vdr/skins.h
Klaus Schmidinger 2db7397542 Version 2.1.7
VDR developer version 2.1.7 is now available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-2.1.7.tar.bz2

A 'diff' against the previous version is available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-2.1.6-2.1.7.diff

MD5 checksums:

1c954bad31ce74cd1cbd7987e62d2a98  vdr-2.1.7.tar.bz2
88a90327a75833b7723942d3bd25f954  vdr-2.1.6-2.1.7.diff

WARNING:
========

This is a *developer* version. Even though *I* use it in my productive
environment, I strongly recommend that you only use it under controlled
conditions and for testing and debugging.

From the HISTORY file:
- No longer logging an error message in DirSizeMB() if the given directory doesn't
  exist. This avoids lots of log entries in case several VDRs use the same video
  directory and one of them has already physically removed a recording directory,
  while the others still have it in their list of deleted recordings.
- Updated the Italian OSD texts (thanks to Diego Pierotto).
- A cCamSlot that has WantsTsData set to true in its constructor now also gets
  the CAT and EMM PIDs data.
- Fixed a possible division by zero in frame rate detection.
- VDR now reads command line options from *.conf files in /etc/vdr/conf.d (thanks
  to Lars Hanisch). See vdr.1 and vdr.5 for details.
- Fixed a possible crash in the LCARS skin (thanks to Thomas Reufer).
- Updated the dvbhddevice plugin source.
- Fixed a bug in the Makefile when installing plugins with LCLBLD=1 (thanks to
  Stefan Huelswitt).
- The pid of the PMT in which the CA descriptors of a given channel are broadcast
  is now stored together with the CA descriptors and can be retrieved by calling
  GetPmtPid() (this information is only required to receive encrypted channels
  with the OctopusNet receiver via the 'satip' plugin).
- Channels that are not listed in the SDT are now only marked as OBSOLETE if
  "Setup/DVB/Update channels" is set to a value other than "no" or "PIDs only".
- Fixed multiple OBSOLETE marks in channels that are not listed in the SDT in case
  "Setup/Miscellaneous/Show channel names with source" is set to "yes".
- The new function cOsd::DrawScaledBitmap() is now used for drawing subtitles.
  This function can be reimplemented by high level OSDs which may be able to do
  the scaling in hardware or otherwise more efficiently (thanks to Thomas Reufer).
- Fixed detaching receivers from devices in case a CAM needs to receive the TS
  (reported by Dietmar Spingler).
- Fixed resetting the receiver for EMM pids for CAMs that need to receive the TS
  (reported by Dietmar Spingler).
- Fixed (well, actually worked around) a problem with subtitles not being displayed
  because the broadcaster doesn't set the data's version numbers as required by the
  DVB standard (thanks to Rolf Ahrenberg).
- Fixed support for systemd (thanks to Christopher Reimer).
- Added a missing backslash to the help text of the SVDRP command MOVR (thanks to
  Lars Hanisch).
- Added subsystem id support for DVB devices connected via USB (thanks to Jose
  Alberto Reguero).
- Added the functions IndexOf(), InsertUnique(), AppendUnique() and RemoveElement()
  to the cVector class (thanks to Stefan Schallenberg).
- Fixed a possible out-of-bounds access in cVector::Remove().
- Added functions to set and retrieve the priority of a cReceiver (suggested by
  Frank Schmirler).
- Added the new parameters "Setup/Miscellaneous/Volume steps" and
  ".../Volume linearize" (thanks to Claus Muus). See the MANUAL for details.
- Fixed jumping to an absolute position via the Red key in case replay was paused
  (reported by Dieter Ferdinand).
- Changed the German weekday names from "MonDieMitDonFreSamSon" to
  "Mo.Di.Mi.Do.Fr.Sa.So." (thanks to Stefan Blochberger).
- Now handling CAT sections that consist of more than one TS packet.
