mirror of
https://github.com/vdr-projects/vdr.git
synced 2025-03-01 10:50:46 +00:00
VDR developer version 1.7.37 is now available at ftp://ftp.tvdr.de/vdr/Developer/vdr-1.7.37.tar.bz2 A 'diff' against the previous version is available at ftp://ftp.tvdr.de/vdr/Developer/vdr-1.7.36-1.7.37.diff MD5 checksums: 602dc7e678bcfcf075da36344a337562 vdr-1.7.37.tar.bz2 34e953fcffc112f316cbfc1f53915324 vdr-1.7.36-1.7.37.diff WARNING: ======== This is a developer version. Even though I use it in my productive environment. I strongly recommend that you only use it under controlled conditions and for testing and debugging. Approaching version 2.0.0: ========================== If all goes well, there should be no more functional or API changes before the final version 2.0.0. There will just be a few more fixes. From the HISTORY file: - Now also using FindHeader() in cMpeg2Fixer::AdjTref() (pointed out by Sören Moch). - Added missing template for DVBDIR to Make.config.template (reported by Derek Kelly). - The LCARS menu now also works if the OSD has only 1bpp (two colors). - Fixed possible garbage in the remaining time of the LCARS replay display in case the hours change from two to one digit. - Fixed upscaling bitmaps. The last row and column of the scaled bitmap was not filled, which resulted in empty lines between scaled subtitles. - Fixed a leftover line in case a two line subtitle was followed by a one line subtitle on the dvbhddevice in "high level" OSD mode. - Returning 0 from cDvbSdFfDevice::NumProvidedSystems() if option --outputonly is given. - The index file is now closed after initially reading it if it is older than 3600 seconds. - Improved responsiveness during replay when close to the recording's end. - Fixed a leftover progress display in the LCARS main menu when replay of a recording ends while the menu is open, and the live channel has no EPG information. - Fixed possible audio chatter when a recording is replayed to its very end. - Added dependency on 'i18n' to 'install-i18n' in the VDR Makefile (thanks to Tobias Grimm). - Changed several calls to Skins.Message() in vdr.c to Skins.QueueMessage() in order to avoid a black screen while such a message is displayed in case the channel will be switched (reported by Uwe Scheffler). - Updated the Slovakian language texts (thanks to Milan Hrala). - Improved LIRC timing for repeat function. - When pausing live video, the current audio and subtitle tracks are now retained. - Added some notes about plugin Makefiles to PLUGINS.html. - Avoiding an extra key press event if the repeat function kicks in when controlling VDR via the PC keyboard. - The new options "Setup/Miscellaneous/Remote control repeat delay" and "Setup/Miscellaneous/Remote control repeat delta" can be used to adjust the behavior of the remote control in case a key is held pressed down for a while, so that the repeat function kicks in (see MANUAL). The builtin LIRC and KBD remote controls already use these parameters. It is recommended that plugins that implement an interface to any kind of remote controls also use the parameters Setup.RcRepeatDelay and Setup.RcRepeatDelta for the desired purpose, and remove any setup options they might have that serve the same purpose. - cTimer no longer does any special "VFAT" handling to shorten directory names to 40 characters. When a string is used as a directory name for a recording, the maximum length of the directory path, as well as the individual directory names, is now limited to the values specified by the new command line option --dirnames (see man vdr(1) for details). For backwards compatibility the option --vfat is still available and has the same effect as --dirnames=250,40,1. - The macro MaxFileName is now obsolete and may be removed in future versions. Use NAME_MAX directly instead. - There is no more fixed limit to the maximum number of cPixmap objects an OSD can create. However, a particular device may still be unable to create an arbitrary number of pixmaps, due to limited resources. So it's always a good idea to use as few pixmaps as possible. - Fixed formatting and removed some superfluous break statements in vdr.c's command line option switch.
