vdr/tools.h
Klaus Schmidinger 5076cfb2ed Version 2.1.1
VDR developer version 2.1.1 is now available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-2.1.1.tar.bz2

A 'diff' against the previous version is available at

       ftp://ftp.tvdr.de/vdr/Developer/vdr-2.0.0-2.1.1.diff

MD5 checksums:

b17f9838bb8ddee9620f838fea7a171d  vdr-2.1.1.tar.bz2
8b8ca593885c380cd370e6d19a5b16a1  vdr-2.0.0-2.1.1.diff

WARNING:
========

This is a *developer* version. Even though *I* use it in my productive
environment, I strongly recommend that you only use it under controlled
conditions and for testing and debugging.

The main focus of this version is on adding basic support for positioners
to control steerable satellite dishes. Manually controlling the dish position
and storing individual positions will follow later.

The fixes contained in this version will be released in a stable version 2.0.3
later, if there are no problems.

From the HISTORY file:
- Fixed initializing cDevice::keepTracks.
- Fixed an endless loop in cTextWrapper::Set() in case the given Width is smaller than
  one character (reported by Stefan Braun).
- Removed all "modified since version 1.6" markers from PLUGINS.html.
- Added definitions for older DVB API versions, back until 5.0 (based on a patch from
  Udo Richter).
- Changed cThread::SetIOPriority() from "best effort class" to "idle class" in order to
  improve overall performance when an editing process is running (thanks to Jochen
  Dolze).
- Fixed handling '/' and '~' in recording file names in case DirectoryEncoding is
  used (thanks to Lars Hanisch).
- Changed the sign of the satellite position value in cSource to reflect the standard
  of western values being negative. The new member function cSource::Position() can be
  used to retrieve the orbital position of a satellite.
- Fixed multiple occurrences of the same directory in the recordings list in case there
  are directories that only differ in non-alphanumeric characters (was broken by
  "Fixed selecting the last replayed recording in the Recordings menu in case there
  are folders and plain recordings with names that differ only in non-alphanumeric
  characters" in version 1.7.36).
- Fixed displaying the frame number when setting an editing mark (thanks to Thomas
  Günther).
- Fixed no longer generating any editing marks if the edited recording results in just
  one single sequence (reported by Halim Sahin).
- Fixed an error message when parsing SCR values in diseqc.conf.
- Fixed an unexpected RCS version tag in the newplugin script.
- Fixed an endless loop in the DrawEllipse() functions for very small ellipses (reported
  by Stefan Braun).
- Fixed a crash in the LCARS skin's main menu in case there is no current channel
  (reported by Dominique Dumont).
- Added basic support for positioners to control steerable satellite dishes (based on
  a patch from Seppo Ingalsuo and Ales Jurik).
  + Supports GotoN (aka "DiSEqC 1.2") and GotoX (aka "USALS").
  + The new DiSEqC command code 'P' can be used to instruct a positioner to move the
    dish to the required satellite position. When a 'P' code is processed, further
    execution of the remaining DiSEqC sequence (if any) is postponed until the positioner
    has reached the new satellite position.
  + The new special source value of "S360E" can be used in diseqc.conf to indicate that
    an entry using a positioner can move the dish to any requested position within its
    range. Think of it as "full circle".
  + The devices a particular cDiseqc or cScr applies to are now stored directly in each
    cDiseqc or cScr, respectively.
  + A plugin can implement a custom positioner control (see PLUGINS.html, section "Positioners").
  + The new function cSkinDisplayChannel::SetPositioner() can be implemented by skins to
    show the user a progress display when the dish is being moved. The default implementation
    calls SetMessage() with a string indicating the new position the dish is being moved to.
    The LCARS skin shows a progress bar indicating the movement of the dish.
  + The new parameters "Site latitude", "Site longitude", "Positioner speed", and
    "Positioner swing" in the "Setup/LNB" menu can be used to configure the necessary
    values for a steerable dish.
  + The cDvbTuner now has a new status tsPositioning, in which it waits until a steerable
    dish has reached its target position. Parsing SI data is paused until the target
    position has been reached.
