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225 lines
9.3 KiB
C++
225 lines
9.3 KiB
C++
/*
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* osdbase.h: Basic interface to the On Screen Display
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: osdbase.h 1.6 2002/09/08 14:12:41 kls Exp $
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*/
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#ifndef __OSDBASE_H
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#define __OSDBASE_H
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#include <stdio.h>
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#include "font.h"
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#define MAXNUMCOLORS 16
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enum eDvbColor {
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#ifdef DEBUG_OSD
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clrBackground,
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clrTransparent = clrBackground,
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clrBlack = clrBackground,
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clrRed,
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clrGreen,
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clrYellow,
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clrBlue,
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clrMagenta,
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clrCyan,
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clrWhite,
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#else
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clrTransparent = 0x00000000,
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clrBackground = 0x7F000000, // 50% gray
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clrBlack = 0xFF000000,
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clrRed = 0xFF1414FC,
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clrGreen = 0xFF24FC24,
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clrYellow = 0xFF24C0FC,
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clrMagenta = 0xFFFC00B0,
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clrBlue = 0xFFFC0000,
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clrCyan = 0xFFFCFC00,
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clrWhite = 0xFFFCFCFC,
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#endif
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};
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class cPalette {
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private:
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eDvbColor color[MAXNUMCOLORS];
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int maxColors, numColors;
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bool used[MAXNUMCOLORS];
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bool fetched[MAXNUMCOLORS];
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bool full;
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protected:
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typedef unsigned char tIndexes[MAXNUMCOLORS];
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public:
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cPalette(int Bpp);
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int Index(eDvbColor Color);
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void Reset(void);
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void SetColor(int Index, eDvbColor Color);
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eDvbColor GetColor(int Index) { return Index < maxColors ? color[Index] : clrBlack; }
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const eDvbColor *NewColors(int &FirstColor, int &LastColor);
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// With every call this function returns a consecutive range of
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// color entries that have been added since the last call. The
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// return value is the address of the first new color, and the
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// index of the first and last new color are returned in the given
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// int parameters. If there are no new color entries, NULL will
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// be returned.
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const eDvbColor *AllColors(int &NumColors);
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// Returns a pointer to the complete color table and stores the
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// number of valid entries in NumColors. If no colors have been
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// stored yet, NumColors will be set to 0 and the function will
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// return NULL.
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void Take(const cPalette &Palette, tIndexes *Indexes = NULL);
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};
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class cBitmap : public cPalette {
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private:
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cFont *font;
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eDvbFont fontType;
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char *bitmap;
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bool clearWithBackground;
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protected:
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int width, height;
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int dirtyX1, dirtyY1, dirtyX2, dirtyY2;
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public:
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cBitmap(int Width, int Height, int Bpp, bool ClearWithBackground = true);
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virtual ~cBitmap();
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bool ClearWithBackground(void) { return clearWithBackground; }
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eDvbFont SetFont(eDvbFont Font);
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bool Dirty(int &x1, int &y1, int &x2, int &y2);
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void SetIndex(int x, int y, char Index);
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void SetPixel(int x, int y, eDvbColor Color);
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void SetBitmap(int x, int y, const cBitmap &Bitmap);
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int Width(void) { return width; }
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int Width(unsigned char c);
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int Width(const char *s);
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int Height(void) { return height; }
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void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground);
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void Fill(int x1, int y1, int x2, int y2, eDvbColor Color);
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void Clean(void);
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void Clear(void);
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const char *Data(int x, int y);
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};
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#define MAXNUMWINDOWS 7 // OSD windows are counted 1...7
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class cWindow : public cBitmap {
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private:
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int handle; // the index within the OSD's window array (0...MAXNUMWINDOWS - 1)
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int x0, y0;
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int bpp;
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bool tiled;
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bool shown;
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public:
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cWindow(int Handle, int x, int y, int w, int h, int Bpp, bool ClearWithBackground, bool Tiled);
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int X0(void) { return x0; }
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int Y0(void) { return y0; }
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int Bpp(void) { return bpp; }
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bool Tiled(void) { return tiled; }
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bool Shown(void) { bool s = shown; shown = true; return s; }
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int Handle(void) { return handle; }
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bool Contains(int x, int y);
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void Relocate(int x, int y);
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void Fill(int x1, int y1, int x2, int y2, eDvbColor Color);
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void SetBitmap(int x, int y, const cBitmap &Bitmap);
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void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground);
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const char *Data(int x, int y);
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};
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typedef int tWindowHandle;
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// '-1' is used as an error return value!
