vdr/skins.c
Klaus Schmidinger 19b952728e Version 1.7.27
Original announce message:
VDR developer version 1.7.27 is now available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-1.7.27.tar.bz2

A 'diff' against the previous version is available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-1.7.26-1.7.27.diff

MD5 checksums:

bfeaa79a9e55144bca2b69139c45f1bb  vdr-1.7.27.tar.bz2
b23344be51d3e2c2d96cc2dd4e8e564e  vdr-1.7.26-1.7.27.diff

WARNING:
========

This is a developer version. Even though I use it in my productive
environment. I strongly recommend that you only use it under controlled
conditions and for testing and debugging.

From the HISTORY file:
- Updated the Finnish OSD texts (thanks to Rolf Ahrenberg).
- Changed the Green button in the "Edit timer" menu from "Once" to "Single"
  (suggested by Rolf Ahrenberg).
- Fixed some typos in HISTORY and CONTRIBUTORS (thanks to Ville Skyttä).
- The channel name column in the "What's on now/next" menu now adjusts its width
  to display the full short name of each channel (suggested by Dominic Evans).
- Dropped the meanwhile obsolete script 'i18n-to-gettext'.
- Removed the obsolete function cPlugin::RegisterI18n().
- Removed the obsolete typedef tI18nPhrase.
- Adapted menu column widths of 'skincurses' to the wider HD OSD sizes.
- Deactivated definition of __RECORDING_H_DEPRECATED_DIRECT_MEMBER_ACCESS (recording.h)
  and LEGACY_CRECEIVER (receiver.h) to trigger an error for any plugin that still
  uses the respective code. You can reactivate these to quickly make your plugin
  compile again, but beware that these code parts will be removed in one of the next
  versions.
- Made the "overloaded-virtual" warning an error to detect hidden overloaded
  virtual functions (thanks to Anssi Hannula for pointing out -Werror=...).
  Plugin authors may want to change -Woverloaded-virtual to -Werror=overloaded-virtual
  in their Makefiles.
- Updated the Estonian OSD texts (thanks to Arthur Konovalov).
- Improved fast forwarding to the end of a timeshift recording.
- The new function cDevice::DeviceName() returns a string identifying the name of
  the given device.
- When toggling a timer between "Single" and "Repeating", the previous setting is now
  retained in case the user toggles back to the original value.
- When estimating the remaining disk space (in hours), the average data rate of all
  existing recordings is now taken into account. If this value can't be determined,
  the previous value of 25.75 MB/min is taken.
- No longer using GetFont() (which is not thread safe) in the 'osddemo' plugin.
- No longer using GetFont() (which is not thread safe) in cSubtitleRegion::UpdateTextData().
- Fixed a memory leak in cSubtitleRegion::UpdateTextData().
- Moved setting LC_NUMERIC further up to make sure any floating point numbers use a
  decimal point (suggested by Tobias Grimm).
- Added missing channel locking to cEIT.
- Fixed reduced bpp support for DVB subtitles (thanks to Rolf Ahrenberg).
- Updated the Italian OSD texts (thanks to Diego Pierotto).
- Reverted some improvements to Make.config.template (thanks to Christian Ruppert).
- Fixed handling IDLEPRIORITY in cDvbDevice::ProvidesChannel() (thanks to Frank
  Schmirler).
2012-03-25 15:43:37 +02:00