- Added handling for DTS audio tracks to cPatPmtParser::ParsePmt() (thanks to
  Thomas Reufer).
- Added support for PGS subtitles (thanks to Thomas Reufer).
- Use of the function cOsd::GetBitmap() outside of derived classes is now deprecated,
  and it may be made 'protected' in a future version, since it doesn't work with
  TrueColor OSDs. Plugin authors may want to modify their code so that it
  works without this function.
- Modified the descriptions of several threads, so that the important information
  (like device or frontend numbers) is within the first 15 characters of the
  string, because only these are displayed in thread listings. Plugin authors may
  want to do the same.
- Added the channel name to log messages that reference a channel (suggested by
  Dietmar Spingler).
- Modified the CAM API so that it is possible to implement CAMs that can be freely
  assigned to any devices (thanks to Jasmin Jessich).
- Plugins can now implement the function SetMenuSortMode() in their skin objects
  derived from cSkinDisplayMenu, to get informed about the currently used sort
  mode, if applicable (suggested by Martin Schirrmacher).
- Added cOsdProvider::OsdSizeChanged(), which plugins that implement an output device
  can call to signal a change in the OSD that requires a redraw of the currently
  displayed object (thanks to Thomas Reufer).
- Added a comment to cRecorder::Activate() about the need to call Detach() in the
  destructor (suggested by Eike Sauer).
- Now returning from removing deleted recordings after at most 10 seconds, or if the
  user presses a remote control key, to keep the system from getting unresponsive
  when removing a huge number of files (reported by Dieter Ferdinand).
- Fixed generating the index file of an existing recording in case at the of a TS file
  there is less data in the buffer than needed by the frame detector. In such a case
  it was possible that frames were missed, and there was most likely a distortion
  when replaying that part of a recording. This is mostly a problem for recordings that
  consist of more than one *.ts file. Single file recordings could only lose some
  frames at their very end, which probably doesn't matter. At any rate, if you have
  generated an index file with VDR version 2.0.6, 2.1.5 or 2.1.6, you may want to
  do so again with this version to make sure the index is OK.
- Added the new command line option --updindex, which can be used to update an
  incomplete index of a recording (based on a patch from Helmut Auer).
2015-01-18 14:45:41 +01:00

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C++

/*
* skins.h: The optical appearance of the OSD
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: skins.h 3.4 2015/01/15 10:45:47 kls Exp $
*/
#ifndef __SKINS_H
#define __SKINS_H
#include "channels.h"
#include "epg.h"
#include "keys.h"
#include "osd.h"
#include "positioner.h"
#include "recording.h"
#include "themes.h"
#include "thread.h"
#include "timers.h"
#include "tools.h"
enum eMessageType { mtStatus = 0, mtInfo, mtWarning, mtError }; // will be used to calculate color offsets!
class cSkinDisplay {
private:
static cSkinDisplay *current;
int editableWidth; //XXX this is not nice, but how else could we know this value?
public:
cSkinDisplay(void);
virtual ~cSkinDisplay();
static int AvgCharWidth(void) { return Setup.FontOsdSize * 4 / 6; }
///< Returns the average width of a character in pixel (just a raw estimate).
int EditableWidth(void) { return editableWidth; }
void SetEditableWidth(int Width) { editableWidth = Width; }
///< If an item is set through a call to cSkinDisplayMenu::SetItem(), this
///< function shall be called to set the width of the rightmost tab separated
///< field. This information will be used for editable items.
virtual void SetButtons(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL) {}
///< Sets the color buttons to the given strings, provided this cSkinDisplay
///< actually has a color button display.
virtual void SetMessage(eMessageType Type, const char *Text) {}
///< Sets a one line message Text, with the given Type. Type can be used
///< to determine, e.g., the colors for displaying the Text.
virtual void Flush(void) {}
///< Actually draws the OSD display to the output device.
static cSkinDisplay *Current(void) { return current; }
///< Returns the currently active cSkinDisplay.