- The LCARS skin now shows the source value of the current channel in its channel display.
- Fixed asserting free disk space in the cutter.
- No longer trying to delete old recordings in AssertFreeDiskSpace() if the given
  Priority is less than 1.
- Fixed handling LIRC events in case repeated events are lost.
- Fixed a possible crash when shutting down VDR while subtitles are being displayed
  (reported by Ville Skyttä).
- cDevice::IsPrimaryDevice() now also checks whether the primary device actually has
  a decoder and returns false otherwise. This should improve device allocation on
  systems that are only used as a receiver and don't actually display anything.
- Increased the value of MAXRETRIES to 20 to reduce the probability of disturbances
  in transfer mode.
- All bonded devices (except for the master) now turn off their LNB power completely
  to avoid problems when receiving vertically polarized transponders (suggested by
  Manfred Völkel and Oliver Endriss).
- Reverted the change from version 1.5.7 that made all logging go to LOG_ERR (thanks
  to Christopher Reimer).
- Added Begin/EndSegmentTransfer() to the EPG handler interface (thanks to Jörg Wendel).
- The code for distributing recordings over several video directories is now
  deprecated and disabled by default.
  You can re-enable this feature by removing the comment sign ('//') from the beginning
  of the line
  //#define DEPRECATED_DISTRIBUTED_VIDEODIR // Code enclosed with this macro is ...
  in the file videodir.c. Note, though, that this can only be a temporary workaround.
  This feature will be completely removed in one of the next developer versions.
  Distributing the video directory over several disks was a useful feature in times
  when disks were still relatively small, but it also caused serious problems in case
  one of the disks failed. Nowadays hard disks come in sizes measured in terabytes,
  and tools like "mhddfs" can be used to combine several disks to form one large volume.
  A recommended method for a relatively safe disk setup in a VDR system is to use two
  1TB (or larger) disks and use them as a RAID-1 (mirrored). That way, if one disk
  fails, you can replace it without data loss.
2013-08-25 18:40:45 +02:00

637 lines
23 KiB
C++

/*
* tools.h: Various tools
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: tools.h 3.2 2013/08/23 10:32:51 kls Exp $
*/
#ifndef __TOOLS_H
#define __TOOLS_H
#include <dirent.h>
#include <errno.h>
#include <fcntl.h>
#include <float.h>
#include <iconv.h>
#include <math.h>
#include <poll.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <syslog.h>
#include <sys/stat.h>
#include <sys/types.h>
typedef unsigned char uchar;
extern int SysLogLevel;
#define esyslog(a...) void( (SysLogLevel > 0) ? syslog_with_tid(LOG_ERR, a) : void() )
#define isyslog(a...) void( (SysLogLevel > 1) ? syslog_with_tid(LOG_INFO, a) : void() )
#define dsyslog(a...) void( (SysLogLevel > 2) ? syslog_with_tid(LOG_DEBUG, a) : void() )
#define LOG_ERROR esyslog("ERROR (%s,%d): %m", __FILE__, __LINE__)
#define LOG_ERROR_STR(s) esyslog("ERROR (%s,%d): %s: %m", __FILE__, __LINE__, s)
#define SECSINDAY 86400
#define KILOBYTE(n) ((n) * 1024)
#define MEGABYTE(n) ((n) * 1024LL * 1024LL)
#define MALLOC(type, size) (type *)malloc(sizeof(type) * (size))
template<class T> inline void DELETENULL(T *&p) { T *q = p; p = NULL; delete q; }
#define CHECK(s) { if ((s) < 0) LOG_ERROR; } // used for 'ioctl()' calls
#define FATALERRNO (errno && errno != EAGAIN && errno != EINTR)
#ifndef __STL_CONFIG_H // in case some plugin needs to use the STL
template<class T> inline T min(T a, T b) { return a <= b ? a : b; }
template<class T> inline T max(T a, T b) { return a >= b ? a : b; }
template<class T> inline int sgn(T a) { return a < 0 ? -1 : a > 0 ? 1 : 0; }
template<class T> inline void swap(T &a, T &b) { T t = a; a = b; b = t; }
#endif
template<class T> inline T constrain(T v, T l, T h) { return v < l ? l : v > h ? h : v; }
