mirror of
https://github.com/VDR4Arch/vdr.git
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785 lines
20 KiB
C
785 lines
20 KiB
C
/*
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* dvbplayer.c: The DVB player
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: dvbplayer.c 1.29 2004/12/26 11:45:34 kls Exp $
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*/
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#include "dvbplayer.h"
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#include <stdlib.h>
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#include "recording.h"
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#include "remux.h"
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#include "ringbuffer.h"
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#include "thread.h"
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#include "tools.h"
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// --- cBackTrace ----------------------------------------------------------
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#define AVG_FRAME_SIZE 15000 // an assumption about the average frame size
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#define DVB_BUF_SIZE (256 * 1024) // an assumption about the dvb firmware buffer size
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#define BACKTRACE_ENTRIES (DVB_BUF_SIZE / AVG_FRAME_SIZE + 20) // how many entries are needed to backtrace buffer contents
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class cBackTrace {
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private:
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int index[BACKTRACE_ENTRIES];
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int length[BACKTRACE_ENTRIES];
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int pos, num;
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public:
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cBackTrace(void);
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void Clear(void);
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void Add(int Index, int Length);
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int Get(bool Forward);
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};
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cBackTrace::cBackTrace(void)
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{
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Clear();
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}
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void cBackTrace::Clear(void)
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{
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pos = num = 0;
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}
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void cBackTrace::Add(int Index, int Length)
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{
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index[pos] = Index;
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length[pos] = Length;
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if (++pos >= BACKTRACE_ENTRIES)
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pos = 0;
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if (num < BACKTRACE_ENTRIES)
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num++;
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}
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int cBackTrace::Get(bool Forward)
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{
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int p = pos;
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int n = num;
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int l = DVB_BUF_SIZE + (Forward ? 0 : 256 * 1024); //XXX (256 * 1024) == DVB_BUF_SIZE ???
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int i = -1;
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while (n && l > 0) {
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if (--p < 0)
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p = BACKTRACE_ENTRIES - 1;
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i = index[p] - 1;
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l -= length[p];
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n--;
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}
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return i;
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}
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// --- cNonBlockingFileReader ------------------------------------------------
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class cNonBlockingFileReader : public cThread {
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private:
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int f;
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uchar *buffer;
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int wanted;
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int length;
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bool hasData;
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bool active;
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cCondWait newSet;
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protected:
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void Action(void);
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public:
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cNonBlockingFileReader(void);
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~cNonBlockingFileReader();
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void Clear(void);
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int Read(int FileHandle, uchar *Buffer, int Length);
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bool Reading(void) { return buffer; }
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};
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cNonBlockingFileReader::cNonBlockingFileReader(void)
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:cThread("non blocking file reader")
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{
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f = -1;
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buffer = NULL;
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wanted = length = 0;
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hasData = false;
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active = false;
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Start();
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}
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cNonBlockingFileReader::~cNonBlockingFileReader()
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{
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active = false;
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newSet.Signal();
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Cancel(3);
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free(buffer);
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}
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void cNonBlockingFileReader::Clear(void)
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{
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Lock();
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f = -1;
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free(buffer);
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buffer = NULL;
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wanted = length = 0;
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hasData = false;
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Unlock();
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newSet.Signal();
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}
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int cNonBlockingFileReader::Read(int FileHandle, uchar *Buffer, int Length)
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{
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if (hasData && buffer) {
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if (buffer != Buffer) {
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esyslog("ERROR: cNonBlockingFileReader::Read() called with different buffer!");
