mirror of
https://github.com/VDR4Arch/vdr.git
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542 lines
18 KiB
C++
542 lines
18 KiB
C++
/*
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* tools.h: Various tools
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: tools.h 2.1 2008/05/22 10:26:57 kls Exp $
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*/
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#ifndef __TOOLS_H
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#define __TOOLS_H
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#include <dirent.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <iconv.h>
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#include <poll.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <syslog.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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typedef unsigned char uchar;
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extern int SysLogLevel;
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#define esyslog(a...) void( (SysLogLevel > 0) ? syslog_with_tid(LOG_ERR, a) : void() )
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#define isyslog(a...) void( (SysLogLevel > 1) ? syslog_with_tid(LOG_ERR, a) : void() )
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#define dsyslog(a...) void( (SysLogLevel > 2) ? syslog_with_tid(LOG_ERR, a) : void() )
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#define LOG_ERROR esyslog("ERROR (%s,%d): %m", __FILE__, __LINE__)
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#define LOG_ERROR_STR(s) esyslog("ERROR: %s: %m", s)
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#define SECSINDAY 86400
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#define KILOBYTE(n) ((n) * 1024)
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#define MEGABYTE(n) ((n) * 1024 * 1024)
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#define MALLOC(type, size) (type *)malloc(sizeof(type) * (size))
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#define DELETENULL(p) (delete (p), p = NULL)
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#define CHECK(s) { if ((s) < 0) LOG_ERROR; } // used for 'ioctl()' calls
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#define FATALERRNO (errno && errno != EAGAIN && errno != EINTR)
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#ifndef __STL_CONFIG_H // in case some plugin needs to use the STL
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template<class T> inline T min(T a, T b) { return a <= b ? a : b; }
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template<class T> inline T max(T a, T b) { return a >= b ? a : b; }
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template<class T> inline int sgn(T a) { return a < 0 ? -1 : a > 0 ? 1 : 0; }
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template<class T> inline void swap(T &a, T &b) { T t = a; a = b; b = t; }
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#endif
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void syslog_with_tid(int priority, const char *format, ...) __attribute__ ((format (printf, 2, 3)));
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#define BCDCHARTOINT(x) (10 * ((x & 0xF0) >> 4) + (x & 0xF))
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int BCD2INT(int x);
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// Unfortunately there are no platform independent macros for unaligned
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// access. so we do it this way:
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template<class T> inline T get_unaligned(T *p)
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{
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struct s { T v; } __attribute__((packed));
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return ((s *)p)->v;
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}
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template<class T> inline void put_unaligned(unsigned int v, T* p)
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{
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struct s { T v; } __attribute__((packed));
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((s *)p)->v = v;
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}
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// When handling strings that might contain UTF-8 characters, it may be necessary
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// to process a "symbol" that consists of several actual character bytes. The
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// following functions allow transparently accessing a "char *" string without
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// having to worry about what character set is actually used.
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int Utf8CharLen(const char *s);
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///< Returns the number of character bytes at the beginning of the given
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///< string that form a UTF-8 symbol.
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uint Utf8CharGet(const char *s, int Length = 0);
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///< Returns the UTF-8 symbol at the beginning of the given string.
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///< Length can be given from a previous call to Utf8CharLen() to avoid calculating
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///< it again. If no Length is given, Utf8CharLen() will be called.
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int Utf8CharSet(uint c, char *s = NULL);
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///< Converts the given UTF-8 symbol to a sequence of character bytes and copies
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///< them to the given string. Returns the number of bytes written. If no string
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///< is given, only the number of bytes is returned and nothing is copied.
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int Utf8SymChars(const char *s, int Symbols);
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///< Returns the number of character bytes at the beginning of the given
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///< string that form at most the given number of UTF-8 symbols.
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int Utf8StrLen(const char *s);
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///< Returns the number of UTF-8 symbols formed by the given string of
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///< character bytes.
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char *Utf8Strn0Cpy(char *Dest, const char *Src, int n);
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///< Copies at most n character bytes from Src to Dst, making sure that the
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///< resulting copy ends with a complete UTF-8 symbol. The copy is guaranteed
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///< to be zero terminated.