420 lines
10 KiB
C
420 lines
10 KiB
C
/*
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* remote.c: General Remote Control handling
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: remote.c 2.8 2013/02/03 15:44:55 kls Exp $
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*/
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#include "remote.h"
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#include <fcntl.h>
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#define __STDC_FORMAT_MACROS // Required for format specifiers
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#include <inttypes.h>
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#include <netinet/in.h>
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#include <string.h>
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#include <sys/types.h>
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#include <sys/time.h>
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#include <unistd.h>
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#include "tools.h"
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// --- cRemote ---------------------------------------------------------------
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#define INITTIMEOUT 10000 // ms
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#define REPEATTIMEOUT 1000 // ms
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eKeys cRemote::keys[MaxKeys];
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int cRemote::in = 0;
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int cRemote::out = 0;
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cTimeMs cRemote::repeatTimeout(-1);
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cRemote *cRemote::learning = NULL;
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char *cRemote::unknownCode = NULL;
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cMutex cRemote::mutex;
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cCondVar cRemote::keyPressed;
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const char *cRemote::keyMacroPlugin = NULL;
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const char *cRemote::callPlugin = NULL;
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bool cRemote::enabled = true;
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time_t cRemote::lastActivity = 0;
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cRemote::cRemote(const char *Name)
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{
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name = Name ? strdup(Name) : NULL;
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Remotes.Add(this);
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}
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cRemote::~cRemote()
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{
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Remotes.Del(this, false);
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free(name);
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}
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const char *cRemote::GetSetup(void)
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{
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return Keys.GetSetup(Name());
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}
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void cRemote::PutSetup(const char *Setup)
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{
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Keys.PutSetup(Name(), Setup);
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}
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bool cRemote::Initialize(void)
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{
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if (Ready()) {
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char *NewCode = NULL;
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eKeys Key = Get(INITTIMEOUT, &NewCode);
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if (Key != kNone || NewCode)
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return true;
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}
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return false;
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}
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void cRemote::Clear(void)
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{
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cMutexLock MutexLock(&mutex);
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in = out = 0;
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if (learning) {
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free(unknownCode);
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unknownCode = NULL;
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}
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}
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bool cRemote::Put(eKeys Key, bool AtFront)
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{
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if (Key != kNone) {
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cMutexLock MutexLock(&mutex);
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if (in != out && (keys[out] & k_Repeat) && (Key & k_Release))
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Clear();
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int d = out - in;
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if (d <= 0)
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d = MaxKeys + d;
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if (d - 1 > 0) {
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if (AtFront) {
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if (--out < 0)
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out = MaxKeys - 1;
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keys[out] = Key;
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}
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else {
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keys[in] = Key;
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if (++in >= MaxKeys)
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in = 0;
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}
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keyPressed.Broadcast();
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return true;
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}
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return false;
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}
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return true; // only a real key shall report an overflow!
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}
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bool cRemote::PutMacro(eKeys Key)
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{
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const cKeyMacro *km = KeyMacros.Get(Key);
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if (km) {
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keyMacroPlugin = km->Plugin();
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cMutexLock MutexLock(&mutex);
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for (int i = km->NumKeys(); --i > 0; ) {
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if (!Put(km->Macro()[i], true))
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return false;
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}
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}
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return true;
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}
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bool cRemote::Put(uint64_t Code, bool Repeat, bool Release)
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{
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char buffer[32];
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snprintf(buffer, sizeof(buffer), "%016"PRIX64, Code);
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return Put(buffer, Repeat, Release);
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}
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bool cRemote::Put(const char *Code, bool Repeat, bool Release)
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{
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if (learning && this != learning)
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return false;
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eKeys Key = Keys.Get(Name(), Code);
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if (Key != kNone) {
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if (Repeat)
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Key = eKeys(Key | k_Repeat);
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if (Release)
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Key = eKeys(Key | k_Release);
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return Put(Key);
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}
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if (learning) {
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free(unknownCode);
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unknownCode = strdup(Code);
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keyPressed.Broadcast();
