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vdr/skins.c

384 lines
9.7 KiB
C

/*
* skins.c: The optical appearance of the OSD
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: skins.c 2.6 2012/04/08 11:38:57 kls Exp $
*/
#include "skins.h"
#include "interface.h"
#include "status.h"
// --- cSkinQueuedMessage ----------------------------------------------------
class cSkinQueuedMessage : public cListObject {
friend class cSkins;
private:
eMessageType type;
char *message;
int seconds;
int timeout;
tThreadId threadId;
eKeys key;
int state;
cMutex mutex;
cCondVar condVar;
public:
cSkinQueuedMessage(eMessageType Type, const char *s, int Seconds, int Timeout);
virtual ~cSkinQueuedMessage();
};
cSkinQueuedMessage::cSkinQueuedMessage(eMessageType Type, const char *s, int Seconds, int Timeout)
{
type = Type;
message = s ? strdup(s) : NULL;
seconds = Seconds;
timeout = Timeout;
threadId = cThread::ThreadId();
key = kNone;
state = 0; // waiting
}
cSkinQueuedMessage::~cSkinQueuedMessage()
{
free(message);
}
cList<cSkinQueuedMessage> SkinQueuedMessages;
// --- cSkinDisplay ----------------------------------------------------------
cSkinDisplay *cSkinDisplay::current = NULL;
cSkinDisplay::cSkinDisplay(void)
{
current = this;
editableWidth = 100; //XXX
}
cSkinDisplay::~cSkinDisplay()
{
current = NULL;
}
// --- cSkinDisplayMenu ------------------------------------------------------
cSkinDisplayMenu::cSkinDisplayMenu(void)
{
menuCategory = mcUnknown;
SetTabs(0);
}
void cSkinDisplayMenu::SetMenuCategory(eMenuCategory MenuCategory)
{
menuCategory = MenuCategory;
}
void cSkinDisplayMenu::SetTabs(int Tab1, int Tab2, int Tab3, int Tab4, int Tab5)
{
tabs[0] = 0;
tabs[1] = Tab1 ? tabs[0] + Tab1 : 0;
tabs[2] = Tab2 ? tabs[1] + Tab2 : 0;
tabs[3] = Tab3 ? tabs[2] + Tab3 : 0;
tabs[4] = Tab4 ? tabs[3] + Tab4 : 0;
tabs[5] = Tab5 ? tabs[4] + Tab5 : 0;
for (int i = 1; i < MaxTabs; i++)
tabs[i] *= AvgCharWidth();
}
void cSkinDisplayMenu::Scroll(bool Up, bool Page)
{
textScroller.Scroll(Up, Page);
}
const char *cSkinDisplayMenu::GetTabbedText(const char *s, int Tab)
{
if (!s)
return NULL;
static char buffer[1000];
const char *a = s;
const char *b = strchrnul(a, '\t');
while (*b && Tab-- > 0) {
a = b + 1;
b = strchrnul(a, '\t');
}
if (!*b)
return (Tab <= 0) ? a : NULL;
unsigned int n = b - a;
if (n >= sizeof(buffer))
n = sizeof(buffer) - 1;
strncpy(buffer, a, n);
buffer[n] = 0;
return buffer;
}
void cSkinDisplayMenu::SetScrollbar(int Total, int Offset)
{
}
int cSkinDisplayMenu::GetTextAreaWidth(void) const
{
return 0;
}
const cFont *cSkinDisplayMenu::GetTextAreaFont(bool) const
{
return NULL;
}
// --- cSkinDisplayReplay::cProgressBar --------------------------------------
cSkinDisplayReplay::cProgressBar::cProgressBar(int Width, int Height, int Current, int Total, const cMarks *Marks, tColor ColorSeen, tColor ColorRest, tColor ColorSelected, tColor ColorMark, tColor ColorCurrent)
:cBitmap(Width, Height, 2)
{
total = Total;
if (total > 0) {
int p = Pos(Current);
DrawRectangle(0, 0, p, Height - 1, ColorSeen);
DrawRectangle(p + 1, 0, Width - 1, Height - 1, ColorRest);
if (Marks) {
bool Start = true;
for (const cMark *m = Marks->First(); m; m = Marks->Next(m)) {
int p1 = Pos(m->Position());
if (Start) {
const cMark *m2 = Marks->Next(m);
int p2 = Pos(m2 ? m2->Position() : total);
int h = Height / 3;
DrawRectangle(p1, h, p2, Height - h, ColorSelected);
}
Mark(p1, Start, m->Position() == Current, ColorMark, ColorCurrent);
Start = !Start;
}
}
}
}
void cSkinDisplayReplay::cProgressBar::Mark(int x, bool Start, bool Current, tColor ColorMark, tColor ColorCurrent)
{
DrawRectangle(x, 0, x, Height() - 1, ColorMark);
const int d = Height() / (Current ? 3 : 9);
for (int i = 0; i < d; i++) {
int h = Start ? i : Height() - 1 - i;
DrawRectangle(x - d + i, h, x + d - i, h, Current ? ColorCurrent : ColorMark);
}
}
// --- cSkinDisplayReplay ----------------------------------------------------
cSkinDisplayReplay::cSkinDisplayReplay(void)
{
marks = NULL;
}
void cSkinDisplayReplay::SetMarks(const cMarks *Marks)
{
marks = Marks;
}
// --- cSkin -----------------------------------------------------------------
cSkin::cSkin(const char *Name, cTheme *Theme)
{
name = strdup(Name);
theme = Theme;
if (theme)
cThemes::Save(name, theme);
Skins.Add(this);
}
cSkin::~cSkin()
{
free(name);
}
// --- cSkins ----------------------------------------------------------------
