mirror of
https://github.com/VDR4Arch/vdr.git
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920 lines
35 KiB
C++
920 lines
35 KiB
C++
/*
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* tools.h: Various tools
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: tools.h 5.1 2020/12/26 15:49:01 kls Exp $
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*/
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#ifndef __TOOLS_H
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#define __TOOLS_H
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#include <dirent.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <float.h>
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#include <iconv.h>
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#include <math.h>
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#include <poll.h>
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <syslog.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include "thread.h"
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typedef unsigned char uchar;
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extern int SysLogLevel;
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#define esyslog(a...) void( (SysLogLevel > 0) ? syslog_with_tid(LOG_ERR, a) : void() )
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#define isyslog(a...) void( (SysLogLevel > 1) ? syslog_with_tid(LOG_INFO, a) : void() )
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#define dsyslog(a...) void( (SysLogLevel > 2) ? syslog_with_tid(LOG_DEBUG, a) : void() )
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#define LOG_ERROR esyslog("ERROR (%s,%d): %m", __FILE__, __LINE__)
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#define LOG_ERROR_STR(s) esyslog("ERROR (%s,%d): %s: %m", __FILE__, __LINE__, s)
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#define SECSINDAY 86400
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#define KILOBYTE(n) ((n) * 1024)
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#define MEGABYTE(n) ((n) * 1024LL * 1024LL)
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#define MALLOC(type, size) (type *)malloc(sizeof(type) * (size))
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template<class T> inline void DELETENULL(T *&p) { T *q = p; p = NULL; delete q; }
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#define CHECK(s) { if ((s) < 0) LOG_ERROR; } // used for 'ioctl()' calls
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#define FATALERRNO (errno && errno != EAGAIN && errno != EINTR)
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// In case some plugin needs to use the STL and gets an error message regarding one
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// of these functions, you can #define DISABLE_TEMPLATES_COLLIDING_WITH_STL before
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// including tools.h.
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#if !defined(__STL_CONFIG_H) // for old versions of the STL
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#if !defined(DISABLE_TEMPLATES_COLLIDING_WITH_STL) && !defined(_STL_ALGOBASE_H)
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template<class T> inline T min(T a, T b) { return a <= b ? a : b; }
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template<class T> inline T max(T a, T b) { return a >= b ? a : b; }
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#endif
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template<class T> inline int sgn(T a) { return a < 0 ? -1 : a > 0 ? 1 : 0; }
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#if !defined(DISABLE_TEMPLATES_COLLIDING_WITH_STL) && !defined(_MOVE_H)
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template<class T> inline void swap(T &a, T &b) { T t = a; a = b; b = t; }
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#endif
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#endif
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template<class T> inline T constrain(T v, T l, T h) { return v < l ? l : v > h ? h : v; }
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void syslog_with_tid(int priority, const char *format, ...) __attribute__ ((format (printf, 2, 3)));
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#define BCDCHARTOINT(x) (10 * ((x & 0xF0) >> 4) + (x & 0xF))
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int BCD2INT(int x);
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#define IsBitSet(v, b) ((v) & (1 << (b))) // checks if the bit at index b is set in v, where the least significant bit has index 0
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// Unfortunately there are no platform independent macros for unaligned
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// access, so we do it this way:
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template<class T> inline T get_unaligned(T *p)
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{
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struct s { T v; } __attribute__((packed));
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return ((s *)p)->v;
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}
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template<class T> inline void put_unaligned(unsigned int v, T* p)
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{
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struct s { T v; } __attribute__((packed));
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((s *)p)->v = v;
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}
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// Comparing doubles for equality is unsafe, but unfortunately we can't
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// overwrite operator==(double, double), so this will have to do:
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inline bool DoubleEqual(double a, double b)
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{
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return fabs(a - b) <= DBL_EPSILON;
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}
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// When handling strings that might contain UTF-8 characters, it may be necessary
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// to process a "symbol" that consists of several actual character bytes. The
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// following functions allow transparently accessing a "char *" string without
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// having to worry about what character set is actually used.
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int Utf8CharLen(const char *s);
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///< Returns the number of character bytes at the beginning of the given
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///< string that form a UTF-8 symbol.
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uint Utf8CharGet(const char *s, int Length = 0);
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///< Returns the UTF-8 symbol at the beginning of the given string.
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///< Length can be given from a previous call to Utf8CharLen() to avoid calculating
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///< it again. If no Length is given, Utf8CharLen() will be called.
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int Utf8CharSet(uint c, char *s = NULL);
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///< Converts the given UTF-8 symbol to a sequence of character bytes and copies
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///< them to the given string. Returns the number of bytes written. If no string
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///< is given, only the number of bytes is returned and nothing is copied.
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int Utf8SymChars(const char *s, int Symbols);
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///< Returns the number of character bytes at the beginning of the given
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///< string that form at most the given number of UTF-8 symbols.
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int Utf8StrLen(const char *s);
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///< Returns the number of UTF-8 symbols formed by the given string of
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///< character bytes.
