vdr/timers.h
Klaus Schmidinger 5109addf9c Version 1.7.33
VDR developer version 1.7.33 is now available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-1.7.33.tar.bz2

A 'diff' against the previous version is available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-1.7.32-1.7.33.diff

MD5 checksums:

7c21451360ac7959d0d95e533d34451c  vdr-1.7.33.tar.bz2
c79257198f8569bc02f43dc470ee3076  vdr-1.7.32-1.7.33.diff

WARNING:
========

This is a developer version. Even though I use it in my productive
environment. I strongly recommend that you only use it under controlled
conditions and for testing and debugging.

IMPORTANT:
==========

This version of VDR no longer sets LC_NUMERIC to "C" in order to make
sure any floating point numbers written to configuration files use a
proper decimal point. It rather explicitly converts such numbers using the
new functions atod() and dtoa().
IF YOU USE PLUGINS THAT STORE FLOATING POINT NUMBERS IN THEIR OWN CONFIGURATION
FILES, YOU SHOULD SET
export LC_NUMERIC=C
BEFORE RUNNING VDR, UNTIL THESE PLUGINS HAVE BEEN PROPERLY UPDATED.

From the HISTORY file:
- In order to be able to play TS recordings from other sources, in which there is
  more than one PMT PID in the PAT, 'int cPatPmtParser::PatPmt(void)' has been changed
  to 'bool cPatPmtParser::IsPatPmt(int Pid)'.
- Fixed learning remote control keys with the LCARS skin.
- Updated the Macedonian OSD texts (thanks to Dimitar Petrovski).
- Fixed getting only non-video packets in cCuttingThread::GetPendingPackets() (reported
  by Sören Moch).
- Changed all occurrences of MPEG4 to H264 (pointed out by Sören Moch).
- Fixed getting the number of editing sequences in case the last sequence has no actual
  end mark.
- The cutter now only increments the TS continuity counter for packets that have a
  payload (pointed out by Sören Moch).
- Fixed adjusting the DTS values in the cutter, to compensate for dropped B-frames
  (pointed out by Sören Moch).
- Fixed a typo in skins.h (thanks to Lars Hanisch).
- Simplified calculating the PTS offset in cPtsFixer::Fix() and fixed the overflow
  handling of PCR values (thanks to Sören Moch).
- Fixed calling iconv_close() only with a valid iconv_t value (thanks to Juergen Lock).
- Fixed faulty opening of the Recordings menu when pressing the Play key during normal
  live viewing mode in case there is a "last viewed" recording.
- Fixed some #include statements in plugins to use <vdr/...> instead of "vdr/..."
  (thanks to Lars Hanisch).
- Fixed some spellings in osd.h and svdrp.c (thanks to Ville Skyttä).
- Fixed handling lowercase polarization characters in channel definitions if no DiSEqC
  is used (reported by Mike Hay, actual bug pointed out by Stefan Huelswitt).
- Synchronizing system time to the transponder time is now done using adjtime() in order
  to avoid discontinuities (suggested by Manuel Reimer). If the time difference is more
  than 10 seconds, stime() is still used to do the initial sync.
- The '7' and '9' keys now jump to the very beginning or end, respectively, of the
  recording, even if there is no mark set at that point (following a request from
  Andre Weidemann).
- Now always setting the TDT EIT filter, because otherwise when turning on using the
  transponder time in the Setup menu, it would only be used after the next restart
  of VDR (thanks to Sundararaj Reel).
- The new functions cDevice::CanScaleVideo() and cDevice::ScaleVideo() can be used by
  derived output devices to implement scaling the video to a given size and location
  (based on a suggestion by Lucian Muresan).
- The SVDRP command HITK now discards any keys if the remote control is currently
  turned off (thanks to Alexander Hans).
- The new remote control key "Play/Pause" can be used with remote controls that don't
  have separate keys for "Play" and "Pause", but rather have a single key for both
  functions (thanks to Stefan Hofmann for suggesting to implement support for such
  remote controls).
- The new option "Setup/Replay/Pause on mark set" can be used to activate automatically
  going into Pause mode if an editing mark is set during replay (suggested by Andre
  Weidemann).
- When regenerating the index of a recording, the frame rate stored in the info file
  is now automatically fixed if it differs from the value detected by the frame
  detector.
- Fixed creating the edited version directory if a relative file name is given in
  the call to 'vdr --edit' (the '/video' part was stripped from the given file name
  even if it wasn't there).
- The new option "Setup/Replay/Progress display time" can be used to activate
  automatically displaying the progress display whenever replay of a recording is
  started (suggested by Stefan Blochberger).
- Changed reading and writing of floating point numbers into configuration files to
  make it independent of the decimal point used in the current locale. All calls to
  atof() have been replaced with the new function atod(), which makes sure the string
  representation of a floating point number using a '.' as decimal point will be
  handled correctly, even if the locale in use expects a ',' as the decimal point.
  Plugins that read floating point numbers from their own configuration files will
  also need to use atod() for this, or use a method of their own (this is not necessary
  if values are stored in VDR's setup.conf file, because VDR takes care of this).
  The reason for these changes is that floating point numbers presented to the user
  shall be displayed in the way defined by the current locale (suggested by Stefan
  Blochberger).
  If you use plugins that store floating point values in configuration files of their
  own and have not yet been adapted to this change, you should set
  export LC_NUMERIC=C
  before running VDR. Otherwise your plugin's configuration data may not be read or
  written correctly.
- The new functions SetItemEvent(), SetItemTimer(), SetItemChannel() and
  SetItemRecording() of the cSkinDisplayMenu class can be reimplemented by skin
  plugins to display these items in a more elaborate way than just a simple line of
  text.
2012-12-26 17:18:12 +01:00