};
class cSkinDisplayChannel : public cSkinDisplay {
///< This class is used to display the current channel, together with
///< the present and following EPG event. How and to what extent this
///< is done is totally up to the derived class.
private:
const cPositioner *positioner;
public:
cSkinDisplayChannel(void);
virtual void SetChannel(const cChannel *Channel, int Number) = 0;
///< Sets the current channel to Channel. If Number is not 0, the
///< user is in the process of entering a channel number, which must
///< be displayed accordingly.
virtual void SetEvents(const cEvent *Present, const cEvent *Following) = 0;
///< Sets the Present and Following EPG events. If either of these
///< is not available, NULL will be given.
virtual void SetMessage(eMessageType Type, const char *Text) = 0;
///< Sets a one line message Text, with the given Type. Type can be used
///< to determine, e.g., the colors for displaying the Text.
///< If Text is NULL, any previously displayed message must be removed, and
///< any previous contents overwritten by the message must be restored.
virtual void SetPositioner(const cPositioner *Positioner);
///< Sets the Positioner used to move the satellite dish. The skin may use the
///< data provided by Positioner to implement some form of progress display,
///< since moving the dish may take a while. This function will only be called
///< if the device receiving the current live channel actually uses a positioner,
///< and it will be called with NULL once the dish has reached its target
///< position (or the user switches to a channel that doesn't require positioning
///< the dish). While the dish is moving, SetPositioner() is called repeatedly,
///< so the skin has a chance to update the progress display.
///< The default implementation calls SetMessage() with a text that indicates
///< that the dish is being moved to a new position.
/*TODO
SetButtons
Red = Video options
Green = Info now
Yellow = Info next
*/
};
enum eMenuCategory {
mcUndefined = -1,
mcUnknown = 0,
mcMain,
mcSchedule,
mcScheduleNow,
mcScheduleNext,
mcChannel,
mcChannelEdit,
mcTimer,
mcTimerEdit,
mcRecording,
mcRecordingInfo,
mcRecordingEdit,
mcPlugin,
mcPluginSetup,
mcSetup,
mcSetupOsd,
mcSetupEpg,
mcSetupDvb,
mcSetupLnb,
mcSetupCam,
mcSetupRecord,
mcSetupReplay,
mcSetupMisc,
mcSetupPlugins,
mcCommand,
mcEvent,
mcText,
mcFolder,
mcCam
};
enum eMenuSortMode {
msmUnknown = 0,
msmNumber,
msmName,
msmTime,
msmProvider
};
class cSkinDisplayMenu : public cSkinDisplay {
///< This class implements the general purpose menu display, which is
///< used throughout the program to display information and let the
///< user interact with items.
///< A menu consists of the following fields, each of which is explicitly
///< set by calls to the member functions below:
///< - Title: a single line of text, indicating what this menu displays
///< - Color buttons: the red, green, yellow and blue buttons, used for
///< various functions
///< - Message: a one line message, indicating a Status, Info, Warning,
///< or Error condition
///< - Central area: the main central area of the menu, used to display
///< one of the following:
///< - Items: a list of single line items, of which the user may be
///< able to select one
///< - Event: the full information about one EPG event
///< - Text: a multi line, scrollable text
public:
enum { MaxTabs = 6 };
private:
eMenuCategory menuCategory;
int tabs[MaxTabs];
protected:
cTextScroller textScroller;
int Tab(int n) { return (n >= 0 && n < MaxTabs) ? tabs[n] : 0; }
///< Returns the offset of the given tab from the left border of the
///< item display area. The value returned is in pixel.
const char *GetTabbedText(const char *s, int Tab);
///< Returns the part of the given string that follows the given
///< Tab (where 0 indicates the beginning of the string). If no such
///< part can be found, NULL will be returned.
public:
cSkinDisplayMenu(void);
eMenuCategory MenuCategory(void) const { return menuCategory; }
///< Returns the menu category, set by a previous call to SetMenuCategory().
virtual void SetMenuCategory(eMenuCategory MenuCategory);
///< Sets the current menu category. This allows skins to handle known
///< types of menus in different ways, for instance by displaying icons
///< or special decorations.
