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1029 lines
56 KiB
C++
1029 lines
56 KiB
C++
/*
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* osd.h: Abstract On Screen Display layer
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: osd.h 2.18 2012/12/03 13:49:02 kls Exp $
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*/
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#ifndef __OSD_H
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#define __OSD_H
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#include <limits.h>
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#include <stdio.h>
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#include <stdint.h>
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#include "config.h"
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#include "font.h"
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#include "thread.h"
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#include "tools.h"
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#define OSD_LEVEL_DEFAULT 0
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#define OSD_LEVEL_SUBTITLES 10
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#define MAXNUMCOLORS 256
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#define ALPHA_TRANSPARENT 0x00
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#define ALPHA_OPAQUE 0xFF
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#define IS_OPAQUE(c) ((c >> 24) == ALPHA_OPAQUE)
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#define TEXT_ALIGN_BORDER 10 // fraction of the font height used for sizing border
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enum {
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//AARRGGBB
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clrTransparent = 0x00000000,
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clrGray50 = 0x7F000000, // 50% gray
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clrBlack = 0xFF000000,
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clrRed = 0xFFFC1414,
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clrGreen = 0xFF24FC24,
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clrYellow = 0xFFFCC024,
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clrMagenta = 0xFFB000FC,
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clrBlue = 0xFF0000FC,
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clrCyan = 0xFF00FCFC,
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clrWhite = 0xFFFCFCFC,
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};
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enum eOsdError { oeOk, // see also OsdErrorTexts in osd.c
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oeTooManyAreas,
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oeTooManyColors,
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oeBppNotSupported,
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oeAreasOverlap,
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oeWrongAlignment,
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oeOutOfMemory,
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oeWrongAreaSize,
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oeUnknown,
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};
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typedef uint32_t tColor; // see also font.h
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typedef uint8_t tIndex;
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inline tColor ArgbToColor(uint8_t A, uint8_t R, uint8_t G, uint8_t B)
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{
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return (tColor(A) << 24) | (tColor(R) << 16) | (tColor(G) << 8) | B;
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}
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inline tColor RgbToColor(uint8_t R, uint8_t G, uint8_t B)
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{
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return (tColor(R) << 16) | (tColor(G) << 8) | B;
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}
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inline tColor RgbToColor(double R, double G, double B)
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{
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return RgbToColor(uint8_t(0xFF * R), uint8_t(0xFF * G), uint8_t(0xFF * B));
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}
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tColor RgbShade(tColor Color, double Factor);
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///< Returns a brighter (Factor > 0) or darker (Factor < 0) version
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///< of the given Color.
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///< If Factor is 0.0, the return value is the unchanged Color,
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///< If Factor is 1.0, white is returned.
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///< If Factor is -1.0, black is returned.
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///< The alpha value of Color is returned unchanged.
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tColor HsvToColor(double H, double S, double V);
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///< Converts the given Hue (0..360), Saturation (0..1) and Value (0..1)
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///< to an RGB tColor value. The alpha value of the result is 0x00, so
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///< the caller may need to set it accordingly.
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tColor AlphaBlend(tColor ColorFg, tColor ColorBg, uint8_t AlphaLayer = ALPHA_OPAQUE);
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class cPalette {
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private:
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tColor color[MAXNUMCOLORS];
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int bpp;
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int maxColors, numColors;
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bool modified;
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double antiAliasGranularity;
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protected:
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typedef tIndex tIndexes[MAXNUMCOLORS];
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public:
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cPalette(int Bpp = 8);
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///< Initializes the palette with the given color depth.
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virtual ~cPalette();
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void SetAntiAliasGranularity(uint FixedColors, uint BlendColors);
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///< Allows the system to optimize utilization of the limited color
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///< palette entries when generating blended colors for anti-aliasing.
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///< FixedColors is the maximum number of colors used, and BlendColors
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///< is the maximum number of foreground/background color combinations
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///< used with anti-aliasing. If this function is not called with
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///< useful values, the palette may be filled up with many shades of
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///< a single color combination, and may not be able to serve all
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///< requested colors. By default the palette assumes there will be
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///< 10 fixed colors and 10 color combinations.
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int Bpp(void) const { return bpp; }
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void Reset(void);
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///< Resets the palette, making it contain no colors.
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int Index(tColor Color);
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///< Returns the index of the given Color (the first color has index 0).
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///< If Color is not yet contained in this palette, it will be added if
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///< there is a free slot. If the color can't be added to this palette,
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///< the closest existing color will be returned.
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tColor Color(int Index) const { return Index < maxColors ? color[Index] : 0; }
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///< Returns the color at the given Index. If Index is outside the valid
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///< range, 0 will be returned.
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void SetBpp(int Bpp);
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///< Sets the color depth of this palette to the given value.
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///< The palette contents will be reset, so that it contains no colors.
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void SetColor(int Index, tColor Color);
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///< Sets the palette entry at Index to Color. If Index is larger than
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///< the number of currently used entries in this palette, the entries
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///< in between will have undefined values.
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const tColor *Colors(int &NumColors) const;
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///< Returns a pointer to the complete color table and stores the
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///< number of valid entries in NumColors. If no colors have been
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///< stored yet, NumColors will be set to 0 and the function will
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///< return NULL.
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void Take(const cPalette &Palette, tIndexes *Indexes = NULL, tColor ColorFg = 0, tColor ColorBg = 0);
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///< Takes the colors from the given Palette and adds them to this palette,
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///< using existing entries if possible. If Indexes is given, it will be
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///< filled with the index values that each color of Palette has in this
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///< palette. If either of ColorFg or ColorBg is not zero, the first color
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///< in Palette will be taken as ColorBg, and the second color will become
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///< ColorFg.
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void Replace(const cPalette &Palette);
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///< Replaces the colors of this palette with the colors from the given
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///< palette.
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tColor Blend(tColor ColorFg, tColor ColorBg, uint8_t Level) const;
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///< Determines a color that consists of a linear blend between ColorFg
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///< and ColorBg. If Level is 0, the result is ColorBg, if it is 255,
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///< the result is ColorFg. If SetAntiAliasGranularity() has been called previously,
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///< Level will be mapped to a limited range of levels that allow to make best
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///< use of the palette entries.
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int ClosestColor(tColor Color, int MaxDiff = INT_MAX) const;
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///< Returns the index of a color in this palette that is closest to the given
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///< Color. MaxDiff can be used to control the maximum allowed color difference.
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///< If no color with a maximum difference of MaxDiff can be found, -1 will
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///< be returned. With the default value of INT_MAX, there will always be
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///< a valid color index returned, but the color may be completely different.
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};
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enum eTextAlignment { taCenter = 0x00,
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taLeft = 0x01,
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taRight = 0x02,
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taTop = 0x04,
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taBottom = 0x08,
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taBorder = 0x10, // keeps some distance from the left or right alignment edge
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taDefault = taTop | taLeft
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};
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class cFont;
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class cBitmap : public cPalette {
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private:
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tIndex *bitmap;
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int x0, y0;
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int width, height;
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int dirtyX1, dirtyY1, dirtyX2, dirtyY2;
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public:
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cBitmap(int Width, int Height, int Bpp, int X0 = 0, int Y0 = 0);
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///< Creates a bitmap with the given Width, Height and color depth (Bpp).