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errno = EINVAL;
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return -1;
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}
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buffer = NULL;
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return length;
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}
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if (!buffer) {
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f = FileHandle;
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buffer = Buffer;
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wanted = Length;
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length = 0;
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hasData = false;
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newSet.Signal();
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}
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errno = EAGAIN;
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return -1;
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}
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void cNonBlockingFileReader::Action(void)
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{
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active = true;
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while (active) {
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Lock();
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if (!hasData && f >= 0 && buffer) {
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int r = safe_read(f, buffer + length, wanted - length);
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if (r >= 0) {
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length += r;
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if (!r || length == wanted) // r == 0 means EOF
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hasData = true;
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}
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else if (r < 0 && FATALERRNO) {
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LOG_ERROR;
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length = r; // this will forward the error status to the caller
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hasData = true;
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}
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}
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Unlock();
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newSet.Wait(1000);
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}
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}
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// --- cDvbPlayer ------------------------------------------------------------
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#define PLAYERBUFSIZE MEGABYTE(1)
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// The number of frames to back up when resuming an interrupted replay session:
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#define RESUMEBACKUP (10 * FRAMESPERSEC)
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class cDvbPlayer : public cPlayer, cThread {
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private:
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enum ePlayModes { pmPlay, pmPause, pmSlow, pmFast, pmStill };
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enum ePlayDirs { pdForward, pdBackward };
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static int Speeds[];
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cNonBlockingFileReader *nonBlockingFileReader;
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cRingBufferFrame *ringBuffer;
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cBackTrace *backTrace;
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cFileName *fileName;
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cIndexFile *index;
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int replayFile;
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bool eof;
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bool active;
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bool running;
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bool firstPacket;
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ePlayModes playMode;
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ePlayDirs playDir;
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int trickSpeed;
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int readIndex, writeIndex;
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cFrame *readFrame;
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cFrame *playFrame;
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void TrickSpeed(int Increment);
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void Empty(void);
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bool NextFile(uchar FileNumber = 0, int FileOffset = -1);
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int Resume(void);
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bool Save(void);
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protected:
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virtual void Activate(bool On);
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virtual void Action(void);
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public:
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cDvbPlayer(const char *FileName);
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virtual ~cDvbPlayer();
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bool Active(void) { return active; }
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void Pause(void);
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void Play(void);
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void Forward(void);
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void Backward(void);
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int SkipFrames(int Frames);
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void SkipSeconds(int Seconds);
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void Goto(int Position, bool Still = false);
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virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false);
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virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed);
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};
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#define MAX_VIDEO_SLOWMOTION 63 // max. arg to pass to VIDEO_SLOWMOTION // TODO is this value correct?
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#define NORMAL_SPEED 4 // the index of the '1' entry in the following array
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#define MAX_SPEEDS 3 // the offset of the maximum speed from normal speed in either direction
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#define SPEED_MULT 12 // the speed multiplier
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int cDvbPlayer::Speeds[] = { 0, -2, -4, -8, 1, 2, 4, 12, 0 };
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cDvbPlayer::cDvbPlayer(const char *FileName)
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:cThread("dvbplayer")
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{
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nonBlockingFileReader = NULL;
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ringBuffer = NULL;
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backTrace = NULL;
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index = NULL;
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eof = false;
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active = true;
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running = false;
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firstPacket = true;
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playMode = pmPlay;
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playDir = pdForward;
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trickSpeed = NORMAL_SPEED;
