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- In order to avoid problems on NPTL systems, VDR now checks for the presence of NPTL at program start, and if it is, exits and tells the user to do 'export LD_ASSUME_KERNEL=2.4.1' before starting VDR. - Revisited the "Fixed missing audio after replaying a DVD" change because it introduced a sound disturbance when switching between channels on the same transponder (thanks to Marco Schlüßler). - In order to avoid problems on UTF-8 systems, VDR now checks for the presence of UTF-8 at program start, and if it is, exits and tells the user to turn off UTF-8 before starting VDR (thanks to Ludwig Nussel for pointing out a problem with systems that are set to use UTF-8). There are also problems in case the video partition is mounted with "iocharset=utf8" (thanks to Jörg Knitter for reporting this one). Please also read the "IMPORTANT NOTES" section in the INSTALL file! - Some changes to the SPU decoder interface (thanks to Sven Goethel). - Some improvements in cOsd creation (thanks to some suggestions by Jouni Karvo). - Fixed calculating the OSD width and height (thanks to Olaf Henkel for reporting a problem with long event texts in the "Classic VDR" skin). - Fixed switching channels while an encrypted channel is being recorded, because the channel was switched if the new channel was on the same transponder and was a radio channel or an unencrypted channel (thanks to Martin Dauskardt for reporting this one). - No longer using the external 'find' command to scan the video directory for recordings (based on a suggestion by Mirko Dölle). - The list of recordings is now kept statically in memory to avoid long delays when opening the "Recordings" menu. As a side effect, external modifications to the video directory are no longer immediately reflected in the "Recordings" menu. If a plugin manipulates the video directory in any way, it can call the function Recordings.TriggerUpdate() to trigger an update of the list of recordings. If some external tool manipulates the video directory, it can touch the file '.update' in the video directory to trigger an update of the list of recordings. - Fixed a memory leak in theme description handling (thanks to Sascha Volkenandt). - Added cDevice::Flush() to make sure that all data in the video card's buffers has been processed (thanks to Reinhard Nissl). Currently this is not yet actually implemented for FF DVB cards. - Fixed handling the color button texts in cMenuEditStrItem (thanks to Maynard Cedric for reporting this one). - Fixed the description of cRingBufferLinear (thanks to Ludwig Nussel for pointing out this one). - Fixed cRingBufferLinear::Get() in case the buffer wraps around (thanks to Ludwig Nussel for reporting this one).
97 lines
4.5 KiB
C++
97 lines
4.5 KiB
C++
/*
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* player.h: The basic player interface
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: player.h 1.12 2004/06/19 08:53:07 kls Exp $
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*/
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#ifndef __PLAYER_H
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#define __PLAYER_H
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#include "device.h"
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#include "osdbase.h"
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class cPlayer {
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friend class cDevice;
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private:
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cDevice *device;
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ePlayMode playMode;
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protected:
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bool DevicePoll(cPoller &Poller, int TimeoutMs = 0) { return device ? device->Poll(Poller, TimeoutMs) : false; }
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bool DeviceFlush(int TimeoutMs = 0) { return device ? device->Flush(TimeoutMs) : true; }
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void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); }
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void DeviceClear(void) { if (device) device->Clear(); }
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void DevicePlay(void) { if (device) device->Play(); }
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void DeviceFreeze(void) { if (device) device->Freeze(); }
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void DeviceMute(void) { if (device) device->Mute(); }
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void DeviceStillPicture(const uchar *Data, int Length) { if (device) device->StillPicture(Data, Length); }
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void Detach(void);
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virtual void Activate(bool On) {}
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// This function is called right after the cPlayer has been attached to
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// (On == true) or before it gets detached from (On == false) a cDevice.
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// It can be used to do things like starting/stopping a thread.
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int PlayVideo(const uchar *Data, int Length);
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// Sends the given Data to the video device and returns the number of
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// bytes that have actually been accepted by the video device (or a
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// negative value in case of an error).
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void PlayAudio(const uchar *Data, int Length);
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// Plays additional audio streams, like Dolby Digital.
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public:
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cPlayer(ePlayMode PlayMode = pmAudioVideo);
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virtual ~cPlayer();
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bool IsAttached(void) { return device != NULL; }
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virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return false; }
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// Returns the current and total frame index, optionally snapped to the
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// nearest I-frame.
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virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return false; }
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// Returns the current replay mode (if applicable).
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// 'Play' tells whether we are playing or pausing, 'Forward' tells whether
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// we are going forward or backward and 'Speed' is -1 if this is normal
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// play/pause mode, 0 if it is single speed fast/slow forward/back mode
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// and >0 if this is multi speed mode.
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virtual int NumAudioTracks(void) const { return 0; }
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// Returns the number of audio tracks that are currently available on this
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// player. The default return value is 0, meaning that this player
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// doesn't have multiple audio track capabilities. The return value may
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// change with every call and need not necessarily be the number of list
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// entries returned by GetAudioTracks(). This function is mainly called to
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// decide whether there should be an "Audio" button in a menu.
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virtual const char **GetAudioTracks(int *CurrentTrack = NULL) const { return NULL; }
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// Returns a list of currently available audio tracks. The last entry in the
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// list must be NULL. The number of entries does not necessarily have to be
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// the same as returned by a previous call to NumAudioTracks().
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// If CurrentTrack is given, it will be set to the index of the current track
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// in the returned list. Note that the list must not be changed after it has
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// been returned by a call to GetAudioTracks()! The only time the list may
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// change is *inside* the GetAudioTracks() function.
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// By default the return value is NULL and CurrentTrack, if given, will not
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// have any meaning.
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virtual void SetAudioTrack(int Index) {}
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// Sets the current audio track to the given value, which should be within the
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// range of the list returned by a previous call to GetAudioTracks()
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// (otherwise nothing will happen).
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};
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class cControl : public cOsdObject {
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private:
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static cControl *control;
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bool attached;
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bool hidden;
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protected:
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cPlayer *player;
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public:
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cControl(cPlayer *Player, bool Hidden = false);
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virtual ~cControl();
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virtual void Hide(void) = 0;
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bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
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bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
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static void Launch(cControl *Control);
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static void Attach(void);
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static void Shutdown(void);
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static cControl *Control(void);
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};
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#endif //__PLAYER_H
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