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///< X0 and Y0 define the offset at which this bitmap will be located on the OSD.
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///< All coordinates given in the other functions will be relative to
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///< this offset (unless specified otherwise).
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cBitmap(const char *FileName);
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///< Creates a bitmap and loads an XPM image from the given file.
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cBitmap(const char *const Xpm[]);
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///< Creates a bitmap from the given XPM data.
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virtual ~cBitmap();
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int X0(void) const { return x0; }
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int Y0(void) const { return y0; }
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int Width(void) const { return width; }
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int Height(void) const { return height; }
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void SetSize(int Width, int Height);
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///< Sets the size of this bitmap to the given values. Any previous
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///< contents of the bitmap will be lost. If Width and Height are the same
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///< as the current values, nothing will happen and the bitmap remains
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///< unchanged.
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bool Contains(int x, int y) const;
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///< Returns true if this bitmap contains the point (x, y).
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bool Covers(int x1, int y1, int x2, int y2) const;
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///< Returns true if the rectangle defined by the given coordinates
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///< completely covers this bitmap.
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bool Intersects(int x1, int y1, int x2, int y2) const;
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///< Returns true if the rectangle defined by the given coordinates
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///< intersects with this bitmap.
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bool Dirty(int &x1, int &y1, int &x2, int &y2);
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///< Tells whether there is a dirty area and returns the bounding
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///< rectangle of that area (relative to the bitmaps origin).
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void Clean(void);
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///< Marks the dirty area as clean.
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bool LoadXpm(const char *FileName);
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///< Calls SetXpm() with the data from the file FileName.
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///< Returns true if the operation was successful.
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bool SetXpm(const char *const Xpm[], bool IgnoreNone = false);
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///< Sets this bitmap to the given XPM data. Any previous bitmap or
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///< palette data will be overwritten with the new data.
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///< If IgnoreNone is true, a "none" color entry will be ignored.
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///< Only set IgnoreNone to true if you know that there is a "none"
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///< color entry in the XPM data and that this entry is not used!
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///< If SetXpm() is called with IgnoreNone set to false and the XPM
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///< data contains an unused "none" entry, it will be automatically
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///< called again with IgnoreNone set to true.
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///< Returns true if the operation was successful.
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void SetIndex(int x, int y, tIndex Index);
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///< Sets the index at the given coordinates to Index.
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///< Coordinates are relative to the bitmap's origin.
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void DrawPixel(int x, int y, tColor Color);
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///< Sets the pixel at the given coordinates to the given Color, which is
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///< a full 32 bit ARGB value.
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///< If the coordinates are outside the bitmap area, no pixel will be set.
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void DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool ReplacePalette = false, bool Overlay = false);
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///< Sets the pixels in this bitmap with the data from the given
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///< Bitmap, putting the upper left corner of the Bitmap at (x, y).
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///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap
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///< will be mapped to ColorBg and the second palette entry will be mapped to
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///< ColorFg (palette indexes are defined so that 0 is the background and
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///< 1 is the foreground color). ReplacePalette controls whether the target
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///< area shall have its palette replaced with the one from Bitmap.
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///< If Overlay is true, any pixel in Bitmap that has color index 0 will
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///< not overwrite the corresponding pixel in the target area.
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void DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
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///< Draws the given string at coordinates (x, y) with the given foreground
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///< and background color and font. If Width and Height are given, the text
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///< will be drawn into a rectangle with the given size and the given
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///< Alignment (default is top-left). If ColorBg is clrTransparent, no
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///< background pixels will be drawn, which allows drawing "transparent" text.
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void DrawRectangle(int x1, int y1, int x2, int y2, tColor Color);
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///< Draws a filled rectangle defined by the upper left (x1, y1) and lower right
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///< (x2, y2) corners with the given Color. If the rectangle covers the entire
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///< bitmap area, the color palette will be reset, so that new colors can be
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///< used for drawing.
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void DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants = 0);
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///< Draws a filled ellipse defined by the upper left (x1, y1) and lower right
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///< (x2, y2) corners with the given Color. Quadrants controls which parts of
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///< the ellipse are actually drawn:
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///< 0 draws the entire ellipse
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///< 1..4 draws only the first, second, third or fourth quadrant, respectively
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///< 5..8 draws the right, top, left or bottom half, respectively
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///< -1..-8 draws the inverted part of the given quadrant(s)
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///< If Quadrants is not 0, the coordinates are those of the actual area, not
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///< the full circle!
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void DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type);
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///< Draws a "slope" into the rectangle defined by the upper left (x1, y1) and
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///< lower right (x2, y2) corners with the given Color. Type controls the
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///< direction of the slope and which side of it will be drawn:
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///< 0: horizontal, rising, lower
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///< 1: horizontal, rising, upper
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///< 2: horizontal, falling, lower
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///< 3: horizontal, falling, upper
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///< 4: vertical, rising, lower
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///< 5: vertical, rising, upper
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///< 6: vertical, falling, lower
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///< 7: vertical, falling, upper
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const tIndex *Data(int x, int y) const;
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///< Returns the address of the index byte at the given coordinates.
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tColor GetColor(int x, int y) const { return Color(*Data(x, y)); }
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///< Returns the color at the given coordinates.
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void ReduceBpp(const cPalette &Palette);
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///< Reduces the color depth of the bitmap to that of the given Palette.
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///< If Palette's color depth is not smaller than the bitmap's current
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///< color depth, or if it is not one of 4bpp or 2bpp, nothing happens. After
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///< reducing the color depth the current palette is replaced with
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///< the given one.
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void ShrinkBpp(int NewBpp);
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///< Shrinks the color depth of the bitmap to NewBpp by keeping only
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///< the 2^NewBpp most frequently used colors as defined in the current palette.
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///< If NewBpp is not smaller than the bitmap's current color depth,
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///< or if it is not one of 4bpp or 2bpp, nothing happens.
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cBitmap *Scaled(double FactorX, double FactorY, bool AntiAlias = false);
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///< Creates a copy of this bitmap, scaled by the given factors.
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///< If AntiAlias is true and either of the factors is greater than 1.0,
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///< anti-aliasing is applied. This will also set the color depth of the
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///< returned bitmap to 8bpp.
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///< The caller must delete the returned bitmap once it is no longer used.
