mirror of
https://github.com/VDR4Arch/vdr.git
synced 2023-10-10 13:36:52 +02:00
179 lines
7.0 KiB
C++
179 lines
7.0 KiB
C++
/*
|
|
* dvbosd.h: Interface to the DVB On Screen Display
|
|
*
|
|
* See the main source file 'vdr.c' for copyright information and
|
|
* how to reach the author.
|
|
*
|
|
* $Id: dvbosd.h 1.10 2002/02/03 16:43:50 kls Exp $
|
|
*/
|
|
|
|
#ifndef __DVBOSD_H
|
|
#define __DVBOSD_H
|
|
|
|
#if defined(DEBUG_OSD) || defined(REMOTE_KBD)
|
|
#include <ncurses.h>
|
|
#undef ERR //XXX ncurses defines this - but this clashes with newer system header files
|
|
#endif
|
|
#include <ost/osd.h>
|
|
#include <stdio.h>
|
|
#include "font.h"
|
|
|
|
#define MAXNUMCOLORS 16
|
|
|
|
enum eDvbColor {
|
|
#ifdef DEBUG_OSD
|
|
clrBackground,
|
|
clrTransparent = clrBackground,
|
|
clrBlack = clrBackground,
|
|
clrRed,
|
|
clrGreen,
|
|
clrYellow,
|
|
clrBlue,
|
|
clrMagenta,
|
|
clrCyan,
|
|
clrWhite,
|
|
#else
|
|
clrTransparent = 0x00000000,
|
|
clrBackground = 0x7F000000, // 50% gray
|
|
clrBlack = 0xFF000000,
|
|
clrRed = 0xFF1414FC,
|
|
clrGreen = 0xFF24FC24,
|
|
clrYellow = 0xFF24C0FC,
|
|
clrMagenta = 0xFFFC00B0,
|
|
clrBlue = 0xFFFC0000,
|
|
clrCyan = 0xFFFCFC00,
|
|
clrWhite = 0xFFFCFCFC,
|
|
#endif
|
|
};
|
|
|
|
class cPalette {
|
|
private:
|
|
eDvbColor color[MAXNUMCOLORS];
|
|
int maxColors, numColors;
|
|
bool used[MAXNUMCOLORS];
|
|
bool fetched[MAXNUMCOLORS];
|
|
bool full;
|
|
protected:
|
|
typedef unsigned char tIndexes[MAXNUMCOLORS];
|
|
public:
|
|
cPalette(int Bpp);
|
|
int Index(eDvbColor Color);
|
|
void Reset(void);
|
|
const eDvbColor *Colors(int &FirstColor, int &LastColor);
|
|
void Take(const cPalette &Palette, tIndexes *Indexes = NULL);
|
|
};
|
|
|
|
class cBitmap : public cPalette {
|
|
private:
|
|
cFont *font;
|
|
eDvbFont fontType;
|
|
void SetIndex(int x, int y, char Index);
|
|
char *bitmap;
|
|
bool clearWithBackground;
|
|
protected:
|
|
int width, height;
|
|
int dirtyX1, dirtyY1, dirtyX2, dirtyY2;
|
|
public:
|
|
cBitmap(int Width, int Height, int Bpp, bool ClearWithBackground = true);
|
|
virtual ~cBitmap();
|
|
bool ClearWithBackground(void) { return clearWithBackground; }
|
|
eDvbFont SetFont(eDvbFont Font);
|
|
bool Dirty(int &x1, int &y1, int &x2, int &y2);
|
|
void SetPixel(int x, int y, eDvbColor Color);
|
|
void SetBitmap(int x, int y, const cBitmap &Bitmap);
|
|
int Width(void) { return width; }
|
|
int Width(unsigned char c);
|
|
int Width(const char *s);
|
|
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground);
|
|
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color);
|
|
void Clean(void);
|
|
void Clear(void);
|
|
const char *Data(int x, int y);
|
|
};
|
|
|
|
#define MAXNUMWINDOWS 7 // OSD windows are counted 1...7
|
|
|
|
class cWindow;
|
|
|
|
typedef int tWindowHandle;
|
|
|
|
// '-1' is used as an error return value!