378 lines
9.6 KiB
C

/*
* skins.c: The optical appearance of the OSD
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: skins.c 2.5 2012/03/11 14:36:11 kls Exp $
*/
#include "skins.h"
#include "interface.h"
#include "status.h"
// --- cSkinQueuedMessage ----------------------------------------------------
class cSkinQueuedMessage : public cListObject {
friend class cSkins;
private:
eMessageType type;
char *message;
int seconds;
int timeout;
tThreadId threadId;
eKeys key;
int state;
cMutex mutex;
cCondVar condVar;
public:
cSkinQueuedMessage(eMessageType Type, const char *s, int Seconds, int Timeout);
virtual ~cSkinQueuedMessage();
};
cSkinQueuedMessage::cSkinQueuedMessage(eMessageType Type, const char *s, int Seconds, int Timeout)
{
type = Type;
message = s ? strdup(s) : NULL;
seconds = Seconds;
timeout = Timeout;
threadId = cThread::ThreadId();
key = kNone;
state = 0; // waiting
}
cSkinQueuedMessage::~cSkinQueuedMessage()
{
free(message);
}
cList<cSkinQueuedMessage> SkinQueuedMessages;
// --- cSkinDisplay ----------------------------------------------------------
cSkinDisplay *cSkinDisplay::current = NULL;
cSkinDisplay::cSkinDisplay(void)
{
current = this;
editableWidth = 100; //XXX
}
cSkinDisplay::~cSkinDisplay()
{
current = NULL;
}
// --- cSkinDisplayMenu ------------------------------------------------------
cSkinDisplayMenu::cSkinDisplayMenu(void)
{
SetTabs(0);
}
void cSkinDisplayMenu::SetTabs(int Tab1, int Tab2, int Tab3, int Tab4, int Tab5)
{
tabs[0] = 0;
tabs[1] = Tab1 ? tabs[0] + Tab1 : 0;
tabs[2] = Tab2 ? tabs[1] + Tab2 : 0;
tabs[3] = Tab3 ? tabs[2] + Tab3 : 0;
tabs[4] = Tab4 ? tabs[3] + Tab4 : 0;
tabs[5] = Tab5 ? tabs[4] + Tab5 : 0;
for (int i = 1; i < MaxTabs; i++)
tabs[i] *= AvgCharWidth();
}
void cSkinDisplayMenu::Scroll(bool Up, bool Page)
{
textScroller.Scroll(Up, Page);
}
const char *cSkinDisplayMenu::GetTabbedText(const char *s, int Tab)
{
if (!s)
return NULL;
static char buffer[1000];
const char *a = s;
const char *b = strchrnul(a, '\t');
while (*b && Tab-- > 0) {
a = b + 1;
b = strchrnul(a, '\t');
}
if (!*b)
return (Tab <= 0) ? a : NULL;
unsigned int n = b - a;
if (n >= sizeof(buffer))
n = sizeof(buffer) - 1;
strncpy(buffer, a, n);
buffer[n] = 0;
return buffer;
}
void cSkinDisplayMenu::SetScrollbar(int Total, int Offset)
{
}
int cSkinDisplayMenu::GetTextAreaWidth(void) const
{
return 0;
}
const cFont *cSkinDisplayMenu::GetTextAreaFont(bool) const
{
return NULL;
}
// --- cSkinDisplayReplay::cProgressBar --------------------------------------
cSkinDisplayReplay::cProgressBar::cProgressBar(int Width, int Height, int Current, int Total, const cMarks *Marks, tColor ColorSeen, tColor ColorRest, tColor ColorSelected, tColor ColorMark, tColor ColorCurrent)
:cBitmap(Width, Height, 2)
{
total = Total;
if (total > 0) {
int p = Pos(Current);
DrawRectangle(0, 0, p, Height - 1, ColorSeen);
DrawRectangle(p + 1, 0, Width - 1, Height - 1, ColorRest);
if (Marks) {
bool Start = true;
for (const cMark *m = Marks->First(); m; m = Marks->Next(m)) {
int p1 = Pos(m->Position());
if (Start) {
const cMark *m2 = Marks->Next(m);
int p2 = Pos(m2 ? m2->Position() : total);
int h = Height / 3;
DrawRectangle(p1, h, p2, Height - h, ColorSelected);
}
Mark(p1, Start, m->Position() == Current, ColorMark, ColorCurrent);
Start = !Start;
}
}
}
}
void cSkinDisplayReplay::cProgressBar::Mark(int x, bool Start, bool Current, tColor ColorMark, tColor ColorCurrent)
{
DrawRectangle(x, 0, x, Height() - 1, ColorMark);
const int d = Height() / (Current ? 3 : 9);
for (int i = 0; i < d; i++) {
int h = Start ? i : Height() - 1 - i;
DrawRectangle(x - d + i, h, x + d - i, h, Current ? ColorCurrent : ColorMark);
}
}
// --- cSkinDisplayReplay ----------------------------------------------------
cSkinDisplayReplay::cSkinDisplayReplay(void)
{
marks = NULL;
}
void cSkinDisplayReplay::SetMarks(const cMarks *Marks)
{
marks = Marks;
}
// --- cSkin -----------------------------------------------------------------
cSkin::cSkin(const char *Name, cTheme *Theme)
{
name = strdup(Name);
theme = Theme;
if (theme)
cThemes::Save(name, theme);
Skins.Add(this);
}
cSkin::~cSkin()
{
free(name);
}
// --- cSkins ----------------------------------------------------------------
cSkins Skins;
cSkins::cSkins(void)
{
displayMessage = NULL;