void syslog_with_tid(int priority, const char *format, ...) __attribute__ ((format (printf, 2, 3)));
#define BCDCHARTOINT(x) (10 * ((x & 0xF0) >> 4) + (x & 0xF))
int BCD2INT(int x);
#define IsBitSet(v, b) ((v) & (1 << (b))) // checks if the bit at index b is set in v, where the least significant bit has index 0
// Unfortunately there are no platform independent macros for unaligned
// access, so we do it this way:
template<class T> inline T get_unaligned(T *p)
{
struct s { T v; } __attribute__((packed));
return ((s *)p)->v;
}
template<class T> inline void put_unaligned(unsigned int v, T* p)
{
struct s { T v; } __attribute__((packed));
((s *)p)->v = v;
}
// Comparing doubles for equality is unsafe, but unfortunately we can't
// overwrite operator==(double, double), so this will have to do:
inline bool DoubleEqual(double a, double b)
{
return fabs(a - b) <= DBL_EPSILON;
}
// When handling strings that might contain UTF-8 characters, it may be necessary
// to process a "symbol" that consists of several actual character bytes. The
// following functions allow transparently accessing a "char *" string without
// having to worry about what character set is actually used.
int Utf8CharLen(const char *s);
///< Returns the number of character bytes at the beginning of the given
///< string that form a UTF-8 symbol.
uint Utf8CharGet(const char *s, int Length = 0);
///< Returns the UTF-8 symbol at the beginning of the given string.
///< Length can be given from a previous call to Utf8CharLen() to avoid calculating
///< it again. If no Length is given, Utf8CharLen() will be called.
int Utf8CharSet(uint c, char *s = NULL);
///< Converts the given UTF-8 symbol to a sequence of character bytes and copies
///< them to the given string. Returns the number of bytes written. If no string
///< is given, only the number of bytes is returned and nothing is copied.
int Utf8SymChars(const char *s, int Symbols);
///< Returns the number of character bytes at the beginning of the given
///< string that form at most the given number of UTF-8 symbols.
int Utf8StrLen(const char *s);
///< Returns the number of UTF-8 symbols formed by the given string of
///< character bytes.
char *Utf8Strn0Cpy(char *Dest, const char *Src, int n);
///< Copies at most n character bytes from Src to Dest, making sure that the
///< resulting copy ends with a complete UTF-8 symbol. The copy is guaranteed
///< to be zero terminated.
///< Returns a pointer to Dest.
int Utf8ToArray(const char *s, uint *a, int Size);
///< Converts the given character bytes (including the terminating 0) into an
///< array of UTF-8 symbols of the given Size. Returns the number of symbols
///< in the array (without the terminating 0).
int Utf8FromArray(const uint *a, char *s, int Size, int Max = -1);
///< Converts the given array of UTF-8 symbols (including the terminating 0)
///< into a sequence of character bytes of at most Size length. Returns the
///< number of character bytes written (without the terminating 0).
///< If Max is given, only that many symbols will be converted.
///< The resulting string is always zero-terminated if Size is big enough.
// When allocating buffer space, make sure we reserve enough space to hold
// a string in UTF-8 representation:
#define Utf8BufSize(s) ((s) * 4)
// The following macros automatically use the correct versions of the character
// class functions:
#define Utf8to(conv, c) (cCharSetConv::SystemCharacterTable() ? to##conv(c) : tow##conv(c))
#define Utf8is(ccls, c) (cCharSetConv::SystemCharacterTable() ? is##ccls(c) : isw##ccls(c))
class cCharSetConv {
private:
iconv_t cd;
char *result;
size_t length;
static char *systemCharacterTable;
public:
cCharSetConv(const char *FromCode = NULL, const char *ToCode = NULL);
///< Sets up a character set converter to convert from FromCode to ToCode.
///< If FromCode is NULL, the previously set systemCharacterTable is used
///< (or "UTF-8" if no systemCharacterTable has been set).
///< If ToCode is NULL, "UTF-8" is used.