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///< Returns a pointer to Dest.
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int Utf8ToArray(const char *s, uint *a, int Size);
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///< Converts the given character bytes (including the terminating 0) into an
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///< array of UTF-8 symbols of the given Size. Returns the number of symbols
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///< in the array (without the terminating 0).
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int Utf8FromArray(const uint *a, char *s, int Size, int Max = -1);
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///< Converts the given array of UTF-8 symbols (including the terminating 0)
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///< into a sequence of character bytes of at most Size length. Returns the
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///< number of character bytes written (without the terminating 0).
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///< If Max is given, only that many symbols will be converted.
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///< The resulting string is always zero-terminated if Size is big enough.
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// When allocating buffer space, make sure we reserve enough space to hold
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// a string in UTF-8 representation:
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#define Utf8BufSize(s) ((s) * 4)
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// The following macros automatically use the correct versions of the character
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// class functions:
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#define Utf8to(conv, c) (cCharSetConv::SystemCharacterTable() ? to##conv(c) : tow##conv(c))
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#define Utf8is(ccls, c) (cCharSetConv::SystemCharacterTable() ? is##ccls(c) : isw##ccls(c))
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class cCharSetConv {
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private:
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iconv_t cd;
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char *result;
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size_t length;
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static char *systemCharacterTable;
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public:
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cCharSetConv(const char *FromCode = NULL, const char *ToCode = NULL);
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///< Sets up a character set converter to convert from FromCode to ToCode.
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///< If FromCode is NULL, the previously set systemCharacterTable is used.
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///< If ToCode is NULL, "UTF-8" is used.
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~cCharSetConv();
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const char *Convert(const char *From, char *To = NULL, size_t ToLength = 0);
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///< Converts the given Text from FromCode to ToCode (as set in the constructor).
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///< If To is given, it is used to copy at most ToLength bytes of the result
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///< (including the terminating 0) into that buffer. If To is not given,
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///< the result is copied into a dynamically allocated buffer and is valid as
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///< long as this object lives, or until the next call to Convert(). The
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///< return value always points to the result if the conversion was successful
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///< (even if a fixed size To buffer was given and the result didn't fit into
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///< it). If the string could not be converted, the result points to the
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///< original From string.
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static const char *SystemCharacterTable(void) { return systemCharacterTable; }
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static void SetSystemCharacterTable(const char *CharacterTable);
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};
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class cString {
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private:
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char *s;
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public:
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cString(const char *S = NULL, bool TakePointer = false);
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cString(const cString &String);
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virtual ~cString();
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operator const void * () const { return s; } // to catch cases where operator*() should be used
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operator const char * () const { return s; } // for use in (const char *) context
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const char * operator*() const { return s; } // for use in (const void *) context (printf() etc.)
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cString &operator=(const cString &String);
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cString &Truncate(int Index); ///< Truncate the string at the given Index (if Index is < 0 it is counted from the end of the string).
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static cString sprintf(const char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
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static cString sprintf(const char *fmt, va_list &ap);
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};
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ssize_t safe_read(int filedes, void *buffer, size_t size);
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ssize_t safe_write(int filedes, const void *buffer, size_t size);
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void writechar(int filedes, char c);
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int WriteAllOrNothing(int fd, const uchar *Data, int Length, int TimeoutMs = 0, int RetryMs = 0);
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///< Writes either all Data to the given file descriptor, or nothing at all.
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///< If TimeoutMs is greater than 0, it will only retry for that long, otherwise
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///< it will retry forever. RetryMs defines the time between two retries.
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char *strcpyrealloc(char *dest, const char *src);
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char *strn0cpy(char *dest, const char *src, size_t n);
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char *strreplace(char *s, char c1, char c2);
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char *strreplace(char *s, const char *s1, const char *s2); ///< re-allocates 's' and deletes the original string if necessary!