///< A derived class can reimplement this function to be informed of any
///< changes in the menu category. If it does, it shall call the base class
///< function in order to set the members accordingly for later calls to the
///< MenuCategory() function.
virtual void SetTabs(int Tab1, int Tab2 = 0, int Tab3 = 0, int Tab4 = 0, int Tab5 = 0);
///< Sets the tab columns to the given values, which are the number of
///< characters in each column.
virtual void SetMenuSortMode(eMenuSortMode MenuSortMode) {}
///< Sets the mode by which the items in this menu are sorted.
///< This is purely informative and may be used by a skin to display the
///< current sort mode by means of some text or symbol.
virtual void Scroll(bool Up, bool Page);
///< If this menu contains a text area that can be scrolled, this function
///< will be called to actually scroll the text. Up indicates whether the
///< text shall be scrolled up or down, and Page is true if it shall be
///< scrolled by a full page, rather than a single line. An object of the
///< cTextScroller class can be used to implement the scrolling text area.
virtual int MaxItems(void) = 0;
///< Returns the maximum number of items the menu can display.
virtual void Clear(void) = 0;
///< Clears the entire central area of the menu.
virtual void SetTitle(const char *Title) = 0;
///< Sets the title of this menu to Title.
virtual void SetButtons(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL) = 0;
///< Sets the color buttons to the given strings. If any of the values is
///< NULL, any previous text must be removed from the related button.
virtual void SetMessage(eMessageType Type, const char *Text) = 0;
///< Sets a one line message Text, with the given Type. Type can be used
///< to determine, e.g., the colors for displaying the Text.
///< If Text is NULL, any previously displayed message must be removed, and
///< any previous contents overwritten by the message must be restored.
virtual void SetItem(const char *Text, int Index, bool Current, bool Selectable) = 0;
///< Sets the item at the given Index to Text. Index is between 0 and the
///< value returned by MaxItems(), minus one. Text may contain tab characters ('\t'),
///< which shall be used to separate the text into several columns, according to the
///< values set by a prior call to SetTabs(). If Current is true, this item shall
///< be drawn in a way indicating to the user that it is the currently selected
///< one. Selectable can be used to display items differently that can't be
///< selected by the user.
///< Whenever the current status is moved from one item to another,
///< this function will be first called for the old current item
///< with Current set to false, and then for the new current item
///< with Current set to true.
virtual bool SetItemEvent(const cEvent *Event, int Index, bool Current, bool Selectable, const cChannel *Channel, bool WithDate, eTimerMatch TimerMatch) { return false; }
///< Sets the item at the given Index to Event. See SetItem() for more information.
///< If a derived skin class implements this function, it can display an Event item
///< in a more elaborate way than just a simple line of text.
///< If Channel is not NULL, the channel's name and/or number shall be displayed.
///< If WithDate is true, the date of the Event shall be displayed (in addition to the time).
///< TimerMatch tells how much of this event will be recorded by a timer.
///< If the skin displays the Event item in its own way, it shall return true.
///< The default implementation does nothing and returns false, which results in
///< a call to SetItem() with a proper text.
virtual bool SetItemTimer(const cTimer *Timer, int Index, bool Current, bool Selectable) { return false; }
///< Sets the item at the given Index to Timer. See SetItem() for more information.
///< If a derived skin class implements this function, it can display a Timer item
///< in a more elaborate way than just a simple line of text.
///< If the skin displays the Timer item in its own way, it shall return true.
///< The default implementation does nothing and returns false, which results in
///< a call to SetItem() with a proper text.
virtual bool SetItemChannel(const cChannel *Channel, int Index, bool Current, bool Selectable, bool WithProvider) { return false; }
///< Sets the item at the given Index to Channel. See SetItem() for more information.