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}
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return false;
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}
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bool cRemote::CallPlugin(const char *Plugin)
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{
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cMutexLock MutexLock(&mutex);
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if (!callPlugin) {
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callPlugin = Plugin;
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Put(k_Plugin);
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return true;
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}
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return false;
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}
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const char *cRemote::GetPlugin(void)
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{
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cMutexLock MutexLock(&mutex);
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const char *p = keyMacroPlugin;
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if (p)
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keyMacroPlugin = NULL;
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else {
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p = callPlugin;
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callPlugin = NULL;
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}
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return p;
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}
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bool cRemote::HasKeys(void)
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{
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cMutexLock MutexLock(&mutex);
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return in != out && !(keys[out] & k_Repeat);
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}
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eKeys cRemote::Get(int WaitMs, char **UnknownCode)
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{
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for (;;) {
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cMutexLock MutexLock(&mutex);
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if (in != out) {
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eKeys k = keys[out];
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if (++out >= MaxKeys)
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out = 0;
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if ((k & k_Repeat) != 0)
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repeatTimeout.Set(REPEATTIMEOUT);
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TriggerLastActivity();
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return enabled ? k : kNone;
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}
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else if (!WaitMs || !keyPressed.TimedWait(mutex, WaitMs) && repeatTimeout.TimedOut())
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return kNone;
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else if (learning && UnknownCode && unknownCode) {
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*UnknownCode = unknownCode;
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unknownCode = NULL;
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return kNone;
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}
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}
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}
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void cRemote::TriggerLastActivity(void)
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{
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lastActivity = time(NULL);
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}
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// --- cRemotes --------------------------------------------------------------
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cRemotes Remotes;
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// --- cKbdRemote ------------------------------------------------------------
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struct tKbdMap {
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eKbdFunc func;
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uint64_t code;
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};
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static tKbdMap KbdMap[] = {
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{ kfF1, 0x0000001B5B31317EULL },
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{ kfF2, 0x0000001B5B31327EULL },
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{ kfF3, 0x0000001B5B31337EULL },
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{ kfF4, 0x0000001B5B31347EULL },
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{ kfF5, 0x0000001B5B31357EULL },
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{ kfF6, 0x0000001B5B31377EULL },
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{ kfF7, 0x0000001B5B31387EULL },
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{ kfF8, 0x0000001B5B31397EULL },
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{ kfF9, 0x0000001B5B32307EULL },
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{ kfF10, 0x0000001B5B32317EULL },
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{ kfF11, 0x0000001B5B32327EULL },
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{ kfF12, 0x0000001B5B32337EULL },
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{ kfUp, 0x00000000001B5B41ULL },
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{ kfDown, 0x00000000001B5B42ULL },
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{ kfLeft, 0x00000000001B5B44ULL },
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{ kfRight, 0x00000000001B5B43ULL },
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{ kfHome, 0x00000000001B5B48ULL },
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{ kfEnd, 0x00000000001B5B46ULL },
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{ kfPgUp, 0x000000001B5B357EULL },
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{ kfPgDown, 0x000000001B5B367EULL },
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{ kfIns, 0x000000001B5B327EULL },
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{ kfDel, 0x000000001B5B337EULL },
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{ kfNone, 0x0000000000000000ULL }
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};
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bool cKbdRemote::kbdAvailable = false;
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bool cKbdRemote::rawMode = false;
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cKbdRemote::cKbdRemote(void)
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:cRemote("KBD")
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,cThread("KBD remote control")
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{
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tcgetattr(STDIN_FILENO, &savedTm);
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struct termios tm;
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if (tcgetattr(STDIN_FILENO, &tm) == 0) {
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tm.c_iflag = 0;
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tm.c_lflag &= ~(ICANON | ECHO);
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tm.c_cc[VMIN] = 0;
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tm.c_cc[VTIME] = 0;
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tcsetattr(STDIN_FILENO, TCSANOW, &tm);
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}
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kbdAvailable = true;
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Start();
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}
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cKbdRemote::~cKbdRemote()
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{
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kbdAvailable = false;
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Cancel(3);
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tcsetattr(STDIN_FILENO, TCSANOW, &savedTm);
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}
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void cKbdRemote::SetRawMode(bool RawMode)
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{
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rawMode = RawMode;
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}
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uint64_t cKbdRemote::MapFuncToCode(int Func)
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{
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for (tKbdMap *p = KbdMap; p->func != kfNone; p++) {
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if (p->func == Func)
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return p->code;
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}
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return (Func <= 0xFF) ? Func : 0;
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}
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int cKbdRemote::MapCodeToFunc(uint64_t Code)
