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https://github.com/vdr-projects/vdr.git
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- Fixed cRemux::ScanVideoPacket() to make sure it doesn't access memory beyond the end of the given buffer, which has caused some unjustified "unknown picture type errors" (thanks to Marco Schlüßler). - Fixed a possible crash when pausing live video and the recording was unable to start, maybe because there was no lock on the device (thanks to Andreas Brugger for reporting this one). - Fixed some characters in the iso8859-2 font file (thanks to Dino Ravnic). - Fixed some errors in the Croatian language texts (thanks to Dino Ravnic). - Fixed a possible recursion in cControl::Shutdown() (thanks to Sascha Volkenandt). - Now setting the VPID before the APID in live mode to avoid unnecessary overhead in the firmware (thanks to Werner Fink). - Now checking available OSD memory at runtime (thanks to Oliver Endriss). - Fixed some typos in the Makefile's 'font' target (thanks to Olaf Titz). - Fixed handling childTid in cThread to avoid possible race conditions (thanks to Stefan Huelswitt for pointing this out). - Fixed toggling the "Day" item in the "Timers" menu, so that it selects the right day of week for timers in the future. - Some improvements to cPoller (thanks to Marco Schlüßler).
95 lines
1.8 KiB
C
95 lines
1.8 KiB
C
/*
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* player.c: The basic player interface
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: player.c 1.8 2004/11/20 11:33:08 kls Exp $
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*/
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#include "player.h"
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#include "i18n.h"
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// --- cPlayer ---------------------------------------------------------------
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cPlayer::cPlayer(ePlayMode PlayMode)
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{
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device = NULL;
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playMode = PlayMode;
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}
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cPlayer::~cPlayer()
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{
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Detach();
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}
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int cPlayer::PlayVideo(const uchar *Data, int Length)
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{
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if (device)
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return device->PlayVideo(Data, Length);
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esyslog("ERROR: attempt to use cPlayer::PlayVideo() without attaching to a cDevice!");
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return -1;
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}
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void cPlayer::PlayAudio(const uchar *Data, int Length)
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{
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if (device) {
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device->PlayAudio(Data, Length);
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return;
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}
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esyslog("ERROR: attempt to use cPlayer::PlayAudio() without attaching to a cDevice!");
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}
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void cPlayer::Detach(void)
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{
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if (device)
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device->Detach(this);
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}
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// --- cControl --------------------------------------------------------------
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cControl *cControl::control = NULL;
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cControl::cControl(cPlayer *Player, bool Hidden)
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{
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attached = false;
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hidden = Hidden;
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player = Player;
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}
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cControl::~cControl()
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{
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if (this == control)
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control = NULL;
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}
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cControl *cControl::Control(void)
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{
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return (control && !control->hidden) ? control : NULL;
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}
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void cControl::Launch(cControl *Control)
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{
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delete control;
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control = Control;
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}
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void cControl::Attach(void)
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{
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if (control && !control->attached && control->player && !control->player->IsAttached()) {
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if (cDevice::PrimaryDevice()->AttachPlayer(control->player))
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control->attached = true;
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else {
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Skins.Message(mtError, tr("Channel locked (recording)!"));
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Shutdown();
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}
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}
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}
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void cControl::Shutdown(void)
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{
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cControl *c = control; // avoids recursions
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control = NULL;
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delete c;
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}
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