~cCharSetConv();
const char *Convert(const char *From, char *To = NULL, size_t ToLength = 0);
///< Converts the given Text from FromCode to ToCode (as set in the constructor).
///< If To is given, it is used to copy at most ToLength bytes of the result
///< (including the terminating 0) into that buffer. If To is not given,
///< the result is copied into a dynamically allocated buffer and is valid as
///< long as this object lives, or until the next call to Convert(). The
///< return value always points to the result if the conversion was successful
///< (even if a fixed size To buffer was given and the result didn't fit into
///< it). If the string could not be converted, the result points to the
///< original From string.
static const char *SystemCharacterTable(void) { return systemCharacterTable; }
static void SetSystemCharacterTable(const char *CharacterTable);
};
class cString {
private:
char *s;
public:
cString(const char *S = NULL, bool TakePointer = false);
cString(const cString &String);
virtual ~cString();
operator const void * () const { return s; } // to catch cases where operator*() should be used
operator const char * () const { return s; } // for use in (const char *) context
const char * operator*() const { return s; } // for use in (const void *) context (printf() etc.)
cString &operator=(const cString &String);
cString &operator=(const char *String);
cString &Truncate(int Index); ///< Truncate the string at the given Index (if Index is < 0 it is counted from the end of the string).
static cString sprintf(const char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
static cString vsprintf(const char *fmt, va_list &ap);
};
ssize_t safe_read(int filedes, void *buffer, size_t size);
ssize_t safe_write(int filedes, const void *buffer, size_t size);
void writechar(int filedes, char c);
int WriteAllOrNothing(int fd, const uchar *Data, int Length, int TimeoutMs = 0, int RetryMs = 0);
///< Writes either all Data to the given file descriptor, or nothing at all.
///< If TimeoutMs is greater than 0, it will only retry for that long, otherwise
///< it will retry forever. RetryMs defines the time between two retries.
char *strcpyrealloc(char *dest, const char *src);
char *strn0cpy(char *dest, const char *src, size_t n);
char *strreplace(char *s, char c1, char c2);
char *strreplace(char *s, const char *s1, const char *s2); ///< re-allocates 's' and deletes the original string if necessary!
inline char *skipspace(const char *s)
{
if ((uchar)*s > ' ') // most strings don't have any leading space, so handle this case as fast as possible
return (char *)s;
while (*s && (uchar)*s <= ' ') // avoiding isspace() here, because it is much slower
s++;
return (char *)s;
}
char *stripspace(char *s);
char *compactspace(char *s);
cString strescape(const char *s, const char *chars);
bool startswith(const char *s, const char *p);
bool endswith(const char *s, const char *p);
bool isempty(const char *s);
int numdigits(int n);
bool isnumber(const char *s);
int64_t StrToNum(const char *s);
///< Converts the given string to a number.
///< The numerical part of the string may be followed by one of the letters
///< K, M, G or T to abbreviate Kilo-, Mega-, Giga- or Terabyte, respectively
///< (based on 1024). Everything after the first non-numeric character is
///< silently ignored, as are any characters other than the ones mentioned here.
bool StrInArray(const char *a[], const char *s);
///< Returns true if the string s is equal to one of the strings pointed
///< to by the (NULL terminated) array a.
double atod(const char *s);
///< Converts the given string, which is a floating point number using a '.' as
///< the decimal point, to a double value, independent of the currently selected
///< locale.
cString dtoa(double d, const char *Format = "%f");
///< Converts the given double value to a string, making sure it uses a '.' as
///< the decimal point, independent of the currently selected locale.
///< If Format is given, it will be used instead of the default.
cString itoa(int n);
cString AddDirectory(const char *DirName, const char *FileName);
bool EntriesOnSameFileSystem(const char *File1, const char *File2);
int FreeDiskSpaceMB(const char *Directory, int *UsedMB = NULL);
bool DirectoryOk(const char *DirName, bool LogErrors = false);
bool MakeDirs(const char *FileName, bool IsDirectory = false);
bool RemoveFileOrDir(const char *FileName, bool FollowSymlinks = false);
bool RemoveEmptyDirectories(const char *DirName, bool RemoveThis = false, const char *IgnoreFiles[] = NULL);
///< Removes all empty directories under the given directory DirName.