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};
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struct tArea {
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int x1, y1, x2, y2;
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int bpp;
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int Width(void) const { return x2 - x1 + 1; }
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int Height(void) const { return y2 - y1 + 1; }
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bool Intersects(const tArea &Area) const { return !(x2 < Area.x1 || x1 > Area.x2 || y2 < Area.y1 || y1 > Area.y2); }
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};
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class cPoint {
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private:
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int x;
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int y;
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public:
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cPoint(void) { x = y = 0; }
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cPoint(int X, int Y) { x = X; y = Y; }
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cPoint(const cPoint &Point) { x = Point.X(); y = Point.Y(); }
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bool operator==(const cPoint &Point) const { return x == Point.X() && y == Point.Y(); }
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bool operator!=(const cPoint &Point) const { return !(*this == Point); }
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cPoint operator-(void) const { return cPoint(-x, -y); }
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cPoint operator-(const cPoint &Point) const { return cPoint(x - Point.X(), y - Point.Y()); }
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int X(void) const { return x; }
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int Y(void) const { return y; }
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void SetX(int X) { x = X; }
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void SetY(int Y) { y = Y; }
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void Set(int X, int Y) { x = X; y = Y; }
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void Set(const cPoint &Point) { x = Point.X(); y = Point.Y(); }
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void Shift(int Dx, int Dy) { x += Dx; y += Dy; }
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void Shift(const cPoint &Dp) { x += Dp.X(); y += Dp.Y(); }
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cPoint Shifted(int Dx, int Dy) const { cPoint p(*this); p.Shift(Dx, Dy); return p; }
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cPoint Shifted(const cPoint &Dp) const { cPoint p(*this); p.Shift(Dp); return p; }
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};
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class cSize {
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private:
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int width;
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int height;
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public:
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cSize(void) { width = height = 0; }
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cSize(int Width, int Height) { width = Width; height = Height; }
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cSize(const cSize &Size) { width = Size.Width(); height = Size.Height(); }
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bool operator==(const cSize &Size) const { return width == Size.Width() && height == Size.Height(); }
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bool operator!=(const cSize &Size) const { return !(*this == Size); }
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bool operator<(const cSize &Size) const { return width < Size.Width() && height < Size.Height(); }
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int Width(void) const { return width; }
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int Height(void) const { return height; }
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void SetWidth(int Width) { width = Width; }
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void SetHeight(int Height) { height = Height; }
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void Set(int Width, int Height) { width = Width; height = Height; }
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void Set(const cSize &Size) { width = Size.Width(); height = Size.Height(); }
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bool Contains(const cPoint &Point) const { return 0 <= Point.X() && 0 <= Point.Y() && Point.X() < width && Point.Y() < height; }
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void Grow(int Dw, int Dh) { width += 2 * Dw; height += 2 * Dh; }
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cSize Grown(int Dw, int Dh) const { cSize s(*this); s.Grow(Dw, Dh); return s; }
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};
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class cRect {
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private:
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cPoint point;
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cSize size;
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public:
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static const cRect Null;
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cRect(void): point(0, 0), size(0, 0) {}
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cRect(int X, int Y, int Width, int Height): point(X, Y), size(Width, Height) {}
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cRect(const cPoint &Point, const cSize &Size): point(Point), size(Size) {}
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cRect(const cSize &Size): point(0, 0), size(Size) {}
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cRect(const cRect &Rect): point(Rect.Point()), size(Rect.Size()) {}
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bool operator==(const cRect &Rect) const { return point == Rect.Point() && size == Rect.Size(); }
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bool operator!=(const cRect &Rect) const { return !(*this == Rect); }
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int X(void) const { return point.X(); }
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int Y(void) const { return point.Y(); }
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int Width(void) const { return size.Width(); }
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int Height(void) const { return size.Height(); }
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int Left(void) const { return X(); }
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int Top(void) const { return Y(); }
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int Right(void) const { return X() + Width() - 1; }
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int Bottom(void) const { return Y() + Height() - 1; }
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const cPoint &Point(void) const { return point; }
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const cSize &Size(void) const { return size; }
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void Set(int X, int Y, int Width, int Height) { point.Set(X, Y); size.Set(Width, Height); }
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void Set(cPoint Point, cSize Size) { point.Set(Point); size.Set(Size); }
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void SetPoint(int X, int Y) { point.Set(X, Y); }
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void SetPoint(const cPoint &Point) { point.Set(Point); }
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void SetSize(int Width, int Height) { size.Set(Width, Height); }
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void SetSize(const cSize &Size) { size.Set(Size); }
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void SetX(int X) { point.SetX(X); }
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void SetY(int Y) { point.SetY(Y); }
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void SetWidth(int Width) { size.SetWidth(Width); }
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void SetHeight(int Height) { size.SetHeight(Height); }
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void SetLeft(int Left) { SetWidth(Width() + X() - Left); SetX(Left); }
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void SetTop(int Top) { SetHeight(Height() + Y() - Top); SetY(Top); }
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void SetRight(int Right) { SetWidth(Right - X() + 1); }
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void SetBottom(int Bottom) { SetHeight(Bottom - Y() + 1); }
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void Shift(int Dx, int Dy) { point.Shift(Dx, Dy); }
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void Shift(const cPoint &Dp) { point.Shift(Dp); }
|
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cRect Shifted(int Dx, int Dy) const { cRect r(*this); r.Shift(Dx, Dy); return r; }
|
|
cRect Shifted(const cPoint &Dp) const { cRect r(*this); r.Shift(Dp); return r; }
|
|
void Grow(int Dx, int Dy);
|
|
///< Grows the rectangle by the given number of pixels in either direction.
|
|
///< A negative value will shrink the rectangle.
|
|
cRect Grown(int Dw, int Dh) const { cRect r(*this); r.Grow(Dw, Dh); return r; }
|
|
bool Contains(const cPoint &Point) const;
|
|
///< Returns true if this rectangle contains Point.
|
|
bool Contains(const cRect &Rect) const;
|
|
///< Returns true if this rectangle completely contains Rect.
|
|
bool Intersects(const cRect &Rect) const;
|
|
///< Returns true if this rectangle intersects with Rect.
|
|
cRect Intersected(const cRect &Rect) const;
|
|
///< Returns the intersection of this rectangle and the given Rect.
|
|
void Combine(const cRect &Rect);
|
|
///< Combines this rectangle with the given Rect.
|
|
cRect Combined(const cRect &Rect) const { cRect r(*this); r.Combine(Rect); return r; }
|
|
///< Returns the surrounding rectangle that contains this rectangle and the
|
|
///< given Rect.
|
|
void Combine(const cPoint &Point);
|
|
///< Combines this rectangle with the given Point.
|
|
cRect Combined(const cPoint &Point) const { cRect r(*this); r.Combine(Point); return r; }
|
|
///< Returns the surrounding rectangle that contains this rectangle and the
|
|
///< given Point.
|
|
bool IsEmpty(void) const { return Width() <= 0 || Height() <= 0; }
|
|
///< Returns true if this rectangle is empty.
|
|
};
|
|
|
|
class cImage {
|
|
private:
|
|
cSize size;
|
|
tColor *data;
|
|
public:
|
|
cImage(void);
|
|
cImage(const cImage &Image);
|
|
cImage(const cSize &Size, const tColor *Data = NULL);
|
|
///< Creates an image with the given Size and allocates the necessary memory
|
|
///< to copy the pixels pointed to by Data, which is a sequence of
|
|
///< (Size.Width() * Size.Height()) tColor values.
|
|
///< If Data is NULL, the allocated memory is not initialized.
|
|
///< The alpha value of the Image's pixels is taken into account, so it has to be
|
|
///< greater than 0 for the image to be visible.