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/*
* timers.h: Timer handling
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: timers.h 2.5 2012/12/07 13:13:40 kls Exp $
*/
#ifndef __TIMERS_H
#define __TIMERS_H
#include "channels.h"
#include "config.h"
#include "epg.h"
#include "tools.h"
enum eTimerFlags { tfNone = 0x0000,
tfActive = 0x0001,
tfInstant = 0x0002,
tfVps = 0x0004,
tfRecording = 0x0008,
tfAll = 0xFFFF,
};
enum eTimerMatch { tmNone, tmPartial, tmFull };
class cTimer : public cListObject {
friend class cMenuEditTimer;
private:
mutable time_t startTime, stopTime;
time_t lastSetEvent;
mutable time_t deferred; ///< Matches(time_t, ...) will return false if the current time is before this value
bool recording, pending, inVpsMargin;
uint flags;
cChannel *channel;
mutable time_t day; ///< midnight of the day this timer shall hit, or of the first day it shall hit in case of a repeating timer
int weekdays; ///< bitmask, lowest bits: SSFTWTM (the 'M' is the LSB)
int start;
int stop;
int priority;
int lifetime;
mutable char file[MaxFileName];
char *aux;
const cEvent *event;
public:
cTimer(bool Instant = false, bool Pause = false, cChannel *Channel = NULL);
cTimer(const cEvent *Event);
cTimer(const cTimer &Timer);
virtual ~cTimer();
cTimer& operator= (const cTimer &Timer);
virtual int Compare(const cListObject &ListObject) const;
bool Recording(void) const { return recording; }
bool Pending(void) const { return pending; }
bool InVpsMargin(void) const { return inVpsMargin; }
uint Flags(void) const { return flags; }
const cChannel *Channel(void) const { return channel; }
time_t Day(void) const { return day; }
int WeekDays(void) const { return weekdays; }
int Start(void) const { return start; }
int Stop(void) const { return stop; }
int Priority(void) const { return priority; }
int Lifetime(void) const { return lifetime; }
const char *File(void) const { return file; }
time_t FirstDay(void) const { return weekdays ? day : 0; }
const char *Aux(void) const { return aux; }
time_t Deferred(void) const { return deferred; }
cString ToText(bool UseChannelID = false) const;
cString ToDescr(void) const;
const cEvent *Event(void) const { return event; }
bool Parse(const char *s);
bool Save(FILE *f);
bool IsSingleEvent(void) const;
static int GetMDay(time_t t);
static int GetWDay(time_t t);
bool DayMatches(time_t t) const;
static time_t IncDay(time_t t, int Days);
static time_t SetTime(time_t t, int SecondsFromMidnight);
void SetFile(const char *File);
bool Matches(time_t t = 0, bool Directly = false, int Margin = 0) const;
eTimerMatch Matches(const cEvent *Event, int *Overlap = NULL) const;
bool Expired(void) const;
time_t StartTime(void) const;
time_t StopTime(void) const;
void SetEventFromSchedule(const cSchedules *Schedules = NULL);
void SetEvent(const cEvent *Event);
void SetRecording(bool Recording);
void SetPending(bool Pending);
void SetInVpsMargin(bool InVpsMargin);
void SetDay(time_t Day);
void SetWeekDays(int WeekDays);
void SetStart(int Start);
void SetStop(int Stop);
void SetPriority(int Priority);
void SetLifetime(int Lifetime);
void SetAux(const char *Aux);
void SetDeferred(int Seconds);
void SetFlags(uint Flags);
void ClrFlags(uint Flags);
void InvFlags(uint Flags);
bool HasFlags(uint Flags) const;
void Skip(void);
void OnOff(void);
cString PrintFirstDay(void) const;
static int TimeToInt(int t);
static bool ParseDay(const char *s, time_t &Day, int &WeekDays);
static cString PrintDay(time_t Day, int WeekDays, bool SingleByteChars);
};
class cTimers : public cConfig<cTimer> {
private:
int state;
int beingEdited;
time_t lastSetEvents;
time_t lastDeleteExpired;
public:
cTimers(void);
cTimer *GetTimer(cTimer *Timer);
cTimer *GetMatch(time_t t);
cTimer *GetMatch(const cEvent *Event, eTimerMatch *Match = NULL);
cTimer *GetNextActiveTimer(void);
int BeingEdited(void) { return beingEdited; }
void IncBeingEdited(void) { beingEdited++; }
void DecBeingEdited(void) { if (!--beingEdited) lastSetEvents = 0; }
void SetModified(void);
bool Modified(int &State);
///< Returns true if any of the timers have been modified, which
///< is detected by State being different than the internal state.
///< Upon return the internal state will be stored in State.
void SetEvents(void);
void DeleteExpired(void);
void Add(cTimer *Timer, cTimer *After = NULL);
void Ins(cTimer *Timer, cTimer *Before = NULL);
void Del(cTimer *Timer, bool DeleteObject = true);
};
extern cTimers Timers;
class cSortedTimers : public cVector<const cTimer *> {
public:
cSortedTimers(void);
};
#endif //__TIMERS_H