|
|
#define ALL_WINDOWS (-2)
|
|
#define ALL_TILED_WINDOWS (-3)
|
|
#define LAST_CREATED_WINDOW (-4)
|
|
|
|
class cDvbOsd {
|
|
private:
|
|
int videoDev;
|
|
int numWindows;
|
|
int x0, y0;
|
|
cWindow *window[MAXNUMWINDOWS];
|
|
bool SetWindow(cWindow *Window);
|
|
void Cmd(OSD_Command cmd, int color = 0, int x0 = 0, int y0 = 0, int x1 = 0, int y1 = 0, const void *data = NULL);
|
|
cWindow *GetWindow(int x, int y);
|
|
cWindow *GetWindow(tWindowHandle Window);
|
|
public:
|
|
cDvbOsd(int VideoDev, int x, int y, int w = -1, int h = -1, int Bpp = -1);
|
|
// Initializes the OSD on the given VideoDev, starting at screen coordinates
|
|
// (x, y). If w, h and Bpp are given, one window with that width, height and
|
|
// color depth will be created - otherwise the actual windows will have to
|
|
// be created by separate calls to Create().
|
|
~cDvbOsd();
|
|
// Destroys all windows and shuts down the OSD.
|
|
tWindowHandle Create(int x, int y, int w, int h, int Bpp, bool ClearWithBackground = true, bool Tiled = true);
|
|
// Creates a window at coordinates (x, y), which are relative to the OSD's
|
|
// origin given in the constructor, with the given width, height and color
|
|
// depth. ClearWithBackground controls whether the window will be filled with
|
|
// clrBackground when it is cleared. Setting this to 'false' may be useful
|
|
// for windows that don't need clrBackground but want to save this color
|
|
// palette entry for a different color. Tiled controls whether this will
|
|
// be part of a multi section OSD (with several windows that all have
|
|
// different color depths and palettes and form one large OSD area), or
|
|
// whether this is a "standalone" window that will be drawn "in front"
|
|
// of any windows defined *after* this one (this can be used for highlighting
|
|
// certain parts of the OSD, as would be done in a 'cursor').
|
|
// Returns a handle that can be used to identify this window.
|
|
void AddColor(eDvbColor Color, tWindowHandle Window = LAST_CREATED_WINDOW);
|
|
// Adds the Color to the color palette of the given window if it is not
|
|
// already contained in the palette (and if the palette still has free
|
|
// slots for new colors). The default value LAST_CREATED_WINDOW will
|
|
// access the most recently created window, without the need of explicitly
|
|
// using a window handle.
|
|
void Flush(void);
|
|
// Actually commits all data of all windows to the OSD.
|
|
void Clear(tWindowHandle Window = ALL_TILED_WINDOWS);
|
|
// Clears the given window. If ALL_TILED_WINDOWS is given, only the tiled
|
|
// windows will be cleared, leaving the standalone windows untouched. If
|
|
// ALL_WINDOWS is given, the standalone windows will also be cleared.
|
|
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color, tWindowHandle Window = ALL_TILED_WINDOWS);
|
|
// Fills the rectangle defined by the upper left (x1, y2) and lower right
|
|
// (x2, y2) corners with the given Color. If a specific window is given,
|
|
// the coordinates are relative to that window's upper left corner.
|
|
// Otherwise they are relative to the upper left corner of the entire OSD.
|
|
// If all tiled windows are selected, only that window which contains the
|
|
// point (x1, y1) will actually be filled.
|
|
void SetBitmap(int x, int y, const cBitmap &Bitmap, tWindowHandle Window = ALL_TILED_WINDOWS);
|
|
// Sets the pixels within the given window with the data from the given
|
|
// Bitmap. See Fill() for details about the coordinates.
|
|
int Width(unsigned char c);
|
|
// Returns the width (in pixels) of the given character in the current font.
|
|
int Width(const char *s);
|
|
// Returns the width (in pixels) of the given string in the current font.
|
|
eDvbFont SetFont(eDvbFont Font);
|
|
// Sets the current font for subsequent Width() and Text() operations.
|
|
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground, tWindowHandle Window = ALL_TILED_WINDOWS);
|
|
// Writes the given string at coordinates (x, y) with the given foreground
|
|
// and background color into the given window (see Fill() for details
|
|
// about the coordinates).
|
|
void Relocate(tWindowHandle Window, int x, int y, int NewWidth = -1, int NewHeight = -1);
|
|
// Moves the given window to the new location at (x, y). If NewWidth and
|
|
// NewHeight are also given, the window will also be resized to the new
|
|
// width and height.
|
|
void Hide(tWindowHandle Window);
|
|
// Hides the given window.
|
|
void Show(tWindowHandle Window);
|
|
// Shows the given window.
|
|
};
|
|
|
|
#endif //__DVBOSD_H
|