, s, ColorFg, ColorBg, Font, Width, Height, Alignment);
}
void cOsd::DrawRectangle(int x1, int y1, int x2, int y2, tColor Color)
{
for (int i = 0; i < numBitmaps; i++)
bitmaps[i]->DrawRectangle(x1, y1, x2, y2, Color);
}
void cOsd::DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants)
{
for (int i = 0; i < numBitmaps; i++)
bitmaps[i]->DrawEllipse(x1, y1, x2, y2, Color, Quadrants);
}
void cOsd::DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type)
{
for (int i = 0; i < numBitmaps; i++)
bitmaps[i]->DrawSlope(x1, y1, x2, y2, Color, Type);
}
void cOsd::Flush(void)
{
}
// --- cOsdProvider ----------------------------------------------------------
cOsdProvider *cOsdProvider::osdProvider = NULL;
cOsdProvider::cOsdProvider(void)
{
delete osdProvider;
osdProvider = this;
}
cOsdProvider::~cOsdProvider()
{
osdProvider = NULL;
}
cOsd *cOsdProvider::NewOsd(int Left, int Top, uint Level)
{
if (Level == OSD_LEVEL_DEFAULT && cOsd::IsOpen())
esyslog("ERROR: attempt to open OSD while it is already open - using dummy OSD!");
else if (osdProvider) {
cOsd *ActiveOsd = cOsd::Osds.Size() ? cOsd::Osds[0] : NULL;
cOsd *Osd = osdProvider->CreateOsd(Left, Top, Level);
if (Osd == cOsd::Osds[0]) {
if (ActiveOsd)
ActiveOsd->SetActive(false);
Osd->SetActive(true);
}
return Osd;
}
else
esyslog("ERROR: no OSD provider available - using dummy OSD!");
return new cOsd(Left, Top, 999); // create a dummy cOsd, so that access won't result in a segfault
}
void cOsdProvider::Shutdown(void)
{
delete osdProvider;
osdProvider = NULL;
}
// --- cTextScroller ---------------------------------------------------------
cTextScroller::cTextScroller(void)
{
osd = NULL;
left = top = width = height = 0;
font = NULL;
colorFg = 0;
colorBg = 0;
offset = 0;
shown = 0;
}
cTextScroller::cTextScroller(cOsd *Osd, int Left, int Top, int Width, int Height, const char *Text, const cFont *Font, tColor ColorFg, tColor ColorBg)
{
Set(Osd, Left, Top, Width, Height, Text, Font, ColorFg, ColorBg);
}
void cTextScroller::Set(cOsd *Osd, int Left, int Top, int Width, int Height, const char *Text, const cFont *Font, tColor ColorFg, tColor ColorBg)
{
osd = Osd;
left = Left;
top = Top;
width = Width;
height = Height;
font = Font;
colorFg = ColorFg;
colorBg = ColorBg;
offset = 0;
textWrapper.Set(Text, Font, Width);
shown = min(Total(), height / font->Height());
height = shown * font->Height(); // sets height to the actually used height, which may be less than Height
DrawText();
}
void cTextScroller::Reset(void)
{
osd = NULL; // just makes sure it won't draw anything
}
void cTextScroller::DrawText(void)
{
if (osd) {
for (int i = 0; i < shown; i++)
osd->DrawText(left, top + i * font->Height(), textWrapper.GetLine(offset + i), colorFg, colorBg, font, width);
}
}
void cTextScroller::Scroll(bool Up, bool Page)
{
if (Up) {
if (CanScrollUp()) {
offset -= Page ? shown : 1;
if (offset < 0)
offset = 0;
DrawText();
}
}
else {
if (CanScrollDown()) {
offset += Page ? shown : 1;
if (offset + shown > Total())
offset = Total() - shown;
DrawText();
}
}
}