///< If a derived skin class implements this function, it can display a Channel item
///< in a more elaborate way than just a simple line of text.
///< If WithProvider ist true, the provider shall be displayed in addition to the
///< channel's name.
///< If the skin displays the Channel item in its own way, it shall return true.
///< The default implementation does nothing and returns false, which results in
///< a call to SetItem() with a proper text.
virtual bool SetItemRecording(const cRecording *Recording, int Index, bool Current, bool Selectable, int Level, int Total, int New) { return false; }
///< Sets the item at the given Index to Recording. See SetItem() for more information.
///< If a derived skin class implements this function, it can display a Recording item
///< in a more elaborate way than just a simple line of text.
///< Level is the currently displayed level of the video directory, where 0 is the
///< top level. A value of -1 means that the full path names of the recordings
///< shall be displayed. If Total is greater than 0, this is a directory with the given
///< total number of entries, and New contains the number of new (unwatched) recordings.
///< If the skin displays the Recording item in its own way, it shall return true.
///< The default implementation does nothing and returns false, which results in
///< a call to SetItem() with a proper text.
virtual void SetScrollbar(int Total, int Offset);
///< Sets the Total number of items in the currently displayed list, and the
///< Offset of the first item that is currently displayed (the skin knows how
///< many items it can display at once, see MaxItems()). This can be used to
///< display a scrollbar.
virtual void SetEvent(const cEvent *Event) = 0;
///< Sets the Event that shall be displayed, using the entire central area
///< of the menu. The Event's 'description' shall be displayed using a
///< cTextScroller, and the Scroll() function will be called to drive scrolling
///< that text if necessary.
virtual void SetRecording(const cRecording *Recording) = 0;
///< Sets the Recording that shall be displayed, using the entire central area
///< of the menu. The Recording's 'description' shall be displayed using a
///< cTextScroller, and the Scroll() function will be called to drive scrolling
///< that text if necessary.
virtual void SetText(const char *Text, bool FixedFont) = 0;
///< Sets the Text that shall be displayed, using the entire central area
///< of the menu. The Text shall be displayed using a cTextScroller, and
///< the Scroll() function will be called to drive scrolling that text if
///< necessary.
//XXX ??? virtual void SetHelp(const char *Help) = 0;
virtual int GetTextAreaWidth(void) const;
///< Returns the width in pixel of the area which is used to display text
///< with SetText(). The width of the area is the width of the central area
///< minus the width of any possibly displayed scroll-bar or other decoration.
///< The default implementation returns 0. Therefore a caller of this method
///< must be prepared to receive 0 if the plugin doesn't implement this method.
virtual const cFont *GetTextAreaFont(bool FixedFont) const;
///< Returns a pointer to the font which is used to display text with SetText().
///< The parameter FixedFont has the same meaning as in SetText(). The default
///< implementation returns NULL. Therefore a caller of this method must be
///< prepared to receive NULL if the plugin doesn't implement this method.
///< The returned pointer is valid a long as the instance of cSkinDisplayMenu
///< exists.
};
class cSkinDisplayReplay : public cSkinDisplay {
///< This class implements the progress display used during replay of
///< a recording.
protected:
const cMarks *marks;
class cProgressBar : public cBitmap {
protected:
int total;
int Pos(int p) { return int(int64_t(p) * Width() / total); }
void Mark(int x, bool Start, bool Current, tColor ColorMark, tColor ColorCurrent);
public:
cProgressBar(int Width, int Height, int Current, int Total, const cMarks *Marks, tColor ColorSeen, tColor ColorRest, tColor ColorSelected, tColor ColorMark, tColor ColorCurrent);
};
public:
cSkinDisplayReplay(void);
virtual void SetMarks(const cMarks *Marks);
///< Sets the editing marks to Marks, which shall be used to display the
///< progress bar through a cProgressBar object.
virtual void SetRecording(const cRecording *Recording);
///< Sets the recording that is currently being played.