|
|
virtual ~cImage();
|
|
const cSize &Size(void) const { return size; }
|
|
int Width(void) const { return size.Width(); }
|
|
int Height(void) const { return size.Height(); }
|
|
const tColor *Data(void) const { return data; }
|
|
tColor GetPixel(const cPoint &Point) const { return data[size.Width() * Point.Y() + Point.X()]; }
|
|
///< Returns the pixel value at the given Point.
|
|
///< For performance reasons there is no range check here, so the caller
|
|
///< must make sure that the Point is within the images size.
|
|
void SetPixel(const cPoint &Point, tColor Color) { data[size.Width() * Point.Y() + Point.X()] = Color; }
|
|
///< Sets the pixel at the given Point to Color.
|
|
///< For performance reasons there is no range check here, so the caller
|
|
///< must make sure that the Point is within the images size.
|
|
void Clear(void);
|
|
///< Clears the image data by setting all pixels to be fully transparent.
|
|
void Fill(tColor Color);
|
|
///< Fills the image data with the given Color.
|
|
};
|
|
|
|
#define MAXPIXMAPLAYERS 8
|
|
|
|
class cPixmap {
|
|
friend class cOsd;
|
|
friend class cPixmapMutexLock;
|
|
private:
|
|
static cMutex mutex;
|
|
int layer;
|
|
int alpha;
|
|
bool tile;
|
|
cRect viewPort;
|
|
cRect drawPort;
|
|
cRect dirtyViewPort;
|
|
cRect dirtyDrawPort;
|
|
protected:
|
|
virtual ~cPixmap() {}
|
|
void MarkViewPortDirty(const cRect &Rect);
|
|
///< Marks the given rectangle of the view port of this pixmap as dirty.
|
|
///< Rect is combined with the existing dirtyViewPort rectangle.
|
|
///< The coordinates of Rect are given in absolute OSD values.
|
|
void MarkViewPortDirty(const cPoint &Point);
|
|
///< Marks the given point of the view port of this pixmap as dirty.
|
|
///< Point is combined with the existing dirtyViewPort rectangle.
|
|
///< The coordinates of Point are given in absolute OSD values.
|
|
void MarkDrawPortDirty(const cRect &Rect);
|
|
///< Marks the given rectangle of the draw port of this pixmap as dirty.
|
|
///< Rect is combined with the existing dirtyDrawPort rectangle.
|
|
///< The coordinates of Rect are relative to the pixmap's draw port.
|
|
///< If Rect extends into the currently visible view port of this pixmap,
|
|
///< MarkViewPortDirty() is called with the appropriate value.
|
|
void MarkDrawPortDirty(const cPoint &Point);
|
|
///< Marks the given point of the draw port of this pixmap as dirty.
|
|
///< Point is combined with the existing dirtyDrawPort rectangle.
|
|
///< The coordinates of Point are relative to the pixmap's draw port.
|
|
///< If Point is within the currently visible view port of this pixmap,
|
|
///< MarkViewPortDirty() is called with the appropriate value.
|
|
void SetClean(void);
|
|
///< Resets the "dirty" rectangles of this pixmap.
|
|
virtual void DrawPixmap(const cPixmap *Pixmap, const cRect &Dirty);
|
|
///< Draws the Dirty part of the given Pixmap into this pixmap. If the
|
|
///< Pixmap's layer is 0, it is copied, otherwise it is rendered into this
|
|
///< pixmap. This function is used only to implement the tile handling
|
|
///< in the final rendering to the OSD.
|
|
public:
|
|
cPixmap(void);
|
|
cPixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
|
|
///< Creates a pixmap in the given Layer. When rendering the final OSD, pixmaps
|
|
///< are handled in ascending order of their individual layer. This is
|
|
///< important if pixmaps overlap each other. The one with the highest layer is
|
|
///< rendered last. The actual value of Layer doesn't matter, it is only used
|
|
///< for defining the rendering sequence. If Layer is less than zero, this
|
|
///< pixmap will not be rendered into the final OSD (it can be activated by a
|
|
///< later call to SetLayer()). The value 0 is reserved for the background
|
|
///< pixmap and shall not be used otherwise (with the sole exception of
|
|
///< temporarily using layer 0 to have a text with transparent background
|
|
///< rendered with alpha blending into that pixmap; see also DrawPixel()).
|
|
///< If there are several pixmaps with the same value of Layer, their rendering
|
|
///< sequence within that layer is undefined.
|
|
///< In order to allow devices that can handle only a limited number of layers,
|
|
///< the Layer parameter must be less than 8 (MAXPIXMAPLAYERS).
|
|
///< ViewPort defines the rectangle in which this pixmap will be rendered on
|
|
///< the OSD. If no DrawPort is given, it defaults to the same size as the
|
|
///< ViewPort, with its upper left corner set to (0, 0).
|
|
///< All drawing operations will be executed relative to the origin of the
|
|
///< DrawPort rectangle, and will be clipped to the size of this rectangle.
|
|
///< The DrawPort may have a different size than the ViewPort. If it is smaller
|
|
///< than the ViewPort, the rest of the ViewPort is treated as fully transparent
|
|
///< (unless this is a tiled pixmap, in which case the DrawPort is repeated
|
|
///< horizontally and vertically to fill the entire ViewPort). If the DrawPort
|
|
///< is larger than the ViewPort, only that portion of the DrawPort that
|
|
///< intersects with the ViewPort will be visible on the OSD.
|
|
///< The drawing area of a newly created cPixmap is not initialized and may
|
|
///< contain random data.
|
|
static void Lock(void) { mutex.Lock(); }
|
|
///< All public member functions of cPixmap set locks as necessary to make sure
|
|
///< they are thread-safe (unless noted otherwise). If several cPixmap member
|
|
///< functions need to be called in a row, the caller must surround these calls
|
|
///< with proper Lock()/Unlock() calls. See the LOCK_PIXMAPS macro for a
|
|
///< convenient way of doing this.
|
|
static void Unlock(void) { mutex.Unlock(); }
|
|
int Layer(void) const { return layer; }
|
|
int Alpha(void) const { return alpha; }
|
|
bool Tile(void) const { return tile; }
|
|
const cRect &ViewPort(void) const { return viewPort; }
|
|
///< Returns the pixmap's view port, which is relative to the OSD's origin.
|
|
///< Since this function returns a reference to a data member, the caller must
|
|
///< use Lock()/Unlock() to make sure the data doesn't change while it is used.
|
|
const cRect &DrawPort(void) const { return drawPort; }
|
|
///< Returns the pixmap's draw port, which is relative to the view port.
|
|
///< Since this function returns a reference to a data member, the caller must
|
|
///< use Lock()/Unlock() to make sure the data doesn't change while it is used.
|
|
const cRect &DirtyViewPort(void) const { return dirtyViewPort; }
|
|
///< Returns the "dirty" rectangle this pixmap causes on the OSD. This is the
|
|
///< surrounding rectangle around all pixels that have been modified since the
|
|
///< last time this pixmap has been rendered to the OSD. The rectangle is
|
|
///< relative to the OSD's origin.
|
|
///< Since this function returns a reference to a data member, the caller must
|
|
///< use Lock()/Unlock() to make sure the data doesn't change while it is used.