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char *Utf8Strn0Cpy(char *Dest, const char *Src, int n);
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///< Copies at most n character bytes from Src to Dest, making sure that the
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///< resulting copy ends with a complete UTF-8 symbol. The copy is guaranteed
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///< to be zero terminated.
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///< Returns a pointer to Dest.
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int Utf8ToArray(const char *s, uint *a, int Size);
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///< Converts the given character bytes (including the terminating 0) into an
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///< array of UTF-8 symbols of the given Size. Returns the number of symbols
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///< in the array (without the terminating 0).
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int Utf8FromArray(const uint *a, char *s, int Size, int Max = -1);
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///< Converts the given array of UTF-8 symbols (including the terminating 0)
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///< into a sequence of character bytes of at most Size length. Returns the
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///< number of character bytes written (without the terminating 0).
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///< If Max is given, only that many symbols will be converted.
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///< The resulting string is always zero-terminated if Size is big enough.
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// When allocating buffer space, make sure we reserve enough space to hold
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// a string in UTF-8 representation:
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#define Utf8BufSize(s) ((s) * 4)
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// The following macros automatically use the correct versions of the character
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// class functions:
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#define Utf8to(conv, c) (cCharSetConv::SystemCharacterTable() ? to##conv(c) : tow##conv(c))
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#define Utf8is(ccls, c) (cCharSetConv::SystemCharacterTable() ? is##ccls(c) : isw##ccls(c))
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class cCharSetConv {
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private:
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iconv_t cd;
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char *result;
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size_t length;
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static char *systemCharacterTable;
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public:
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cCharSetConv(const char *FromCode = NULL, const char *ToCode = NULL);
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///< Sets up a character set converter to convert from FromCode to ToCode.
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///< If FromCode is NULL, the previously set systemCharacterTable is used
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///< (or "UTF-8" if no systemCharacterTable has been set).
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///< If ToCode is NULL, "UTF-8" is used.
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~cCharSetConv();
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const char *Convert(const char *From, char *To = NULL, size_t ToLength = 0);
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///< Converts the given Text from FromCode to ToCode (as set in the constructor).
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///< If To is given, it is used to copy at most ToLength bytes of the result
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///< (including the terminating 0) into that buffer. If To is not given,
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///< the result is copied into a dynamically allocated buffer and is valid as
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///< long as this object lives, or until the next call to Convert(). The
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///< return value always points to the result if the conversion was successful
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///< (even if a fixed size To buffer was given and the result didn't fit into
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///< it). If the string could not be converted, the result points to the
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///< original From string.
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static const char *SystemCharacterTable(void) { return systemCharacterTable; }
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static void SetSystemCharacterTable(const char *CharacterTable);
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};
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class cString {
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private:
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char *s;
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public:
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cString(const char *S = NULL, bool TakePointer = false);
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cString(const char *S, const char *To); ///< Copies S up to To (exclusive). To must be a valid pointer into S. If To is NULL, everything is copied.
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cString(const cString &String);
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virtual ~cString();
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operator const void * () const { return s; } // to catch cases where operator*() should be used
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operator const char * () const { return s; } // for use in (const char *) context
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const char * operator*() const { return s; } // for use in (const void *) context (printf() etc.)
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cString &operator=(const cString &String);
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cString &operator=(const char *String);
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cString &Append(const char *String);
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cString &Truncate(int Index); ///< Truncate the string at the given Index (if Index is < 0 it is counted from the end of the string).
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cString &CompactChars(char c); ///< Compact any sequence of characters 'c' to a single character, and strip all of them from the beginning and end of this string.
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static cString sprintf(const char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
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static cString vsprintf(const char *fmt, va_list &ap);
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};
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class cNullTerminate {
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private:
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char *p;
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char c;
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public:
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cNullTerminate(void) {
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p = NULL;
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c = 0;
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}
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cNullTerminate(char *s) {
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Set(s);
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}
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~cNullTerminate() {
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if (p)
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*p = c;
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}
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void Set(char *s) {
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if (s) {
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p = s;
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c = *s;
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*s = 0;
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}
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else
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p = NULL;
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}
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};
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ssize_t safe_read(int filedes, void *buffer, size_t size);
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ssize_t safe_write(int filedes, const void *buffer, size_t size);
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void writechar(int filedes, char c);
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int WriteAllOrNothing(int fd, const uchar *Data, int Length, int TimeoutMs = 0, int RetryMs = 0);
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///< Writes either all Data to the given file descriptor, or nothing at all.
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///< If TimeoutMs is greater than 0, it will only retry for that long, otherwise
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///< it will retry forever. RetryMs defines the time between two retries.
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char *strcpyrealloc(char *dest, const char *src);
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char *strn0cpy(char *dest, const char *src, size_t n);
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char *strreplace(char *s, char c1, char c2);
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char *strreplace(char *s, const char *s1, const char *s2); ///< re-allocates 's' and deletes the original string if necessary!
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const char *strchrn(const char *s, char c, size_t n); ///< returns a pointer to the n'th occurrence (counting from 1) of c in s, or NULL if no such character was found. If n is 0, s is returned.
