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- Support for more than one DVB card. - Simultaneous record and replay (with two DVB cards). - Instant recordings no longer get the name "instant". They now get the name of the channel, with a prepended '@' character. - Timers that are not given an explicit Name now use the channel name with a prepended '@' character. - If an instant recording is currently active, the Main menu now contains an option to stop that recording. - Timers are now only processed when the Menu is not active. So after editing a timer the effect will take place only after the menu has been closed. In order to avoid missing a timer event by inadvertently leaving the menu open, the menu will be closed automatically after about two minutes of inactivity. - If a recording is currently being replayed, the Main menu now contains an option to stop replaying. - Displaying the recording DVB interface status in the decimal points of the RCU display. - Reduced the number of remote control keys. Modified the key assignments for the PC keyboard to better resemble the "up-down-left-right-ok" layout on menu controlling remote control units.
91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
/*
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* osd.h: Abstract On Screen Display layer
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: osd.h 1.9 2000/05/27 15:35:41 kls Exp $
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*/
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#ifndef __OSD_H
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#define __OSD_H
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#include "config.h"
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#include "interface.h"
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#include "tools.h"
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#define MAXOSDITEMS 9
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enum eOSState { osUnknown,
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osMenu,
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osContinue,
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osChannels,
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osTimer,
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osRecordings,
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osRecord,
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osReplay,
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osStopRecord,
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osStopReplay,
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osBack,
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osEnd,
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};
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class cOsdItem : public cListObject {
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private:
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const char *text;
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int offset;
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eOSState state;
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protected:
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bool fresh;
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public:
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cOsdItem(eOSState State = osUnknown);
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cOsdItem(char *Text, eOSState State = osUnknown);
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virtual ~cOsdItem();
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void SetText(const char *Text, bool Copy = true);
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const char *Text(void) { return text; }
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void Display(int Offset = -1, bool Current = false);
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virtual void Set(void) {}
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virtual eOSState ProcessKey(eKeys Key);
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};
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class cOsdBase {
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protected:
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bool needsFastResponse;
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public:
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cOsdBase(bool FastResponse = false) { needsFastResponse = FastResponse; }
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virtual ~cOsdBase() {}
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virtual eOSState ProcessKey(eKeys Key) = 0;
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bool NeedsFastResponse(void) { return needsFastResponse; }
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};
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class cOsdMenu : public cOsdBase, public cList<cOsdItem> {
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private:
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char *title;
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int cols[cInterface::MaxCols];
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int first, current, marked;
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cOsdMenu *subMenu;
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const char *helpRed, *helpGreen, *helpYellow, *helpBlue;
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const char *status;
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protected:
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bool visible;
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void RefreshCurrent(void);
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void DisplayCurrent(bool Current);
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void CursorUp(void);
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void CursorDown(void);
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void Mark(void);
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eOSState AddSubMenu(cOsdMenu *SubMenu);
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bool HasSubMenu(void) { return subMenu; }
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void SetStatus(const char *s);
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void SetHelp(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL);
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virtual void Del(int Index);
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public:
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cOsdMenu(char *Title, int c0 = 0, int c1 = 0, int c2 = 0, int c3 = 0, int c4 = 0);
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virtual ~cOsdMenu();
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int Current(void) { return current; }
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void Add(cOsdItem *Item, bool Current = false);
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void Display(void);
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virtual eOSState ProcessKey(eKeys Key);
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};
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#endif //__OSD_H
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