|
|
const cRect &DirtyDrawPort(void) const { return dirtyDrawPort; }
|
|
///< Returns the "dirty" rectangle in the draw port of this this pixmap. This is
|
|
///< the surrounding rectangle around all pixels that have been modified since the
|
|
///< last time this pixmap has been rendered to the OSD. The rectangle is
|
|
///< relative to the draw port's origin.
|
|
///< Since this function returns a reference to a data member, the caller must
|
|
///< use Lock()/Unlock() to make sure the data doesn't change while it is used.
|
|
virtual void SetLayer(int Layer);
|
|
///< Sets the layer of this pixmap to the given value.
|
|
///< If the new layer is greater than zero, the pixmap will be visible.
|
|
///< If it is less than zero, it will be invisible.
|
|
///< A value of 0 will be silently ignored.
|
|
///< If a derived class reimplements this function, it needs to call the base
|
|
///< class function.
|
|
virtual void SetAlpha(int Alpha);
|
|
///< Sets the alpha value of this pixmap to the given value.
|
|
///< Alpha is limited to the range 0 (fully transparent) to 255 (fully opaque).
|
|
///< If a derived class reimplements this function, it needs to call the base
|
|
///< class function.
|
|
virtual void SetTile(bool Tile);
|
|
///< Sets the tile property of this pixmap to the given value. If Tile is true,
|
|
///< the pixmaps data will be repeated horizontally and vertically if necessary
|
|
///< to fill the entire view port.
|
|
///< If a derived class reimplements this function, it needs to call the base
|
|
///< class function.
|
|
virtual void SetViewPort(const cRect &Rect);
|
|
///< Sets the pixmap's view port to the given Rect.
|
|
///< If a derived class reimplements this function, it needs to call the base
|
|
///< class function.
|
|
virtual void SetDrawPortPoint(const cPoint &Point, bool Dirty = true);
|
|
///< Sets the pixmap's draw port to the given Point.
|
|
///< Only the origin point of the draw port can be modified, its size is fixed.
|
|
///< By default, setting a new draw port point results in marking the relevant
|
|
///< part of the view port as "dirty". If Dirty is set to false, the view port
|
|
///< will not be marked as dirty. This is mainly used to implement the Pan()
|
|
///< function.
|
|
///< If a derived class reimplements this function, it needs to call the base
|
|
///< class function.
|
|
virtual void Clear(void) = 0;
|
|
///< Clears the pixmap's draw port by setting all pixels to be fully transparent.
|
|
///< A derived class must call Lock()/Unlock().
|
|
virtual void Fill(tColor Color) = 0;
|
|
///< Fills the pixmap's draw port with the given Color.
|
|
///< A derived class must call Lock()/Unlock().
|
|
virtual void DrawImage(const cPoint &Point, const cImage &Image) = 0;
|
|
///< Draws the given Image into this pixmap at the given Point.
|
|
virtual void DrawImage(const cPoint &Point, int ImageHandle) = 0;
|
|
///< Draws the image referenced by the given ImageHandle into this pixmap at
|
|
///< the given Point. ImageHandle must be a value that has previously been
|
|
///< returned by a call to cOsdProvider::StoreImage(). If ImageHandle
|
|
///< has an invalid value, nothing happens.
|
|
virtual void DrawPixel(const cPoint &Point, tColor Color) = 0;
|
|
///< Sets the pixel at the given Point to the given Color, which is
|
|
///< a full 32 bit ARGB value. If the alpha value of Color is not 0xFF
|
|
///< (fully opaque), and this is the background pixmap (layer 0), the pixel is
|
|
///< alpha blended with the existing color at the given position in this pixmap.
|
|
virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false) = 0;
|
|
///< Sets the pixels in the OSD with the data from the given
|
|
///< Bitmap, putting the upper left corner of the Bitmap at Point.
|
|
///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap
|
|
///< will be mapped to ColorBg and the second palette entry will be mapped to
|
|
///< ColorFg (palette indexes are defined so that 0 is the background and
|
|
///< 1 is the foreground color).
|
|
///< If Overlay is true, any pixel in Bitmap that has color index 0 will
|
|
///< not overwrite the corresponding pixel in the target area.
|
|
///< This function is mainly for compatibility with skins or plugins that
|
|
///< draw bitmaps onto the OSD.
|
|
virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault) = 0;
|
|
///< Draws the given string at Point with the given foreground
|
|
///< and background color and font. If Width and Height are given, the text
|
|
///< will be drawn into a rectangle with the given size and the given
|
|
///< Alignment (default is top-left). If ColorBg is clrTransparent, no
|
|
///< background pixels will be drawn, which allows drawing "transparent" text.
|
|
virtual void DrawRectangle(const cRect &Rect, tColor Color) = 0;
|
|
///< Draws a filled rectangle with the given Color.
|
|
virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0) = 0;
|
|
///< Draws a filled ellipse with the given Color that fits into the given
|
|
///< rectangle. Quadrants controls which parts of the ellipse are actually drawn:
|
|
///< 0 draws the entire ellipse
|
|
///< 1..4 draws only the first, second, third or fourth quadrant, respectively
|
|
///< 5..8 draws the right, top, left or bottom half, respectively
|
|
///< -1..-8 draws the inverted part of the given quadrant(s)
|
|
///< If Quadrants is not 0, the coordinates are those of the actual area, not
|
|
///< the full circle!
|
|
virtual void DrawSlope(const cRect &Rect, tColor Color, int Type) = 0;
|
|
///< Draws a "slope" with the given Color into the given rectangle.
|
|
///< Type controls the direction of the slope and which side of it will be drawn:
|
|
///< 0: horizontal, rising, lower
|
|
///< 1: horizontal, rising, upper
|
|
///< 2: horizontal, falling, lower
|
|
///< 3: horizontal, falling, upper
|
|
///< 4: vertical, rising, lower
|
|
///< 5: vertical, rising, upper
|
|
///< 6: vertical, falling, lower
|
|
///< 7: vertical, falling, upper
|
|
virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) = 0;
|
|
///< Renders the part of the given Pixmap covered by Source into this pixmap at
|
|
///< location Dest. The Source rectangle is relative to the given Pixmap's draw port.
|
|
///< The Pixmap's alpha value is to be used when rendering.
|
|
virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) = 0;
|
|
///< Copies the part of the given Pixmap covered by Source into this pixmap at
|
|
///< location Dest. The Source rectangle is relative to the given Pixmap's draw port.
|
|
///< The data from Pixmap is copied as is, no alpha handling of any kind takes
|
|
///< place.
|
|
virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null) = 0;
|
|
///< Scrolls the data in the pixmap's draw port to the given Dest point.
|
|
///< If Source is given, only the data within that rectangle is scrolled.
|
|
///< Source and Dest are relative to this pixmap's draw port.
|
|
virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null) = 0;
|
|
///< Does the same as Scroll(), but also shifts the draw port accordingly,
|
|
///< so that the view port doesn't get dirty if the scrolled rectangle
|
|
///< covers the entire view port. This may be of advantage if, e.g.,
|
|
///< there is a draw port that holds, say, 11 lines of text, while the
|
|
///< view port displays only 10 lines. By Pan()'ing the draw port up one
|
|
///< line, an new bottom line can be written into the draw port (without
|
|
///< being seen through the view port), and later the draw port can be
|
|
///< shifted smoothly, resulting in a smooth scrolling.