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int strcountchr(const char *s, char c); ///< returns the number of occurrences of 'c' in 's'.
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const char *strgetlast(const char *s, char c); // returns the part of 's' after the last occurrence of 'c', or 's' if there is no 'c'.
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inline char *skipspace(const char *s)
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{
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if ((uchar)*s > ' ') // most strings don't have any leading space, so handle this case as fast as possible
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return (char *)s;
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while (*s && (uchar)*s <= ' ') // avoiding isspace() here, because it is much slower
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s++;
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return (char *)s;
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}
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char *stripspace(char *s);
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char *compactspace(char *s);
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char *compactchars(char *s, char c); ///< removes all occurrences of 'c' from the beginning an end of 's' and replaces sequences of multiple 'c's with a single 'c'.
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cString strescape(const char *s, const char *chars);
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cString strgetval(const char *s, const char *name, char d = '=');
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///< Returns the value part of a 'name=value' pair in s.
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///< name must either be at the beginning of s, or has to be preceded by white space.
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///< There may be any number of white space around the '=' sign. The value is
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///< everything up to (and excluding) the next white space, or the end of s.
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///< If an other delimiter shall be used (like, e.g., ':'), it can be given
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///< as the third parameter.
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///< If name occurs more than once in s, only the first occurrence is taken.
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char *strshift(char *s, int n);
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///< Shifts the given string to the left by the given number of bytes, thus
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///< removing the first n bytes from s.
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///< If n is greater than the length of s, the resulting string will be empty.
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///< If n is <= 0 s will be unchanged.
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///< Returns s.
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bool startswith(const char *s, const char *p);
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bool endswith(const char *s, const char *p);
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bool isempty(const char *s);
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int numdigits(int n);
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bool isnumber(const char *s);
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int64_t StrToNum(const char *s);
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///< Converts the given string to a number.
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///< The numerical part of the string may be followed by one of the letters
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///< K, M, G or T to abbreviate Kilo-, Mega-, Giga- or Terabyte, respectively
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///< (based on 1024). Everything after the first non-numeric character is
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///< silently ignored, as are any characters other than the ones mentioned here.
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bool StrInArray(const char *a[], const char *s);
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///< Returns true if the string s is equal to one of the strings pointed
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///< to by the (NULL terminated) array a.
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double atod(const char *s);
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///< Converts the given string, which is a floating point number using a '.' as
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///< the decimal point, to a double value, independent of the currently selected
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///< locale.
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cString dtoa(double d, const char *Format = "%f");
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///< Converts the given double value to a string, making sure it uses a '.' as
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///< the decimal point, independent of the currently selected locale.
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///< If Format is given, it will be used instead of the default.
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cString itoa(int n);
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inline uint16_t Peek13(const uchar *p)
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{
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uint16_t v = uint16_t(*p++ & 0x1F) << 8;
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return v + (*p & 0xFF);
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}
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inline void Poke13(uchar *p, uint16_t v)
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{
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v |= uint16_t(*p & ~0x1F) << 8;
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*p++ = v >> 8;
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*p = v & 0xFF;
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}
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cString AddDirectory(const char *DirName, const char *FileName);
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bool EntriesOnSameFileSystem(const char *File1, const char *File2);
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///< Checks whether the given files are on the same file system. If either of the
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///< files doesn't exist, this function returns *true* to avoid any actions that might be
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///< triggered if files are on different file system.
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int FreeDiskSpaceMB(const char *Directory, int *UsedMB = NULL);
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bool DirectoryOk(const char *DirName, bool LogErrors = false);
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bool MakeDirs(const char *FileName, bool IsDirectory = false);
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bool RemoveFileOrDir(const char *FileName, bool FollowSymlinks = false);
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bool RemoveEmptyDirectories(const char *DirName, bool RemoveThis = false, const char *IgnoreFiles[] = NULL);
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///< Removes all empty directories under the given directory DirName.
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///< If RemoveThis is true, DirName will also be removed if it is empty.
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///< IgnoreFiles can be set to an array of file names that will be ignored when
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///< considering whether a directory is empty. If IgnoreFiles is given, the array
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///< must end with a NULL pointer.
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int DirSizeMB(const char *DirName); ///< returns the total size of the files in the given directory, or -1 in case of an error
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char *ReadLink(const char *FileName); ///< returns a new string allocated on the heap, which the caller must delete (or NULL in case of an error)
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bool SpinUpDisk(const char *FileName);
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void TouchFile(const char *FileName);
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time_t LastModifiedTime(const char *FileName);
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off_t FileSize(const char *FileName); ///< returns the size of the given file, or -1 in case of an error (e.g. if the file doesn't exist)
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cString WeekDayName(int WeekDay);
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///< Converts the given WeekDay (0=Sunday, 1=Monday, ...) to a three letter
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///< day name.
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cString WeekDayName(time_t t);
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///< Converts the week day of the given time to a three letter day name.
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cString WeekDayNameFull(int WeekDay);
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///< Converts the given WeekDay (0=Sunday, 1=Monday, ...) to a full
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///< day name.