///< If RemoveThis is true, DirName will also be removed if it is empty.
///< IgnoreFiles can be set to an array of file names that will be ignored when
///< considering whether a directory is empty. If IgnoreFiles is given, the array
///< must end with a NULL pointer.
int DirSizeMB(const char *DirName); ///< returns the total size of the files in the given directory, or -1 in case of an error
char *ReadLink(const char *FileName); ///< returns a new string allocated on the heap, which the caller must delete (or NULL in case of an error)
bool SpinUpDisk(const char *FileName);
void TouchFile(const char *FileName);
time_t LastModifiedTime(const char *FileName);
off_t FileSize(const char *FileName); ///< returns the size of the given file, or -1 in case of an error (e.g. if the file doesn't exist)
cString WeekDayName(int WeekDay);
///< Converts the given WeekDay (0=Sunday, 1=Monday, ...) to a three letter
///< day name.
cString WeekDayName(time_t t);
///< Converts the week day of the given time to a three letter day name.
cString WeekDayNameFull(int WeekDay);
///< Converts the given WeekDay (0=Sunday, 1=Monday, ...) to a full
///< day name.
cString WeekDayNameFull(time_t t);
///< Converts the week day of the given time to a full day name.
cString DayDateTime(time_t t = 0);
///< Converts the given time to a string of the form "www dd.mm. hh:mm".
///< If no time is given, the current time is taken.
cString TimeToString(time_t t);
///< Converts the given time to a string of the form "www mmm dd hh:mm:ss yyyy".
cString DateString(time_t t);
///< Converts the given time to a string of the form "www dd.mm.yyyy".
cString ShortDateString(time_t t);
///< Converts the given time to a string of the form "dd.mm.yy".
cString TimeString(time_t t);
///< Converts the given time to a string of the form "hh:mm".
uchar *RgbToJpeg(uchar *Mem, int Width, int Height, int &Size, int Quality = 100);
///< Converts the given Memory to a JPEG image and returns a pointer
///< to the resulting image. Mem must point to a data block of exactly
///< (Width * Height) triplets of RGB image data bytes. Upon return, Size
///< will hold the number of bytes of the resulting JPEG data.
///< Quality can be in the range 0..100 and controls the quality of the
///< resulting image, where 100 is "best". The caller takes ownership of
///< the result and has to delete it once it is no longer needed.
///< The result may be NULL in case of an error.
class cBase64Encoder {
private:
const uchar *data;
int length;
int maxResult;
int i;
char *result;
static const char *b64;
public:
cBase64Encoder(const uchar *Data, int Length, int MaxResult = 64);
///< Sets up a new base 64 encoder for the given Data, with the given Length.
///< Data will not be copied and must be valid as long as NextLine() will be
///< called. MaxResult defines the maximum number of characters in any
///< result line. The resulting lines may be shorter than MaxResult in case
///< its value is not a multiple of 4.
~cBase64Encoder();
const char *NextLine(void);
///< Returns the next line of encoded data (terminated by '\0'), or NULL if
///< there is no more encoded data. The caller must call NextLine() and process
///< each returned line until NULL is returned, in order to get the entire
///< data encoded. The returned data is only valid until the next time NextLine()
///< is called, or until the object is destroyed.
};
class cBitStream {
private:
const uint8_t *data;
int length; // in bits
int index; // in bits
public:
cBitStream(const uint8_t *Data, int Length) : data(Data), length(Length), index(0) {}
~cBitStream() {}
int GetBit(void);
uint32_t GetBits(int n);
void ByteAlign(void);
void WordAlign(void);
bool SetLength(int Length);
void SkipBits(int n) { index += n; }
void SkipBit(void) { SkipBits(1); }
bool IsEOF(void) const { return index >= length; }
void Reset(void) { index = 0; }
int Length(void) const { return length; }
int Index(void) const { return (IsEOF() ? length : index); }
const uint8_t *GetData(void) const { return (IsEOF() ? NULL : data + (index / 8)); }
};
class cTimeMs {
private:
uint64_t begin;
public:
cTimeMs(int Ms = 0);
///< Creates a timer with ms resolution and an initial timeout of Ms.