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{
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for (tKbdMap *p = KbdMap; p->func != kfNone; p++) {
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if (p->code == Code)
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return p->func;
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}
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if (Code <= 0xFF)
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return Code;
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return kfNone;
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}
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void cKbdRemote::PutKey(uint64_t Code, bool Repeat, bool Release)
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{
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if (rawMode || !Put(Code, Repeat, Release)) {
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if (int func = MapCodeToFunc(Code))
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Put(KBDKEY(func), Repeat, Release);
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}
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}
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int cKbdRemote::ReadKey(void)
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{
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cPoller Poller(STDIN_FILENO);
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if (Poller.Poll(50)) {
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uchar ch = 0;
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int r = safe_read(STDIN_FILENO, &ch, 1);
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if (r == 1)
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return ch;
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if (r < 0)
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LOG_ERROR_STR("cKbdRemote");
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}
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return -1;
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}
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uint64_t cKbdRemote::ReadKeySequence(void)
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{
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uint64_t k = 0;
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int key1;
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if ((key1 = ReadKey()) >= 0) {
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k = key1;
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if (key1 == 0x1B) {
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// Start of escape sequence
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if ((key1 = ReadKey()) >= 0) {
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k <<= 8;
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k |= key1 & 0xFF;
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switch (key1) {
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case 0x4F: // 3-byte sequence
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if ((key1 = ReadKey()) >= 0) {
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k <<= 8;
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k |= key1 & 0xFF;
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}
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break;
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case 0x5B: // 3- or more-byte sequence
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if ((key1 = ReadKey()) >= 0) {
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k <<= 8;
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k |= key1 & 0xFF;
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switch (key1) {
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case 0x31 ... 0x3F: // more-byte sequence
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case 0x5B: // strange, may apparently occur
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do {
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if ((key1 = ReadKey()) < 0)
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break; // Sequence ends here
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k <<= 8;
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k |= key1 & 0xFF;
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} while (key1 != 0x7E);
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break;
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default: ;
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}
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}
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break;
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default: ;
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}
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}
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}
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}
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return k;
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}
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void cKbdRemote::Action(void)
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{
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cTimeMs FirstTime;
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cTimeMs LastTime;
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uint64_t FirstCommand = 0;
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uint64_t LastCommand = 0;
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bool Delayed = false;
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bool Repeat = false;
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while (Running()) {
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uint64_t Command = ReadKeySequence();
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if (Command) {
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if (Command == LastCommand) {
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// If two keyboard events with the same command come in without an intermediate
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// timeout, this is a long key press that caused the repeat function to kick in:
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Delayed = false;
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FirstCommand = 0;
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if (FirstTime.Elapsed() < (uint)Setup.RcRepeatDelay)
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continue; // repeat function kicks in after a short delay
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if (LastTime.Elapsed() < (uint)Setup.RcRepeatDelta)
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continue; // skip same keys coming in too fast
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PutKey(Command, true);
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Repeat = true;
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LastTime.Set();
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}
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else if (Command == FirstCommand) {
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// If the same command comes in twice with an intermediate timeout, we
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// need to delay the second command to see whether it is going to be
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// a repeat function or a separate key press:
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Delayed = true;
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}
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else {
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// This is a totally new key press, so we accept it immediately:
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PutKey(Command);
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Delayed = false;
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FirstCommand = Command;
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FirstTime.Set();
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}
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}
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else if (Repeat) {
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// Timeout after a repeat function, so we generate a 'release':
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PutKey(LastCommand, false, true);
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Repeat = false;
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}
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else if (Delayed && FirstCommand) {
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// Timeout after two normal key presses of the same key, so accept the
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// delayed key:
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PutKey(FirstCommand);
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Delayed = false;
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FirstCommand = 0;
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FirstTime.Set();
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}
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LastCommand = Command;
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}
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}
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