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cString WeekDayNameFull(time_t t);
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///< Converts the week day of the given time to a full day name.
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cString DayDateTime(time_t t = 0);
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///< Converts the given time to a string of the form "www dd.mm. hh:mm".
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///< If no time is given, the current time is taken.
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cString TimeToString(time_t t);
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///< Converts the given time to a string of the form "www mmm dd hh:mm:ss yyyy".
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cString DateString(time_t t);
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///< Converts the given time to a string of the form "www dd.mm.yyyy".
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cString ShortDateString(time_t t);
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///< Converts the given time to a string of the form "dd.mm.yy".
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cString TimeString(time_t t);
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///< Converts the given time to a string of the form "hh:mm".
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uchar *RgbToJpeg(uchar *Mem, int Width, int Height, int &Size, int Quality = 100);
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///< Converts the given Memory to a JPEG image and returns a pointer
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///< to the resulting image. Mem must point to a data block of exactly
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///< (Width * Height) triplets of RGB image data bytes. Upon return, Size
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///< will hold the number of bytes of the resulting JPEG data.
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///< Quality can be in the range 0..100 and controls the quality of the
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///< resulting image, where 100 is "best". The caller takes ownership of
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///< the result and has to delete it once it is no longer needed.
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///< The result may be NULL in case of an error.
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const char *GetHostName(void);
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///< Gets the host name of this machine.
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class cBase64Encoder {
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private:
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const uchar *data;
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int length;
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int maxResult;
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int i;
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char *result;
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static const char *b64;
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public:
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cBase64Encoder(const uchar *Data, int Length, int MaxResult = 64);
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///< Sets up a new base 64 encoder for the given Data, with the given Length.
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///< Data will not be copied and must be valid as long as NextLine() will be
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///< called. MaxResult defines the maximum number of characters in any
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///< result line. The resulting lines may be shorter than MaxResult in case
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///< its value is not a multiple of 4.
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~cBase64Encoder();
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const char *NextLine(void);
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///< Returns the next line of encoded data (terminated by '\0'), or NULL if
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///< there is no more encoded data. The caller must call NextLine() and process
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///< each returned line until NULL is returned, in order to get the entire
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///< data encoded. The returned data is only valid until the next time NextLine()
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///< is called, or until the object is destroyed.
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};
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class cBitStream {
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private:
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const uint8_t *data;
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int length; // in bits
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int index; // in bits
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public:
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cBitStream(const uint8_t *Data, int Length) : data(Data), length(Length), index(0) {}
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~cBitStream() {}
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int GetBit(void);
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uint32_t GetBits(int n);
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void ByteAlign(void);
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void WordAlign(void);
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bool SetLength(int Length);
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void SkipBits(int n) { index += n; }
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void SkipBit(void) { SkipBits(1); }
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bool IsEOF(void) const { return index >= length; }
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void Reset(void) { index = 0; }
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int Length(void) const { return length; }
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int Index(void) const { return (IsEOF() ? length : index); }
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const uint8_t *GetData(void) const { return (IsEOF() ? NULL : data + (index / 8)); }
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};
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class cTimeMs {
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private:
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|
uint64_t begin;
|
|
public:
|
|
cTimeMs(int Ms = 0);
|
|
///< Creates a timer with ms resolution and an initial timeout of Ms.
|
|
///< If Ms is negative the timer is not initialized with the current
|
|
///< time.
|
|
static uint64_t Now(void);
|
|
void Set(int Ms = 0);
|
|
///< Sets the timer. If Ms is 0, call Elapsed() to get the number of milliseconds
|
|
///< since the timer has been set. If Ms is greater than 0, TimedOut() returns
|
|
///< true as soon as Ms milliseconds have passed since calling Set(). If Ms is
|
|
///< negative, results are undefined.
|
|
///< Depending on the value of Ms, an object of cTimeMs can handle either
|
|
///< timeouts or elapsed times, not both at the same time.