|
|
///< It is the caller's responsibility to make sure that Source and Dest
|
|
///< are given in such a way that the view port will not get dirty. No
|
|
///< check is done whether this condition actually holds true.
|
|
};
|
|
|
|
class cPixmapMutexLock : public cMutexLock {
|
|
public:
|
|
cPixmapMutexLock(void): cMutexLock(&cPixmap::mutex) {}
|
|
};
|
|
|
|
#define LOCK_PIXMAPS cPixmapMutexLock PixmapMutexLock
|
|
|
|
// cPixmapMemory is an implementation of cPixmap that uses an array of tColor
|
|
// values to store the pixmap.
|
|
|
|
class cPixmapMemory : public cPixmap {
|
|
private:
|
|
tColor *data;
|
|
bool panning;
|
|
public:
|
|
cPixmapMemory(void);
|
|
cPixmapMemory(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
|
|
virtual ~cPixmapMemory();
|
|
const uint8_t *Data(void) { return (uint8_t *)data; }
|
|
virtual void Clear(void);
|
|
virtual void Fill(tColor Color);
|
|
virtual void DrawImage(const cPoint &Point, const cImage &Image);
|
|
virtual void DrawImage(const cPoint &Point, int ImageHandle);
|
|
virtual void DrawPixel(const cPoint &Point, tColor Color);
|
|
virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false);
|
|
virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
|
|
virtual void DrawRectangle(const cRect &Rect, tColor Color);
|
|
virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0);
|
|
virtual void DrawSlope(const cRect &Rect, tColor Color, int Type);
|
|
virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest);
|
|
virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest);
|
|
virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null);
|
|
virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null);
|
|
};
|
|
|
|
#define MAXOSDAREAS 16
|
|
#define MAXOSDPIXMAPS 64
|
|
|
|
/// The cOsd class is the interface to the "On Screen Display".
|
|
/// An actual output device needs to derive from this class and implement
|
|
/// the functionality necessary to display the OSD on the TV screen.
|
|
/// If the actual OSD supports "True Color", it can either let VDR do
|
|
/// all the rendering by calling RenderPixmaps() ("raw mode"), or it can
|
|
/// reimplement all necessary cPixmap functions and do the rendering
|
|
/// itself ("high level mode").
|
|
/// If an OSD provides a "high level mode", it shall also provide a "raw mode"
|
|
/// in order to verify proper operation. The plugin that implements the OSD
|
|
/// shall offer a configuration switch in its setup.
|
|
|
|
class cOsd {
|
|
friend class cOsdProvider;
|
|
private:
|
|
static int osdLeft, osdTop, osdWidth, osdHeight;
|
|
static cVector<cOsd *> Osds;
|
|
static cMutex mutex;
|
|
bool isTrueColor;
|
|
cBitmap *savedBitmap;
|
|
cBitmap *bitmaps[MAXOSDAREAS];
|
|
int numBitmaps;
|
|
cPixmapMemory *savedPixmap;
|
|
cPixmap *pixmaps[MAXOSDPIXMAPS];
|
|
int numPixmaps;
|
|
int left, top, width, height;
|
|
uint level;
|
|
bool active;
|
|
protected:
|
|
cOsd(int Left, int Top, uint Level);
|
|
///< Initializes the OSD with the given coordinates.
|
|
///< By default it is assumed that the full area will be able to display
|
|
///< full 32 bit graphics (ARGB with eight bit for each color and the alpha
|
|
///< value, respectively). However, the actual hardware in use may not be
|
|
///< able to display such a high resolution OSD, so there is an option to
|
|
///< divide the full OSD area into several sub-areas with lower color depths
|
|
///< and individual palettes. The sub-areas need not necessarily cover the
|
|
///< entire OSD area, but only the OSD area actually covered by sub-areas
|
|
///< will be available for drawing.
|
|
///< At least one area must be defined in order to set the actual width and
|
|
///< height of the OSD. Also, the caller must first try to use an area that
|
|
///< consists of only one sub-area that covers the entire drawing space,
|
|
///< and should require only the minimum necessary color depth. This is
|
|
///< because a derived cOsd class may or may not be able to handle more
|
|
///< than one area.
|
|
///< There can be any number of cOsd objects at the same time, but only
|
|
///< one of them will be active at any given time. The active OSD is the
|
|
///< one with the lowest value of Level. If there are several cOsd objects
|
|
///< with the same Level, the one that was created first will be active.
|
|
bool Active(void) { return active; }
|
|
virtual void SetActive(bool On) { active = On; }
|
|
///< Sets this OSD to be the active one.
|
|
///< A derived class must call cOsd::SetActive(On).
|
|
const cPixmap * const *Pixmaps(void) { return pixmaps; }
|
|
///< Returns the list of currently active pixmaps in this OSD.
|
|
int NumPixmaps(void) { return numPixmaps; }
|
|
///< Returns the number of currently active pixmaps in this OSD.
|
|
cPixmap *AddPixmap(cPixmap *Pixmap);
|
|
///< Adds the given Pixmap to the list of currently active pixmaps in this OSD.
|
|
///< Returns Pixmap if the operation was successful, or NULL if the maximum
|
|
///< number of pixmaps has been exceeded.
|
|
///< A derived class that implements its own cPixmap class must call AddPixmap()
|
|
///< in order to add a newly created pixmap to the OSD's list of pixmaps.
|
|
cPixmapMemory *RenderPixmaps(void);
|
|
///< Renders the dirty part of all pixmaps into a resulting pixmap that
|
|
///< shall be displayed on the OSD. The returned pixmap's view port is
|
|
///< set to the location of the rectangle on the OSD that needs to be
|
|
///< refreshed; its draw port's origin is at (0, 0), and it has the same
|
|
///< size as the view port.
|
|
///< If there are several non-overlapping dirty rectangles from different pixmaps,
|
|
///< they are returned separately in order to avoid re-rendering large parts
|
|
///< of the OSD that haven't changed at all. The caller must therefore call
|
|
///< RenderPixmaps() repeatedly until it returns NULL, and display the returned
|
|
///< parts of the OSD at their appropriate locations. During this entire
|
|
///< operation the caller must hold a lock on the cPixmap mutex (for instance
|
|
///< by putting a LOCK_PIXMAPS into the scope of the operation).
|
|
///< If there are no dirty pixmaps, or if this is not a true color OSD,
|
|
///< this function returns NULL.
|
|
///< The caller must delete the returned pixmap after use.
|
|
public:
|
|
virtual ~cOsd();
|
|
///< Shuts down the OSD.
|
|
static int OsdLeft(void) { return osdLeft ? osdLeft : Setup.OSDLeft; }
|
|
static int OsdTop(void) { return osdTop ? osdTop : Setup.OSDTop; }
|
|
static int OsdWidth(void) { return osdWidth ? osdWidth : Setup.OSDWidth; }
|
|
static int OsdHeight(void) { return osdHeight ? osdHeight : Setup.OSDHeight; }
|
|
static void SetOsdPosition(int Left, int Top, int Width, int Height);
|
|
///< Sets the position and size of the OSD to the given values.