///< The default implementation calls SetTitle() with the title and short
///< text of the Recording. A derived class can use any information provided
///< by the given Recording and display it.
virtual void SetTitle(const char *Title) = 0;
///< Sets the title of the recording.
virtual void SetMode(bool Play, bool Forward, int Speed) = 0;
///< Sets the current replay mode, which can be used to display some
///< indicator, showing the user whether we are currently in normal
///< play mode, fast forward etc.
virtual void SetProgress(int Current, int Total) = 0;
///< This function will be called whenever the position in or the total
///< length of the recording has changed. A cProgressBar shall then be
///< used to display a progress indicator.
virtual void SetCurrent(const char *Current) = 0;
///< Sets the current position within the recording, as a user readable
///< string if the form "h:mm:ss.ff". The ".ff" part, indicating the
///< frame number, is optional and the actual implementation needs to
///< take care that it is erased from the display when a Current string
///< _with_ ".ff" is followed by one without it.
virtual void SetTotal(const char *Total) = 0;
///< Sets the total length of the recording, as a user readable
///< string if the form "h:mm:ss".
virtual void SetJump(const char *Jump) = 0;
///< Sets the prompt that allows the user to enter a jump point.
///< Jump is a string of the form "Jump: mm:ss". The actual implementation
///< needs to be able to handle variations in the length of this
///< string, which will occur when the user enters an actual value.
///< If Jump is NULL, the jump prompt shall be removed from the display.
virtual void SetMessage(eMessageType Type, const char *Text) = 0;
///< Sets a one line message Text, with the given Type. Type can be used
///< to determine, e.g., the colors for displaying the Text.
///< If Text is NULL, any previously displayed message must be removed, and
///< any previous contents overwritten by the message must be restored.
};
class cSkinDisplayVolume : public cSkinDisplay {
///< This class implements the volume/mute display.
public:
virtual void SetVolume(int Current, int Total, bool Mute) = 0;
///< Sets the volume to the given Current value, which is in the range
///< 0...Total. If Mute is true, audio is currently muted and a "mute"
///< indicator shall be displayed.
};
class cSkinDisplayTracks : public cSkinDisplay {
///< This class implements the track display.
public:
virtual void SetTrack(int Index, const char * const *Tracks) = 0;
///< Sets the current track to the one given by Index, which
///< points into the Tracks array of strings.
virtual void SetAudioChannel(int AudioChannel) = 0;
///< Sets the audio channel indicator.
///< 0=stereo, 1=left, 2=right, -1=don't display the audio channel indicator.
};
class cSkinDisplayMessage : public cSkinDisplay {
///< This class implements a simple message display.
public:
virtual void SetMessage(eMessageType Type, const char *Text) = 0;
///< Sets the message to Text. Type can be used to decide how to display
///< the message, for instance in which colors.
};
class cSkin : public cListObject {
private:
char *name;
cTheme *theme;
public:
cSkin(const char *Name, cTheme *Theme = NULL);
///< Creates a new skin class, with the given Name and Theme.
///< Name will be used to identify this skin in the 'setup.conf'
///< file, and is normally not seen by the user. It should
///< consist of only lowercase letters and digits.
///< Theme must be a static object that survives the entire lifetime
///< of this skin.
///< The constructor of a derived class shall not set up any data
///< structures yet, because whether or not this skin will actually
///< be used is not yet known at this point. All actual work shall
///< be done in the pure functions below.
///< A cSkin object must be created on the heap and shall not be
///< explicitly deleted.
virtual ~cSkin();
const char *Name(void) { return name; }
cTheme *Theme(void) { return theme; }
virtual const char *Description(void) = 0;
///< Returns a user visible, single line description of this skin,
///< which may consist of arbitrary text and can, if the skin
///< implementation wishes to do so, be internationalized.