|
|
bool TimedOut(void) const;
|
|
uint64_t Elapsed(void) const;
|
|
};
|
|
|
|
class cReadLine {
|
|
private:
|
|
size_t size;
|
|
char *buffer;
|
|
public:
|
|
cReadLine(void);
|
|
~cReadLine();
|
|
char *Read(FILE *f);
|
|
};
|
|
|
|
class cPoller {
|
|
private:
|
|
enum { MaxPollFiles = 64 };
|
|
pollfd pfd[MaxPollFiles];
|
|
int numFileHandles;
|
|
public:
|
|
cPoller(int FileHandle = -1, bool Out = false);
|
|
bool Add(int FileHandle, bool Out);
|
|
void Del(int FileHandle, bool Out);
|
|
bool Poll(int TimeoutMs = 0);
|
|
};
|
|
|
|
class cReadDir {
|
|
private:
|
|
DIR *directory;
|
|
struct dirent *result;
|
|
#if !__GLIBC_PREREQ(2, 24) // readdir_r() is deprecated as of GLIBC 2.24
|
|
union { // according to "The GNU C Library Reference Manual"
|
|
struct dirent d;
|
|
char b[offsetof(struct dirent, d_name) + NAME_MAX + 1];
|
|
} u;
|
|
#endif
|
|
public:
|
|
cReadDir(const char *Directory);
|
|
~cReadDir();
|
|
bool Ok(void) { return directory != NULL; }
|
|
struct dirent *Next(void);
|
|
};
|
|
|
|
class cFile {
|
|
private:
|
|
static bool files[];
|
|
static int maxFiles;
|
|
int f;
|
|
public:
|
|
cFile(void);
|
|
~cFile();
|
|
operator int () { return f; }
|
|
bool Open(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
|
|
bool Open(int FileDes);
|
|
void Close(void);
|
|
bool IsOpen(void) { return f >= 0; }
|
|
bool Ready(bool Wait = true);
|
|
static bool AnyFileReady(int FileDes = -1, int TimeoutMs = 1000);
|
|
static bool FileReady(int FileDes, int TimeoutMs = 1000);
|
|
static bool FileReadyForWriting(int FileDes, int TimeoutMs = 1000);
|
|
};
|
|
|
|
class cSafeFile {
|
|
private:
|
|
FILE *f;
|
|
char *fileName;
|
|
char *tempName;
|
|
public:
|
|
cSafeFile(const char *FileName);
|
|
~cSafeFile();
|
|
operator FILE* () { return f; }
|
|
bool Open(void);
|
|
bool Close(void);
|
|
};
|
|
|
|
/// cUnbufferedFile is used for large files that are mainly written or read
|
|
/// in a streaming manner, and thus should not be cached.
|
|
|
|
class cUnbufferedFile {
|
|
private:
|
|
int fd;
|
|
off_t curpos;
|
|
off_t cachedstart;
|
|
off_t cachedend;
|
|
off_t begin;
|
|
off_t lastpos;
|
|
off_t ahead;
|
|
size_t readahead;
|
|
size_t written;
|
|
size_t totwritten;
|
|
int FadviseDrop(off_t Offset, off_t Len);
|
|
public:
|
|
cUnbufferedFile(void);
|
|
~cUnbufferedFile();
|
|
int Open(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
|
|
int Close(void);
|
|
void SetReadAhead(size_t ra);
|
|
off_t Seek(off_t Offset, int Whence);
|
|
ssize_t Read(void *Data, size_t Size);
|
|
ssize_t Write(const void *Data, size_t Size);
|
|
static cUnbufferedFile *Create(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
|
|
};
|
|
|
|
class cLockFile {
|
|
private:
|
|
char *fileName;
|
|
int f;
|
|
public:
|
|
cLockFile(const char *Directory);
|
|
~cLockFile();
|
|
bool Lock(int WaitSeconds = 0);
|
|
void Unlock(void);
|
|
};
|
|
|
|
class cListObject {
|
|
friend class cListGarbageCollector;
|
|
private:
|
|
cListObject *prev, *next;
|
|
cListObject(const cListObject &ListObject) { abort(); } // no copy constructor!
|
|
cListObject& operator= (const cListObject &ListObject) { abort(); return *this; } // no assignment operator!
|
|
public:
|
|
cListObject(void);
|
|
virtual ~cListObject();
|
|
virtual int Compare(const cListObject &ListObject) const { return 0; }
|
|
///< Must return 0 if this object is equal to ListObject, a positive value
|
|
///< if it is "greater", and a negative value if it is "smaller".
|
|
void Append(cListObject *Object);
|
|
void Insert(cListObject *Object);
|
|
void Unlink(void);
|
|
int Index(void) const;
|
|
cListObject *Prev(void) const { return prev; }
|
|
cListObject *Next(void) const { return next; }
|
|
};
|
|
|
|
class cListGarbageCollector {
|
|
private:
|
|
cMutex mutex;
|
|
cListObject *objects;
|
|
time_t lastPut;
|
|
public:
|
|
cListGarbageCollector(void);
|
|
~cListGarbageCollector();
|
|
void Put(cListObject *Object);
|
|
void Purge(bool Force = false);
|
|
};
|
|
|
|
extern cListGarbageCollector ListGarbageCollector;
|
|
|
|
class cListBase {
|
|
protected:
|
|
cListObject *objects, *lastObject;
|
|
int count;
|
|
mutable cStateLock stateLock;
|
|
const char *needsLocking;
|
|
bool useGarbageCollector;
|
|
cListBase(const char *NeedsLocking = NULL);
|
|
public:
|
|
virtual ~cListBase();
|
|
bool Lock(cStateKey &StateKey, bool Write = false, int TimeoutMs = 0) const;
|
|
///< Tries to get a lock on this list and returns true if successful.
|
|
///< By default a read lock is requested. Set Write to true to obtain
|
|
///< a write lock. If TimeoutMs is not zero, it waits for the given
|
|
///< number of milliseconds before giving up.
