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	- Fixed displaying the "Audio" menu with the "Green" button from the "Main" menu in case there is only one audio track (thanks to Sascha Volkenandt for reporting this one). - Now setting primaryDevice = NULL before deleting the devices in cDevice::Shutdown() to avoid problems in case other threads access it (thanks to Wolfgang Rohdewald for pointing this out). - Fixed a buffer overflow in case a station defines all 32 audio PIDs (thanks to Christian Jacobsen for reporting this one). - Fixed masking SubStreamType in cDevice::PlayPesPacket() (thanks to Werner Fink for pointing out this one). - The new function cPlugin::Stop() shall be used to stop any background activities of a plugin. Previously this was done in the plugin's destructor, but it is better to do this in a dedicated function that can be called early when shutting down. - Moved the call to SetAudioChannel(0) into cDevice::ClrAvailableTracks() to have it executed also when starting a replay. - Completed the Danish OSD texts (thanks to Mogens Elneff). - Completed the French OSD texts (thanks to Olivier Jacques). - The new setup option "OSD/Channel info time" can be used to define the time after which the channel display is removed if no key has been pressed (thanks to Olivier Jacques). - Modified cDolbyRepacker to make sure PES packets don't exceed the requested length (thanks to Reinhard Nissl). - Fixed several memory leaks that were introduced through the use of cString (thanks to Stefan Huelswitt for reporting these). - Added CMD_SPU_CHG_COLCON to cDvbSpuDecoder::setTime() (thanks to Marco Schlüßler). - Making sure the current audio track is actually one of the ones available in a recording (thanks to Sascha Volkenandt for reporting a problem when starting replay of a recording that has no Dolby Digital audio after switching to a channel that has DD and selecting the DD audio track). - Removed 'flags' from tTrackId (thought we would need this, but apparently we don't). - Making sure the "Mute" and "Volume+/-" keys don't interfere with digital audio. - Fixed the "pre 1.3.19" compatibility mode for old Dolby Digital recordings (thanks to Werner Fink for pointing out that this can be triggered in the default branch). - Calling pesAssembler->Reset() in cDevice::AttachPlayer() to avoid problems with residual data in replay and Transfer Mode (thanks to Werner Fink for pointing this out). - Added MPEG1 replay capability to cPesAssembler (thanks to Stefan Huelswitt).
		
			
				
	
	
		
			79 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * player.h: The basic player interface
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|  *
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|  * See the main source file 'vdr.c' for copyright information and
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|  * how to reach the author.
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|  *
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|  * $Id: player.h 1.15 2005/02/06 11:44:56 kls Exp $
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|  */
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| 
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| #ifndef __PLAYER_H
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| #define __PLAYER_H
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| 
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| #include "device.h"
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| #include "osdbase.h"
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| 
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| class cPlayer {
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|   friend class cDevice;
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| private:
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|   cDevice *device;
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|   ePlayMode playMode;
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| protected:
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|   bool DeviceSetAvailableTrack(eTrackType Type, int Index, uint16_t Id, const char *Language = NULL, const char *Description = NULL) { return device ? device->SetAvailableTrack(Type, Index, Id, Language, Description) : false; }
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|   bool DevicePoll(cPoller &Poller, int TimeoutMs = 0) { return device ? device->Poll(Poller, TimeoutMs) : false; }
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|   bool DeviceFlush(int TimeoutMs = 0) { return device ? device->Flush(TimeoutMs) : true; }
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|   void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); }
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|   void DeviceClear(void) { if (device) device->Clear(); }
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|   void DevicePlay(void) { if (device) device->Play(); }
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|   void DeviceFreeze(void) { if (device) device->Freeze(); }
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|   void DeviceMute(void) { if (device) device->Mute(); }
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|   void DeviceStillPicture(const uchar *Data, int Length) { if (device) device->StillPicture(Data, Length); }
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|   void Detach(void);
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|   virtual void Activate(bool On) {}
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|        // This function is called right after the cPlayer has been attached to
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|        // (On == true) or before it gets detached from (On == false) a cDevice.
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|        // It can be used to do things like starting/stopping a thread.
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|   int PlayPes(const uchar *Data, int Length, bool VideoOnly = false);
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|        // Sends the given PES Data to the device and returns the number of
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|        // bytes that have actually been accepted by the device (or a
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|        // negative value in case of an error).
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| public:
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|   cPlayer(ePlayMode PlayMode = pmAudioVideo);
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|   virtual ~cPlayer();
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|   bool IsAttached(void) { return device != NULL; }
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|   virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return false; }
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|        // Returns the current and total frame index, optionally snapped to the
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|        // nearest I-frame.
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|   virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return false; }
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|        // Returns the current replay mode (if applicable).
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|        // 'Play' tells whether we are playing or pausing, 'Forward' tells whether
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|        // we are going forward or backward and 'Speed' is -1 if this is normal
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|        // play/pause mode, 0 if it is single speed fast/slow forward/back mode
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|        // and >0 if this is multi speed mode.
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|   virtual void SetAudioTrack(eTrackType Type, const tTrackId *TrackId) {}
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|        // Sets the current audio track to the given value.
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|        // This is just a virtual hook for players that need to do special things
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|        // in order to switch audio tracks.
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|   };
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| 
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| class cControl : public cOsdObject {
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| private:
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|   static cControl *control;
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|   bool attached;
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|   bool hidden;
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| protected:
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|   cPlayer *player;
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| public:
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|   cControl(cPlayer *Player, bool Hidden = false);
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|   virtual ~cControl();
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|   virtual void Hide(void) = 0;
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|   bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
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|   bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
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|   static void Launch(cControl *Control);
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|   static void Attach(void);
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|   static void Shutdown(void);
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|   static cControl *Control(void);
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|   };
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| 
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| #endif //__PLAYER_H
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