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	- Added Hungarian language texts (thanks to Istvan Koenigsberger and Guido Josten). - Activated cutting. - Activated 'Transfer Mode'. - Moved handling of the Menu key entirely into vdr.c. - Switched VDR's own player to the new cPlayer/cControl structures. - Switched handling 'Transfer Mode' to the new cPlayer/cControl structures. - The following limitations apply to this version: + The '-a' option (for Dolby Digital audio) doesn't work yet. + Switching between different language tracks doesn't work yet.
		
			
				
	
	
		
			60 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * dvbplayer.h: The DVB player
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 *
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 * See the main source file 'vdr.c' for copyright information and
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 * how to reach the author.
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 *
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 * $Id: dvbplayer.h 1.2 2002/06/23 10:13:51 kls Exp $
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 */
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#ifndef __DVBPLAYER_H
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#define __DVBPLAYER_H
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#include "player.h"
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#include "thread.h"
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class cDvbPlayer;
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class cDvbPlayerControl : public cControl {
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private:
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  cDvbPlayer *player;
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public:
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  cDvbPlayerControl(const char *FileName);
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       // Sets up a player for the given file.
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  virtual ~cDvbPlayerControl();
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  bool Active(void);
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  void Stop(void);
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       // Stops the current replay session (if any).
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  void Pause(void);
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       // Pauses the current replay session, or resumes a paused session.
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  void Play(void);
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       // Resumes normal replay mode.
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  void Forward(void);
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       // Runs the current replay session forward at a higher speed.
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  void Backward(void);
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       // Runs the current replay session backwards at a higher speed.
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  int  SkipFrames(int Frames);
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       // Returns the new index into the current replay session after skipping
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       // the given number of frames (no actual repositioning is done!).
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       // The sign of 'Frames' determines the direction in which to skip.
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  void SkipSeconds(int Seconds);
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       // Skips the given number of seconds in the current replay session.
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       // The sign of 'Seconds' determines the direction in which to skip.
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       // Use a very large negative value to go all the way back to the
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       // beginning of the recording.
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  bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false);
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       // Returns the current and total frame index, optionally snapped to the
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       // nearest I-frame.
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  bool GetReplayMode(bool &Play, bool &Forward, int &Speed);
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       // Returns the current replay mode (if applicable).
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       // 'Play' tells whether we are playing or pausing, 'Forward' tells whether
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       // we are going forward or backward and 'Speed' is -1 if this is normal
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       // play/pause mode, 0 if it is single speed fast/slow forward/back mode
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       // and >0 if this is multi speed mode.
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  void Goto(int Index, bool Still = false);
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       // Positions to the given index and displays that frame as a still picture
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       // if Still is true.
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  };
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#endif //__DVBPLAYER_H
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