|
|
///< If you need to lock more than one list at the same time, make sure
|
|
///< you set TimeoutMs to a suitable value in all of the calls to
|
|
///< Lock(), and be prepared to handle situations where you do not get all
|
|
///< of the requested locks. In such cases you should release all the locks
|
|
///< you have obtained so far and try again. StateKey.TimedOut() tells you
|
|
///< whether the lock attempt failed due to a timeout or because the state
|
|
///< of the lock hasn't changed since the previous locking attempt.
|
|
///< To implicitly avoid deadlocks when locking more than one of the global
|
|
///< lists of VDR at the same time, make sure you always lock Timers, Channels,
|
|
///< Recordings and Schedules in this sequence.
|
|
///< You may keep pointers to objects in this list, even after releasing
|
|
///< the lock. However, you may only access such objects if you are
|
|
///< holding a proper lock again. If an object has been deleted from the list
|
|
///< while you did not hold a lock (for instance by an other thread), the
|
|
///< object will still be there, but no longer within this list (it is then
|
|
///< stored in the ListGarbageCollector). That way even if you access the object
|
|
///< after it has been deleted, you won't cause a segfault. You can call the
|
|
///< Contains() function to check whether an object you are holding a pointer
|
|
///< to is still in the list. Note that the garbage collector is purged when
|
|
///< the usual housekeeping is done.
|
|
void SetSyncStateKey(cStateKey &StateKey) { stateLock.SetSyncStateKey(StateKey); }
|
|
///< When making changes to this list (while holding a write lock) that shall
|
|
///< not affect some other code that reacts to such changes, this function can
|
|
///< be called with the StateKey used by that other code.
|
|
///< See cStateLock::SetSyncStateKey() for details.
|
|
void SetUseGarbageCollector(void) { useGarbageCollector = true; }
|
|
void SetExplicitModify(void);
|
|
///< If you have obtained a write lock on this list, and you don't want it to
|
|
///< be automatically marked as modified when the lock is released, a call to
|
|
///< this function will disable this, and you can explicitly call SetModified()
|
|
///< to have the list marked as modified.
|
|
void SetModified(void);
|
|
///< Unconditionally marks this list as modified.
|
|
void Add(cListObject *Object, cListObject *After = NULL);
|
|
void Ins(cListObject *Object, cListObject *Before = NULL);
|
|
void Del(cListObject *Object, bool DeleteObject = true);
|
|
virtual void Move(int From, int To);
|
|
void Move(cListObject *From, cListObject *To);
|
|
virtual void Clear(void);
|
|
bool Contains(const cListObject *Object) const;
|
|
///< If a pointer to an object contained in this list has been obtained while
|
|
///< holding a lock, and that lock has been released, but the pointer is kept for
|
|
///< later use (after obtaining a new lock), Contains() can be called with that
|
|
///< pointer to make sure the object it points to is still part of this list
|
|
///< (it may have been deleted or otherwise removed from the list after the lock
|
|
///< during which the pointer was initially retrieved has been released).
|
|
const cListObject *Get(int Index) const;
|
|
cListObject *Get(int Index) { return const_cast<cListObject *>(static_cast<const cListBase *>(this)->Get(Index)); }
|
|
int Count(void) const { return count; }
|
|
void Sort(void);
|
|
};
|
|
|
|
template<class T> class cList : public cListBase {
|
|
public:
|
|
cList(const char *NeedsLocking = NULL): cListBase(NeedsLocking) {}
|
|
///< Sets up a new cList of the given type T. If NeedsLocking is given, the list
|
|
///< and any of its elements may only be accessed if the caller holds a lock
|
|
///< obtained by a call to Lock() (see cListBase::Lock() for details).
|
|
///< NeedsLocking is used as both a boolean flag to enable locking, and as
|
|
///< a name to identify this list in debug output. It must be a static string
|
|
///< and should be no longer than 10 characters. The string will not be copied!
|
|
const T *Get(int Index) const { return (T *)cListBase::Get(Index); }
|
|
///< Returns the list element at the given Index, or NULL if no such element
|
|
///< exists.
|
|
const T *First(void) const { return (T *)objects; }
|
|
///< Returns the first element in this list, or NULL if the list is empty.
|
|
const T *Last(void) const { return (T *)lastObject; }
|
|
///< Returns the last element in this list, or NULL if the list is empty.
|
|
const T *Prev(const T *Object) const { return (T *)Object->cListObject::Prev(); } // need to call cListObject's members to
|
|
///< Returns the element immediately before Object in this list, or NULL
|
|
///< if Object is the first element in the list. Object must not be NULL!
|
|
const T *Next(const T *Object) const { return (T *)Object->cListObject::Next(); } // avoid ambiguities in case of a "list of lists"
|
|
///< Returns the element immediately following Object in this list, or NULL
|
|
///< if Object is the last element in the list. Object must not be NULL!
|
|
T *Get(int Index) { return const_cast<T *>(static_cast<const cList<T> *>(this)->Get(Index)); }
|
|
///< Non-const version of Get().
|
|
T *First(void) { return const_cast<T *>(static_cast<const cList<T> *>(this)->First()); }
|
|
///< Non-const version of First().