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#define ALL_WINDOWS (-2)
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#define ALL_TILED_WINDOWS (-3)
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#define LAST_CREATED_WINDOW (-4)
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class cOsdBase {
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private:
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int numWindows;
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int x0, y0;
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cWindow *window[MAXNUMWINDOWS];
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cWindow *GetWindow(int x, int y);
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cWindow *GetWindow(tWindowHandle Window);
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protected:
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cWindow *GetWindowNr(int i) { return i < MAXNUMWINDOWS ? window[i] : NULL; }
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int NumWindows(void) { return numWindows; }
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int X0(void) { return x0; }
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int Y0(void) { return y0; }
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virtual bool OpenWindow(cWindow *Window) = 0;
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// Opens the window on the OSD hardware, without actually showing it (the
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// initial state shall be "hidden").
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virtual void CommitWindow(cWindow *Window) = 0;
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// Write any modified data and color definitions to the OSD hardware.
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// Use the window's Dirty() function to find out which area of data
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// actually needs to be transferred. If the window has not yet been explicitly
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// shown through a call to ShowWindow(), no visible activity shall take place.
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virtual void ShowWindow(cWindow *Window) = 0;
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// Make the window actually visible on the OSD hardware.
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virtual void HideWindow(cWindow *Window, bool Hide) = 0;
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// Temporarily hide the window (if 'Hide' is 'true') or make a previously
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// hidden window visible again (if 'Hide' is 'false').
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virtual void MoveWindow(cWindow *Window, int x, int y) = 0;
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// Move the window to a new location.
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virtual void CloseWindow(cWindow *Window) = 0;
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// Close the window and release any OSD hardware resources allocated for it.
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public:
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cOsdBase(int x, int y);
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// Initializes the OSD, starting at screen coordinates (x, y).
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virtual ~cOsdBase();
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// Destroys all windows and shuts down the OSD.
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tWindowHandle Create(int x, int y, int w, int h, int Bpp, bool ClearWithBackground = true, bool Tiled = true);
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// Creates a window at coordinates (x, y), which are relative to the OSD's
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// origin given in the constructor, with the given width, height and color
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// depth. ClearWithBackground controls whether the window will be filled with
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// clrBackground when it is cleared. Setting this to 'false' may be useful
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// for windows that don't need clrBackground but want to save this color
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// palette entry for a different color. Tiled controls whether this will
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// be part of a multi section OSD (with several windows that all have
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// different color depths and palettes and form one large OSD area), or
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// whether this is a "standalone" window that will be drawn "in front"
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// of any windows defined *after* this one (this can be used for highlighting
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// certain parts of the OSD, as would be done in a 'cursor').
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// Returns a handle that can be used to identify this window.
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void AddColor(eDvbColor Color, tWindowHandle Window = LAST_CREATED_WINDOW);
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// Adds the Color to the color palette of the given window if it is not
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// already contained in the palette (and if the palette still has free
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// slots for new colors). The default value LAST_CREATED_WINDOW will
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// access the most recently created window, without the need of explicitly
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// using a window handle.
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void Flush(void);
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// Actually commits all data of all windows to the OSD.
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void Clear(tWindowHandle Window = ALL_TILED_WINDOWS);
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// Clears the given window. If ALL_TILED_WINDOWS is given, only the tiled
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// windows will be cleared, leaving the standalone windows untouched. If
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// ALL_WINDOWS is given, the standalone windows will also be cleared.
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void Fill(int x1, int y1, int x2, int y2, eDvbColor Color, tWindowHandle Window = ALL_TILED_WINDOWS);
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// Fills the rectangle defined by the upper left (x1, y2) and lower right
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// (x2, y2) corners with the given Color. If a specific window is given,
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// the coordinates are relative to that window's upper left corner.
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// Otherwise they are relative to the upper left corner of the entire OSD.
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// If all tiled windows are selected, only that window which contains the
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// point (x1, y1) will actually be filled.
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void SetBitmap(int x, int y, const cBitmap &Bitmap, tWindowHandle Window = ALL_TILED_WINDOWS);
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// Sets the pixels within the given window with the data from the given
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// Bitmap. See Fill() for details about the coordinates.
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int Width(unsigned char c);
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// Returns the width (in pixels) of the given character in the current font.
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int Width(const char *s);
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// Returns the width (in pixels) of the given string in the current font.
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eDvbFont SetFont(eDvbFont Font);
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// Sets the current font for subsequent Width() and Text() operations.
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void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground, tWindowHandle Window = ALL_TILED_WINDOWS);
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// Writes the given string at coordinates (x, y) with the given foreground
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// and background color into the given window (see Fill() for details
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// about the coordinates).
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void Relocate(tWindowHandle Window, int x, int y, int NewWidth = -1, int NewHeight = -1);
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// Moves the given window to the new location at (x, y). If NewWidth and
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// NewHeight are also given, the window will also be resized to the new
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// width and height.
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void Hide(tWindowHandle Window);
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// Hides the given window.
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void Show(tWindowHandle Window);
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// Shows the given window.
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};
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#endif //__OSDBASE_H
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