vdr/player.h
Klaus Schmidinger 1aadb31fb3 Version 1.7.5
- Fixed a hangup when replaying a TS recording with subtitles activated (reported
  by Timo Helkio).
- Fixed handling the 'new' indicator in the recordings menu for TS recordings
  (thanks to Derek Kelly).
- Added cap_sys_nice to the capabilities that are not dropped (thanks to Rolf
  Ahrenberg).
- Updated the Italian OSD texts (thanks to Diego Pierotto).
- Added cRecordingInfo::GetEvent() (thanks to Marcel Unbehaun).
- Improved synchronizing the progress display, trick modes and subtitle display
  to the actual audio/video. This now works independent of any buffer sizes the
  output device might use.
  + The cBackTrace class has been replaced with cPtsIndex, which keeps track
    of the PTS timestamps of recently played frames.
  + cDevice::GetSTC() is now required to deliver the STC even in trick modes.
    It is sufficient if it returns the PTS of the most recently presented
    audio/video frame.
  + The full-featured DVB cards need an improved firmware in order to return
    proper STC values in trick modes (thanks to Oliver Endriss for enhancing the
    av7110 firmware).
- Adapted cFrameDetector::Analyze() to HD NTSC broadcasts that split frames over
  several payload units (thanks to Derek Kelly for reporting this and helping in
  testing).
- Modified cFrameDetector::Analyze() to make it process whole frames at once, so
  that file I/O overhead is minimized during recording (reported by Günter
  Niedermeier).
- Added command line help for the '-i' option.
- Fixed cDvbPlayer::NextFile() to handle files larger than 2GB (thanks to Jose
  Alberto Reguero).
- Improved replay at the begin and end of a recording. The very first and very last
  frame is now sent to the output device repeatedly until GetSTC() reports that it
  has been played. cDvbPlayer::Action() no longer calls DeviceFlush() (thanks to
  Reinhard Nissl for making sure vdr-xine no longer needs this).
- Added missing '[]' to the delete operator in cMenuEditStrItem::~cMenuEditStrItem().
- Added missing virtual destructor to cPalette.
- Now freeing configDirectory before setting it to a new value in
  cPlugin::SetConfigDirectory().
- Fixed a crash when jumping to an editing mark in an audio recording.
- Fixed the 'VideoOnly' condition in the PlayPes() and PlayTs() calls in
  cDvbPlayer::Action() (thanks to Reinhard Nissl).
- cDevice::PlayTs() now plays as many TS packets as possible in one call.
- Making sure any floating point numbers written use a decimal point (thanks to
  Oliver Endriss for pointing out a problem with the F record in the info file of
  a recording).
- Fixed detecting the frame rate for radio recordings.
- Added missing AUDIO_PAUSE/AUDIO_CONTINUE calls to cDvbDevice (thanks to Oliver
  Endriss).
- No longer writing the video type into channels.conf if VPID is 0 (thanks to
  Oliver Endriss for reporting this).
- Improved efficiency of cEIT::cEIT() (thanks to Tobias Bratfisch).
2009-04-12 11:39:00 +02:00

99 lines
5.0 KiB
C++

/*
* player.h: The basic player interface
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.h 2.4 2009/03/08 12:29:10 kls Exp $
*/
#ifndef __PLAYER_H
#define __PLAYER_H
#include "device.h"
#include "osdbase.h"
class cPlayer {
friend class cDevice;
private:
cDevice *device;
ePlayMode playMode;
protected:
void DeviceClrAvailableTracks(bool DescriptionsOnly = false) { if (device) device->ClrAvailableTracks(DescriptionsOnly); }
bool DeviceSetAvailableTrack(eTrackType Type, int Index, uint16_t Id, const char *Language = NULL, const char *Description = NULL) { return device ? device->SetAvailableTrack(Type, Index, Id, Language, Description) : false; }
bool DeviceSetCurrentAudioTrack(eTrackType Type) { return device ? device->SetCurrentAudioTrack(Type) : false; }
bool DeviceSetCurrentSubtitleTrack(eTrackType Type) { return device ? device->SetCurrentSubtitleTrack(Type) : false; }
bool DevicePoll(cPoller &Poller, int TimeoutMs = 0) { return device ? device->Poll(Poller, TimeoutMs) : false; }
bool DeviceFlush(int TimeoutMs = 0) { return device ? device->Flush(TimeoutMs) : true; }
bool DeviceHasIBPTrickSpeed(void) { return device ? device->HasIBPTrickSpeed() : false; }
bool DeviceIsPlayingVideo(void) { return device ? device->IsPlayingVideo() : false; }
void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); }
void DeviceClear(void) { if (device) device->Clear(); }
void DevicePlay(void) { if (device) device->Play(); }
void DeviceFreeze(void) { if (device) device->Freeze(); }
void DeviceMute(void) { if (device) device->Mute(); }
void DeviceSetVideoDisplayFormat(eVideoDisplayFormat VideoDisplayFormat) { if (device) device->SetVideoDisplayFormat(VideoDisplayFormat); }
void DeviceStillPicture(const uchar *Data, int Length) { if (device) device->StillPicture(Data, Length); }
uint64_t DeviceGetSTC(void) { return device ? device->GetSTC() : -1; }
void Detach(void);
virtual void Activate(bool On) {}
// This function is called right after the cPlayer has been attached to
// (On == true) or before it gets detached from (On == false) a cDevice.
// It can be used to do things like starting/stopping a thread.
int PlayPes(const uchar *Data, int Length, bool VideoOnly = false);
// Sends the given PES Data to the device and returns the number of
// bytes that have actually been accepted by the device (or a
// negative value in case of an error).
int PlayTs(const uchar *Data, int Length, bool VideoOnly = false) { return device ? device->PlayTs(Data, Length, VideoOnly) : -1; }
// Sends the given TS packet to the device and returns a positive number
// if the packet has been accepted by the device, or a negative value in
// case of an error.
public:
cPlayer(ePlayMode PlayMode = pmAudioVideo);
virtual ~cPlayer();
bool IsAttached(void) { return device != NULL; }
virtual double FramesPerSecond(void) { return DEFAULTFRAMESPERSECOND; }
// Returns the number of frames per second of the currently played material.
virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return false; }
// Returns the current and total frame index, optionally snapped to the
// nearest I-frame.
virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return false; }
// Returns the current replay mode (if applicable).
// 'Play' tells whether we are playing or pausing, 'Forward' tells whether
// we are going forward or backward and 'Speed' is -1 if this is normal
// play/pause mode, 0 if it is single speed fast/slow forward/back mode
// and >0 if this is multi speed mode.
virtual void SetAudioTrack(eTrackType Type, const tTrackId *TrackId) {}
// Sets the current audio track to the given value.
// This is just a virtual hook for players that need to do special things
// in order to switch audio tracks.
virtual void SetSubtitleTrack(eTrackType Type, const tTrackId *TrackId) {}
// Sets the current subtitle track to the given value.
// This is just a virtual hook for players that need to do special things
// in order to switch subtitle tracks.
};
class cControl : public cOsdObject {
private:
static cControl *control;
static cMutex mutex;
bool attached;
bool hidden;
protected:
cPlayer *player;
public:
cControl(cPlayer *Player, bool Hidden = false);
virtual ~cControl();
virtual void Hide(void) = 0;
virtual cOsdObject *GetInfo(void);
double FramesPerSecond(void) { return player->FramesPerSecond(); }
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);
static cControl *Control(void);
};
#endif //__PLAYER_H