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readIndex = writeIndex = -1;
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readFrame = NULL;
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playFrame = NULL;
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isyslog("replay %s", FileName);
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fileName = new cFileName(FileName, false);
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replayFile = fileName->Open();
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if (replayFile < 0)
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return;
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ringBuffer = new cRingBufferFrame(PLAYERBUFSIZE);
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// Create the index file:
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index = new cIndexFile(FileName, false);
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if (!index)
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esyslog("ERROR: can't allocate index");
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else if (!index->Ok()) {
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delete index;
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index = NULL;
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}
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backTrace = new cBackTrace;
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}
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cDvbPlayer::~cDvbPlayer()
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{
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Detach();
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Save();
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delete index;
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delete fileName;
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delete backTrace;
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delete ringBuffer;
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}
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void cDvbPlayer::TrickSpeed(int Increment)
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{
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int nts = trickSpeed + Increment;
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if (Speeds[nts] == 1) {
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trickSpeed = nts;
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if (playMode == pmFast)
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Play();
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else
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Pause();
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}
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else if (Speeds[nts]) {
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trickSpeed = nts;
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int Mult = (playMode == pmSlow && playDir == pdForward) ? 1 : SPEED_MULT;
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int sp = (Speeds[nts] > 0) ? Mult / Speeds[nts] : -Speeds[nts] * Mult;
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if (sp > MAX_VIDEO_SLOWMOTION)
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sp = MAX_VIDEO_SLOWMOTION;
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DeviceTrickSpeed(sp);
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}
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}
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void cDvbPlayer::Empty(void)
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{
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LOCK_THREAD;
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if (nonBlockingFileReader)
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nonBlockingFileReader->Clear();
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if ((readIndex = backTrace->Get(playDir == pdForward)) < 0)
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readIndex = writeIndex;
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readFrame = NULL;
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playFrame = NULL;
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ringBuffer->Clear();
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backTrace->Clear();
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DeviceClear();
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firstPacket = true;
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}
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bool cDvbPlayer::NextFile(uchar FileNumber, int FileOffset)
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{
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if (FileNumber > 0)
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replayFile = fileName->SetOffset(FileNumber, FileOffset);
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else if (replayFile >= 0 && eof)
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replayFile = fileName->NextFile();
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eof = false;
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return replayFile >= 0;
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}
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int cDvbPlayer::Resume(void)
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{
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if (index) {
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int Index = index->GetResume();
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if (Index >= 0) {
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uchar FileNumber;
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int FileOffset;
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if (index->Get(Index, &FileNumber, &FileOffset) && NextFile(FileNumber, FileOffset))
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return Index;
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}
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}
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return -1;
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}
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bool cDvbPlayer::Save(void)
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{
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if (index) {
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int Index = writeIndex;
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if (Index >= 0) {
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Index -= RESUMEBACKUP;
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if (Index > 0)
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Index = index->GetNextIFrame(Index, false);
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else
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Index = 0;
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if (Index >= 0)
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return index->StoreResume(Index);
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}
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}
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return false;
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}
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void cDvbPlayer::Activate(bool On)
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{
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if (On) {
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if (replayFile >= 0)
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Start();
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}
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else if (active) {
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running = false;
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Cancel(3);
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active = false;
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}
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}
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void cDvbPlayer::Action(void)
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{
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uchar *b = NULL;