///< If Ms is negative the timer is not initialized with the current
///< time.
static uint64_t Now(void);
void Set(int Ms = 0);
bool TimedOut(void) const;
uint64_t Elapsed(void) const;
};
class cReadLine {
private:
size_t size;
char *buffer;
public:
cReadLine(void);
~cReadLine();
char *Read(FILE *f);
};
class cPoller {
private:
enum { MaxPollFiles = 16 };
pollfd pfd[MaxPollFiles];
int numFileHandles;
public:
cPoller(int FileHandle = -1, bool Out = false);
bool Add(int FileHandle, bool Out);
bool Poll(int TimeoutMs = 0);
};
class cReadDir {
private:
DIR *directory;
struct dirent *result;
union { // according to "The GNU C Library Reference Manual"
struct dirent d;
char b[offsetof(struct dirent, d_name) + NAME_MAX + 1];
} u;
public:
cReadDir(const char *Directory);
~cReadDir();
bool Ok(void) { return directory != NULL; }
struct dirent *Next(void);
};
class cFile {
private:
static bool files[];
static int maxFiles;
int f;
public:
cFile(void);
~cFile();
operator int () { return f; }
bool Open(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
bool Open(int FileDes);
void Close(void);
bool IsOpen(void) { return f >= 0; }
bool Ready(bool Wait = true);
static bool AnyFileReady(int FileDes = -1, int TimeoutMs = 1000);
static bool FileReady(int FileDes, int TimeoutMs = 1000);
static bool FileReadyForWriting(int FileDes, int TimeoutMs = 1000);
};
class cSafeFile {
private:
FILE *f;
char *fileName;
char *tempName;
public:
cSafeFile(const char *FileName);
~cSafeFile();
operator FILE* () { return f; }
bool Open(void);
bool Close(void);
};
/// cUnbufferedFile is used for large files that are mainly written or read
/// in a streaming manner, and thus should not be cached.
class cUnbufferedFile {
private:
int fd;
off_t curpos;
off_t cachedstart;
off_t cachedend;
off_t begin;
off_t lastpos;
off_t ahead;
size_t readahead;
size_t written;
size_t totwritten;
int FadviseDrop(off_t Offset, off_t Len);
public:
cUnbufferedFile(void);
~cUnbufferedFile();
int Open(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
int Close(void);
void SetReadAhead(size_t ra);
off_t Seek(off_t Offset, int Whence);
ssize_t Read(void *Data, size_t Size);
ssize_t Write(const void *Data, size_t Size);
static cUnbufferedFile *Create(const char *FileName, int Flags, mode_t Mode = DEFFILEMODE);
};
class cLockFile {
private:
char *fileName;
int f;
public:
cLockFile(const char *Directory);
~cLockFile();
bool Lock(int WaitSeconds = 0);
void Unlock(void);
};
class cListObject {
private:
cListObject *prev, *next;
public:
cListObject(void);
virtual ~cListObject();
virtual int Compare(const cListObject &ListObject) const { return 0; }
///< Must return 0 if this object is equal to ListObject, a positive value
///< if it is "greater", and a negative value if it is "smaller".
void Append(cListObject *Object);
void Insert(cListObject *Object);
void Unlink(void);
int Index(void) const;
cListObject *Prev(void) const { return prev; }
cListObject *Next(void) const { return next; }
};
class cListBase {
protected:
cListObject *objects, *lastObject;
cListBase(void);
int count;
public:
virtual ~cListBase();
void Add(cListObject *Object, cListObject *After = NULL);
void Ins(cListObject *Object, cListObject *Before = NULL);
void Del(cListObject *Object, bool DeleteObject = true);
virtual void Move(int From, int To);
void Move(cListObject *From, cListObject *To);
virtual void Clear(void);
cListObject *Get(int Index) const;
int Count(void) const { return count; }
void Sort(void);
};
template<class T> class cList : public cListBase {
public:
T *Get(int Index) const { return (T *)cListBase::Get(Index); }
T *First(void) const { return (T *)objects; }
T *Last(void) const { return (T *)lastObject; }
T *Prev(const T *object) const { return (T *)object->cListObject::Prev(); } // need to call cListObject's members to
T *Next(const T *object) const { return (T *)object->cListObject::Next(); } // avoid ambiguities in case of a "list of lists"
};
template<class T> class cVector {
///< cVector may only be used for *simple* types, like int or pointers - not for class objects that allocate additional memory!