cSkins Skins;
cSkins::cSkins(void)
{
displayMessage = NULL;
}
cSkins::~cSkins()
{
delete displayMessage;
}
bool cSkins::SetCurrent(const char *Name)
{
if (Name) {
for (cSkin *Skin = First(); Skin; Skin = Next(Skin)) {
if (strcmp(Skin->Name(), Name) == 0) {
isyslog("setting current skin to \"%s\"", Name);
current = Skin;
return true;
}
}
}
current = First();
if (current)
isyslog("skin \"%s\" not available - using \"%s\" instead", Name, current->Name());
else
esyslog("ERROR: no skin available");
return current != NULL;
}
eKeys cSkins::Message(eMessageType Type, const char *s, int Seconds)
{
if (!cThread::IsMainThread()) {
dsyslog("cSkins::Message() called from background thread - ignored! (Use cSkins::QueueMessage() instead)");
return kNone;
}
switch (Type) {
case mtInfo: isyslog("info: %s", s); break;
case mtWarning: isyslog("warning: %s", s); break;
case mtError: esyslog("ERROR: %s", s); break;
default: ;
}
if (!Current())
return kNone;
if (!cSkinDisplay::Current()) {
if (displayMessage)
delete displayMessage;
displayMessage = Current()->DisplayMessage();
}
cSkinDisplay::Current()->SetMessage(Type, s);
cSkinDisplay::Current()->Flush();
cStatus::MsgOsdStatusMessage(s);
eKeys k = kNone;
if (Type != mtStatus) {
k = Interface->Wait(Seconds);
if (displayMessage) {
delete displayMessage;
displayMessage = NULL;
cStatus::MsgOsdClear();
}
else {
cSkinDisplay::Current()->SetMessage(Type, NULL);
cStatus::MsgOsdStatusMessage(NULL);
}
}
else if (!s && displayMessage) {
delete displayMessage;
displayMessage = NULL;
cStatus::MsgOsdClear();
}
return k;
}
int cSkins::QueueMessage(eMessageType Type, const char *s, int Seconds, int Timeout)
{
if (Type == mtStatus) {
dsyslog("cSkins::QueueMessage() called with mtStatus - ignored!");
return kNone;
}
if (isempty(s)) {
if (!cThread::IsMainThread()) {
queueMessageMutex.Lock();
for (cSkinQueuedMessage *m = SkinQueuedMessages.Last(); m; m = SkinQueuedMessages.Prev(m)) {
if (m->threadId == cThread::ThreadId() && m->state == 0)
m->state = 2; // done
}
queueMessageMutex.Unlock();
}
else
dsyslog("cSkins::QueueMessage() called with empty message from main thread - ignored!");
return kNone;
}
int k = kNone;
if (Timeout > 0) {
if (cThread::IsMainThread()) {
dsyslog("cSkins::QueueMessage() called from main thread with Timeout = %d - ignored!", Timeout);
return k;
}
cSkinQueuedMessage *m = new cSkinQueuedMessage(Type, s, Seconds, Timeout);
queueMessageMutex.Lock();
SkinQueuedMessages.Add(m);
m->mutex.Lock();
queueMessageMutex.Unlock();
if (m->condVar.TimedWait(m->mutex, Timeout * 1000))
k = m->key;
else
k = -1; // timeout, nothing has been displayed
m->state = 2; // done
m->mutex.Unlock();
}
else {
queueMessageMutex.Lock();
// Check if there is a waiting message w/o timeout for this thread:
if (Timeout == -1) {
for (cSkinQueuedMessage *m = SkinQueuedMessages.Last(); m; m = SkinQueuedMessages.Prev(m)) {
if (m->threadId == cThread::ThreadId()) {
if (m->state == 0 && m->timeout == -1)
m->state = 2; // done
break;
}
}
}
// Add the new message:
SkinQueuedMessages.Add(new cSkinQueuedMessage(Type, s, Seconds, Timeout));
queueMessageMutex.Unlock();
}
return k;
}
void cSkins::ProcessQueuedMessages(void)
{
if (!cThread::IsMainThread()) {
dsyslog("cSkins::ProcessQueuedMessages() called from background thread - ignored!");
return;
}
cSkinQueuedMessage *msg = NULL;
// Get the first waiting message:
queueMessageMutex.Lock();
for (cSkinQueuedMessage *m = SkinQueuedMessages.First(); m; m = SkinQueuedMessages.Next(m)) {
if (m->state == 0) { // waiting
m->state = 1; // active
msg = m;
break;
}
}
queueMessageMutex.Unlock();
// Display the message:
if (msg) {
msg->mutex.Lock();
if (msg->state == 1) { // might have changed since we got it
msg->key = Skins.Message(msg->type, msg->message, msg->seconds);
if (msg->timeout == 0)
msg->state = 2; // done
else
msg->condVar.Broadcast();
}
msg->mutex.Unlock();
}
// Remove done messages from the queue:
queueMessageMutex.Lock();
for (;;) {
cSkinQueuedMessage *m = SkinQueuedMessages.First();
if (m && m->state == 2) { // done
SkinQueuedMessages.Del(m);
}
else
break;
}
queueMessageMutex.Unlock();
}
void cSkins::Flush(void)
{
if (cSkinDisplay::Current())
cSkinDisplay::Current()->Flush();
}
void cSkins::Clear(void)
{
if (displayMessage) {
delete displayMessage;
displayMessage = NULL;
}
cList<cSkin>::Clear();
}