|
|
T *Last(void) { return const_cast<T *>(static_cast<const cList<T> *>(this)->Last()); }
|
|
///< Non-const version of Last().
|
|
T *Prev(const T *Object) { return const_cast<T *>(static_cast<const cList<T> *>(this)->Prev(Object)); }
|
|
///< Non-const version of Prev().
|
|
T *Next(const T *Object) { return const_cast<T *>(static_cast<const cList<T> *>(this)->Next(Object)); }
|
|
///< Non-const version of Next().
|
|
};
|
|
|
|
// The DEF_LIST_LOCK macro defines a convenience class that can be used to obtain
|
|
// a lock on a cList and make sure the lock is released when the current scope
|
|
// is left:
|
|
|
|
#define DEF_LIST_LOCK2(Class, Name) \
|
|
class c##Name##_Lock { \
|
|
private: \
|
|
cStateKey stateKey; \
|
|
const c##Class *list; \
|
|
public: \
|
|
c##Name##_Lock(bool Write = false) \
|
|
{ \
|
|
if (Write) \
|
|
list = c##Class::Get##Name##Write(stateKey); \
|
|
else \
|
|
list = c##Class::Get##Name##Read(stateKey); \
|
|
} \
|
|
~c##Name##_Lock() { if (list) stateKey.Remove(); } \
|
|
const c##Class *Name(void) const { return list; } \
|
|
c##Class *Name(void) { return const_cast<c##Class *>(list); } \
|
|
}
|
|
#define DEF_LIST_LOCK(Class) DEF_LIST_LOCK2(Class, Class)
|
|
|
|
// The USE_LIST_LOCK macro sets up a local variable of a class defined by
|
|
// a suitable DEF_LIST_LOCK, and also a pointer to the provided list:
|
|
|
|
#define USE_LIST_LOCK_READ2(Class, Name) \
|
|
c##Name##_Lock Name##_Lock(false); \
|
|
const c##Class *Name __attribute__((unused)) = Name##_Lock.Name();
|
|
#define USE_LIST_LOCK_READ(Class) USE_LIST_LOCK_READ2(Class, Class)
|
|
|
|
#define USE_LIST_LOCK_WRITE2(Class, Name) \
|
|
c##Name##_Lock Name##_Lock(true); \
|
|
c##Class *Name __attribute__((unused)) = Name##_Lock.Name();
|
|
#define USE_LIST_LOCK_WRITE(Class) USE_LIST_LOCK_WRITE2(Class, Class)
|
|
|
|
template<class T> class cVector {
|
|
///< cVector may only be used for *simple* types, like int or pointers - not for class objects that allocate additional memory!
|
|
private:
|
|
mutable int allocated;
|
|
mutable int size;
|
|
mutable T *data;
|
|
cVector(const cVector &Vector) {} // don't copy...
|
|
cVector &operator=(const cVector &Vector) { return *this; } // ...or assign this!
|
|
void Realloc(int Index) const
|
|
{
|
|
if (++Index > allocated) {
|
|
data = (T *)realloc(data, Index * sizeof(T));
|
|
if (!data) {
|
|
esyslog("ERROR: out of memory - abort!");
|
|
abort();
|
|
}
|
|
for (int i = allocated; i < Index; i++)
|
|
data[i] = T(0);
|
|
allocated = Index;
|
|
}
|
|
}
|
|
public:
|
|
cVector(int Allocated = 10)
|
|
{
|
|
allocated = 0;
|
|
size = 0;
|
|
data = NULL;
|
|
Realloc(Allocated);
|
|
}
|
|
virtual ~cVector() { free(data); }
|
|
T& At(int Index) const
|
|
{
|
|
Realloc(Index);
|
|
if (Index >= size)
|
|
size = Index + 1;
|
|
return data[Index];
|
|
}
|
|
const T& operator[](int Index) const
|
|
{
|
|
return At(Index);
|
|
}
|
|
T& operator[](int Index)
|
|
{
|
|
return At(Index);
|
|
}
|
|
int IndexOf(const T &Data) // returns the index of Data, or -1 if not found
|
|
{
|
|
for (int i = 0; i < size; i++) {
|
|
if (data[i] == Data)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
int Size(void) const { return size; }
|
|
virtual void Insert(T Data, int Before = 0)
|
|
{
|
|
if (Before < size) {
|
|
Realloc(size);
|
|
memmove(&data[Before + 1], &data[Before], (size - Before) * sizeof(T));
|
|
size++;
|
|
data[Before] = Data;
|
|
}
|
|
else
|
|
Append(Data);
|
|
}
|
|
bool InsertUnique(T Data, int Before = 0)
|
|
{
|
|
if (IndexOf(Data) < 0) {
|
|
Insert(Data, Before);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
virtual void Append(T Data)
|
|
{
|
|
if (size >= allocated)
|
|
Realloc(allocated * 3 / 2); // increase size by 50%
|
|
data[size++] = Data;
|
|
}
|
|
bool AppendUnique(T Data)
|
|
{
|
|
if (IndexOf(Data) < 0) {
|
|
Append(Data);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
virtual void Remove(int Index)
|
|
{
|
|
if (Index < 0)
|
|
return; // prevents out-of-bounds access
|
|
if (Index < size - 1)
|
|
memmove(&data[Index], &data[Index + 1], (size - Index) * sizeof(T));
|
|
size--;
|
|
}
|
|
bool RemoveElement(const T &Data)
|
|
{
|
|
int i = IndexOf(Data);
|
|
if (i >= 0) {
|
|
Remove(i);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
virtual void Clear(void)
|
|
{
|
|
for (int i = 0; i < size; i++)
|
|
data[i] = T(0);
|
|
size = 0;
|
|
}
|
|
void Sort(__compar_fn_t Compare)
|
|
{
|
|
qsort(data, size, sizeof(T), Compare);
|
|
}
|
|
};
|
|
|
|
inline int CompareInts(const void *a, const void *b)
|
|
{
|
|
return *(const int *)a - *(const int *)b;
|
|
}
|
|
|
|
inline int CompareStrings(const void *a, const void *b)
|
|
{
|
|
return strcmp(*(const char **)a, *(const char **)b);
|
|
}
|
|
|
|
inline int CompareStringsIgnoreCase(const void *a, const void *b)
|
|
{
|
|
return strcasecmp(*(const char **)a, *(const char **)b);
|
|
}
|
|
|
|
