mirror of
https://github.com/VDR4Arch/vdr.git
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158 lines
4.8 KiB
C
158 lines
4.8 KiB
C
/*
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* transfer.c: Transfer mode
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: transfer.c 1.24 2005/01/16 15:12:58 kls Exp $
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*/
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#include "transfer.h"
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#define TRANSFERBUFSIZE MEGABYTE(2)
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#define POLLTIMEOUTS_BEFORE_DEVICECLEAR 3
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// --- cTransfer -------------------------------------------------------------
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cTransfer::cTransfer(int VPid, const int *APids, const int *DPids, const int *SPids)
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:cReceiver(0, -1, VPid, APids, Setup.UseDolbyDigital ? DPids : NULL, SPids)
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,cThread("transfer")
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{
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ringBuffer = new cRingBufferLinear(TRANSFERBUFSIZE, TS_SIZE * 2, true, "Transfer");
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remux = new cRemux(VPid, APids, Setup.UseDolbyDigital ? DPids : NULL, SPids);
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needsBufferReserve = Setup.UseDolbyDigital && VPid != 0 && DPids && DPids[0] != 0;
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active = false;
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}
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cTransfer::~cTransfer()
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{
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cReceiver::Detach();
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cPlayer::Detach();
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delete remux;
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delete ringBuffer;
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}
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void cTransfer::Activate(bool On)
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{
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if (On) {
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if (!active)
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Start();
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}
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else if (active) {
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active = false;
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Cancel(3);
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}
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}
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void cTransfer::Receive(uchar *Data, int Length)
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{
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if (IsAttached() && active) {
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int p = ringBuffer->Put(Data, Length);
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if (p != Length && active)
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ringBuffer->ReportOverflow(Length - p);
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return;
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}
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}
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void cTransfer::Action(void)
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{
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int PollTimeouts = 0;
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uchar *p = NULL;
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int Result = 0;
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#define FW_NEEDS_BUFFER_RESERVE_FOR_AC3
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#ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3
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bool Cleared = false;
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bool GotBufferReserve = false;
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#endif
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active = true;
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while (active) {
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#ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3
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if (needsBufferReserve) {
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if (IsAttached() && !Cleared) {
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PlayPes(NULL, 0);
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Cleared = true;
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}
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//XXX For dolby we've to fill the buffer because the firmware does
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//XXX not decode dolby but use a PCM stream for transport, therefore
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//XXX the firmware has not enough buffer for noiseless skipping early
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//XXX PCM samples (each dolby frame requires 6144 bytes in PCM and
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//XXX audio is mostly to early in comparison to video).
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//XXX To resolve this, the remuxer or PlayPes() should synchronize
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//XXX audio with the video frames. 2004/09/09 Werner
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if (!GotBufferReserve) {
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if (ringBuffer->Available() < 3 * KILOBYTE(192) / 2) { // used to be MAXFRAMESIZE, but the HDTV value of KILOBYTE(512) is way too much here
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cCondWait::SleepMs(20); // allow the buffer to collect some reserve
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continue;
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}
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else
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GotBufferReserve = true;
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}
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}
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#endif
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int Count;
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uchar *b = ringBuffer->Get(Count);
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if (b) {
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if (ringBuffer->Available() > TRANSFERBUFSIZE * 9 / 10) {
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// If the buffer runs full, we have no chance of ever catching up
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// since the data comes in at the same rate as it goes out (it's "live").
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// So let's clear the buffer instead of suffering from permanent
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// overflows.
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dsyslog("clearing transfer buffer to avoid overflows");
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ringBuffer->Clear();
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remux->Clear();
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p = NULL;
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continue;
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}
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Count = remux->Put(b, Count);
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if (Count)
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ringBuffer->Del(Count);
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}
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if (!p)
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p = remux->Get(Result);
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if (p) {
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cPoller Poller;
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if (DevicePoll(Poller, 100)) {
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PollTimeouts = 0;
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int w = PlayPes(p, Result);
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if (w > 0) {
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p += w;
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Result -= w;
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remux->Del(w);
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if (Result <= 0)
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p = NULL;
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}
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else if (w < 0 && FATALERRNO)
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LOG_ERROR;
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}
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else {
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PollTimeouts++;
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if (PollTimeouts == POLLTIMEOUTS_BEFORE_DEVICECLEAR) {
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dsyslog("clearing device because of consecutive poll timeouts");
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DeviceClear();
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ringBuffer->Clear();
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remux->Clear();
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p = NULL;
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}
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}
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}
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}
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active = false;
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}
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// --- cTransferControl ------------------------------------------------------
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cDevice *cTransferControl::receiverDevice = NULL;
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cTransferControl::cTransferControl(cDevice *ReceiverDevice, int VPid, const int *APids, const int *DPids, const int *SPids)
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:cControl(transfer = new cTransfer(VPid, APids, DPids, SPids), true)
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{
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ReceiverDevice->AttachReceiver(transfer);
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receiverDevice = ReceiverDevice;
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}
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cTransferControl::~cTransferControl()
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{
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receiverDevice = NULL;
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delete transfer;
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}
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