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inline char *skipspace(const char *s)
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{
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if ((uchar)*s > ' ') // most strings don't have any leading space, so handle this case as fast as possible
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return (char *)s;
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while (*s && (uchar)*s <= ' ') // avoiding isspace() here, because it is much slower
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s++;
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return (char *)s;
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}
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char *stripspace(char *s);
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char *compactspace(char *s);
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cString strescape(const char *s, const char *chars);
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bool startswith(const char *s, const char *p);
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bool endswith(const char *s, const char *p);
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bool isempty(const char *s);
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int numdigits(int n);
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bool isnumber(const char *s);
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cString itoa(int n);
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cString AddDirectory(const char *DirName, const char *FileName);
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bool EntriesOnSameFileSystem(const char *File1, const char *File2);
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int FreeDiskSpaceMB(const char *Directory, int *UsedMB = NULL);
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bool DirectoryOk(const char *DirName, bool LogErrors = false);
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bool MakeDirs(const char *FileName, bool IsDirectory = false);
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bool RemoveFileOrDir(const char *FileName, bool FollowSymlinks = false);
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bool RemoveEmptyDirectories(const char *DirName, bool RemoveThis = false);
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int DirSizeMB(const char *DirName); ///< returns the total size of the files in the given directory, or -1 in case of an error
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char *ReadLink(const char *FileName); ///< returns a new string allocated on the heap, which the caller must delete (or NULL in case of an error)
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bool SpinUpDisk(const char *FileName);
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void TouchFile(const char *FileName);
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time_t LastModifiedTime(const char *FileName);
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cString WeekDayName(int WeekDay);
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cString WeekDayName(time_t t);
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cString WeekDayNameFull(int WeekDay);
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cString WeekDayNameFull(time_t t);
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cString DayDateTime(time_t t = 0);
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cString TimeToString(time_t t);
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cString DateString(time_t t);
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cString TimeString(time_t t);
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uchar *RgbToJpeg(uchar *Mem, int Width, int Height, int &Size, int Quality = 100);
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///< Converts the given Memory to a JPEG image and returns a pointer
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///< to the resulting image. Mem must point to a data block of exactly
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///< (Width * Height) triplets of RGB image data bytes. Upon return, Size
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///< will hold the number of bytes of the resulting JPEG data.
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///< Quality can be in the range 0..100 and controls the quality of the
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///< resulting image, where 100 is "best". The caller takes ownership of
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///< the result and has to delete it once it is no longer needed.
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///< The result may be NULL in case of an error.
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class cBase64Encoder {
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private:
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const uchar *data;
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int length;
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int maxResult;
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int i;
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char *result;
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static const char *b64;
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public:
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cBase64Encoder(const uchar *Data, int Length, int MaxResult = 64);
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///< Sets up a new base 64 encoder for the given Data, with the given Length.
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///< Data will not be copied and must be valid as long as NextLine() will be
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///< called. MaxResult defines the maximum number of characters in any
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///< result line. The resulting lines may be shorter than MaxResult in case
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///< its value is not a multiple of 4.
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~cBase64Encoder();
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const char *NextLine(void);
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///< Returns the next line of encoded data (terminated by '\0'), or NULL if
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///< there is no more encoded data. The caller must call NextLine() and process
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///< each returned line until NULL is returned, in order to get the entire
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///< data encoded. The returned data is only valid until the next time NextLine()
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///< is called, or until the object is destroyed.
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};
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class cTimeMs {
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private:
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uint64_t begin;
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public:
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cTimeMs(int Ms = 0);
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///< Creates a timer with ms resolution and an initial timeout of Ms.