///< The actual text shouldn't be too long, so that it can be
///< fully displayed in the Setup/OSD menu.
virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo) = 0;
///< Creates and returns a new object for displaying the current
///< channel. WithInfo indicates whether it shall display only
///< the basic channel data, or also information about the present
///< and following EPG event.
///< The caller must delete the object after use.
virtual cSkinDisplayMenu *DisplayMenu(void) = 0;
///< Creates and returns a new object for displaying a menu.
///< The caller must delete the object after use.
virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly) = 0;
///< Creates and returns a new object for displaying replay progress.
///< ModeOnly indicates whether this should be a full featured replay
///< display, or just a replay mode indicator.
///< The caller must delete the object after use.
virtual cSkinDisplayVolume *DisplayVolume(void) = 0;
///< Creates and returns a new object for displaying the current volume.
///< The caller must delete the object after use.
virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks) = 0;
///< Creates and returns a new object for displaying the available tracks.
///< NumTracks indicates how many entries in Tracks are available.
///< Tracks will be valid throughout the entire lifetime of the returned
///< cSkinDisplayTrack object.
///< The caller must delete the object after use.
virtual cSkinDisplayMessage *DisplayMessage(void) = 0;
///< Creates and returns a new object for displaying a message.
///< The caller must delete the object after use.
};
class cSkins : public cList<cSkin> {
private:
cSkin *current;
cSkinDisplayMessage *displayMessage;
cMutex queueMessageMutex;
public:
cSkins(void);
~cSkins();
bool SetCurrent(const char *Name = NULL);
///< Sets the current skin to the one indicated by name.
///< If no such skin can be found, the first one will be used.
cSkin *Current(void) { return current; }
///< Returns a pointer to the current skin.
bool IsOpen(void) { return cSkinDisplay::Current(); }
///< Returns true if there is currently a skin display object active.
eKeys Message(eMessageType Type, const char *s, int Seconds = 0);
///< Displays the given message, either through a currently visible
///< display object that is capable of doing so, or by creating a
///< temporary cSkinDisplayMessage object.
///< The return value is the key pressed by the user. If no user input
///< has been received within Seconds (the default value of 0 results
///< in the value defined for "Message time" in the setup), kNone
///< will be returned.
int QueueMessage(eMessageType Type, const char *s, int Seconds = 0, int Timeout = 0);
///< Like Message(), but this function may be called from a background
///< thread. The given message is put into a queue and the main program
///< loop will display it as soon as this is suitable. If Timeout is 0,
///< QueueMessage() returns immediately and the return value will be kNone.
///< If a positive Timeout is given, the thread will wait at most the given
///< number of seconds for the message to be actually displayed (note that
///< the user may currently be doing something that doesn't allow for
///< queued messages to be displayed immediately). If the timeout expires
///< and the message hasn't been displayed yet, the return value is -1
///< and the message will be removed from the queue without being displayed.
///< Positive values of Timeout are only allowed for background threads.
///< If QueueMessage() is called from the foreground thread with a Timeout
///< greater than 0, the call is ignored and nothing is displayed.
///< Queued messages will be displayed in the sequence they have been
///< put into the queue, so messages from different threads may appear
///< mingled. If a particular thread queues a message with a Timeout of
///< -1, and the previous message from the same thread also had a Timeout
///< of -1, only the last message will be displayed. This can be used for
///< progress displays, where only the most recent message is actually
///< important.
///< Type may only be mtInfo, mtWarning or mtError. A call with mtStatus
///< will be ignored. A call with an empty message from a background thread
///< removes all queued messages from the calling thread. A call with
///< an empty message from the main thread will be ignored.
void ProcessQueuedMessages(void);
///< Processes the first queued message, if any.
void Flush(void);
///< Flushes the currently active cSkinDisplay, if any.
virtual void Clear(void);
///< Free up all registered skins
};
extern cSkins Skins;
#endif //__SKINS_H