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uchar *p = NULL;
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int pc = 0;
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readIndex = Resume();
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if (readIndex >= 0)
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isyslog("resuming replay at index %d (%s)", readIndex, *IndexToHMSF(readIndex, true));
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nonBlockingFileReader = new cNonBlockingFileReader;
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int Length = 0;
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running = true;
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while (running && (NextFile() || readIndex >= 0 || ringBuffer->Available() || !DeviceFlush(100))) {
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cPoller Poller;
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if (DevicePoll(Poller, 100)) {
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LOCK_THREAD;
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// Read the next frame from the file:
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if (!readFrame && (replayFile >= 0 || readIndex >= 0)) {
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if (playMode != pmStill) {
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if (!nonBlockingFileReader->Reading()) {
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if (playMode == pmFast || (playMode == pmSlow && playDir == pdBackward)) {
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uchar FileNumber;
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int FileOffset;
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int Index = index->GetNextIFrame(readIndex, playDir == pdForward, &FileNumber, &FileOffset, &Length, true);
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if (Index >= 0) {
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if (!NextFile(FileNumber, FileOffset))
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continue;
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}
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else {
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// hit begin of recording: wait for device buffers to drain
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// before changing play mode:
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if (!DeviceFlush(100))
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continue;
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// can't call Play() here, because those functions may only be
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// called from the foreground thread - and we also don't need
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// to empty the buffer here
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DevicePlay();
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playMode = pmPlay;
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playDir = pdForward;
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continue;
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}
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readIndex = Index;
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}
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else if (index) {
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uchar FileNumber;
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int FileOffset;
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readIndex++;
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if (!(index->Get(readIndex, &FileNumber, &FileOffset, NULL, &Length) && NextFile(FileNumber, FileOffset))) {
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readIndex = -1;
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eof = true;
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continue;
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}
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}
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else // allows replay even if the index file is missing
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Length = MAXFRAMESIZE;
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if (Length == -1)
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Length = MAXFRAMESIZE; // this means we read up to EOF (see cIndex)
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else if (Length > MAXFRAMESIZE) {
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esyslog("ERROR: frame larger than buffer (%d > %d)", Length, MAXFRAMESIZE);
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Length = MAXFRAMESIZE;
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}
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b = MALLOC(uchar, Length);
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}
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int r = nonBlockingFileReader->Read(replayFile, b, Length);
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if (r > 0) {
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readFrame = new cFrame(b, -r, ftUnknown, readIndex); // hands over b to the ringBuffer
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b = NULL;
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}
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else if (r == 0)
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eof = true;
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else if (r < 0 && FATALERRNO) {
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LOG_ERROR;
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break;
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}
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}
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else
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cCondWait::SleepMs(1); // this keeps the CPU load low
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}
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// Store the frame in the buffer:
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if (readFrame) {
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if (ringBuffer->Put(readFrame))
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readFrame = NULL;
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}
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// Get the next frame from the buffer:
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if (!playFrame) {
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playFrame = ringBuffer->Get();
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p = NULL;
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pc = 0;
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}
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// Play the frame:
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if (playFrame) {
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if (!p) {
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p = playFrame->Data();
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pc = playFrame->Count();
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if (p) {
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if (firstPacket) {
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PlayPes(NULL, 0);
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cRemux::SetBrokenLink(p, pc);
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firstPacket = false;
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}
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}
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}
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if (p) {
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int w = PlayPes(p, pc, playMode != pmPlay);
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if (w > 0) {
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p += w;
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pc -= w;
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}
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else if (w < 0 && FATALERRNO) {
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LOG_ERROR;
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break;