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static uint64_t Now(void);
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void Set(int Ms = 0);
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bool TimedOut(void);
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uint64_t Elapsed(void);
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};
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class cReadLine {
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private:
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size_t size;
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char *buffer;
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public:
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cReadLine(void);
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~cReadLine();
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char *Read(FILE *f);
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};
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class cPoller {
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private:
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enum { MaxPollFiles = 16 };
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pollfd pfd[MaxPollFiles];
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int numFileHandles;
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public:
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cPoller(int FileHandle = -1, bool Out = false);
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bool Add(int FileHandle, bool Out);
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bool Poll(int TimeoutMs = 0);
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};
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class cReadDir {
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private:
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DIR *directory;
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struct dirent *result;
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union { // according to "The GNU C Library Reference Manual"
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struct dirent d;
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char b[offsetof(struct dirent, d_name) + NAME_MAX + 1];
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} u;
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public:
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cReadDir(const char *Directory);
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~cReadDir();
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bool Ok(void) { return directory != NULL; }
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struct dirent *Next(void);
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};
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class cFile {
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private:
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static bool files[];
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static int maxFiles;
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int f;
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public:
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cFile(void);
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~cFile();
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operator int () { return f; }
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bool Open(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
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bool Open(int FileDes);
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void Close(void);
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bool IsOpen(void) { return f >= 0; }
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bool Ready(bool Wait = true);
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static bool AnyFileReady(int FileDes = -1, int TimeoutMs = 1000);
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static bool FileReady(int FileDes, int TimeoutMs = 1000);
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static bool FileReadyForWriting(int FileDes, int TimeoutMs = 1000);
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};
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class cSafeFile {
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private:
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FILE *f;
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char *fileName;
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char *tempName;
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public:
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cSafeFile(const char *FileName);
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~cSafeFile();
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operator FILE* () { return f; }
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bool Open(void);
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bool Close(void);
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};
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/// cUnbufferedFile is used for large files that are mainly written or read
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/// in a streaming manner, and thus should not be cached.
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class cUnbufferedFile {
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private:
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int fd;
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off_t curpos;
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off_t cachedstart;
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off_t cachedend;
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off_t begin;
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off_t lastpos;
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off_t ahead;
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size_t readahead;
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size_t written;
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size_t totwritten;
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int FadviseDrop(off_t Offset, off_t Len);
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public:
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cUnbufferedFile(void);
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~cUnbufferedFile();
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int Open(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
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int Close(void);
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void SetReadAhead(size_t ra);
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off_t Seek(off_t Offset, int Whence);
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ssize_t Read(void *Data, size_t Size);
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ssize_t Write(const void *Data, size_t Size);
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static cUnbufferedFile *Create(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
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};
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class cLockFile {
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private:
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char *fileName;
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int f;
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public:
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cLockFile(const char *Directory);
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~cLockFile();
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bool Lock(int WaitSeconds = 0);
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void Unlock(void);
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};
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class cListObject {
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private:
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cListObject *prev, *next;
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public:
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cListObject(void);
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virtual ~cListObject();
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virtual int Compare(const cListObject &ListObject) const { return 0; }
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///< Must return 0 if this object is equal to ListObject, a positive value
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///< if it is "greater", and a negative value if it is "smaller".
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void Append(cListObject *Object);
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void Insert(cListObject *Object);
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void Unlink(void);
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int Index(void) const;
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cListObject *Prev(void) const { return prev; }
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cListObject *Next(void) const { return next; }
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};
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class cListBase {
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protected:
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cListObject *objects, *lastObject;
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cListBase(void);
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int count;
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public:
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virtual ~cListBase();
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void Add(cListObject *Object, cListObject *After = NULL);
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void Ins(cListObject *Object, cListObject *Before = NULL);
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void Del(cListObject *Object, bool DeleteObject = true);
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virtual void Move(int From, int To);
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void Move(cListObject *From, cListObject *To);
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virtual void Clear(void);
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cListObject *Get(int Index) const;
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int Count(void) const { return count; }
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void Sort(void);
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};
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template<class T> class cList : public cListBase {
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public:
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T *Get(int Index) const { return (T *)cListBase::Get(Index); }
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T *First(void) const { return (T *)objects; }
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T *Last(void) const { return (T *)lastObject; }
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T *Prev(const T *object) const { return (T *)object->cListObject::Prev(); } // need to call cListObject's members to
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T *Next(const T *object) const { return (T *)object->cListObject::Next(); } // avoid ambiguities in case of a "list of lists"
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};
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template<class T> class cVector {
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private:
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mutable int allocated;
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mutable int size;
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mutable T *data;
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cVector(const cVector &Vector) {} // don't copy...