private:
mutable int allocated;
mutable int size;
mutable T *data;
cVector(const cVector &Vector) {} // don't copy...
cVector &operator=(const cVector &Vector) { return *this; } // ...or assign this!
void Realloc(int Index) const
{
if (++Index > allocated) {
data = (T *)realloc(data, Index * sizeof(T));
if (!data) {
esyslog("ERROR: out of memory - abort!");
abort();
}
for (int i = allocated; i < Index; i++)
data[i] = T(0);
allocated = Index;
}
}
public:
cVector(int Allocated = 10)
{
allocated = 0;
size = 0;
data = NULL;
Realloc(Allocated);
}
virtual ~cVector() { free(data); }
T& At(int Index) const
{
Realloc(Index);
if (Index >= size)
size = Index + 1;
return data[Index];
}
const T& operator[](int Index) const
{
return At(Index);
}
T& operator[](int Index)
{
return At(Index);
}
int Size(void) const { return size; }
virtual void Insert(T Data, int Before = 0)
{
if (Before < size) {
Realloc(size);
memmove(&data[Before + 1], &data[Before], (size - Before) * sizeof(T));
size++;
data[Before] = Data;
}
else
Append(Data);
}
virtual void Append(T Data)
{
if (size >= allocated)
Realloc(allocated * 3 / 2); // increase size by 50%
data[size++] = Data;
}
virtual void Remove(int Index)
{
if (Index < size - 1)
memmove(&data[Index], &data[Index + 1], (size - Index) * sizeof(T));
size--;
}
virtual void Clear(void)
{
for (int i = 0; i < size; i++)
data[i] = T(0);
size = 0;
}
void Sort(__compar_fn_t Compare)
{
qsort(data, size, sizeof(T), Compare);
}
};
inline int CompareStrings(const void *a, const void *b)
{
return strcmp(*(const char **)a, *(const char **)b);
}
inline int CompareStringsIgnoreCase(const void *a, const void *b)
{
return strcasecmp(*(const char **)a, *(const char **)b);
}
class cStringList : public cVector<char *> {
public:
cStringList(int Allocated = 10): cVector<char *>(Allocated) {}
virtual ~cStringList();
int Find(const char *s) const;
void Sort(bool IgnoreCase = false)
{
if (IgnoreCase)
cVector<char *>::Sort(CompareStringsIgnoreCase);
else
cVector<char *>::Sort(CompareStrings);
}
virtual void Clear(void);
};
class cFileNameList : public cStringList {
public:
cFileNameList(const char *Directory = NULL, bool DirsOnly = false);
bool Load(const char *Directory, bool DirsOnly = false);
};
class cHashObject : public cListObject {
friend class cHashBase;
private:
unsigned int id;
cListObject *object;
public:
cHashObject(cListObject *Object, unsigned int Id) { object = Object; id = Id; }
cListObject *Object(void) { return object; }
};
class cHashBase {
private:
cList<cHashObject> **hashTable;
int size;
unsigned int hashfn(unsigned int Id) const { return Id % size; }
protected:
cHashBase(int Size);
public:
virtual ~cHashBase();
void Add(cListObject *Object, unsigned int Id);
void Del(cListObject *Object, unsigned int Id);
void Clear(void);
cListObject *Get(unsigned int Id) const;
cList<cHashObject> *GetList(unsigned int Id) const;
};
#define HASHSIZE 512
template<class T> class cHash : public cHashBase {
public:
cHash(int Size = HASHSIZE) : cHashBase(Size) {}
T *Get(unsigned int Id) const { return (T *)cHashBase::Get(Id); }
};
#endif //__TOOLS_H