|
|
///< This may be useful for plugins that determine the scaling of the
|
|
///< video image and need to scale the OSD accordingly to fit on the
|
|
///< screen.
|
|
static int IsOpen(void) { return Osds.Size() && Osds[0]->level == OSD_LEVEL_DEFAULT; }
|
|
///< Returns true if there is currently a level 0 OSD open.
|
|
bool IsTrueColor(void) const { return isTrueColor; }
|
|
///< Returns 'true' if this is a true color OSD (providing full 32 bit color
|
|
///< depth).
|
|
int Left(void) { return left; }
|
|
int Top(void) { return top; }
|
|
int Width(void) { return width; }
|
|
int Height(void) { return height; }
|
|
void SetAntiAliasGranularity(uint FixedColors, uint BlendColors);
|
|
///< Allows the system to optimize utilization of the limited color
|
|
///< palette entries when generating blended colors for anti-aliasing.
|
|
///< FixedColors is the maximum number of colors used, and BlendColors
|
|
///< is the maximum number of foreground/background color combinations
|
|
///< used with anti-aliasing. If this function is not called with
|
|
///< useful values, the palette may be filled up with many shades of
|
|
///< a single color combination, and may not be able to serve all
|
|
///< requested colors. By default the palette assumes there will be
|
|
///< 10 fixed colors and 10 color combinations.
|
|
///< If this is a true color OSD, this function does nothing.
|
|
cBitmap *GetBitmap(int Area);
|
|
///< Returns a pointer to the bitmap for the given Area, or NULL if no
|
|
///< such bitmap exists.
|
|
///< If this is a true color OSD, a pointer to a dummy bitmap with 8bpp
|
|
///< is returned. This is done so that skins that call this function
|
|
///< in order to preset the bitmap's palette won't crash.
|
|
virtual cPixmap *CreatePixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
|
|
///< Creates a new true color pixmap on this OSD (see cPixmap for details).
|
|
///< The caller must not delete the returned object, it will be deleted when
|
|
///< the OSD is deleted. DestroyPixmap() can be called if a pixmap shall be
|
|
///< destroyed before the OSD is deleted.
|
|
///< If this is not a true color OSD, this function returns NULL.
|
|
virtual void DestroyPixmap(cPixmap *Pixmap);
|
|
///< Destroys the given Pixmap, which has previously been created by a call to
|
|
///< CreatePixmap(). When the OSD is deleted, all pixmaps are destroyed
|
|
///< automatically. So this function only needs to be used if a pixmap shall
|
|
///< be destroyed while the OSD is still being used.
|
|
virtual void DrawImage(const cPoint &Point, const cImage &Image);
|
|
///< Draws the given Image on this OSD at the given Point.
|
|
///< If this is not a true color OSD, this function does nothing.
|
|
virtual void DrawImage(const cPoint &Point, int ImageHandle);
|
|
///< Draws the image referenced by the given ImageHandle on this OSD at
|
|
///< the given Point. ImageHandle must be a value that has previously been
|
|
///< returned by a call to cOsdProvider::StoreImage(). If ImageHandle
|
|
///< has an invalid value, nothing happens.
|
|
///< If this is not a true color OSD, this function does nothing.
|
|
virtual eOsdError CanHandleAreas(const tArea *Areas, int NumAreas);
|
|
///< Checks whether the OSD can display the given set of sub-areas.
|
|
///< The return value indicates whether a call to SetAreas() with this
|
|
///< set of areas will succeed. CanHandleAreas() may be called with an
|
|
///< OSD that is already in use with other areas and will not interfere
|
|
///< with the current operation of the OSD.
|
|
///< A derived class must first call the base class CanHandleAreas()
|
|
///< to check the basic conditions, like not overlapping etc.
|
|
virtual eOsdError SetAreas(const tArea *Areas, int NumAreas);
|
|
///< Sets the sub-areas to the given areas.
|
|
///< The return value indicates whether the operation was successful.
|
|
///< If an error is reported, nothing will have changed and the previous
|
|
///< OSD (if any) will still be displayed as before.
|
|
///< If the OSD has been divided into several sub-areas, all areas that
|
|
///< are part of the rectangle that surrounds a given drawing operation
|
|
///< will be drawn into, with the proper offsets.
|
|
///< A new call overwrites any previous settings
|
|
///< To set up a true color OSD, exactly one area must be requested, with
|
|
///< its coordinates set to the full area the OSD shall cover, and the
|
|
///< bpp value set to 32.
|
|
virtual void SaveRegion(int x1, int y1, int x2, int y2);
|
|
///< Saves the region defined by the given coordinates for later restoration
|
|
///< through RestoreRegion(). Only one saved region can be active at any
|
|
///< given time.
|
|
virtual void RestoreRegion(void);
|
|
///< Restores the region previously saved by a call to SaveRegion().
|
|
///< If SaveRegion() has not been called before, nothing will happen.
|
|
virtual eOsdError SetPalette(const cPalette &Palette, int Area);
|
|
///< Sets the Palette for the given Area (the first area is numbered 0).
|
|
///< If this is a true color OSD, nothing happens and oeOk is returned.
|
|
virtual void DrawPixel(int x, int y, tColor Color);
|
|
///< Sets the pixel at the given coordinates to the given Color, which is
|
|
///< a full 32 bit ARGB value.
|
|
///< If the OSD area has been divided into separate sub-areas, and the
|
|
///< given coordinates don't fall into any of these sub-areas, no pixel will
|
|
///< be set.
|
|
virtual void DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool ReplacePalette = false, bool Overlay = false);
|
|
///< Sets the pixels in the OSD with the data from the given
|
|
///< Bitmap, putting the upper left corner of the Bitmap at (x, y).
|
|
///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap
|
|
///< will be mapped to ColorBg and the second palette entry will be mapped to
|
|
///< ColorFg (palette indexes are defined so that 0 is the background and
|
|
///< 1 is the foreground color). ReplacePalette controls whether the target
|
|
///< area shall have its palette replaced with the one from Bitmap.
|
|
///< If Overlay is true, any pixel in Bitmap that has color index 0 will
|
|
///< not overwrite the corresponding pixel in the target area.
|
|
///< If this is a true color OSD, ReplacePalette has no meaning.
|
|
virtual void DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
|
|
///< Draws the given string at coordinates (x, y) with the given foreground
|
|
///< and background color and font. If Width and Height are given, the text
|
|
///< will be drawn into a rectangle with the given size and the given
|
|
///< Alignment (default is top-left). If ColorBg is clrTransparent, no
|
|
///< background pixels will be drawn, which allows drawing "transparent" text.
|
|
virtual void DrawRectangle(int x1, int y1, int x2, int y2, tColor Color);
|
|
///< Draws a filled rectangle defined by the upper left (x1, y1) and lower right
|
|
///< (x2, y2) corners with the given Color.