inline int CompareStringsNumerically(const void *a, const void *b)
|
|
{
|
|
int d = atoi(*(const char **)a) - atoi(*(const char **)b);
|
|
return d ? d : CompareStrings(a, b);
|
|
}
|
|
|
|
class cStringList : public cVector<char *> {
|
|
public:
|
|
cStringList(int Allocated = 10): cVector<char *>(Allocated) {}
|
|
virtual ~cStringList();
|
|
int Find(const char *s) const;
|
|
void Sort(bool IgnoreCase = false)
|
|
{
|
|
if (IgnoreCase)
|
|
cVector<char *>::Sort(CompareStringsIgnoreCase);
|
|
else
|
|
cVector<char *>::Sort(CompareStrings);
|
|
}
|
|
void SortNumerically(void)
|
|
{
|
|
cVector<char *>::Sort(CompareStringsNumerically);
|
|
}
|
|
virtual void Clear(void);
|
|
};
|
|
|
|
class cFileNameList : public cStringList {
|
|
public:
|
|
cFileNameList(const char *Directory = NULL, bool DirsOnly = false);
|
|
bool Load(const char *Directory, bool DirsOnly = false);
|
|
};
|
|
|
|
class cDynamicBuffer {
|
|
private:
|
|
uchar *buffer;
|
|
int initialSize;
|
|
int size; // the total size of the buffer (bytes in memory)
|
|
int used; // the number of used bytes, starting at the beginning of the buffer
|
|
bool Realloc(int NewSize);
|
|
bool Assert(int NewSize) { return size < NewSize ? Realloc(NewSize) : true; } // inline for performance!
|
|
public:
|
|
cDynamicBuffer(int InitialSize = 1024);
|
|
~cDynamicBuffer();
|
|
void Append(const uchar *Data, int Length);
|
|
void Append(uchar Data) { if (Assert(used + 1)) buffer[used++] = Data; }
|
|
void Set(int Index, uchar Data) { if (Assert(Index + 1)) buffer[Index] = Data; }
|
|
uchar Get(int Index) { return Index < used ? buffer[Index] : 0; }
|
|
void Clear(void) { used = 0; }
|
|
uchar *Data(void) { return buffer; }
|
|
int Length(void) { return used; }
|
|
};
|
|
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class cHashObject : public cListObject {
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friend class cHashBase;
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private:
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unsigned int id;
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cListObject *object;
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public:
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cHashObject(cListObject *Object, unsigned int Id) { object = Object; id = Id; }
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cListObject *Object(void) { return object; }
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};
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class cHashBase {
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private:
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cList<cHashObject> **hashTable;
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int size;
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bool ownObjects;
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unsigned int hashfn(unsigned int Id) const { return Id % size; }
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protected:
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cHashBase(int Size, bool OwnObjects);
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///< Creates a new hash of the given Size. If OwnObjects is true, the
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///< hash takes ownership of the objects given in the calls to Add(),
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///< and deletes them when Clear() is called or the hash is destroyed
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///< (unless the object has been removed from the hash by calling Del()).
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public:
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virtual ~cHashBase();
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void Add(cListObject *Object, unsigned int Id);
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void Del(cListObject *Object, unsigned int Id);
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void Clear(void);
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cListObject *Get(unsigned int Id) const;
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cList<cHashObject> *GetList(unsigned int Id) const;
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};
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#define HASHSIZE 512
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template<class T> class cHash : public cHashBase {
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public:
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cHash(int Size = HASHSIZE, bool OwnObjects = false) : cHashBase(Size, OwnObjects) {}
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T *Get(unsigned int Id) const { return (T *)cHashBase::Get(Id); }
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};
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#endif //__TOOLS_H
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