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}
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}
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if (pc == 0) {
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writeIndex = playFrame->Index();
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backTrace->Add(playFrame->Index(), playFrame->Count());
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ringBuffer->Drop(playFrame);
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playFrame = NULL;
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p = NULL;
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}
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}
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}
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}
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active = running = false;
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cNonBlockingFileReader *nbfr = nonBlockingFileReader;
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nonBlockingFileReader = NULL;
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delete nbfr;
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}
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void cDvbPlayer::Pause(void)
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{
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if (playMode == pmPause || playMode == pmStill)
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Play();
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else {
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LOCK_THREAD;
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if (playMode == pmFast || (playMode == pmSlow && playDir == pdBackward))
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Empty();
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DeviceFreeze();
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playMode = pmPause;
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}
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}
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void cDvbPlayer::Play(void)
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{
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if (playMode != pmPlay) {
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LOCK_THREAD;
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if (playMode == pmStill || playMode == pmFast || (playMode == pmSlow && playDir == pdBackward))
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Empty();
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DevicePlay();
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playMode = pmPlay;
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playDir = pdForward;
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}
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}
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void cDvbPlayer::Forward(void)
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{
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if (index) {
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switch (playMode) {
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case pmFast:
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if (Setup.MultiSpeedMode) {
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TrickSpeed(playDir == pdForward ? 1 : -1);
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break;
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}
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else if (playDir == pdForward) {
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Play();
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break;
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}
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// run into pmPlay
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case pmPlay: {
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LOCK_THREAD;
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Empty();
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DeviceMute();
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playMode = pmFast;
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playDir = pdForward;
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trickSpeed = NORMAL_SPEED;
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TrickSpeed(Setup.MultiSpeedMode ? 1 : MAX_SPEEDS);
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}
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break;
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case pmSlow:
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if (Setup.MultiSpeedMode) {
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TrickSpeed(playDir == pdForward ? -1 : 1);
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break;
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}
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else if (playDir == pdForward) {
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Pause();
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break;
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}
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// run into pmPause
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case pmStill:
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case pmPause:
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DeviceMute();
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playMode = pmSlow;
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playDir = pdForward;
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trickSpeed = NORMAL_SPEED;
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TrickSpeed(Setup.MultiSpeedMode ? -1 : -MAX_SPEEDS);
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break;
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}
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}
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}
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void cDvbPlayer::Backward(void)
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{
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if (index) {
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switch (playMode) {
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case pmFast:
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if (Setup.MultiSpeedMode) {
|
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TrickSpeed(playDir == pdBackward ? 1 : -1);
|
|
break;
|
|
}
|
|
else if (playDir == pdBackward) {
|
|
Play();
|
|
break;
|
|
}
|
|
// run into pmPlay
|
|
case pmPlay: {
|
|
LOCK_THREAD;
|
|
Empty();
|
|
DeviceMute();
|
|
playMode = pmFast;
|
|
playDir = pdBackward;
|
|
trickSpeed = NORMAL_SPEED;
|
|
TrickSpeed(Setup.MultiSpeedMode ? 1 : MAX_SPEEDS);
|
|
}
|
|
break;
|
|
case pmSlow:
|
|
if (Setup.MultiSpeedMode) {
|
|
TrickSpeed(playDir == pdBackward ? -1 : 1);
|
|
break;
|
|
}
|
|
else if (playDir == pdBackward) {
|
|
Pause();
|
|
break;
|
|
}
|
|
// run into pmPause
|
|
case pmStill:
|
|
case pmPause: {
|
|
LOCK_THREAD;
|
|
Empty();
|
|
DeviceMute();
|
|
playMode = pmSlow;
|
|
playDir = pdBackward;
|
|
trickSpeed = NORMAL_SPEED;
|
|
TrickSpeed(Setup.MultiSpeedMode ? -1 : -MAX_SPEEDS);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int cDvbPlayer::SkipFrames(int Frames)
|
|
{
|
|
if (index && Frames) {
|
|
int Current, Total;
|
|
GetIndex(Current, Total, true);
|
|
int OldCurrent = Current;
|
|
Current = index->GetNextIFrame(Current + Frames, Frames > 0);
|
|
return Current >= 0 ? Current : OldCurrent;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void cDvbPlayer::SkipSeconds(int Seconds)
|
|
{
|
|
if (index && Seconds) {
|
|
LOCK_THREAD;
|
|
Empty();
|
|
int Index = writeIndex;
|
|
if (Index >= 0) {
|
|
Index = max(Index + Seconds * FRAMESPERSEC, 0);
|
|
if (Index > 0)
|
|
Index = index->GetNextIFrame(Index, false, NULL, NULL, NULL, true);
|
|
if (Index >= 0)
|
|
readIndex = writeIndex = Index - 1; // Action() will first increment it!
|
|
}
|
|
Play();
|
|
}
|
|
}
|
|
|
|
void cDvbPlayer::Goto(int Index, bool Still)
|
|
{
|
|
if (index) {
|
|
LOCK_THREAD;
|
|
Empty();
|
|
if (++Index <= 0)
|
|
Index = 1; // not '0', to allow GetNextIFrame() below to work!