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cVector &operator=(const cVector &Vector) { return *this; } // ...or assign this!
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void Realloc(int Index) const
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{
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if (++Index > allocated) {
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data = (T *)realloc(data, Index * sizeof(T));
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for (int i = allocated; i < Index; i++)
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data[i] = T(0);
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allocated = Index;
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}
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}
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public:
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cVector(int Allocated = 10)
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{
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allocated = 0;
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size = 0;
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data = NULL;
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Realloc(Allocated);
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}
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virtual ~cVector() { free(data); }
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T& At(int Index) const
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{
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Realloc(Index);
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if (Index >= size)
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size = Index + 1;
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return data[Index];
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}
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const T& operator[](int Index) const
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{
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return At(Index);
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}
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T& operator[](int Index)
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{
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return At(Index);
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}
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int Size(void) const { return size; }
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virtual void Insert(T Data, int Before = 0)
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{
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if (Before < size) {
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Realloc(size);
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memmove(&data[Before + 1], &data[Before], (size - Before) * sizeof(T));
|
|
size++;
|
|
data[Before] = Data;
|
|
}
|
|
else
|
|
Append(Data);
|
|
}
|
|
virtual void Append(T Data)
|
|
{
|
|
if (size >= allocated)
|
|
Realloc(allocated * 4 / 2); // increase size by 50%
|
|
data[size++] = Data;
|
|
}
|
|
virtual void Remove(int Index)
|
|
{
|
|
if (Index < size - 1)
|
|
memmove(&data[Index], &data[Index + 1], (size - Index) * sizeof(T));
|
|
size--;
|
|
}
|
|
virtual void Clear(void)
|
|
{
|
|
size = 0;
|
|
}
|
|
void Sort(__compar_fn_t Compare)
|
|
{
|
|
qsort(data, size, sizeof(T), Compare);
|
|
}
|
|
};
|
|
|
|
inline int CompareStrings(const void *a, const void *b)
|
|
{
|
|
return strcmp(*(const char **)a, *(const char **)b);
|
|
}
|
|
|
|
class cStringList : public cVector<char *> {
|
|
public:
|
|
cStringList(int Allocated = 10): cVector<char *>(Allocated) {}
|
|
virtual ~cStringList();
|
|
int Find(const char *s) const;
|
|
void Sort(void) { cVector<char *>::Sort(CompareStrings); }
|
|
virtual void Clear(void);
|
|
};
|
|
|
|
class cFileNameList : public cStringList {
|
|
public:
|
|
cFileNameList(const char *Directory = NULL, bool DirsOnly = false);
|
|
bool Load(const char *Directory, bool DirsOnly = false);
|
|
};
|
|
|
|
class cHashObject : public cListObject {
|
|
friend class cHashBase;
|
|
private:
|
|
unsigned int id;
|
|
cListObject *object;
|
|
public:
|
|
cHashObject(cListObject *Object, unsigned int Id) { object = Object; id = Id; }
|
|
cListObject *Object(void) { return object; }
|
|
};
|
|
|
|
class cHashBase {
|
|
private:
|
|
cList<cHashObject> **hashTable;
|
|
int size;
|
|
unsigned int hashfn(unsigned int Id) const { return Id % size; }
|
|
protected:
|
|
cHashBase(int Size);
|
|
public:
|
|
virtual ~cHashBase();
|
|
void Add(cListObject *Object, unsigned int Id);
|
|
void Del(cListObject *Object, unsigned int Id);
|
|
void Clear(void);
|
|
cListObject *Get(unsigned int Id) const;
|
|
cList<cHashObject> *GetList(unsigned int Id) const;
|
|
};
|
|
|
|
#define HASHSIZE 512
|
|
|
|
template<class T> class cHash : public cHashBase {
|
|
public:
|
|
cHash(int Size = HASHSIZE) : cHashBase(Size) {}
|
|
T *Get(unsigned int Id) const { return (T *)cHashBase::Get(Id); }
|
|
};
|
|
|
|
#endif //__TOOLS_H
|