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vdr/player.h
Klaus Schmidinger 4d477cd144 Version 1.3.20
- Fixed displaying the "Audio" menu with the "Green" button from the "Main" menu
  in case there is only one audio track (thanks to Sascha Volkenandt for reporting
  this one).
- Now setting primaryDevice = NULL before deleting the devices in cDevice::Shutdown()
  to avoid problems in case other threads access it (thanks to Wolfgang Rohdewald for
  pointing this out).
- Fixed a buffer overflow in case a station defines all 32 audio PIDs (thanks to
  Christian Jacobsen for reporting this one).
- Fixed masking SubStreamType in cDevice::PlayPesPacket() (thanks to Werner Fink
  for pointing out this one).
- The new function cPlugin::Stop() shall be used to stop any background activities
  of a plugin. Previously this was done in the plugin's destructor, but it is
  better to do this in a dedicated function that can be called early when shutting
  down.
- Moved the call to SetAudioChannel(0) into cDevice::ClrAvailableTracks() to have it
  executed also when starting a replay.
- Completed the Danish OSD texts (thanks to Mogens Elneff).
- Completed the French OSD texts (thanks to Olivier Jacques).
- The new setup option "OSD/Channel info time" can be used to define the time after
  which the channel display is removed if no key has been pressed (thanks to
  Olivier Jacques).
- Modified cDolbyRepacker to make sure PES packets don't exceed the requested length
  (thanks to Reinhard Nissl).
- Fixed several memory leaks that were introduced through the use of cString (thanks
  to Stefan Huelswitt for reporting these).
- Added CMD_SPU_CHG_COLCON to cDvbSpuDecoder::setTime() (thanks to Marco Schlüßler).
- Making sure the current audio track is actually one of the ones available in a
  recording (thanks to Sascha Volkenandt for reporting a problem when starting
  replay of a recording that has no Dolby Digital audio after switching to a channel
  that has DD and selecting the DD audio track).
- Removed 'flags' from tTrackId (thought we would need this, but apparently we don't).
- Making sure the "Mute" and "Volume+/-" keys don't interfere with digital audio.
- Fixed the "pre 1.3.19" compatibility mode for old Dolby Digital recordings (thanks
  to Werner Fink for pointing out that this can be triggered in the default branch).
- Calling pesAssembler->Reset() in cDevice::AttachPlayer() to avoid problems with
  residual data in replay and Transfer Mode (thanks to Werner Fink for pointing this
  out).
- Added MPEG1 replay capability to cPesAssembler (thanks to Stefan Huelswitt).
2005-02-06 18:00:00 +01:00

79 lines
3.4 KiB
C++

/*
* player.h: The basic player interface
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.h 1.15 2005/02/06 11:44:56 kls Exp $
*/
#ifndef __PLAYER_H
#define __PLAYER_H
#include "device.h"
#include "osdbase.h"
class cPlayer {
friend class cDevice;
private:
cDevice *device;
ePlayMode playMode;
protected:
bool DeviceSetAvailableTrack(eTrackType Type, int Index, uint16_t Id, const char *Language = NULL, const char *Description = NULL) { return device ? device->SetAvailableTrack(Type, Index, Id, Language, Description) : false; }
bool DevicePoll(cPoller &Poller, int TimeoutMs = 0) { return device ? device->Poll(Poller, TimeoutMs) : false; }
bool DeviceFlush(int TimeoutMs = 0) { return device ? device->Flush(TimeoutMs) : true; }
void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); }
void DeviceClear(void) { if (device) device->Clear(); }
void DevicePlay(void) { if (device) device->Play(); }
void DeviceFreeze(void) { if (device) device->Freeze(); }
void DeviceMute(void) { if (device) device->Mute(); }
void DeviceStillPicture(const uchar *Data, int Length) { if (device) device->StillPicture(Data, Length); }
void Detach(void);
virtual void Activate(bool On) {}
// This function is called right after the cPlayer has been attached to
// (On == true) or before it gets detached from (On == false) a cDevice.
// It can be used to do things like starting/stopping a thread.
int PlayPes(const uchar *Data, int Length, bool VideoOnly = false);
// Sends the given PES Data to the device and returns the number of
// bytes that have actually been accepted by the device (or a
// negative value in case of an error).
public:
cPlayer(ePlayMode PlayMode = pmAudioVideo);
virtual ~cPlayer();
bool IsAttached(void) { return device != NULL; }
virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return false; }
// Returns the current and total frame index, optionally snapped to the
// nearest I-frame.
virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return false; }
// Returns the current replay mode (if applicable).
// 'Play' tells whether we are playing or pausing, 'Forward' tells whether
// we are going forward or backward and 'Speed' is -1 if this is normal
// play/pause mode, 0 if it is single speed fast/slow forward/back mode
// and >0 if this is multi speed mode.
virtual void SetAudioTrack(eTrackType Type, const tTrackId *TrackId) {}
// Sets the current audio track to the given value.
// This is just a virtual hook for players that need to do special things
// in order to switch audio tracks.
};
class cControl : public cOsdObject {
private:
static cControl *control;
bool attached;
bool hidden;
protected:
cPlayer *player;
public:
cControl(cPlayer *Player, bool Hidden = false);
virtual ~cControl();
virtual void Hide(void) = 0;
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);
static cControl *Control(void);
};
#endif //__PLAYER_H