|
|
uchar FileNumber;
|
|
int FileOffset, Length;
|
|
Index = index->GetNextIFrame(Index, false, &FileNumber, &FileOffset, &Length);
|
|
if (Index >= 0 && NextFile(FileNumber, FileOffset) && Still) {
|
|
uchar b[MAXFRAMESIZE];
|
|
int r = ReadFrame(replayFile, b, Length, sizeof(b));
|
|
if (r > 0) {
|
|
if (playMode == pmPause)
|
|
DevicePlay();
|
|
DeviceStillPicture(b, r);
|
|
}
|
|
playMode = pmStill;
|
|
}
|
|
readIndex = writeIndex = Index;
|
|
}
|
|
}
|
|
|
|
bool cDvbPlayer::GetIndex(int &Current, int &Total, bool SnapToIFrame)
|
|
{
|
|
if (index) {
|
|
if (playMode == pmStill)
|
|
Current = max(readIndex, 0);
|
|
else {
|
|
Current = max(writeIndex, 0);
|
|
if (SnapToIFrame) {
|
|
int i1 = index->GetNextIFrame(Current + 1, false);
|
|
int i2 = index->GetNextIFrame(Current, true);
|
|
Current = (abs(Current - i1) <= abs(Current - i2)) ? i1 : i2;
|
|
}
|
|
}
|
|
Total = index->Last();
|
|
return true;
|
|
}
|
|
Current = Total = -1;
|
|
return false;
|
|
}
|
|
|
|
bool cDvbPlayer::GetReplayMode(bool &Play, bool &Forward, int &Speed)
|
|
{
|
|
Play = (playMode == pmPlay || playMode == pmFast);
|
|
Forward = (playDir == pdForward);
|
|
if (playMode == pmFast || playMode == pmSlow)
|
|
Speed = Setup.MultiSpeedMode ? abs(trickSpeed - NORMAL_SPEED) : 0;
|
|
else
|
|
Speed = -1;
|
|
return true;
|
|
}
|
|
|
|
// --- cDvbPlayerControl -----------------------------------------------------
|
|
|
|
cDvbPlayerControl::cDvbPlayerControl(const char *FileName)
|
|
:cControl(player = new cDvbPlayer(FileName))
|
|
{
|
|
}
|
|
|
|
cDvbPlayerControl::~cDvbPlayerControl()
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
bool cDvbPlayerControl::Active(void)
|
|
{
|
|
return player && player->Active();
|
|
}
|
|
|
|
void cDvbPlayerControl::Stop(void)
|
|
{
|
|
delete player;
|
|
player = NULL;
|
|
}
|
|
|
|
void cDvbPlayerControl::Pause(void)
|
|
{
|
|
if (player)
|
|
player->Pause();
|
|
}
|
|
|
|
void cDvbPlayerControl::Play(void)
|
|
{
|
|
if (player)
|
|
player->Play();
|
|
}
|
|
|
|
void cDvbPlayerControl::Forward(void)
|
|
{
|
|
if (player)
|
|
player->Forward();
|
|
}
|
|
|
|
void cDvbPlayerControl::Backward(void)
|
|
{
|
|
if (player)
|
|
player->Backward();
|
|
}
|
|
|
|
void cDvbPlayerControl::SkipSeconds(int Seconds)
|
|
{
|
|
if (player)
|
|
player->SkipSeconds(Seconds);
|
|
}
|
|
|
|
int cDvbPlayerControl::SkipFrames(int Frames)
|
|
{
|
|
if (player)
|
|
return player->SkipFrames(Frames);
|
|
return -1;
|
|
}
|
|
|
|
bool cDvbPlayerControl::GetIndex(int &Current, int &Total, bool SnapToIFrame)
|
|
{
|
|
if (player) {
|
|
player->GetIndex(Current, Total, SnapToIFrame);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool cDvbPlayerControl::GetReplayMode(bool &Play, bool &Forward, int &Speed)
|
|
{
|
|
return player && player->GetReplayMode(Play, Forward, Speed);
|
|
}
|
|
|
|
void cDvbPlayerControl::Goto(int Position, bool Still)
|
|
{
|
|
if (player)
|
|
player->Goto(Position, Still);
|
|
}
|