}
cSkins::~cSkins()
{
delete displayMessage;
}
bool cSkins::SetCurrent(const char *Name)
{
if (Name) {
for (cSkin *Skin = First(); Skin; Skin = Next(Skin)) {
if (strcmp(Skin->Name(), Name) == 0) {
isyslog("setting current skin to \"%s\"", Name);
current = Skin;
return true;
}
}
}
current = First();
if (current)
isyslog("skin \"%s\" not available - using \"%s\" instead", Name, current->Name());
else
esyslog("ERROR: no skin available");
return current != NULL;
}
eKeys cSkins::Message(eMessageType Type, const char *s, int Seconds)
{
if (!cThread::IsMainThread()) {
dsyslog("cSkins::Message() called from background thread - ignored! (Use cSkins::QueueMessage() instead)");
return kNone;
}
switch (Type) {
case mtInfo: isyslog("info: %s", s); break;
case mtWarning: isyslog("warning: %s", s); break;
case mtError: esyslog("ERROR: %s", s); break;
default: ;
}
if (!Current())
return kNone;
if (!cSkinDisplay::Current()) {
if (displayMessage)
delete displayMessage;
displayMessage = Current()->DisplayMessage();
}
cSkinDisplay::Current()->SetMessage(Type, s);
cSkinDisplay::Current()->Flush();
cStatus::MsgOsdStatusMessage(s);
eKeys k = kNone;
if (Type != mtStatus) {
k = Interface->Wait(Seconds);
if (displayMessage) {
delete displayMessage;
displayMessage = NULL;
cStatus::MsgOsdClear();
}
else {
cSkinDisplay::Current()->SetMessage(Type, NULL);
cStatus::MsgOsdStatusMessage(NULL);
}
}
else if (!s && displayMessage) {
delete displayMessage;
displayMessage = NULL;
cStatus::MsgOsdClear();
}
return k;
}
int cSkins::QueueMessage(eMessageType Type, const char *s, int Seconds, int Timeout)
{
if (Type == mtStatus) {
dsyslog("cSkins::QueueMessage() called with mtStatus - ignored!");
return kNone;
}
if (isempty(s)) {
if (!cThread::IsMainThread()) {
queueMessageMutex.Lock();
for (cSkinQueuedMessage *m = SkinQueuedMessages.Last(); m; m = SkinQueuedMessages.Prev(m)) {
if (m->threadId == cThread::ThreadId() && m->state == 0)
m->state = 2; // done
}
queueMessageMutex.Unlock();
}
else
dsyslog("cSkins::QueueMessage() called with empty message from main thread - ignored!");
return kNone;
}
int k = kNone;
if (Timeout > 0) {
if (cThread::IsMainThread()) {
dsyslog("cSkins::QueueMessage() called from main thread with Timeout = %d - ignored!", Timeout);
return k;
}
cSkinQueuedMessage *m = new cSkinQueuedMessage(Type, s, Seconds, Timeout);
queueMessageMutex.Lock();
SkinQueuedMessages.Add(m);
m->mutex.Lock();
queueMessageMutex.Unlock();
if (m->condVar.TimedWait(m->mutex, Timeout * 1000))
k = m->key;
else
k = -1; // timeout, nothing has been displayed
m->state = 2; // done
m->mutex.Unlock();
}
else {
queueMessageMutex.Lock();
// Check if there is a waiting message w/o timeout for this thread:
if (Timeout == -1) {
for (cSkinQueuedMessage *m = SkinQueuedMessages.Last(); m; m = SkinQueuedMessages.Prev(m)) {
if (m->threadId == cThread::ThreadId()) {
if (m->state == 0 && m->timeout == -1)
m->state = 2; // done
break;
}
}
}
// Add the new message:
SkinQueuedMessages.Add(new cSkinQueuedMessage(Type, s, Seconds, Timeout));
queueMessageMutex.Unlock();
}
return k;
}
void cSkins::ProcessQueuedMessages(void)
{
if (!cThread::IsMainThread()) {
dsyslog("cSkins::ProcessQueuedMessages() called from background thread - ignored!");
return;
}
cSkinQueuedMessage *msg = NULL;
// Get the first waiting message:
queueMessageMutex.Lock();
for (cSkinQueuedMessage *m = SkinQueuedMessages.First(); m; m = SkinQueuedMessages.Next(m)) {
if (m->state == 0) { // waiting
m->state = 1; // active
msg = m;
break;
}
}
queueMessageMutex.Unlock();
// Display the message:
if (msg) {
msg->mutex.Lock();
if (msg->state == 1) { // might have changed since we got it
msg->key = Skins.Message(msg->type, msg->message, msg->seconds);
if (msg->timeout == 0)
msg->state = 2; // done
else
msg->condVar.Broadcast();
}
msg->mutex.Unlock();
}
// Remove done messages from the queue:
queueMessageMutex.Lock();
for (;;) {
cSkinQueuedMessage *m = SkinQueuedMessages.First();
if (m && m->state == 2) { // done
SkinQueuedMessages.Del(m);
}
else
break;
}
queueMessageMutex.Unlock();
}
void cSkins::Flush(void)
{
if (cSkinDisplay::Current())
cSkinDisplay::Current()->Flush();
}
void cSkins::Clear(void)
{
if (displayMessage) {
delete displayMessage;
displayMessage = NULL;
}
cList<cSkin>::Clear();
}