|
|
virtual void DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants = 0);
|
|
///< Draws a filled ellipse defined by the upper left (x1, y1) and lower right
|
|
///< (x2, y2) corners with the given Color. Quadrants controls which parts of
|
|
///< the ellipse are actually drawn:
|
|
///< 0 draws the entire ellipse
|
|
///< 1..4 draws only the first, second, third or fourth quadrant, respectively
|
|
///< 5..8 draws the right, top, left or bottom half, respectively
|
|
///< -1..-8 draws the inverted part of the given quadrant(s)
|
|
///< If Quadrants is not 0, the coordinates are those of the actual area, not
|
|
///< the full circle!
|
|
virtual void DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type);
|
|
///< Draws a "slope" into the rectangle defined by the upper left (x1, y1) and
|
|
///< lower right (x2, y2) corners with the given Color. Type controls the
|
|
///< direction of the slope and which side of it will be drawn:
|
|
///< 0: horizontal, rising, lower
|
|
///< 1: horizontal, rising, upper
|
|
///< 2: horizontal, falling, lower
|
|
///< 3: horizontal, falling, upper
|
|
///< 4: vertical, rising, lower
|
|
///< 5: vertical, rising, upper
|
|
///< 6: vertical, falling, lower
|
|
///< 7: vertical, falling, upper
|
|
virtual void Flush(void);
|
|
///< Actually commits all data to the OSD hardware.
|
|
///< Flush() should return as soon as possible.
|
|
///< For a true color OSD using the default implementation with in memory
|
|
///< pixmaps, the Flush() function should basically do something like this:
|
|
///<
|
|
///< LOCK_PIXMAPS;
|
|
///< while (cPixmapMemory *pm = RenderPixmaps()) {
|
|
///< int w = pm->ViewPort().Width();
|
|
///< int h = pm->ViewPort().Height();
|
|
///< int d = w * sizeof(tColor);
|
|
///< MyOsdDrawPixmap(Left() + pm->ViewPort().X(), Top() + pm->ViewPort().Y(), pm->Data(), w, h, h * d);
|
|
///< delete pm;
|
|
///< }
|
|
};
|
|
|
|
#define MAXOSDIMAGES 64
|
|
|
|
class cOsdProvider {
|
|
friend class cPixmapMemory;
|
|
private:
|
|
static cOsdProvider *osdProvider;
|
|
static int oldWidth;
|
|
static int oldHeight;
|
|
static double oldAspect;
|
|
static cImage *images[MAXOSDIMAGES];
|
|
protected:
|
|
virtual cOsd *CreateOsd(int Left, int Top, uint Level) = 0;
|
|
///< Returns a pointer to a newly created cOsd object, which will be located
|
|
///< at the given coordinates.
|
|
virtual bool ProvidesTrueColor(void) { return false; }
|
|
///< Returns true if this OSD provider is able to handle a true color OSD.
|
|
virtual int StoreImageData(const cImage &Image);
|
|
///< Copies the given Image and returns a handle for later reference.
|
|
///< A derived class can implement its own image storing mechanism by
|
|
///< reimplementing this function as well as DropImageData().
|
|
///< The base class implementation simply copies the image data to allow
|
|
///< plugins to always use this interface, no matter if the actual device
|
|
///< provides support for storing image data or not. The handles returned
|
|
///< by the default implementation are positive integers. A derived class
|
|
///< might want to use negative integers as handles, so that it can fall
|
|
///< back to using the base class image storing mechanism if, e.g., it runs
|
|
///< out of memory.
|
|
virtual void DropImageData(int ImageHandle);
|
|
///< Drops the image data referenced by ImageHandle.
|
|
static const cImage *GetImageData(int ImageHandle);
|
|
///< Gets the image data referenced by ImageHandle.
|
|
public:
|
|
cOsdProvider(void);
|
|
//XXX maybe parameter to make this one "sticky"??? (frame-buffer etc.)
|
|
virtual ~cOsdProvider();
|
|
static cOsd *NewOsd(int Left, int Top, uint Level = OSD_LEVEL_DEFAULT);
|
|
///< Returns a pointer to a newly created cOsd object, which will be located
|
|
///< at the given coordinates. When the cOsd object is no longer needed, the
|
|
///< caller must delete it. If the OSD is already in use, or there is no OSD
|
|
///< provider, a dummy OSD is returned so that the caller may always use the
|
|
///< returned pointer without having to check it every time it is accessed.
|
|
static void UpdateOsdSize(bool Force = false);
|
|
///< Inquires the actual size of the video display and adjusts the OSD and
|
|
///< font sizes accordingly. If Force is true, all settings are recalculated,
|
|
///< even if the video resolution hasn't changed since the last call to
|
|
///< this function.
|
|
static bool SupportsTrueColor(void);
|
|
///< Returns true if the current OSD provider is able to handle a true color OSD.
|
|
static int StoreImage(const cImage &Image);
|
|
///< Stores the given Image for later use with DrawImage() on an OSD or
|
|
///< pixmap. The returned number is a handle that must be used when
|
|
///< referencing this image in a call to DrawImage() or DropImage().
|
|
///< The image data is copied, so any later changes to Image will have
|
|
///< no effect on the stored image.
|
|
///< A derived class may be able to copy frequently used images to some
|
|
///< space where they can be retrieved faster than using a cImage in each call.
|
|
///< If this is not a true color OSD, or if the image data can't be stored for
|
|
///< any reason, this function returns 0 and nothing is stored.
|
|
static void DropImage(int ImageHandle);
|
|
///< Drops the image referenced by the given ImageHandle. If ImageHandle
|
|
///< has an invalid value, nothing happens.
|
|
static void Shutdown(void);
|
|
///< Shuts down the OSD provider facility by deleting the current OSD provider.
|
|
};
|
|
|
|
class cTextScroller {
|
|
private:
|
|
cOsd *osd;
|
|
int left, top, width, height;
|
|
const cFont *font;
|
|
tColor colorFg, colorBg;
|
|
int offset, shown;
|
|
cTextWrapper textWrapper;
|
|
void DrawText(void);
|
|
public:
|
|
cTextScroller(void);
|
|
cTextScroller(cOsd *Osd, int Left, int Top, int Width, int Height, const char *Text, const cFont *Font, tColor ColorFg, tColor ColorBg);
|
|
void Set(cOsd *Osd, int Left, int Top, int Width, int Height, const char *Text, const cFont *Font, tColor ColorFg, tColor ColorBg);
|
|
void Reset(void);
|
|
int Left(void) { return left; }
|
|
int Top(void) { return top; }
|
|
int Width(void) { return width; }
|
|
int Height(void) { return height; }
|
|
int Total(void) { return textWrapper.Lines(); }
|
|
int Offset(void) { return offset; }
|
|
int Shown(void) { return shown; }
|
|
bool CanScroll(void) { return CanScrollUp() || CanScrollDown(); }
|
|
bool CanScrollUp(void) { return offset > 0; }
|
|
bool CanScrollDown(void) { return offset + shown < Total(); }
|
|
void Scroll(bool Up, bool Page);
|
|
};
|
|
|
|
#endif //__OSD_H
|